Android :: How To Design Layouts In Android
Feb 5, 2010I dont have idea of layouts,where to refer? basic of layout desigining,and how to make the form scrollable ,such things etc
View 1 RepliesI dont have idea of layouts,where to refer? basic of layout desigining,and how to make the form scrollable ,such things etc
View 1 RepliesI'm trying to create an app that offers the user 3 different kinds of layouts. The only common portion for all 3 would be the TextView (located at the top) that would display information specific to the currently displayed layout and 3 buttons to select the required layouts.
Is there some way we can create this UI in XML to keep only one constant part(the upper TextView) and dynamically display any one of the 3 layouts below it?
Would it be better to create separate XML's for each of the layouts (each including the upper TextView in them)?
OR would doing this via code be better?
Fast switching between the 3 layouts is important. TIA
[EDIT 1]
Actually they are 3 different layouts, with several "child" layouts and views within each of them. Could a ViewFlipper be used for switching between these? I was thinking that a ViewFlipper was only for switching between View elements?
I do have them in individual XML's right now but am looking for some way to load and unload them fast. Not sure how to do the hiding thing, will try reading up on that. [/EDIT 1]
I'm creating a game where there's a screen that, for the most part, is shared by four different activites - but a key portion of the screen will be completely different, depending upon which activity is active. Basically, on the left will be an image of the player and along the bottom there will be a row of buttons (let's say for Armour, Weapons, Magic, Skills). This leaves the top-right portion, which will need to dynamically change to represent the button pressed. (So, one moment the top-right portion is the armour selection activity, and the next it's the weapon selection activity, and so on.)
Is this possible? Can I have a layout within a layout and dynamically point the nested layout at a (nested) layout.xml of my choosing? Or, am I looking at just duplicating most of the layout four times (for the four different activities?) Or, am I going to be looking at linking the four activities to a (the top-right) view component, and then having to dynamically construct all of *that* view's child views based on the currently active activity? Well, that's about as much sense as I can make this question make.
I am going to develop an Android Application but before developing it i needs to have MockUp for the Android Application,so is there any way to design MockUp/GUI Design tool for the Android Application?
I know about DroidDraw tool , but i think it is not the exact way to prepare Mockup for the android application.
I have already referred this SO Question , but overthere i just found all the tools for the I-Phone only. So please feel free to share with me if you have/found any !
If I first set the content view to my xml layout using setContentView(R.layout.main); and then add another content view using addContentView(layout, params), the content views overlap each other. I want the second content view to position itself directly under the first one. Is it possible or do I need to combine the xml and the programatically created layouts in some way? Both of the layouts are linear.
View 1 Replies View Relatedi have a layout folder with 2 layouts. layout1 and layout2 i have another folder layout-land that has layout1 in it. i would like to be able to get to all the layouts so i could create a set of layout like this: {layout1, layout2, layout1(from layout-land folder)}is there any way i can use the existing android mechanisim to do that? if not, what would be the impact of creating my own definition of the layout folder (for example to have under the layout folder layout1, layout2 and layout_land1 and have my code do getOrientation to diffrentiate whcih one should be presented).
View 9 Replies View Relatedwhile making my application layout i want a button to remain at the very bottom of the screen while a scroll view is placed above it. I am unable to do this i was using the size of the scroll view as 430dp so that it works but when i change the orientation of the screen this does not work as 400dp is bigger than the screen. how do i make it so that the button stays at the bottom irresepective of the screen orientation ?
View 3 Replies View RelatedI'd like to build an activity that is mixing layouts with 2D graphics. So for example, would like to introduce an edittext with an integer value and based on that value the size of a circle is dynamically adjusted and drawn. Any idea how to do this?
For plain graphics I am using this approach here - but how can it be expanded to cover Android layouts (buttons, editboxes, textviews, radiobuttons, etc.)?
CODE:..............
Is it possible to create subfolders under res/layout and place the layout XML files there so that one can call a view like setContentView(R.layout.questions.create); or setContentView(R.layout.questions/create); ?
View 1 Replies View RelatedI've met a problem with animation when tried to make a View to perform the animation which should cross 2 layouts, e.g. make a translate animation so a view could move down to the TableRow below. This trick works fine when i try to move a view within a single TableRow but not when i try to move it up or down. I've also discovered that if i create a single RelativeLayout and apply the same animation there, it works fine, but i can't arrange all the components i need on the screen. Could anybody please provide me any hints about it?
View 2 Replies View Relatedsupporting multiple screens (sizes and resolutions). I´ve searched not only this forum but many different websites and the android documentation but I´m probably doing a small mistake so things are not working properly.
Well, my main layout was designed with a HVGA screen, and it works great. When I try the same app on a WVGA, FWVGA, WQVGA or FWQVGA, I always get an unused space in the end of the layout because the screen ´s "heightnes" is proportionally bigger than HVGA´s.
