Android :: About Size Of Resource Assets Files & Final Apk Size
Oct 2, 2009
I am currently developing a dictionary application with voice database. I would like to know about the current Android limitation on the file size. I am using a self-provided sqlite database ( > 50mb ) . I tested that once the built .apk size exceeds ~30mb the app will not be installed onto the simulator (INSTALL_FAILED_ INSUFFICIENT _STORAGE). Could anyone confirm me that if up until now there is no way to embed such large size files in a single apk ( Aimed to sell at Google Market without requiring user to download datafile afterwards). Also, is there a limitation of 1,048,576 bytes for a single file in the assets folder ?
View 3 Replies
Oct 5, 2010
I am creating a simple android app to view a comic book. The pages are large(0.5-1 mb each), high quality .png's and I am loading them into a webview to make use of the built in zoom controls. So far I only have 17 files and the APK size is already about 16 mb. I'm looking to add over 200 files in future updates. I can't really reduce the quality too much because there is small text that must be zoomed-in on to read. Any suggestions? A similar question was posted here: How to reduce App (.apk) Size, but I don't want to lose the quality of the images. I'm not sure if it's appropriate to link to here, but you can have a look at my app by searching for Tracer (by Detour Mobile) on the android market if it helps at all.
View 1 Replies
View Related
Sep 23, 2010
So I'm loading images from a web service, but the size of the images are sometimes smaller or bigger than other images and the visualization looks silly when I put them in a ListView in android. I'd like to fix the size of my ImageView so that it only shows a portion of the image if it's larger than a preset amount. I've tried everything I can think of setting the setMaxWidth/setMaxHeight, setting the scale type to centerCrop, using ClipableDrawable wrapping my BitmapDrawable, setting using Drawable.setBounds(). I've tried setting in the XML and programmatically, but neither worked. I'm very surprised setting max width/height didn't do anything. Below is the XML I'm using ImageView definition in my layout file
View 1 Replies
View Related
Jan 22, 2009
if size of image is larger than or smaller than specified display size (on screen), then it is automatically, compressed and stretched resp by android run time or require to handle by explicitly.
View 2 Replies
View Related
May 7, 2009
Hi,
I would like to see how my app works on a 800x600 android netbook. how can i setup an emulator with this size?
thanks chris
View 4 Replies
View Related
Jun 30, 2010
I manage a cache of bitmap. Do you have an advise to fix the maximum size of it?
View 2 Replies
View Related
Jul 8, 2010
Can somebody explain to me what makes up the installed application size? I have an apk that is about 8 MB, and often when I install I get the INSUFFICIENT_STORAGE error. I have around 25-30 MB free space on the phone. I'm doing debugging so I have to upload lots of new versions. If I uninstall the previous version then I can install the new version. The application manager claims that the app is taking up 22 MB. So back to the original question, how come the app is taking up 22 MB when it really only is 8 MB?
View 7 Replies
View Related
Sep 14, 2010
I would like to know why the size of my shared library .so is bigger than my .apk file generated with Eclipse? Approximatly the so size is twice the apk one. What is strange is after having installed it in the device (2.1 firmware) I checked the size of the apk when I uninstalled it from the device and surprisingly the apk size indicated is bigger even than the .so one. Is there any explaination of that?
View 2 Replies
View Related
Oct 7, 2010
My app downloads .png files to the sd card for later use. I kept getting OutOfMemoryErrors (if anyone could explain this too, that'd be great!) and so I took a look at the sizes of the images saved to the sd card, and they seem to be roughly double what they are on the server. Why is this, and how can I make them smaller?
public void onCreate(Bundle saved)
setContentView(R.layout.namedrxnscreen);
TextView t1 = (TextView)findViewById(R.id.rxn_text1);
TextView t2 = (TextView)findViewById(R.id.rxn_text2);
TextView t3 = (TextView)findViewById(R.id.rxn_text3);
TextView t4 = (TextView)findViewById(R.id.rxn_text4);
iv = (ImageView) findViewById(R.id.rxn_image);
pb = (ProgressBar) findViewById(R.id.rxn_loading);
vs = (ViewSwitcher) findViewById(R.id.rxn_switch);
View 1 Replies
View Related
Dec 19, 2012
I am programming an app using an absolute layout (@ eclipse). How to fit the button size with the screen size? (I have four buttons per row).
