Android :: Best Practice For P2P Handset Networking

Dec 4, 2009

I've been scouring the web looking for information on setting up a peer-to-peer connection between Android handsets and so far have drawn a blank. The only thing I can definitively seem to work out is that it was made a whole lot more difficult when XMPP was removed from 1.0. Apart from that, I find a couple of threads on an OpenIntents board about porting an XMPP implementation to Android that were last posted nearly 2 years ago. Has anybody solved this problem effectively? What's the best way of doing it (from a games point of view)?

Android :: Best practice for P2P handset networking


Android / Java Networking

Sep 2, 2013

Been doing some android networking lately. Having some trouble actually sending the data back and forth.

Java -> Server (runs on the desktop): its job is to constantly listen on a port and connect clients. Once a client connects, it creates a new JFrame with a graphics class.(Basically a giant canvas) There is a separate thread that is always listening to the client.

Android -> Client: An android device is the client. Its job is to connect to the server, with a given IP/Port. Once the connection has been established, it changes (setView) the view to a canvas. On the canvas there is a box that moves based on touch input.

Objective: The box moves on the android screen, but it doesn't move in the JFrame window.

I think the information is not being relayed. I have tried dataOutputStream. But for some reason there is a major Lag in sending the information. (Not waiting for serverSocket) Basically i want a real time updates. As the box moves on the android device, it should also move on the JFrame.

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Android :: Unknown Error When Trying To Use Networking

Aug 12, 2009

I've just started developing Android applications. I'm having a little problem with networking. If I run the following code I get an "unknown error" exception message: Code...

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Android :: Need Method For Phone Game Networking?

Oct 29, 2010

I need help finding the best method for networking in a multiplayer game. I want to connect to a phone and maintain the connection until the game is over, hosting the game on one of the phones. There are other threads, but none of them really explain how to connect or use the networking, only saying to use such-and-such library. Examples or links to good tutorials would be extremely helpful.

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Android :: Enable/Disable Networking In Emulator

Sep 22, 2009

According to the emulator docs, you should be able to enable/disable networking with the F8 key. I doesn't work for me and I'm trying to determine why.

I'm developing on OSX Leopard. I've also tried in a virtual Windows instance (Windows 2008 server running in Parallels). No luck in either case.

I've tried the obvious stuff like fn + F8, etc.

Should there be any sort of visual cue that networking has gone online or offline when F8 is pressed?

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Android :: How To Browse Localhost On Device Phone Networking?

Jul 31, 2010

I try to browse localhost on my htc magic. I have connected my device with eclipse via usb. browsing http://10.0.2.2 I get a "Page not avialable. I remember, some days ago it worked but on the emulator I am able to browse localhost?

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Android :: Networking Stack / Unable To Reproduce Using An HTC ROM On My Personal G1

Aug 29, 2009

I've been working on a game for a while now that relies heavily on UDP connections. Its been running great, but since releasing in the market, we've been flooded by complaints from Hero users that it doesn't run what-so-ever. We haven't received this complaint from anyone other than Hero users (seems 100% isolated to the device), and I haven't been able to reproduce using an HTC ROM on my personal G1 (thought it might be related to the OS), but I'm starting to suspect it's a hardware issue...

Does anyone on the list have access to a Hero, and adb that I could ship an APK with a bit of extra logging to see exactly whats going wrong?

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Android :: Emulator Networking - Maps Running In A Distributed Fashion

Aug 17, 2010

looking over the online guide for the emulator and after some googling i still have some questions on this - the guide focuses on emulator instances running on the same machine. However, I was trying to see how that maps for emulator running in a distributed fashion. If a node A (with IP address 129.10.52.x) in LAN A is running Emulator A (which will have the default IP address of 10.0.2.15:portA) wants to communicate with a emulator B (which will also have the default IP address of 10.0.2.15:portB) running on node B (with IP address 129.10.53.x) in LAN B how is the port forwarding setup in this case? The same way as if both emulator were running on the same machine? And why when I print the IP address of the emulator running on any of the nodes what's displayed is the loopback address 127.0.0.1 and NOT 10.0.2.15 which is the IP address that each emulator is assigned?

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Android :: Best Practice For Changing Min SDK Version?

