Android : G1 Device Is Slow
Feb 10, 2009applications on my G1 device are very slow when GPS is ON. is there any solution for this. all the applications responds with force close messsage.

applications on my G1 device are very slow when GPS is ON. is there any solution for this. all the applications responds with force close messsage.
Has anyone else noticed that the Desire seems to power off VERY VERY slowly, or is it just me? Literally, and with no exaggeration, I hit the power button on the phone to power it down at 10:38am, and as of 10:56am the thing is STILL trying to power off.
I don't turn the phone off very often, but every now and then it's worth it, but it's taking far too long and I keep having to pull the battery. Anyone got any thoughts?
I'm assuming theres an app that is causing all the bother, but I can't think what. Anyone know of any apps that have this sort of problem? If noone knows, I'm going to have to factory-reset the phone, and I really don't want to have to set it all up again.
I'd like to know whether you think the processor actually feels slow, does it seem like it's trying to keep up with the awesome software on the device?
When 2.0 comes, will the processor strain more, or work better?
I need to know that it will last 18 months and keep up to speed before signing anything.
today i bought Point of View ProTab 25 Tablet. last night i read this thread "[ROM] Point Of View Protab 25 with root" and today i brought it home and every thing were working just fine. so i decided to root it by following the steps in the previous thread, so i flash it with the uploaded firmware, and after it finished, the device become very slow and the "auto rotate" didn't work.. so i flash it back with a firmware that i installed from: Point of View official website and now camera stop working..
View 3 Replies View RelatedI have some questions concerning importing contacts to the device, which is extremely slow.
First of all, if you delete all your contacts, google sync will restore it very quickly. However, when my app is adding contacts to the device, it's very slow (a few contacts per second). Even if I add almost empty contacts (with name only), it is a time-consuming process.
If I turn google sync off, importing 5000 contacts can take 1-2 hours (on HTC Magic). When google sync is on it can take up to 24hours. And this happens despite the fact, that application for the whole time is in the foreground, device is connected to charger and screen is on. I checked the logcat to make sure my app is adding the contacts the whole time, and it is.
I tried different methods and different devices. The results differ of course, yet manually adding contacts is always significantly slower that google sync. Is there any way that I can speed up the process? So that importing 5000 contacts will take less than an hour.
I got my x on launch day no root no 2.2 all stock .well i've been noticing its getting slower don't have much installed only about 10 apps. The browser will start and then stop when u tell it to go somewere then after a dew sec it takes back off. Text message when u bring it up it takes about 10 sec to load then another lag to start typing and there wont be any old messages in box and when they do finally come up u can't scroll threw the old ones.
View 1 Replies View RelatedCan someone explain a couple of very simple concepts to me - I'm interested in mobile devices running android and how they are identified over networks. Some scenarios: Device is connected over WiFi - presumably the device has a standard IP address as with any host and can communicate with any other android host over TCP/IP (assuming it knows the participating device's IP? device is connected over bluetooth - how are devices identified in this case? device is connected over mobile operator's network - this is the one I'm interested in and confused by - is there anyway for two or more devices to discover each other and communicate via the mobile operator's network? How does a device communicate with a backend server in this scenario? In other words, how do apps and devices communicate when not connected to a WiFi network?
View 2 Replies View RelatedI have developed and tested my app on the emulator, and now want to install it on my HTC device. the apk installs successfully, however my database is not going with it. I have created my database using sqliteman browser b/c I have to insert a bulk data before the app starts. I have four tables in my db and call each in different activities and created all on the sqliteman. after the data is inserted I pull back the db onto the data folder of the emulator. it works perfect on the emulator but failed on the device. when I try to pull my db on the real device, it shows access denied problem
View 2 Replies View RelatedI have developed a sports game which is single player. Now I want to have one more game mode which is multiplayer.
My question is how can i do device to device connection in android using sets of api which can be :
1.Bluetooth - whose APIs are not currently available.
2.gtalkservice - removed from sdk1.0 3.wifi - I dont knw how to connect 2 devices using wifi apis . I have asked about wifi because we have developed a game on iphone which used wifi connection for multiplayer stuff.
Or is there any other apis which can be used for implementation of multiplayer in game ?
