Android :: OpenGL ES - Best Practice For Huge Maps?

Jan 13, 2010

If I want to render just a huge map, what is the best practice when using OpenGL ES with a mobile device (Android or iPhone based)? What is the best structure to contain all the vertices, normales and texture coordinates? I guess using a interleaved structure may give you some performance benefits caused by memory caching. Ok? Should I use drawArrays or drawElements to push my data to OpenGL ES? Well, I did no testing at all but I might think, that drawElements might be faster if the GFX does not use shared memory since you do not have to push that much data. Since this is really close to metall, what do you think? (the iPhone is ARM based while the Android platform is Qualcomm based (also an ARM?)

Android :: OpenGL ES - best practice for huge maps?


Android :: OpenGL Speed Issue - Code Contribution To Other OpenGL

Feb 25, 2009

Single Threaded OpenGL game ! (check bottom, you can download and use the helper class) Lighting disabled ! Depth Buffer disabled ! Culling enabled ! Textures disabled !

Just 176 integers (x,y values only) making 88 vertexes along with 132 index numbers making "44 triangles only"

Framerates I get is

with GL_BLENDING disabled - 145 fps approx only! enabled - 110 fps approx only!

I have the screenshot of exact code in the draw function here.. just 2 damn lines ! I have hidden only the comments.. click here to see it http://prasna991.googlepages.com/drawframe.png

variable details in the 2 lines of code =========================== ipts = 176 elements (only x and y for each vertex) totallinetriangles * 3 = 176 lineindexes = 132 elements - type "short"

Here is the screenshot of output drawing and how it will look like http://prasna991.googlepages.com/screen.png

OpenGL single threaded Initialization Helper ================================ Here is my OpenGL helper class.. makes the OpenGL initialization for newbies a cakewalk http://prasna991.googlepages.com/OpenGLHelperclass.txt

I tested by rendering on the touch event only.. frame rate drops only when u touch and drag and here I have just tested by tapping and releasing gently on the emulator and on the device

Is this the device limitations ? So graphics is actually a lot lot lot slower than on iPhone ?

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Android :: NDK OpenGL - Mixing Java And Native - C - Calls To OpenGL API

Jul 24, 2010

I would like to be able to use the OpenGL API from both Java and C (via NDK).

In Java, there is a GL object passed, which has all GL methods on it.

In C, you just talk to the native library.

In a single onDrawFrame callback (for which Java is passed a GL), can I use methods on the GL object, and also call NDK methods which access the openGL library?

In other words, is the GL object just a wrapper for the same instance of the native library?

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Android :: Notifications Of Huge Memory Usage

Aug 31, 2010

I am developing an application with a service which show the progress of a timer in the notification area (with a progress bar and a text). I have extracted below a simpler example with the same problem.

The code of the Service:

public class TNService extends Service {
private NotificationManager nm;
private Notification notification;
private RemoteViews remoteView;

@Override
public void onCreate () {................

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Android :: Sending Huge Files With HttpsUrlConnection

Mar 12, 2010

I have some Android code that can send files to my webserver using an HttpsUrlConnection, but when it tries to send larger files I get an OutOfMemory exception when opening the OutputStream. Can anyone offer some assistance?

It looks something like this:

code:..............

This is where I try different things. The closes solution has been: httpConn.setChunkedStreamingMode(1024); In this case, I don't get the OutOfMemory immediately when opening the OutputStream, but I see the heap growing as I os.write() and it eventually runs out.

code:..............

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Android :: Huge Benefits When Combining Quickdesk And Bar Control

Jul 30, 2010

The quick desk and bar control apps are so far my favourite. Previously I had my switches/toggles of WiFi/3g/gps/silent/bluetooth on the desktop. Now I have these switches in quickdesk. Thats not all - using the bar control app I can have any shortcuts in my slide down bar. So I just added the quickdesk app in my bar. The benefit is that I can now access my switches/toggles from anywhere.

For example if I am using my browser and forgot to switch on WiFi, while browser is open I just slide down the bar and through quick desk switch on WiFi. This means that I do not need to navigate away from the current app that is open. Normally you would have to minimize the current app open and navigate to desktop to toggle switches, then go back to the app you were using.