Aug 2, 2010

I have a sizable install base already on some apps with Android 1.5 set as the minimum version. I want to update the apps to take advantage of some of the newer features offered in Android 2.0 and greater. What is the best way forward so I don't break things for my current 1.5 and 1.6 users?

If I simply update the application with a new min SDK version, will 1.5 and 1.6 users be prompted to uninstall? Or will they just not see the update? What about future development that I want to apply for everyone, say a bugfix. Will I have painted myself into a corner? Another solution would be to fork and create a new app for 2.0 users, but that is undesirable for several reasons.

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Android :: Uninstalling Apps Best Practice

Jun 23, 2010

I have had my Desire no for almost 2 months, and like most I have tried installing and uninstalling many apps, to see what I like.Due to doing a factory reset on my phone yesterday I have layered back all the apps I was using and have noticed that I have used considerably less memory than before, making me very suspicious of the uninstall method used within the market place.Does it leave behind pieces of the app, and if so what's the cleanest method of uninstalling apps.

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Android :: Best Practice For Implementing Watchdog

Sep 17, 2009

I'm writing an application where real-time knowledge of the GPS state is critical to convey to the user. I request GPS updates at 1000 ms intervals -- when I haven't received another update 1500 ms past the most recent update, I want to display a yellow icon, and 5000 ms after the most recent update I want to display a red icon. Currently, I'm doing it like this: private CountDownTimer gpstimeout; public void onLocationChanged(Location location) { if (gpstimeout != null) gpstimeout.cancel(); gpstimeout = new CountDownTimer(5000, 1500) { public void onTick(long m) { setYellow(); } public void onFinish() { setRed(); } }; gpstimeout.start(); }

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Android :: Best Practice With SQLite And Phone

Mar 22, 2010

What is considered "best practice" when executing queries on a SQLite db within an Android app? Is it safe to run inserts, deletes and select queries from an AsyncTask's doInBackground ? Or should I use the UI Thread? I suppose that db queries can be "heavy" and should not use the UI thread as it can lock up the app - resulting in an ANR. If I have several AsyncTasks, should they share a connection or should they open a connection each?

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Android :: Best Practice To Pull Content From Web?

Sep 29, 2010

I'm new to developing Android applications, and have only a little experience with Java in school. I was redirected to StackOverflow from the Google groups page when I was looking for the Android Beginners group. I have a question about what is best practice to pull content from a web source and parse it. Firstly, I would eventually like to have my application threaded (by use of Handler?), however, my issue now is that the class I have created (Server) to connect and fetch content often fails to retrieve the content, which causes my JSON parser class (JSONParser) to fail, and my View to display nothing. After navigating to the previous Activity, and attempting to call the connect(), fetch(), and parse() methods on the same remote URI, it will work. Why does this (sometimes retrieve the remote data) happen sometimes, but not always? What is the best practice, including the use of ProgressDialog and the internal Handler class, to make my application seemless to the user. Is this the best place to ask this question?

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Android :: Best Practice - Passing Id To New Intent?

Sep 22, 2009

I am creating a database driven app for managing people. I am showing a list of people with each name in a TextView. When a TextView is clicked, I launch a new intent to show the detail for the person. My question: What's the best practices for passing the id of the person to the new intent? The TextView is displaying the name of the person, so how do I know the id of the person? Once I know the id, I know how to pass it to the new intent, but I don't know what the best way to associate the id of the person to the TextView. Is there a best practice for this?

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Android :: Best Practice For Specifying Pronunciation For TTS Engine?

Aug 16, 2010

In general, I'm very impressed with Android's default text to speech engine (i.e., com.svox.pico). As expected, it mispronounces some words (as do I) and it therefore occasionally needs some pronunciation guidance. So I'm wondering about best practices for phonetically spelling out those words that the pico TTS engine mispronounces. For example, the correct pronunciation of the bird Chachalaca is CHAH-chah-LAH-kah. Here is what the TTS engine produces: mTts.speak("Chachalaca", TextToSpeech.QUEUE_ADD, null); // output: chuh-KAL-uh-KUH mTts.speak("CHAH-chah-LAH-kah", TextToSpeech.QUEUE_ADD, null); // output: CHAH-chah-EL-AY-AYCH-dash-kuh mTts.speak("CHAHchahLAHkah", TextToSpeech.QUEUE_ADD, null); // output: CHA-chah-LAH-ka mTts.speak("CHAH chah LOCKah", TextToSpeech.QUEUE_ADD, null); // output: CHAH-chah-LAH-kah Here are my questions. Is there a standard phonetic spelling recognized by the Android TTS engine? If not, are there some general rules for making custom pronunciation spellings that will make the spellings more likely to be correct in future TTS engines/versions? It appears that the Android TTS engine ignores text case. What is the best way to specify emphasis?