View 1 Replies
View Related
Jun 6, 2010
I have a 4GB video file in MP4 format. I can view the file perfectly on my laptop using the defaul media player "Media Player Classic". I have transferred the file to my new EVO and I cannot watch the video...it does not even load. I get the following error message "Cannot Play Video" and "Sorry, this video cannot be played." I have tried the default video player, doubletwist and Meridian with no success. I then thought perhaps the single 4GB file is too large for the EVO and Android apps. I am about to break the file into smaller chunk, but I wanted to ask the forum first.
View 14 Replies
View Related
Apr 8, 2010
I'm writing game with a large amount of .png pictures. All worked fine. Than I added new activity with WebView and got memory shortage. After that I made some experiment - replace game .png images with ones that just fully filled with some color. As result memory shortage had gone.
But I suppose that Bitmap internally hold each pixel separately so such changes should have no effect. Maybe this because of initial images have alpha channel and my test images have not it?
But actually question is: Will decreasing .png images files sizes make some effect on decreasing usage of VM application heap or not?
View 3 Replies
View Related
Dec 26, 2009
This is my first post. I've had a Moto Droid since day one, and I just love it. It is without a doubt better than any phone that I've had over the years, and that includes the iPhone, BB, etc.
However, there are 2 things that I don't understand - Font size and a spell checker. It is imposiible to read the small font size in emails or text messages.
1. Why has there not been an app to either change the font size or be able to zoom in? Picasy has incorporated multi-touch for zooming, so I've to assume that its doable! Why not have the same in an email client.
2. Why is there not an email client out there that allows for spell checking? There are many such apps for the BB! I am a terrible speller.
I am not complaining, I just want to understand the limitations from a developers prospective, as I am sure these isuues will eventually be addressed.
View 12 Replies
View Related
Sep 5, 2012
My 16GB micro SD now almost full. There's only 500GB free space. I have lot of files and folders in my SD. But I don't have clear idea what're the large files and folders. So are there any app that can sort folders according to the total size?
View 6 Replies
View Related
Nov 16, 2010
I have an ImageView which I want to always be the same size. If the image is smaller than the view, I'd like it to be centred in the view. If the Image is larger than the view then I'd like it scaled down - with aspect ratio preserved.I've had several attempts at this myself
View 2 Replies
View Related
Feb 10, 2009
I have created a custom icon bar in Android using the XML layout creator, using a RadioGroup within a LinearLayout (XML included below). Each RadioButton within the RadioGroup has a custom drawable (with checked and unchecked states) as its android:button attribute. The Linear layout is itself within a RelativeLayout so that it can appear at an arbitrary position on the screen (as a side bar, in this instance).The drawables are 55 pixels wide, and the android:layout_width attribute of all these views is "wrap_content".When I make this component visible, aligned to the bottom-left of the screen, only about three-quarters of the RadioButton image widths are visible. Setting the layout_width of the RelativeLayout to "fill_parent" rectifies this and causes the full button to appear.However this means that the button group consumes click events across the entire width of the screen. How can I make the entire button appear, and have only the area of the button respond to clicks? Hard-coding the width of the drawable is not a particularly desirable solution.<RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width ="wrap_content" android:layout_height="wrap_content"> <LinearLayout android:id="@+id/LinearLayout02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="vertical" android:layout_alignParentBottom="true" android:layout_alignParentLeft="true" android:layout_below ="@+id/LinearLayout01" android:visibility="invisible"><RadioGroup android :id ="@+id/ RadioGroup01" android:layout_height="wrap_content" android:checkedButton="@+id/RB01" android:layout_width="fill_parent">
<RadioButton android:id="@+id/RB01" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR01"/><RadioButton android:id="@+id/RB02" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR02"/>
<RadioButton android:id="@+id/RB03" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR03"/> <RadioButton android:id="@+id/RB04" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR04"/> </RadioGroup></LinearLayout>
View 2 Replies
View Related
Nov 4, 2010
I am working on an android app. Where i need to parse some plist files from assets folder. I do understand how to use assets in android but now problem is that file sizes are more than 1MB and so android gives error Data Exceeds UNCOMPRESS_DATA_MAX (2183588 vs 1048576). how to access such larger files from assets? Also I cant reduce a file into small buffers because i am just sending it to "DocumentBuilder.parse(in)" as a whole so can not use buffer. The error is on line: Document doc = db.parse(in).
