Android :: Persistance Of Dynamic Objects
Aug 7, 2009
I am new to this android stuff and SQLlite etc.I am going to log some numbers at a certain interval, and will put them into a dynamic histogram, by dynamic i mean that there will be a maximum number of samples in the histogram, the histogram and age stuff should be persisted either in db or plain file.For simplicity, I would like the samples to be stored in a blob type datafield, but i cannot se if this is possible. Alternative i could have another table with the samples Or I could simply have files with filename = name and content = samples.my concern might be unclear by now, but put simply, what is most effecient regarding power usage?
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Nov 15, 2010
I am a novice with Java.I have to implement an array of objects that changes in size during execution.The code I am writing is going to be ported on Android, too.According to your experience, what's the best class to implement that?
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Oct 26, 2010
The FAQ mentions a method of passing objects around activities. (It is not clear to me): "A HashMap of WeakReferences to Objects. You can also use a HashMap of WeakReferences to Objects with Long keys. When an activity wants to pass an object to another activity, it simply puts the object in the map and sends the key (which is a unique Long based on a counter or time stamp) to the recipient activity via intent extras. The recipient activity retrieves the object using this key.".................
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Jun 15, 2010
I have an application that have a Google map on Google Android 1.5 since we have been working on the application for a long time, we are not in stage of upgrading to the newest framework, so we are using 1.5. Now, I have map locations that are dynamically generated and drawn on the map at run-time to visualize some streams, Up to this point the application is working fine, Now my problem is that I am trying to filter the objects ( addresses) to visualize only the on-screen ones. I do NOT want to visualize the addresses that are off-screen. The way I am trying to do this is to check the screen-coordinates of each object (address) before visualizing it, then it the coordinates (x,y) more than (0,0) and less than (320, 460). I should visualize it. I am trying to use this approach, but it is not working for some reasons, I have tried many posts but could not understand why, there must be something missing somewhere that I am not aware of.
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Sep 8, 2010
I am new to Android development. I want to know how you all manage objects. For eg we make object as A a = new A(); and then manage that object. But, here, we call A.class; My concern is that i don't want to call on Create(),nor do i want to push UI screen I just want to make 1 static object for 1 screen;and want to manage it throughout my application. that is, instead of calling A.class; can i call A a = new A(),and manage that object without pushing,and whenever i need i push that screen. Is there someway?
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Nov 12, 2010
Is there a way to pass an Array List of objects between activities? The myObject implements Parcelable and I'm able to successfully pass the objects around individually, but that means I need to have an exact amount of "myObjects" coded. I want this to dynamically grow/shrink by what the user does with the app. I have seen some posts on the web about doing:
Activity A
ArrayList<myObject> myObjArray = new ArrayList<myObject>();
Then when passing this into the intent I would use:
intent.putParcelableArrayListExtra("myObjArray", myObjArray);
Activity B
ArrayList<myObject> myObjArray = new ArrayList<myObject>();
Bundle extras = getIntent().getExtras(); myObjArray = extras.getParcelableArray("myObjArray");
However, the myObjArray always gets filled with "null". How can I achieve this?
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Aug 30, 2010
I want to pass an object from Activity B to Activity A. Scenario:
- Activity A calls Activity B
- User selects item in Activity B
- Activity B passes an object to Activity A
How do I accomplish this? And in which method do I read in the passed object in Activity A?
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Mar 31, 2010
I have an array of 5 Timer objects in my app, some of wich have been scheduled with a TimerTask. I need to be able to store and load these 5 Timers; is there a way to save Objects? Maybe storing the address of the array would be enough? How could I do that?
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Oct 20, 2009
I have been able to draw a map using 'MapActivity' class. Am unable to render 3D graphics on the Map. Is there any way to draw something on the foreground with the Map as the background?
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Mar 19, 2009
Is there any way for an Android application to retrieve some sort of Collection object that contains references to all of the GUI elements which are currently on the phone's screen? This could be very useful for testing purposes and so on. If I have overlooked a well-known class or library, please let me know.
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Nov 18, 2009
I have a class like class My data{ String name; int data; Location[] locality.
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May 31, 2009
I am writing a game using OPENGL, there are several 3D objects in my surface view. My question is: Should each 3D object implement view in order to get touch events? Or there is other way to do this?