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Android :: Huge Drop In Sessions For All Of Apps (using Flurry)

Dec 2, 2009

I noticed a huge drop in sessions for all of my apps (using Flurry). I don't think the problem is reporting, since ad revenue and sales were also affected. Sessions for my most popular game plunged yesterday to a level of a month ago, and all my apps saw a similar drop (about 25-30%). I didn't see anything about outages or issues on any of the blogs I follow...anyone here know anything?

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General :: Any Apps For Android To Join Huge Files?

Jul 18, 2012

Is there any apps for android to join huge files? It's more than 300mb

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Android :: Emulator - Huge Icons On Desktop And Wrong Density

Apr 22, 2010

I was working with Eclipse some minutes ago and I simply launched the emulator with a couple of AVDs that I created (QVGA, HVGA and WVGA screens). I've been doing thta for months, in order to check that every time I change something, the app looks fine for each type of phone.

The problem is that suddenly, the emulator in QVGA and WVGA start with huge icons on the desktop. They even overlap and the home of Android is corrupted. And when I run any application to test the emulator, the screen only shows a portion of the main View. It's like everything was zoomed in. I'm blocked because I can't use anymore the emulator. I'm going to remove completely Eclipse and re-install it, but I don't know if it will be enough.

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Android :: Best Practice For Changing Min SDK Version?

Aug 2, 2010

I have a sizable install base already on some apps with Android 1.5 set as the minimum version. I want to update the apps to take advantage of some of the newer features offered in Android 2.0 and greater. What is the best way forward so I don't break things for my current 1.5 and 1.6 users?

If I simply update the application with a new min SDK version, will 1.5 and 1.6 users be prompted to uninstall? Or will they just not see the update? What about future development that I want to apply for everyone, say a bugfix. Will I have painted myself into a corner? Another solution would be to fork and create a new app for 2.0 users, but that is undesirable for several reasons.

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Android :: Uninstalling Apps Best Practice

Jun 23, 2010

I have had my Desire no for almost 2 months, and like most I have tried installing and uninstalling many apps, to see what I like.Due to doing a factory reset on my phone yesterday I have layered back all the apps I was using and have noticed that I have used considerably less memory than before, making me very suspicious of the uninstall method used within the market place.Does it leave behind pieces of the app, and if so what's the cleanest method of uninstalling apps.

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Android :: Best Practice For P2P Handset Networking

Dec 4, 2009

I've been scouring the web looking for information on setting up a peer-to-peer connection between Android handsets and so far have drawn a blank. The only thing I can definitively seem to work out is that it was made a whole lot more difficult when XMPP was removed from 1.0. Apart from that, I find a couple of threads on an OpenIntents board about porting an XMPP implementation to Android that were last posted nearly 2 years ago. Has anybody solved this problem effectively? What's the best way of doing it (from a games point of view)?

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Android :: Best Practice For Implementing Watchdog

Sep 17, 2009

I'm writing an application where real-time knowledge of the GPS state is critical to convey to the user. I request GPS updates at 1000 ms intervals -- when I haven't received another update 1500 ms past the most recent update, I want to display a yellow icon, and 5000 ms after the most recent update I want to display a red icon. Currently, I'm doing it like this: private CountDownTimer gpstimeout; public void onLocationChanged(Location location) { if (gpstimeout != null) gpstimeout.cancel(); gpstimeout = new CountDownTimer(5000, 1500) { public void onTick(long m) { setYellow(); } public void onFinish() { setRed(); } }; gpstimeout.start(); }

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Android :: Best Practice With SQLite And Phone

Mar 22, 2010

What is considered "best practice" when executing queries on a SQLite db within an Android app? Is it safe to run inserts, deletes and select queries from an AsyncTask's doInBackground ? Or should I use the UI Thread? I suppose that db queries can be "heavy" and should not use the UI thread as it can lock up the app - resulting in an ANR. If I have several AsyncTasks, should they share a connection or should they open a connection each?

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Android :: Best Practice To Pull Content From Web?

Sep 29, 2010

I'm new to developing Android applications, and have only a little experience with Java in school. I was redirected to StackOverflow from the Google groups page when I was looking for the Android Beginners group. I have a question about what is best practice to pull content from a web source and parse it. Firstly, I would eventually like to have my application threaded (by use of Handler?), however, my issue now is that the class I have created (Server) to connect and fetch content often fails to retrieve the content, which causes my JSON parser class (JSONParser) to fail, and my View to display nothing. After navigating to the previous Activity, and attempting to call the connect(), fetch(), and parse() methods on the same remote URI, it will work. Why does this (sometimes retrieve the remote data) happen sometimes, but not always? What is the best practice, including the use of ProgressDialog and the internal Handler class, to make my application seemless to the user. Is this the best place to ask this question?