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HTC EVO 4G :: App That Allows Networking With Your Windows 7 Computer?

Jun 6, 2010

Is there a App that allows Networking with your Windows 7 computer? File sharing etc. Through your local network?

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General :: USB Networking To VNC Over USB From Ubuntu 12.04

Aug 13, 2013

Well the script should be working, it is 'ettin.sh' now. To get VNC to work on separate device just change 'eth0' to 'wlan0' or whatever other interface you know how to configure, like usb maybe, in the 'init.sh' script that resides in ~/ on the images you can download from [URL]....

Also on the different roms your storage might be different so just change that to what suites your environment,

After my first launch and exiting the VNC on my laptop (Ubuntu) My phones home button and a few other functions stopped working, a reboot remounts the root and system partitions and it goes back to normal essentially, I haven't noticed any adverse affects after the reboot.

I want to connect to backtrack over usb from Ubuntu on my laptop instead of from my phone. Is there a good way of doing this?

The thing is, I didn't chroot, I mounted the image, copied the contents of '/etc/*' and '/sbin/*' to the '*/etc' '*/sbin' dirs of the mounted image. and then mounted it's (the image's) contents to Androids rootfs '/' then I set up a little script to set up the environment and execute '/bin/bash -i init.sh' and again reset PATH to include /system/*.

Then in the init.sh script I want to set up a way to 'vnc' through' usb to backt4acks desktop. How would I do this?

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Android :: Best Practice For Storing Application - Configuration

Apr 8, 2010

I am still learning bu find Android the cool platform for allot of useful applications. I have written a Service for doing GPS tracking and it consists of a Service and a Control activity to manage, monitor and configure the service. I am looking for the preferred way for the Control Activity to define settings for the Service, things like IP address and Update interval. I envision something like a Registry on windows where these settings can be shares and updated.

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Android :: Best Practice For Responsive User Interfaces

Jun 16, 2009

I am quite new to Android and Java. Before I was working with C++ where the events where dispatched with messages. Now I would like to create the same user experience for Android platform and I would appreciate any of your suggestions or comments on what is the best way to bind events to user controls.

Here is an example from C++:

ON_MESSAGE(WM_RECORD_START, &CMainFrame::OnRecordStart)//Method OnRecordStarts() executes on WM_RECORD_START_MESSAGE...................

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Android :: Preferences Use Explanation - Recommended Best Practice?

Oct 6, 2010

Some of my app's preferences could use some more explanation than the scarce space available for the summary. Sadly, there doesn't seem to be support from the system, like an optional help button that shows a longer text. How do you solve this problem? The first thing that comes to mind is an additional custom "preference" like "more information to above entry" that opens an AlertDialog with the help text, but that's not really nice for both user (two entries for the same preference) and the developer (manual work to do in Preference Activity). A bit nicer for the user, but way more work for the developer would be custom dialogs for each preference with more text and/or a help button. Is there a better solution or even an officially recommended best practice?

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Android :: Building Two Versions Of Application - Best Practice?

Apr 19, 2009

What is the best way to release two versions of an application? E.g. a free version with limited features, and a paid version with the full feature set. #ifdef would be the ideal way to do this, but Java doesn't support it. Could I do something like: try {import com.foo.myapplication.ExtraFeatures; } catch (Exception e) { // ignore it, this must be the free version}? I could manage with this kind of construct, although #ifdef really would be ideal.

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Android :: Garbage Collector Conservation - Best Practice

Jul 29, 2009

I didn't use much Java before Android so my knowledge concerning the gc is marginal. Now I'm developing a highly physics-based game and therefore I need to do many calculations each time step and many (25) time steps per second. At the moment I'm almost only using local objects (float) in my methods, so I guess they are allocated every time the method is called (which might be, for example, 25*100 = 2500 times a second , for 100 objects with calculations on them). This causes massive activity of the garbage collector like freeing ~10000 objects every 1-2 seconds (taking ~200ms on a real device). Now I really want to optimize that because even there's no noticeable delay due to the GC (and the frame rate is constant), this seems just not well. But I read on many documentations concerning Java optimization, that there is not much to optimize in modern versions of (desktop) Java, because the GC is fast enough. Does this apply to Android, too? Does the compiler optimize anything like frequently, steady allocated objects (like floats)? What would be best practice: keep all local objects and allocate and free them all the time or use class-global objects, even if they are only used inside one particular method (which is bad programming style but conserves GC?

