Android :: Skin Size 800x600px - How To Setup An Emulator With This Size
May 7, 2009Hi,
I would like to see how my app works on a 800x600 android netbook. how can i setup an emulator with this size?
thanks chris

Hi,
I would like to see how my app works on a 800x600 android netbook. how can i setup an emulator with this size?
thanks chris
I would like to set the size of a Bitmap, there are no setWidth() or setHeight() so I don't know how to do this...
View 2 Replies View RelatedI want to know how to set the size of spinner.When i added large values to spinner list,the spinner expands and as result it pushes the labelField to the further left.
I want to know the how to set the spinner size to be a constant one
So I'm loading images from a web service, but the size of the images are sometimes smaller or bigger than other images and the visualization looks silly when I put them in a ListView in android. I'd like to fix the size of my ImageView so that it only shows a portion of the image if it's larger than a preset amount. I've tried everything I can think of setting the setMaxWidth/setMaxHeight, setting the scale type to centerCrop, using ClipableDrawable wrapping my BitmapDrawable, setting using Drawable.setBounds(). I've tried setting in the XML and programmatically, but neither worked. I'm very surprised setting max width/height didn't do anything. Below is the XML I'm using ImageView definition in my layout file
View 1 Replies View RelatedI am currently developing a dictionary application with voice database. I would like to know about the current Android limitation on the file size. I am using a self-provided sqlite database ( > 50mb ) . I tested that once the built .apk size exceeds ~30mb the app will not be installed onto the simulator (INSTALL_FAILED_ INSUFFICIENT _STORAGE). Could anyone confirm me that if up until now there is no way to embed such large size files in a single apk ( Aimed to sell at Google Market without requiring user to download datafile afterwards). Also, is there a limitation of 1,048,576 bytes for a single file in the assets folder ?
View 3 Replies View Relatedif size of image is larger than or smaller than specified display size (on screen), then it is automatically, compressed and stretched resp by android run time or require to handle by explicitly.
View 2 Replies View RelatedI manage a cache of bitmap. Do you have an advise to fix the maximum size of it?
View 2 Replies View RelatedCan somebody explain to me what makes up the installed application size? I have an apk that is about 8 MB, and often when I install I get the INSUFFICIENT_STORAGE error. I have around 25-30 MB free space on the phone. I'm doing debugging so I have to upload lots of new versions. If I uninstall the previous version then I can install the new version. The application manager claims that the app is taking up 22 MB. So back to the original question, how come the app is taking up 22 MB when it really only is 8 MB?
View 7 Replies View RelatedI would like to know why the size of my shared library .so is bigger than my .apk file generated with Eclipse? Approximatly the so size is twice the apk one. What is strange is after having installed it in the device (2.1 firmware) I checked the size of the apk when I uninstalled it from the device and surprisingly the apk size indicated is bigger even than the .so one. Is there any explaination of that?
View 2 Replies View RelatedIs there a limit to the size of the .apk file when using it on the emulator. When I run the default app created while creating a project, the .apk file size is about 5K and it runs ok. When I try to run a real app which uses other application libraries so that the total size is about 325K, I get the following error: Failed to upload Benchmark.apk on device 'emulator-5554' java.io.IOException: Unable to upload file: timeout Launch canceled! I had increased the heap size of emulator to 64 MB and RAM size to 192 MB.
View 2 Replies View RelatedHow can i get the screen size of my emulator? i used
CODE:...............
But it gives me different values each time. How to find the exact value?
I was wondering how to create an emulator environment for a tablet sized device,i know there are quite a few devices being released soon, but how do start sizing up my layout?
View 1 Replies View RelatedHas anyone tried to do a tcp client server app using the emulator using the pc as a server and the phone as the client?I've got a bit of an issue where its only sending one packet, ie 1491 bytes of data regardless of how much there actually is to send, from the client(Phone) to the server(PC).
