Android :: Tell How Close Activity Is To Reaching Its Memory Limit

Oct 15, 2010

I'm writing a graphic design application for Android where the user can add several images to a document, where each image is stored as a Bitmap object. Each bitmap has roughly a dimension of 800x400 pixels and uses ARGB8888 pixel format (i.e. ~1.5Mb each).

I'm aware that most of the first generation Android devices have a 16Mb heap limit and this limit is 24Mb and larger for newer phones. I'm also aware that bitmap memory is allocated externally, but I'm confused and what the implications of this is.

My question is: How can I tell at runtime when adding a new Bitmap will get me too close to the memory limit?

Before someone suggests "don't use that much memory", I know that one option I have is to limit how many Bitmaps the user can create such that I know this limit is safe for the most basic Android phones. However, I'd like for phones with a bigger memory limit to support more bitmaps and/or bigger bitmaps.

I know to check for OutOfMemory exceptions when allocating bitmaps. However, there will be some situations where I've only got just enough memory left to allocate one more bitmap. After this point, the whole application will be unstable because even allocating small things like strings could cause an OutOfMemory exception. This is something I want to avoid.

I'm not sure how to define "too close to the memory limit", but I suspect something like "don't allocate more than half of your available memory to bitmaps" would work OK as my other data structures I store in memory are small in comparison.

Android :: Tell how close activity is to reaching its memory limit


Sony Ericsson : 1.6 Remains After Upgrade / Error When Reaching Close To End Of Prepare Phase

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According to SE PC Companion the phone is up to date.

According to the phone's software update a new version of Android is available ..

Using the SE PC Companion to repair ( ca'nt install since aIready have the latest sw according to SE-PCC )

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Aug 5, 2010

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package com.mhe.test.scan;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;

public class main extends Activity {
/** Called when the activity is first created. */
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super.onCreate(savedInstanceState);
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Here is my scenario (in sudo code);

CODE:..........

Question 1: What is the cleanest way to ensure that when a user closes my app, any outside activities called will be closed to.

Question 2: Does a callback URl start a new Task, or use one in the stack if available?

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I have a toolbar view set for most of my activities.

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