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Android :: Best Practice - Passing Id To New Intent?

Sep 22, 2009

I am creating a database driven app for managing people. I am showing a list of people with each name in a TextView. When a TextView is clicked, I launch a new intent to show the detail for the person. My question: What's the best practices for passing the id of the person to the new intent? The TextView is displaying the name of the person, so how do I know the id of the person? Once I know the id, I know how to pass it to the new intent, but I don't know what the best way to associate the id of the person to the TextView. Is there a best practice for this?

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Android :: Best Practice For Specifying Pronunciation For TTS Engine?

Aug 16, 2010

In general, I'm very impressed with Android's default text to speech engine (i.e., com.svox.pico). As expected, it mispronounces some words (as do I) and it therefore occasionally needs some pronunciation guidance. So I'm wondering about best practices for phonetically spelling out those words that the pico TTS engine mispronounces. For example, the correct pronunciation of the bird Chachalaca is CHAH-chah-LAH-kah. Here is what the TTS engine produces: mTts.speak("Chachalaca", TextToSpeech.QUEUE_ADD, null); // output: chuh-KAL-uh-KUH mTts.speak("CHAH-chah-LAH-kah", TextToSpeech.QUEUE_ADD, null); // output: CHAH-chah-EL-AY-AYCH-dash-kuh mTts.speak("CHAHchahLAHkah", TextToSpeech.QUEUE_ADD, null); // output: CHA-chah-LAH-ka mTts.speak("CHAH chah LOCKah", TextToSpeech.QUEUE_ADD, null); // output: CHAH-chah-LAH-kah Here are my questions. Is there a standard phonetic spelling recognized by the Android TTS engine? If not, are there some general rules for making custom pronunciation spellings that will make the spellings more likely to be correct in future TTS engines/versions? It appears that the Android TTS engine ignores text case. What is the best way to specify emphasis?

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HTC EVO 4G :: How To Get Rid Of Huge Clock On Homescreen?

Jun 4, 2010

I swap the giant clock on homescreen for something much smaller? I need more real estate and cant figure out how to disable it for the life of me. I also like weather but it, too, should be much smaller if there is different weather application.

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HTC EVO 4G :: Why Are Clockwork Recoveries So Huge?

Sep 11, 2010

Amon backups are around 180 megs. I was wondering why the hell it was taking so long to transfer the clockwork recovery to my computer. its 750 megs! For the backup of the same phone state as the 180 meg one!

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Android :: Best Practice For Storing Application - Configuration

Apr 8, 2010

I am still learning bu find Android the cool platform for allot of useful applications. I have written a Service for doing GPS tracking and it consists of a Service and a Control activity to manage, monitor and configure the service. I am looking for the preferred way for the Control Activity to define settings for the Service, things like IP address and Update interval. I envision something like a Registry on windows where these settings can be shares and updated.

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Android :: Best Practice For Responsive User Interfaces

Jun 16, 2009

I am quite new to Android and Java. Before I was working with C++ where the events where dispatched with messages. Now I would like to create the same user experience for Android platform and I would appreciate any of your suggestions or comments on what is the best way to bind events to user controls.

Here is an example from C++:

ON_MESSAGE(WM_RECORD_START, &CMainFrame::OnRecordStart)//Method OnRecordStarts() executes on WM_RECORD_START_MESSAGE...................

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Android :: Preferences Use Explanation - Recommended Best Practice?

Oct 6, 2010

Some of my app's preferences could use some more explanation than the scarce space available for the summary. Sadly, there doesn't seem to be support from the system, like an optional help button that shows a longer text. How do you solve this problem? The first thing that comes to mind is an additional custom "preference" like "more information to above entry" that opens an AlertDialog with the help text, but that's not really nice for both user (two entries for the same preference) and the developer (manual work to do in Preference Activity). A bit nicer for the user, but way more work for the developer would be custom dialogs for each preference with more text and/or a help button. Is there a better solution or even an officially recommended best practice?