So I consulted the documentation and decided to give a try on resource qualifiers, so I then created a nonsense UI and placed it on layout- large, created a new AVD using the WVGA skin and launched the app. Well, all I got was my old and not well stretched layout. The same happened to a FWVGA AVD.
This is the first problem. The second is: medium high density medium size screens and medium density large screens have the same resolution: how can I create a layout that is loaded for both, but not for (for example) medium size medium density or small size medium density screens?
I want to make a listview that has different rows (layouts). I will load the data from a webservice and it can be 2 or more layouts i have to generate then. I am creating a social network app and want to show a stream of the users activity. So when he made a comment, make a new friend, this all has to come in the same list.. I load 1 XML file with multiple different child objects (comment, friend) so i can see which layout i have to use........
View 5 Replies View Relatedi'm running into some issues inflating layouts and i wonder whether i have something basic wrong.i have a ListView with a custom adapter etc, and of course the item View is custom too. i've been creating the item View in code, and everything works fine, including recycling them and all that. great.but i want to move the View into a resource, where all good Android views live, and weirdness is happening.in the ListView's getView(), i get my inflater and inflate the view by ID. the view itself has its own XML file. i can inflate the top view, but i can't find anything by ID, and when asked for its children, nothing comes back.are there funky rules for inflating views this way? is there a convention for how this should be done inside a ListView?
View 11 Replies View RelatedIs it possible to load my main.xml layout file in onCreate() and then later in the app, switch to a new XML layout? I've tried placing setContentView() later on in the app but that seems to not actually set the new View because my references to objects in the newly set xml layout file are returning as null. I've tried doing some layout inflating using the LayoutInflater but I'm having no luck (I'm probably doing something wrong)... So is there any other way to swap layout xml layouts at runtime?
View 3 Replies View RelatedIs it possible to localize layouts (in the same way you can have a 'por' and a 'land' layout? As you may know some languages are less 'verbose' than others, thus sometimes layout adjustments might be needed according to the current language.
View 4 Replies View RelatedI'm wondering if it is possible to inflate a layout using a different density value than the default system density. I have a high density layout, which looks good on the Galaxy Tab (1024x600px, hdpi) and I like to use the same layout on another tablet with the same pixel resolution but medium density. The mdpi layout which is used works on the device but the screen just looks really empty and I would prefer to scale things up. So is there a xml argument for scaling the layout, maybe something similar to Bitmap.Options.targetDensity. Or could this be done with a new LayoutInflater class?
View 6 Replies View RelatedI have a relative layout which contain 2 arrows after that i kept sliding drawer.when i press on slidingdrawer its coming only upto relativelayout.it has to occupy entire screen.
View 1 Replies View RelatedI am getting my feet wet developing software for the Android. My test app will have multiple screens (each having their own layout file). The main screen will direct the user to view the other screens based on user input. I kinda see this as layers of cake. Bottom layer being main; then you add and remove layers as the user makes UI inputs. The crazy trouble is how to view a second layer. I have created a second class which has its own onCreate method, which has its on setContentView(R.layout.secondlayer).
This class extends Activity much like my primary class does. I have a click event on a button within the main layout. This button will instantiate the new second layer class which I have done. And that is where my story endsI don't know what to do from this point. This is surely a newbie question If someone has an example that would be extremely helpful teach me to fish and I will be on my way.
Where in the source are the layouts for the built-in UI's?I would like to reuse (copy) a couple of the contact UI's rather than recreate the wheel.
View 4 Replies View RelatedI am trying to create an app for android 1.5 which would be organized around 4-5 'screen's that will be changing in a given order.
So I start ma app with the first screen, which it's background and a button. When I click on the button a new screen appears with a different background and different options which lead to next screens. Sth. that is usually seen in games. The problem is that I need to pass a lot of data between those 'screens' like and array with recorded sound. My idea was to create a separate xml layout file for each screen and change the context in the activity class so ie:
CODE:............
A simple test app for 3 screens works this way but my I don't really like this approach and it seems to be inappropriate.
Is this the correct way of organizing such an app in android or should I take another approach - if I should, please give a more detailed advice on how to do this.
I have created layout-large and testing against android 2.0.1 WVGA. however, its picking layout-normal. Can anybody suggest me what I am doing wrong. Even though, I have 3 layouts ( layout-normal, layout-large, layout- small), Its always picking layout-normal. why its so.
I added properties to manifest file
CODE:.............
I'm beginning in android development, and I've stumbled upon a problem. My application has different layouts stored in xml files, and I use motion events such as onFling or onSingleTapup. These motion events seem to apply whatever layout i'm in. My problem is simply identifying which layout i'm currently using so I can define the appropriate action. I guess what i'm trying to do is a bit like this:
@Override public boolean onSingleTapUp(MotionEvent e) { if(using main layout) { //do this } else if (using settings layout) { // do that } return false;
}
I'm embarking on a GUI Activity composed of a viewflipper, which I would like to contain 10 linearlayout layouts. Is it advisable to put all of my layouts into the same XML resource/layout file? If not, is there a more organized approach to coding a viewflipper with many layouts? Will having everything in the same file come at a significant performance cost?