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Jul 22, 2010
I have a game object that I save like this in OnPause()try {final ObjectOutputStream os = new ObjectOutputStream(openFileOutput(gameName + ".sav", 0)); os.writeObject(gameObject); os.reset();} catch (final Exception e) {e.printStackTrace();This works fine except on some of the older or slower phones it can sometimes take too long to complete. I end up getting a ANR (Activity Not Responding) error. I would like to move this to a thread to prevent blocking the UI. However when I try this I run into multiple problems.First openFileOutput is only available in my activity. I worked around this by passing the ObjectOutputStream to the thread. After that I could save the object but later when I tried to reload I get a java.io.EOF Exeception. does anyone have a good pattern for writing objects to a file from a thread?
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Nov 22, 2010
I need to pass a reference to the class that does the majority of my processing through a bundle. The problem is it has nothing to do with intents or contexts and has a large amount of non-primitive objects. How do I package the class into a parcelable/serializable and pass it to a startActivityForResult?
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Aug 19, 2010
I am trying to add an object to an arraylist but when I view the results of the array list, it keeps adding the same object over and over to the arraylist. I was wondering what the correct way to implement this would be.
CODE:..............
I have double checked my JSONArray data and made sure they are not duplicates. It seems to keep adding the first object over and over.
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Oct 27, 2010
I am trying to design an activity in Android which consist in a ListView with a button to add items to the List.
When the button is clicked, it opens a chain of Dialogs to configure the new item (each Dialog configures one attribute of the item Object). When the last Dialog is validated, the item is added to the list.
I was thinking of creating a new item Object when the first Dialog opens and using a setXXX() method on each Dialog validation to configure the object, but how am I supposed to pass the object from one Dialog to another?
I got it working using final objects, but it doesn't look clean to me at all. Plus I would have liked to use the activity Dialog manager methods such as onCreateDialog() and showDialog() to manage the Dialogs.
What is the cleanest way to do this?
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Feb 4, 2010
I have created an hprof file by inserting the statement Debug.dumpHprofData("/sdcard/myapp.hprof"); in my app's code; I have then run the hprof file through hprof-conv and opened the converted file in Eclipse.
Following the advice of the MAT "Cheat Sheet" I have obtained an analysis of my app's memory usage by going to "Leak Identification -> Component Report" entering "com.prepbgg.*" and hitting Finish.
I know that my app is consuming large amounts of memory: in particular at the stage where I called dumpHprofData it had a one megapixel bitmap object and a canvas that must have consumes several hundred KB. (I also suspect that it is leaking significant amounts of memory because performance degrades severely after the screen has been rotated a few times.)
However, the Component Report for com.prepbgg.* shows total memory of only 38.7KB. The Histogram view shows for android.graphics.Bitmap (presumably this is the total of all apps including mine) 404 objects and Shallow Heap 12,928. Is that 12,928 bytes?
Clearly, my app consumes more than 38.7KB and the Bitmap far more than 12,928 bytes. Where am I going wrong? How can I see the total memory consumed by my app?
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Mar 24, 2009
was wondering about the behavior of Bundles and serializable objects. If I put a serializable object into a bundle, what is serialized then, the reference to the object or the object itself? I always assumed that the object itself would be serialized to a byte stream when calling putExtra() and re-created from that representation when calling getSerializableExtra(), but I recently stumbled upon a piece of code that put an entire view into a Bundle in thread A, retrieved it from that bundle in thread B, performed a modification on it and this modification actually became visible. This can only happen if the reference to that view was stored, not the view itself, right? Otherwise, the modification had been applied to a copy of that view and would be meaningless.
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Oct 18, 2009
I am trying to pass a user defined object to another activity Bundle bundle = new Bundle(); bund.putSerializable("myData", myData); intent.putExtra("bundle", bundle); where myData class implements Serializable interface. I am getting following error: java.lang.RuntimeException: Parcelable encountered IOException writing serializable object how to pass complex objects between activities?
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Aug 29, 2009
I'm making use of an API on the internet that is marshalling objects to XML files. Given that the XSD files are also available I'd like to be able to unmarshall them back in to Java objects once I've downloaded the files.After looking around it looks like JAXB is the default library for doing this in Java, but as I'm developing a mobile app the extra 8.6MB dependency just isn't acceptable. I also found XStream, but it still weighs in at 7.9MB.Poking around the Android SDK it looks like the only real XML parser available is SAX.
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Jun 4, 2009
Hey Is it easy/possible to drag marker objects in a MapView?
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Jan 11, 2010
I have written my application logic in domain objects (to enable multiple user interfaces and porting to other platforms), and am now lookng at implementing Activities for the user interface.
Considering that each activity needs to serialise its state, what is the best way to ensure my domain objects are only serialised once?
