Android :: Ensure Droid UI Will Display As Expected Across Different Phones?
Oct 28, 2010Is there a way to ensure that my Android UI will display as expected across different phones ?
View 3 RepliesIs there a way to ensure that my Android UI will display as expected across different phones ?
View 3 RepliesI am having trouble in finding out the right settings for my emulator to simulate the Motorola Droid. Does anyone know with what settings should I create my emulator, so that I can emulate the Droid handset?
View 4 Replies View RelatedIs there a truefire way to make sure my app will display the same on my Motorola Droid 2 as it will on other Androids? I use nothing more than basic Linear Layouts, Image Views, Buttons etc - is there a good checklist to go by before I even think about launching an app?
View 2 Replies View RelatedI'm currently doing some debugging and I was wondering is it possible to display the contents of the phones SQLite database via the SDK? I know it's possible to do this via queries phone side. But I was just curious could you do it via the SDK?
View 1 Replies View RelatedI'm having issues with using the number property of the notificationmanager.It works on the emulator and other phone I've used.However, it does not seem to display on my Droid Incredible.
View 1 Replies View RelatedWhat kind of download speed should I expect with my Droid ERIS? Using my 802.11g wireless router I get around 2mb/sec according to spreedtest.net. I get around 1mb/sec using 3G. My laptop gets around 15mb/s over my 802.11g network. I'm guessing that the difference might be because my laptop has 4gb ram and a dual core and the ERIS doesn't.
View 1 Replies View RelatedI have come to the conclusion that vzw aborted the ota on the 1st 2.2, and not many people have gotten it. It seems at least on this forum that everyone has 2.2 via a forced update. Very few people have chimed in that they got a ota.However, given that vzw is releasing the droid2 on Thu the 12th, I would think that this is going to have the newest froyo, not the version released ota that everyone forced with. Correct thinking?
If that is also true, then shouldn't we be seing something coming out ota for us 2.1 droid 1 users very shortly? anyone have any dates?
Sony Ericsson's Mini Display For Android Phones Looks Like An iPod Nano.It says it will available in Q4 this year.Possible motive for delaying the update? Probably not.But the 2.1 update will most likely come out in Q4 because in my opinion, why release an accessory for your phone that won't even work >.>But this seems kinda pointless unless your phone is on silent or is in a backpack/purse where you can't hear it.
View 3 Replies View RelatedGot my new extended battery today. Before I start using it I wanted to make sure I took the right initial step to ensure maximum battery life. I assume I'll find it with a partial charge when I place it in my DX. Should I fully deplete it before fully charging it? Or should I immediately charge it from partial to full before using it? Or does it not matter?
View 2 Replies View RelatedI have an application that runs in the background, and displays an error message via the notifications system. This notification has a pendingIntent that leads back the the app's main screen. On this main screen, I have set launchmode="singleTask". As I understand it from the Android Dev Guide, this should mean that my main activity will only ever have one instance.However, if the user is viewing that activity at the time (or another one within the app), and goes and touches the notification to clear it, it goes ahead and puts another copy of the activity on the stack, so if I hit the back button, it will return to the main screen again (from the main screen).
View 2 Replies View RelatedThe problem is that notifyDataSetChanged() is not firing up getView() of listView class.
I have an activity class in which i have Gallery Adapter and custom List Adapter (extending base class and overriding getView). What i want is, if i select any picture from gallery then, the list should get updated (dont worry about the data source now, as i am using static images for gallery and static string array for listview). After getting onClickevent from gallery i am calling notifyDataSetChanged via listView Adapter Context so that getView of listView should be called and i can supply another static string array to change the list, but getView of listView is not being called.
If i call notifyDataSetChanged from onClickEvent of listview, then getView of listView is being called. How shall we use notifyDatasetChanged to update the listview using event from another adapter.
I'm developing an application wich has a location push service that start at boot. The main responsability of this service is very simple, just inform the location of the phone based on the *requestLocationUpdates* parameters. I don't care if it's using the network or GPS, obviuosly I'd prefer the most accurate one, but if the GPS is turned off, I don't mind to receive the network less accurate location fix. My problem is that the service isn't working as I expect, since I deploy the app on my HTC Magic, and after a lot of miles driving my car, only the first fix is shown, but no one else. Here some snippet of my service (BTW, I've checked with DDMS that the service is launched at boot):
CODE:..................
I am creating an app that uses GPS coordinates. Can anyone help me with the following?
1) I want to ensure I am using a current 'fixed' location and not a previously stored one, so I am trying to avoid using getLastKnownLocation, but cannot seem to figure out the alternate to this?
2) What is the best way to display a "please wait" message or something along those lines while the GPS service is attempting to get a fix (and ideally periodically allow the user to cancel out)?
I have a service that gets updated every x minutes depending on the user preferences. This service connects to a web service and pulls some data. If during an update the user has no connection I register my receiver and start listening for changes (ConnectivityManager.CONNECTIVITY_ACTION), the thing is that onReceive () only gets called on every update instead of firing onReceived as soon as I plug the connection back in. Have I understood the concept of Broadcast Receiver wrong? Is it not suppose to send a notification as soon as it detetcs a change in the connection?
View 4 Replies View RelatedThis is continuation to the question I already asked a while back. I've been offered a solution which is not really working. Anyway - here's the problem/question. Code...