View 1 Replies
View Related
Jul 8, 2010
I'm loading html into a webview from my assets folder, works no problem. In my second experiment I've loaded HTML from a database (after pulling from remote source) and displayed in a webview (also no prob). Now I'm trying to change the baseref inside the html to have all JS and CSS references point to source files under assets. This part doesn't seem to work. I get warnings from the web console that it can't load these files due to security issue.
Now I've resorted back to a content provider and overriding openFile (and setting base ref with content://...) but now I'm hitting another problem with the JS and CSS files in assets being compressed. Can load html from assets but loading JS, CSS from within that HTML is another story. Before I dig deeper, am I over-complicating this?
View 3 Replies
View Related
Oct 2, 2010
I am using a text file in assets folder in Android. I would like to change the data inside that text file dynamically. I am trying to open the file as follows,
CODE:...........
But it generating the error that "java.io.FileNotFoundException: This file can not be opened as a file descriptor; it is probably compressed". please help me to edit that file.
View 1 Replies
View Related
May 18, 2010
I'm going crazy, I created a file object, so it can be read with ObjectInputStream, and I placed the assets folder.
The method works with a file smaller than 1M, and give error with larger files.
I read that is a limit of Android platform, but I also know that can be "easily" avoided.
Those who have downloaded the game Reging Thunder, for example, can easily see that in their assets folder is a file 18.9M large.
This is my code ...
now I have an uncompressed file and I can use it without worrying about the error "This file can not be opened as a file descriptor; it is probably compressed"
This function works well with files smaller than 1M, with bigger files return an
java.io.IOException on line "ObjectInputStream ois=new ObjectInputStream(is);"
why?
View 5 Replies
View Related
Jun 8, 2010
Is there a way to write to the /assets direcory and save arbitrary files to it? I am intending to download a HTML page which should be updated from time to time. If no network connection is available it should be taken out of the assets directory. I know I can reference fils in here using the file:///android_asset/ base URL, but can I write to it, too?
View 2 Replies
View Related
Feb 4, 2009
Does android resource files for values and layouts have any way to import other xml files. This is a good approach for products, where there is a core module and many sub modules. The Submodule may also use some of the core defined key value pairs etc. Also, in case with a module, if the view is very complex.. better to manage them as different xml's. Are there any other approach to handle this.. by way R inheritance etc.. I suppose only one R supported per application.
View 2 Replies
View Related
Oct 15, 2010
I want to provide different resource files to users. But I don't know how to load strings from a resource file other than strings.xml?
View 1 Replies
View Related
Apr 20, 2010
i want to get the installed app size. how to do? You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscribe@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
View 4 Replies
View Related
Nov 27, 2009
I'm trying to figure out how to get the size of an installed app.What's already failed:
- new File('/data/app/some.apk')
- reports incorrect size
- PackageManager.getPackageSizeInfo(String packageName, IPackageStatsObserver observer) - is @hide and relies on some obscure IPackageStatsObserver for result so I can't call it via reflection.
View 1 Replies
View Related
Nov 12, 2010
i'm trying to know the database space available. In J2ME you have getSizeAvailable(), but there is no direct replacement in Android, so i thought about doing getMaximumSize() minus database size, the thing is i just can't find a way to know the db actual size, at runtime.
View 1 Replies
View Related
Sep 9, 2010
Is there anyway to get the size of inserted SD card programmability?
View 8 Replies
View Related
Sep 28, 2010
When I install my app on the phone to test, it is showing up to be a HUGE size, 11.35 MB. It is a very simple app that lets user browse through fun-facts. The only reason I can think of is that there are 14 JPEG files in the drawables which serve as background images of the fun-facts. The average size of these is about 500 KB.I'd like to trim the size of my app, so as not to use up the precious resources on the user's device. Other than just getting rid of the pictures, are there ways to optimize the size of apk file?
View 4 Replies
View Related
Nov 2, 2010
I have problem with width of ImageButtons, it isn't the same size. I have experimented with all attributes for two hours and nothing. I create buttons at runtime and put inside row (also created at runtime).
CODE:..................
View 1 Replies
View Related
Feb 13, 2009
Android screen size (240 x 320 etc) I am developing interactive wallpapers called Badgez.
View 3 Replies
View Related