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May 5, 2010
How can I utilize Connection: Keep-Alive option, re-use connection and download multiple objects from the same server? HTTP connection consists of opening a socket, sending request and then readign response. For Keep-Alive option open the socket connection needs to be done only once. However I could not find in Android Java classes how this can be accomplished. URL.openConnection returns new instance of HttpURLConnection implementation for every request so HttpURLConnection cannot be cashed for reusing on multiple requests to the same server, URL object is also new for each request and also cannot be reused.
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Oct 29, 2010
i need to parse this response in android using the android json parser but the thing i cant find the answer to anywhere is: how do i parse the data if for example "itineraries" can contain one or sometimes more objects of the type itinerary? if it contains one than it is returned like this but if it contains more it is returned with [] with this example "itinerary" cannot be placed into a JsonArray becouse obviously it is not an array. (not placed in [] right?)
how do i parse this? any examples?
{
"plan":{
"date":"2010-10-20T00:00:00+02:00",
"from":{
"name":"Булевар Партизански Одреди",................
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Jun 25, 2010
Do Android have any way to instantiate objects without calling any of its constructors? In Java, Sun have sun.reflect.ReflectionFactory.getReflectionFactory().newConstructorForSerialization(), in .Net we have System.Runtime.Serialization.FormatterServices.GetUninitializedObject() but I was not able to find anything like that in the Android platform.
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Jul 30, 2010
I am presently using the following piece of code to load in images as drawable objects form a URL.
Drawable drawable_from_url(String url, String src_name) throws java.net.MalformedURLException, java.io.IOException { return Drawable.createFromStream(((java.io.InputStream)new java.net.URL(url).getContent()), src_name); }
This code works exactly as wanted, but there appears to be compatibility problems with it. In version 1.5, it throws a FileNotFoundException when I give it a URL. In 2.2, given the exact same URL, it works fine. The following URL is an sample input I am giving this function.
http://bks6.books.google.com/books?id=aH7BPTrwNXUC&printsec=frontcover&img=1&zoom=5&edge=curl&sig=ACfU3U2aQRnAX2o2ny2xFC1GmVn22almpg
How would I load in images in a way that is compatible across the board from a URL?
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Jul 28, 2010
I'm using textview objects to hold labels such as Score, Level etc on my game screen but they don't seem to be displayed where I want them to be. I understand about view hierarchies (parents, children) and am using the gravity tags in the XML layout file but it doesn't seem to have any effect. Could someone just quickly provide a guide to positioning a textview object on the screen, and also linking it in the code so that its contents can be pro grammatically controlled (I believe this would by done via =(TextView) findViewById(r.id.resourcename))? Code...
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Jan 27, 2010
I am trying to use the following code to go through an ArrayList of LinearLayout objects, add each one to a TableLayout, and finally add that TableLayout to a ScrollView defined in the main.xml file.
ScrollView theScrollView = (ScrollView) findViewById (R.id.scroll_view); TableLayout theList = new TableLayout(this); ArrayList<LinearLayout> theArray = Edit.getTheArray();
if (theArray.size() > 0) { for (int i = 0; i < theArray.size(); i++) { theList.addView(theArray.get(i)); } theScrollView.addView(theList); }
A second activity (Edit) is used to convert user input into a new LinearLayout and put it in the ArrayList. The code works successfully on the first item in the Array, however, after adding a second LinearLayout to the ArrayList and returning to the main activity, I get a force close and the following error: java.lang.IllegalStateException: The specified child already has a parent. You must call removeView() on the child's parent first.
I can't seem to figure out what is happening here. Is there another method I should be using to get my desired results?
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Jul 30, 2009
How to handle a complex type object from webservice. Presently I am able to handle simple String messages. But if I am extracting some array of objects or String, then how to handle this.
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Sep 17, 2010
I am using some drawable objects, when I instance them and paint in my canvas they doesn't get the original PNG image file size, instead they get a bigger size, so they does't paint in my canvas as I expected since I wanted them in their original sizes, why this happens?
(original file is 96x96 pixels)
mSprite = mRes.getDrawable(R.drawable.my_sprite);
mSpriteWidth = mSprite.getIntrinsicWidth();
// It returns 114, not 96 mSpriteHeight = mSprite.getIntrinsicHeight();
// It returns 114, not 96
mSprite.setBounds(coordX, coordY, coordX + mSpriteWidth, coordY + mSpriteHeight); mSprite_PipeRect.draw(canvas); //It paints at 114x114 size, it shows bigger in the screen then original size.
Something similar happens with the background but it is fixed in the "setSurfaceSize" event this way:
public void setSurfaceSize(int width, int height) {
mBackgroundImage = Bitmap.createScaledBitmap(mBackgroundImage, width, height, true);
}
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