View 2 Replies View Relatedhow setup the font size of text in a
HTML Code:
<?xml version="1.0" encoding="UTF-8"?>
<Button xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/newGuessButton" android:layout_weight="1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"></Button>
Is there a way to set the emulator's internal storage size? It is currently set to a fairly low value. Also, while searching for the answer to this question (which I didn't find), I ran across several threads which seemed to indicate that many phones have a very limited amount of internal storage. If I have an application which is 30 Mb (due to graphics and audio resources), is this going to be too large for most people to use. Should I be looking to install my application on the SD card instead (can this only be done on version 2.2 systems?).
View 3 Replies View RelatedI added -scale 0.2 to the Default emulator option under eclipse and launched the emulator.After that I got a really small window. I then removed the -scale 0.2 but the emulator window remains small.I can start the emulator from command line and i get the normal size, but not with eclipse.Any help would be appreciated.
View 4 Replies View RelatedI want to reduced the size of Android Emulator i.e. come up with your SDK?As Emulator size is greater than my laptops screen size, unable to see whole content on simulator.
View 3 Replies View RelatedMy app downloads .png files to the sd card for later use. I kept getting OutOfMemoryErrors (if anyone could explain this too, that'd be great!) and so I took a look at the sizes of the images saved to the sd card, and they seem to be roughly double what they are on the server. Why is this, and how can I make them smaller?
public void onCreate(Bundle saved)
setContentView(R.layout.namedrxnscreen);
TextView t1 = (TextView)findViewById(R.id.rxn_text1);
TextView t2 = (TextView)findViewById(R.id.rxn_text2);
TextView t3 = (TextView)findViewById(R.id.rxn_text3);
TextView t4 = (TextView)findViewById(R.id.rxn_text4);
iv = (ImageView) findViewById(R.id.rxn_image);
pb = (ProgressBar) findViewById(R.id.rxn_loading);
vs = (ViewSwitcher) findViewById(R.id.rxn_switch);
I was trying to use some of the new camera methods included in Froyo, i.e. setPreviewCallbackWithBuffer() & addCallbackBuffer(). In the documentation it's said you need first to create a buffer of appropriated size and use the addCallbackBuffer() method. The buffer size must be width * height * bits_per_pixel or otherwise you'll never receive a preview frame. To know the image size, you can ask to the camera about it's configuration. When I'm trying to configured the camera I use Camera.getParameters().getPreviewSize() the emulator says the size is 320*240, but with that size it didn't work on emulator. I used the old setPreviewCallback() and, in the onPreviewFrame(), I asked the size again. That time the size was 480*320. Then I hard- coded that values in the first code and everything worked. Now I'm afraid not only the emulator would have that behavior. Unfortunately I don't have any real device with Froyo and I can't try it. So, anyone have tried that methods in real devices? btw, are they really increasing the poor performance and frame rate?
View 2 Replies View RelatedWhen I try to push a 40MB file onto the sdcard adb hangs and the emulator freezes. Is there a file limitation that I am not aware of? I couldn't find anything on this. When I try the same with a smaller file it works without problems. I have configured the sdcard of the emulator device to have a size of 512MB and when I check with adb shell df I see that there is enough space.
View 6 Replies View RelatedI'd like to use a 1x1 size Nine-patch image from Android drawable resources. When I'm trying to display it with <ImageView> in my layout xml file, this one is never showing up on the Android emulator device. Here's the xml code below. Code...
View 1 Replies View RelatedI am programming an app using an absolute layout (@ eclipse). How to fit the button size with the screen size? (I have four buttons per row).
View 1 Replies View RelatedAccoding to emulator Resolution how to change the activity(Screen) controls size according to screen Resolution in android ? i have screen design like below. it is working in HVGA(320x480) resolution progressbar is coming bottom of screen but if i run in other resolution emulator VM (WQVGA432 - 240x432) i am getting the progressbar middle of the screen. i am not able to fix the in permenent(fixed) position. i am using below code in manifest file but no output
android:normalScreens="true"
android:largeScreens="true"
android:anyDensity="true" />
i am not getting the solution so please give some idea for resolve the issue.
This is my first post. I've had a Moto Droid since day one, and I just love it. It is without a doubt better than any phone that I've had over the years, and that includes the iPhone, BB, etc.