How do I map the device Y axis to the screen Y axis?I can't figure this out.I'm the developer of Tricorder, and I'm trying to make it so that the accelerometer and magnetometer indicators I draw always point in the right direction.On the G1 phone with the slider closed, all is well.But when I open the slider, I end up showing that gravity is pulling me to the left (if the phone is held with the display vertical).So, I know that the device, and hence sensor, Y axis is always in the direction of the earpiece; and the screen Y axis changes when I open the slider.And I know that I can use remapCoordinateSystem() to change the device axes to match the screen axes.But where do I find out what the device's orientation is?In other words, how do I compute the correct values for the X and Y parameters to remapCoordinateSystem()?
Configuration.orientation seems quite useless.Suppose it is set to LANDSCAPE.What does this mean?Does it mean a device which is "naturally" portrait (i.e. the sensor Y axis points to the narrow end), and which has been turned into landscape mode?If so, which way was it turned?Or does it mean a device which is naturally landscape?In other words, LANDSCAPE could mean that the screen axis is off from the sensor axis by +90, 0, OR -90 degrees.Not much help.So how do I do this?Obviously I want my app to work on all devices, not just the G1 phone.
I have a standalone GPS enabled data recorder in my car that can function as either a USB host or device. (Its a class 0x00h USB device). I currently connect to it via a WM 6.5 app running on my Palm Treo 750. I would like to port my WM 6.5 app to an Android phone. (I don't have a specific Android phone in mind, I would like it to be as generic as possible).Replicating the GUI is not that difficult, but I am having trouble getting started on the USB communication. I'd appreciate it if someone could point me towards an example, or the appropriate tutorial.
View 1 Replies View RelatedBasically I have an old iPod touch 2g on iOS 4.x and a Nexus 5.
I want to use my iPod as my media player but I'd like to be able to control music from my Nexus (only basic controls).
Is there an app on either device that allows this? I know tsk skipping can be done by some Bluetooth headphones so I'm hoping there's a way to make iOS accept command from my Nexus
I'm using the android plugin for eclipse, and when I try to run my program using a real device through the android device chooser, my phone is not listed as a device. I have updated eclipse and all of the android packages, but it still isn't showing up. My phone is running 1.6, which is also the target version listed in the eclipse project.Also, the reason I decided to try testing on a real device is because the emulator doesn't seem to be working right anymore when I run my project. The emulator launches, but the program never does. Any ideas?(using windows 7/t-mobile mytouch 3g)
View 3 Replies View RelatedDoes anybody have an idea what I may be doing wrong. I have installed the usb drivers and have my device running in debugging mode but when I run my basic hello world application through eclipse my device wont show up in the device chooser. I have also tried re installing the sdk and all the drivers and still no luck.
View 4 Replies View Relatedhttp://developer.android.com/guide/developing/device.html Is there a way to get the device manufacturer or the USB device ID? I could not find anything documented.
View 7 Replies View RelatedDoes anyone know what this program is? What does it do? i launch it, it goes into preparing device and then I am back at home screen.
View 5 Replies View RelatedI have 3 Galaxy Player 5 ( YP-G70 with 3 capacitive buttons ), only one of the actually have a working rom that i flashed a while ago.
The other two have a different rom that only have the back and menu button working ( the home button doesn't respond )
Is there a way for me to take the Rom and kernel off the working galaxy player so i can install it into the other two ?
I am running Eclipse Galileo on an Intel Mac and after using it for a bit, it becomes very slow. By slow I mean switching between tabs and scrolling through source becomes nearly unusable. I have to close Eclipse and re-open it, and that usually only solves the problem for a short time.
View 11 Replies View RelatedI've got a Nexus One running a debug version of my application, and I just today downloaded and installed the 0.9.8 version of the SDK tools, and I swear that Debugging latency has increased incredibly. I never bothered to measure the overhead before the upgrade because I always found the phone's debugging overhead to be small enough to not affect matter. Well, now I have AI code which runs at ~10 MS standalone taking 300-400MS through debugging. A 40X performance loss is not something to cough at. Is it just me not seeing the performance loss previously, or has something broken?
View 2 Replies View RelatedI'm trying to perform a simple animation, but it seems quite choppy. This is it: Animation anim = new Translate Animation(0,0,-50,0); anim.set Duration(500); anim.setInterpolator(new LinearInterpolator()); myLinearLayout.set Animation(anim);the animation does what it's supposed to do, just very choppy - is there any reason why it's so slow? The linear layout I'm applying it to is pretty simple, just has a few children.