View 1 Replies View RelatedIn the android manifest on the first line "" I'm getting an error marker (with a red X). When I mouse over the red x it says- "Manifest attribute 'minSdkVersion' is set to '2.1'. Integer is expected."
View 1 Replies View RelatedI have a simple LinearLayout with one TextView and one ImageView. I want the text in the TextView to be aligned to the right, but the result show that the Text was aligned to the left.
Is there anything wrong with my layout xml?
CODE:...............
If I have my app fetching content from my server, what mechanism should I use on my server to ensure that its my app making the request? Is there any way that I can sign the request to using my app's signature to show its come from my app and not from a stolen version or copycat?
View 4 Replies View RelatedHelp me in resolving the below issue. I have three image buttons on screen. All these three buttons controlled under ontouchlistner as below. My problem is, as it is under multi touch event handler like above, it does not detect when touch all three button at a time to try to produce multi touch effect, instead it detects only one imagebutton touch at a time even though i touch all three image buttons. As i am developing this project on Android 1.6 SDK, is there any problem accessing my requirement(multi touch) (or) it is a known issue? I am hoping that, when it works for single button touch, why shouldn't it work when clicking three imagebuttons at a time to produce three logs printed as per my above code? Code...
View 1 Replies View RelatedI set locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, 60000, 0f, this);
It has an odd behavior, locationChanged gets called every second instead of any time close to 1 minute. Secondly, locationChanged gets called every second for like 10 seconds, then stops completely, the gps satalites icon disappears, then only resumes again when the screen returns from display timeout.
what's wrong? I'm currently on android 1.5.
Is there a way that I can make sure a given item in an android listview is entirely visible I'd like to be able to programmatically scroll to a specific item, like when I press a button for example.
View 1 Replies View RelatedI have a service that will monitor location changes daily. What I know so far that to start a service at boot, I have to follow the linked tutorial. This way I can get the service started at boot, but to save battery I need it only between 9am-9pm.
Question is pretty simple, so I will repeat:
How can I ensure a service is started at 9am and stopped 9pm every day?
I'm requesting data from my server and receive a string in the form of 2|bit.ly|1||1| and | should be the separator. I thought the following piece of code should do the work
BufferedReader br = null; ...
br = new BufferedReader(new InputStreamReader(inputStream)); ...
String line; String[] columns; ContentValues values;
while((line = br.readLine())!=null) { columns = line.split("|"); ...
}
But after the line.split("|"); the columns contains 15 elements instead of expected 6. Taking a closer look at it's content reveals that each character in the string was stored in one array element. The code coming from server isn't encoded in any way in in the example I use only ASCII characters appear.
My application opens in Activity A1. None of the views in A1 are focused at startup, until I use the arrow keys to navigate through the views. A button press in A1 launches activity A2. When A2 opens, the first Button in A2 is focused by default. I do not want this happen. What I want is when A2 opens, none of the buttons are focused until arrow keys are used to naviagte through them(just like it is in A1).
View 1 Replies View RelatedBuilding an iPhone OS application that will allow users to anonymously post information to a web application (in my particular case it will be a Rails based site) ... and I want to ensure that I only accept posts that originate from a specific application running on an iPhone/iTouch. How is this best accomplished? (btw, if your answer applies to Android please feel free to post it here as well as I'm curious to know if the techniques are the same or vary).
View 4 Replies View RelatedI open an Activity which has a number of elements... some TextViews, some Buttons, and an EditText. For some reason, when the activity starts, the EditText is focused by default, which causes the keypad to appear hiding the screen. I only want this EditText to be in focus if the user clicks into it. How can I ensure that this View isn't in focus when the activity starts? I've tried calling requestFocus() on one of the buttons, but it hasn't changed anything. Ideally, I don't want anything in focus at all.
View 7 Replies View Relatedi have a problem with double values i need to store in an android homed sqlite database. since these double values represent gps values (lat & lng), i really NEED an absolute precision down to the 9th number after the comma.when reading lng from this table into some (java) double variable, i get a value like "0.999956837" - this renders the values pretty useless to me.is there a way to enforce the precision i need other than storing the values as "text" fields (what would make expensive casts neccessary) or storing them as integers (meaning i need to multiply/divide at each write/read-op)?
View 2 Replies View Relatedi am using android.opengl.GLSurfaceView in my game, which is working well expect under one condition: Starting the game a second time after leaving it by pushing the home button, causes the game to flicker, because the rendering thread from the previous instance is still running and firing OpenGL commands. Now the question is, how can i ensure that only one instance of GLSurfaceView/GLSurfaceView.Renderer gets created?
To solve/workaround the problem i've tried to set the following properties in the manifest file to to ensure the activity gets shut down if it gets inactive.
android:configChanges="keyboardHidden|orientation"
android:launchMode="singleTask"
android:multiprocess="false"
android:noHistory="true">
But without success, the activity/rendering thread still keeps running. Do you know of any certain way to exit the rendering thread/free GLSurfaceView?
How do I ensure that I get the 'resize' behavior when the IME is shown/hidden?
I've included the following in my manifest:
android:windowSoftInputMode="adjustResize"
What else am I supposed to add? I've read that the container that the View is placed in should 'support resize' but what layouts support this?
I'm developing a coloring book app, how do I ensure that the black outlines of my drawing are not colored by the paint brush? I thought of decreasing the alpha value of the paint brush to show the black outlines when painting over them but upon painting the same area again, the black outlines will be painted over.
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