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Android :: Building Two Versions Of Application - Best Practice?

Apr 19, 2009

What is the best way to release two versions of an application? E.g. a free version with limited features, and a paid version with the full feature set. #ifdef would be the ideal way to do this, but Java doesn't support it. Could I do something like: try {import com.foo.myapplication.ExtraFeatures; } catch (Exception e) { // ignore it, this must be the free version}? I could manage with this kind of construct, although #ifdef really would be ideal.

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Android :: Garbage Collector Conservation - Best Practice

Jul 29, 2009

I didn't use much Java before Android so my knowledge concerning the gc is marginal. Now I'm developing a highly physics-based game and therefore I need to do many calculations each time step and many (25) time steps per second. At the moment I'm almost only using local objects (float) in my methods, so I guess they are allocated every time the method is called (which might be, for example, 25*100 = 2500 times a second , for 100 objects with calculations on them). This causes massive activity of the garbage collector like freeing ~10000 objects every 1-2 seconds (taking ~200ms on a real device). Now I really want to optimize that because even there's no noticeable delay due to the GC (and the frame rate is constant), this seems just not well. But I read on many documentations concerning Java optimization, that there is not much to optimize in modern versions of (desktop) Java, because the GC is fast enough. Does this apply to Android, too? Does the compiler optimize anything like frequently, steady allocated objects (like floats)? What would be best practice: keep all local objects and allocate and free them all the time or use class-global objects, even if they are only used inside one particular method (which is bad programming style but conserves GC?

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Android :: Best Practice For Viewflipper Containing 10 Linear Layouts?

May 23, 2010

I'm embarking on a GUI Activity composed of a viewflipper, which I would like to contain 10 linearlayout layouts. Is it advisable to put all of my layouts into the same XML resource/layout file? If not, is there a more organized approach to coding a viewflipper with many layouts? Will having everything in the same file come at a significant performance cost?

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Android :: Best Practice - Testing Application Kill

Mar 9, 2010

I'm having troubles with users that report that if they leave the application opened and after a few hours when they return to it the app crashes. I'm pretty sure it is because I'm not storing/restoring the status correctly when my process is killed by the system, but I would like to be able to test it in a repeatable way. Which is the best way to simulate the same behavior that happens when Android kills my process on low memory conditions?

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Android :: Best Practice For Static Headers And Footers

Apr 11, 2009

I am trying to display a high score table in my application and wanted to know the Best Practice for displaying static headers or footers. The data for the High Score tableis a REST web service returing up to 100 JSON records. I have looked at some of the previous posts http://groups.google.com/group/android-developers/browse_thread/threa. that talk about addHeaderView() & addFooterView() but they all seem to indicate that the footer or header will scroll off the screen. My 1st question is has someone been able to implement this in a clean way to allow a basic static header or footer. My second question is is their another way I could accomplish my goal of displaying my high score table besides a List View. I will be displaying 6 columns of data which will need to scroll vertically.

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Android :: Best Practice On Updating UI From BroadcastReceiver To A Certain Activity?

Jul 18, 2010

When i have a broadcastReceiver say android.intent.action.MEDIA_BUTTON and i want to update the current activity's UI without creating a new activity, is there any good practice on this one?

What i know (might not be correct)

1) I can put the BroadcastReceiver in the same class as the activity and call the updateUI function after certain activity

2) Create a ContentObserver?

3) Communicate to a service created by the activity, use aidl. (I dont know how to get the current service if its registered from an activity)

4) Create a custom filter on the broadcastReceiver located on the same class as the activity, and use context.sendBroadcast(msg of custom filter) and in the custom filter call updateUI (same as one but more generic?)

The final flow is it would come from a BroadcastReceiver and ends up updating the UI without renewing the activity (unless the activity is dead?)

Kindly provide links/source code on your how you tackle this kind of problem.

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Android :: Update Activity From BroadcastReceiver / Practice For It?

Mar 3, 2010

Does anyone know how I might go about accessing an Activity in an application from a BroadcastReceiver (in the same application)?

(I have some state information in the Activity I'd like to update)

I'm not sure if there is a best practice for it.

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Android :: Practice For Obtaining Compass Reading?

Aug 18, 2010

Now that SENSOR_ORIENTATION is deprecated, what's the best practice for obtaining compass reading? The old way was so simple.

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