However, there are 2 things that I don't understand - Font size and a spell checker. It is imposiible to read the small font size in emails or text messages.
1. Why has there not been an app to either change the font size or be able to zoom in? Picasy has incorporated multi-touch for zooming, so I've to assume that its doable! Why not have the same in an email client.
2. Why is there not an email client out there that allows for spell checking? There are many such apps for the BB! I am a terrible speller.
I am not complaining, I just want to understand the limitations from a developers prospective, as I am sure these isuues will eventually be addressed.
I have an ImageView which I want to always be the same size. If the image is smaller than the view, I'd like it to be centred in the view. If the Image is larger than the view then I'd like it scaled down - with aspect ratio preserved.I've had several attempts at this myself
View 2 Replies View RelatedI have created a custom icon bar in Android using the XML layout creator, using a RadioGroup within a LinearLayout (XML included below). Each RadioButton within the RadioGroup has a custom drawable (with checked and unchecked states) as its android:button attribute. The Linear layout is itself within a RelativeLayout so that it can appear at an arbitrary position on the screen (as a side bar, in this instance).The drawables are 55 pixels wide, and the android:layout_width attribute of all these views is "wrap_content".When I make this component visible, aligned to the bottom-left of the screen, only about three-quarters of the RadioButton image widths are visible. Setting the layout_width of the RelativeLayout to "fill_parent" rectifies this and causes the full button to appear.However this means that the button group consumes click events across the entire width of the screen. How can I make the entire button appear, and have only the area of the button respond to clicks? Hard-coding the width of the drawable is not a particularly desirable solution.<RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width ="wrap_content" android:layout_height="wrap_content"> <LinearLayout android:id="@+id/LinearLayout02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="vertical" android:layout_alignParentBottom="true" android:layout_alignParentLeft="true" android:layout_below ="@+id/LinearLayout01" android:visibility="invisible"><RadioGroup android :id ="@+id/ RadioGroup01" android:layout_height="wrap_content" android:checkedButton="@+id/RB01" android:layout_width="fill_parent">
<RadioButton android:id="@+id/RB01" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR01"/><RadioButton android:id="@+id/RB02" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR02"/>
<RadioButton android:id="@+id/RB03" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR03"/> <RadioButton android:id="@+id/RB04" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR04"/> </RadioGroup></LinearLayout>
Screens beeing always too small :) I am trying to use a skin without any keyboard.
I got it here: http://sacoskun.blogspot.com/2008/09/android-emulator-skin-without-ke...
I am copying the BILGICIFTLIGI-LAYOUT-P folder inside D:androidoolslibimagesskins (please note my system is on D:...)
When running the emulator, I get such message : [2009-04-29 13:30:30 - Emulator] emulator: ERROR: could not find directory for skin 'BILGICIFTLIGI-LAYOUT-P', please use a different name
I tried using the -skindir option and provided the full path : -skindir "d:AndroidToolslibimagesskins" -skin "BILGICIFTLIGI-LAYOUT-P" ...with no success.
If I use -skin HVGA, then it works....
I have tried on 2 different machines and I get the same result. I also tried renaming BILGICIFTLIGI-LAYOUT-P into NOKBD (short name) with no more success. I have btw first tried -skin BILGICIFTLIGI-LAYOUT-P (no ") with no success.
I tried to Google for it to no avail. I really need it to make some promos - any hint
View 3 Replies View RelatedI been working on default skin before, if i change my skin to WVGA , my layout displays only in a portion of the skin and the rest of screen is black.
although, i can see android's home screen in full view. do i need to change my skin settings or my layout itself?
Motorola DROID emulator skin now available for Android 2.0 SDK! http://teavuihuang.com/android
DROID by Motorola is a Smartphone powered by Android 2.0 and developed in partnership with Google and Verizon Wireless. It was released on 28/10/2009 and will be available in Q4 2009. This emulator skin faithfully brings the DROID to your Android 2.0 SDK in the original WVGA854 resolution (480x854 high density, normal screen). The emulator skin package, screenshots and installation instructions are now available at the above website.