View 2 Replies View RelatedI have a problem with a tab view on android. I am using 4 xml layout files (each a RelativeLayout) as the content for tabs in a tab view. The main.xml contains: TabHost (@android:id/tabhost) containing a linearLayout which contains a TabWidget (@android:id/tabs) and a FrameLayout (@android:id/tabcontent). If I embeded the multiple one after another in the in the main.xml everything works fine (except my main.xml is unmaintainable which is the problem I want to solve by splitting the files into a simple main.xml which defines the tab and the content frame and then push the views onto this). The code I have to inflate and insert the 4 RelativeLayout xml files into the tab content is as follows:
mTabHost = getTabHost(); View wv = null;
wv = LayoutInflater.from(this).inflate(R.layout.user_tab, mTabHost.getTabContentView(), true);
mTabHost.addTab(mTabHost.newTabSpec("User").setIndicator("User").setContent(wv.getId()));
wv = LayoutInflater.from(this).inflate(R.layout.track_tab, mTabHost.getTabContentView(), true);
mTabHost.addTab(mTabHost.newTabSpec("Track").setIndicator("Track").setContent(wv.getId()));
wv = LayoutInflater.from(this).inflate(R.layout.chart_tab, mTabHost.getTabContentView(), true);
mTabHost.addTab(mTabHost.newTabSpec("Chart").setIndicator("Chart").setContent(wv.getId()));
// And so on for the multiple tabs.
When I run this the first tab (User) is empty and the remaining tabs have all the content from all the views. So tab2 has the content from tab1-4, tab3 has the content from tab1-4 and tab4 has the content from tab1-4. Returning to tab1 it then has all the content from tab1-4 now. The code works just fine, the events on the various objects in the views etc all are good. It is just that they are all muddled together in the view. What is causing this and how to correct it?
I've seen references to being able to specify two separate layout xml files for an activity, one for Portrait and one for Landscape. I've not been to find any information on how to do that though. How do I specify for each activity which xml file is it's portrait layout and which is the Landscape layout? Is it also possible to specify different layouts for different screen sizes? If so, how is this done?
View 2 Replies View RelatedI want to be able to make an imageview move from point a to b while going through several different views. For example, say I have a table layout, is there any way an imageview can move from the topleft cell to the bottomright cell? Everything I tried seems to indicate that an imageview will only be shown in it's own container - none of it's parents, siblings or children will show it. Is that correct? is there any way around it? like creating an overlay or a transparent canvas on top of the entire thing so I can do it?
View 3 Replies View RelatedHaving read http://android-developers.blogspot.com/2009/04/future-proofing-your-a... l I noted this little section;
"Due to changes in the View rendering infrastructure, unreasonably deep (more than 10 or so) or broad (more than 30 total) View hierarchies in layouts are now likely to cause crashes. This was always a risk for excessively complex layouts, but you can think of Android 1.5 as being better than 1.1 at exposing this problem..."
Will the SDK warn us when we're reaching the limit for crashes?
And more to the point why does it crash and not return some form of meaningful error to the app? With an error code or thrown exception developers could create various levels of layout complexity and step down the layout complexity level until they find one the device will support.
No matter what the post says I see this as a regression in functionality and I definitely do not see it as "Android 1.5 as being better than 1.1" in any way.
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I have an activity which extends TabActivity and implements TabContentFactory. For simplicity's sake I'll limit the problem to 1 tab.
In onCreate() I do this:
CODE:..........
In createTabContent:
CODE:...........
So far, so great. I get the tab, the layout is displayed.
I also have a button in the layout, so I do:
CODE:.............
And then I subscribe to it's click event:
CODE:..........
Now, here's the problem. I click the button and nothing happens. I can for example execute the following code from elsewhere:
CODE:.............
And the button will get disabled, but when I tap it (in its *enabled* state) - nothing happens.
If I'm not, could it be that I have another tab, where the another inflated copy of the same layout is displayed? However, in this layout's button's OnClickListener nothing happens as well.
I have set my layout thru TabLayout within LinearLayout but still my button in the end couldn't be set properly as TabLayout divides all the fields in number of columns so can anyone help how to set 2 Layouts in one XML file
means all the fields in TabLayout and remaining both Login and Register buttons in Linear Layout ore some other so that they can set properly. code...
Could you recommend a tutorial for custom Layouts / ViewGroups? I couldn't find one.
My first project is to move the functionality of a GridView + Adapter to a ViewGroup, to put the enclosed Views in a grid.