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Android :: OpenGL ES - Best Practice For Huge Maps?

Jan 13, 2010

If I want to render just a huge map, what is the best practice when using OpenGL ES with a mobile device (Android or iPhone based)? What is the best structure to contain all the vertices, normales and texture coordinates? I guess using a interleaved structure may give you some performance benefits caused by memory caching. Ok? Should I use drawArrays or drawElements to push my data to OpenGL ES? Well, I did no testing at all but I might think, that drawElements might be faster if the GFX does not use shared memory since you do not have to push that much data. Since this is really close to metall, what do you think? (the iPhone is ARM based while the Android platform is Qualcomm based (also an ARM?)

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Android :: Best Practice For Viewflipper Containing 10 Linear Layouts?

May 23, 2010

I'm embarking on a GUI Activity composed of a viewflipper, which I would like to contain 10 linearlayout layouts. Is it advisable to put all of my layouts into the same XML resource/layout file? If not, is there a more organized approach to coding a viewflipper with many layouts? Will having everything in the same file come at a significant performance cost?

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Android :: Best Practice - Testing Application Kill

Mar 9, 2010

I'm having troubles with users that report that if they leave the application opened and after a few hours when they return to it the app crashes. I'm pretty sure it is because I'm not storing/restoring the status correctly when my process is killed by the system, but I would like to be able to test it in a repeatable way. Which is the best way to simulate the same behavior that happens when Android kills my process on low memory conditions?

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Android :: Best Practice For Static Headers And Footers

Apr 11, 2009

I am trying to display a high score table in my application and wanted to know the Best Practice for displaying static headers or footers. The data for the High Score tableis a REST web service returing up to 100 JSON records. I have looked at some of the previous posts http://groups.google.com/group/android-developers/browse_thread/threa. that talk about addHeaderView() & addFooterView() but they all seem to indicate that the footer or header will scroll off the screen. My 1st question is has someone been able to implement this in a clean way to allow a basic static header or footer. My second question is is their another way I could accomplish my goal of displaying my high score table besides a List View. I will be displaying 6 columns of data which will need to scroll vertically.

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Android :: Best Practice On Updating UI From BroadcastReceiver To A Certain Activity?

Jul 18, 2010

When i have a broadcastReceiver say android.intent.action.MEDIA_BUTTON and i want to update the current activity's UI without creating a new activity, is there any good practice on this one?

What i know (might not be correct)

1) I can put the BroadcastReceiver in the same class as the activity and call the updateUI function after certain activity

2) Create a ContentObserver?

3) Communicate to a service created by the activity, use aidl. (I dont know how to get the current service if its registered from an activity)

4) Create a custom filter on the broadcastReceiver located on the same class as the activity, and use context.sendBroadcast(msg of custom filter) and in the custom filter call updateUI (same as one but more generic?)

The final flow is it would come from a BroadcastReceiver and ends up updating the UI without renewing the activity (unless the activity is dead?)

Kindly provide links/source code on your how you tackle this kind of problem.

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Android :: Update Activity From BroadcastReceiver / Practice For It?

Mar 3, 2010

Does anyone know how I might go about accessing an Activity in an application from a BroadcastReceiver (in the same application)?

(I have some state information in the Activity I'd like to update)

I'm not sure if there is a best practice for it.

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Android :: Practice For Obtaining Compass Reading?

Aug 18, 2010

Now that SENSOR_ORIENTATION is deprecated, what's the best practice for obtaining compass reading? The old way was so simple.

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Android :: Astro File Manager - Networking Setup - SMB Module On Windows Server

Jun 20, 2010

I'm at a loss trying to get Astro to communicate with my Windows XP home computer. I downloaded the SMB module for my MotoDroid, but am not really clear on how to configure my Windows Networking settings and what exactly needs to be entered in Astro's configuration settings. Is there a guide on how to do this on the web?.. if so, I haven't been able to find it.

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