View 3 Replies View RelatedWe use Opengl 2.0 to develop a video programmer on android with nexus one. We find that the fiction glTexImage2D is too slow,but we write a shader programmer accord to the sample GL2JNILib. I guess the GPU is not working, why it happened? how to fix it? Code...
View 4 Replies View RelatedI've followed the excellent article on game development here: http://www.rbgrn.net/content/54-getting-started-android-game-development, and started my game based on the Lunar Lander example. The Lander example re-draws the background and everything else on each "tick". I basically followed its example and I'm using my game's background image to essentially "clear" the canvas so that I can re-draw everything from a clean slate. This, as I've found, has a negative impact on performance as my game is beginning to slow down. My question is, what's the best way to optimize this? If I want to "clear" only certain parts of my canvas, how do I do that? I've read the documentation for android.graphics.Canvas, but am getting confused by a lot of jargon I don't understand such as "clip" and "matrix".
View 2 Replies View RelatedI am trying to do AES decryption like this -Cipher cipher = Cipher.get Instance("AES/ECB/PKCS5Padding"); cipher.init(Cipher.DECRYPT_MODE, aesKey); cipher.update(encryBytes, 0, encrByteCount); and it is taking me about 2.5+ seconds to run just the cipher.update (i.e. I excluded the init and get Instance() calls) for 65KB of data -- which seems way too long.What this translates to (roughly) 60 seconds for a 1.5MB file. Which is uber slow.I *am* actually seeing 60 or so seconds when I try to decrypt that big of a file (looping through and feeding buffers).Does anybody know why AES decryption is so slow on Android? A co- worker is seeing times around 10 seconds for the same file on a RIM device.
View 2 Replies View RelatedI have a rooted mytouch 3G and I've been using the barnacle tether app for the last few months for internet on my laptop. Just recently I've been playing online poker on my laptop. It worked fine for about a day or so, then things started to get extremely slow, barely being able to load google (taking about a few minutes to load a basic html page). I don't know if it has something to do with using my phone for a connection with the poker clients or if it's just coincidence with the timing of it, I called T-Mobile and they said there are no problems at all with the coverage in my area and to do a Power cycle which didn't seem to help. Does anyone have ANY idea what could be wrong?
View 2 Replies View Relatedwhen draw YUV frame use opengl 2.0 and shader on nexus one,but the function glTexImage2D is too slow ,cost 40-60 ms who can fix it ? the key codes...
View 2 Replies View RelatedI am developing a small app that works as a speedometer with a build in histogram.
But it is quite unresponsive, I test it by driving in my car, and when i go from 80 to 0 it takes about 4-6 seconds before my needle is updated.
For simple outlier removal, i use a 1x3 median filter on my estimated speed the speed. Wich obviously will give me a delay one 1 sample.
******* Here's the real question :) ****** I thought i might get updates every second, and thus a delay of 2 seconds, wich wouldn't be to bad. but is GPS really that slow? or am i doing something completely wrong? *******
I have registrered a listener like so:
CODE:..............
To have a steady update of my speedometer, I use a timerTask to poll the listener for the last estimated result, and updates my speedometer view.
CODE:............
And the run method of my task:
CODE:.....................
I am currently using sensors and I would like to know if I can slow down the sampling rate. Indeed, I register my listener with the constant "SensorManager.SENSOR_DELAY_UI" (is it the slowest one of the four constants mentionned in the documentation?) but the rate is still quite high. I would like to be able to define the time before giving the new value (For example, I would like to wait two seconds before update).
View 4 Replies View RelatedI like to parse a XML file in android. It is taking too much time to parse a xml in android. what is the reason?.. It is taking more than 5 minutes also to parse a file. The same thing will continue in phone?...
View 2 Replies View RelatedI am starting a service from a broadcast receiver, using android:process=":remote", which from what I understand means unbind. That BR dies. The service is runs some TTS (text2speach) in a cycle until a second broadcast receiver comes into action and executes stopService.
I am using action names to start and stop the service.
The problem I am having is that after the stopService is executed the service is still alive for a good 20 seconds when finally dies from timeout. The other think I notice is that onDestroy() is never called.
I am trying to implement the Market License Checker, and am following the sample application. I am using the AESObfuscator class, but find that it takes a VERY long time (23 seconds on the emulator) to instantiate, which greatly delays the startup of my application. Is this normal, or am I doing something wrong? If it is normal, can I put the license check in a separate thread, or does it need to run in the main thread?
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