Android :: Design Of Android Activity

Jun 27, 2010

Alice has to answer three questions. After she answered the questions she gets a dialog that lists the question and answers and there's a button to save the answers to a database.

At the moment I think that the design should be three classes: Master, Question, Summary.

Master calls Question with an intent that includes the question text of question 1.
After Alice inputs her answer the Question returns the answer to master via an intent.

Repeat two times.

Then Master does processing of the questions and calls Summary via an intent.

Is this kind of design recommendable in Android? Is it possible to have such an Master activity. If so, how can I allow a running master activity to listen to intents?

Android :: Design of android activity


Android :: Design Clarification In Android List Activity Vs Activity

Mar 25, 2010

I have a simple question. I am trying to design a simple Android app, which based on keywords searches something and shows a listing view of results. Currently it merely searches SMSes in the cellphone.Here are some of the things I am faced with: I have a simple first page with a textbox and a submit button. It's rendered by "Activity" inherited class call SMS Finder.once I have the results present with me, I want them to be binded to a list view. Showing preview text to limited characters, say 20 chars. Clicking on the same should "ideally" open the inbox (or outbox or whatever) and open the SMS, however that meant I cannot come back to my app easily. So I would rather open the whole SMS in my own app. So clicking on the app should open the SMS in a new screen with complete message, sender info etc. Few questions here, For generic Android phone apps, what are the best practices to make UI as compliant to as many phones? Like what kind of views should I use?

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Android :: Activity Design Advice

Mar 3, 2010

I have a service running that grabs the users attention with a notification. What i would like to happen when the user clicks on the notification is for it to launch a dialog box. The "proper" thing to do is to launch an activity in this way, so is there a way to get an activity to launch with out filling the screen? So it looks like a dialog box?

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Android :: How To Design Activity And Service Writing To Same Table?

Jun 14, 2010

I have an activity which starts a (intent)service. Both access the same DB and potentially write to the same table. What design pattern would you recommand to avoid concurrency?

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Android : Multiple Handlers Design In An Activity Failed

May 14, 2010

This question is related to an existing question I asked. I though I'll ask a new question instead of replying back to the other question. Cannot "comment" on my previous question because of a word limit. Marc wrote - I've more than one Handlers in an Activity." Why? If you do not want a complicated handleMessage() method, then use post() (on Handler or View) to break the logic up into individual Runnable. Multiple Handlers makes me nervous. I'm new to Android. Is having multiple handlers in a single activity a bad design ?

I'm new to Android.My question is - is having multiple handlers in a single activity a bad design ? Here is the sketch of my current implementation. I've a mapActivity that creates a data thread (a UDP socket that listens for data).

My first handler is responsible for sending data from the data thread to the activity. On the map I've a bunch of "dynamic" markers that are refreshed frequently. Some of these markers are video markers i.e., if the user clicks a video marker, I add a ViewView that extends a android.opengl.GLSurfaceView to my map activity and display video on this new vide.

I use my second handler to send information about the marker that the user tapped on ItemizedOverlay onTap(int index) method.The user can close the video view by tapping on the video view. I use my third handler for this. I would appreciate if people can tell me what's wrong with this approach and suggest better ways to implement this.

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Android :: Activity Bind To Service - Multiple Thread Design

May 28, 2010

A new question about android and services. Currently I'm developing a App that should send images to a server. It should also be possible to send more images parallel. I made a service that creates for every image a new image. The activity can bind to that service and gather information about the progress. I want to show the current status for every image in a notification (and when the user clicks a notification, an activity with the progress for that image should be shown). But I get several problems with that approach. There are errors with binding, the notification pending event starts the activity completely new, so I lose information about currently sending images and so on. How I could design in a appropriate way.

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Android : Design - Launch An Activity Based On Type Of A View

Nov 4, 2010

Should I create a Listener within a BaseAdapter or should I pass it in? I have 4 classes that inherit from a base class. I pass the Adapter a list objects.

The Adapter is eventually used with a ListActivity I want to create a View based on the derived class and I want them to launch an Activity based on the type of a View. Currently I create the intent and Listener in the BaseAdapter. Is what I'm doing a good pratice?

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Android :: Android Service Design - Start With Activity Or When Needed?

Nov 24, 2010

I'm an android noob that is looking for some advice on how to properly use a service in Android. I am building an app that will connect to a server on the Internet to get a data stream via TCP. That data then needs to get send out to another device that is connected via a bluetooth serial port. I want this to continue to function in the background while the user looks at a different activity. The app will be a NTRIP client, which pulls real time RTK correction data from the Internet and sends it to a RTK GPS receiver that I connect to via bluetooth. The data rate will be about 500 bytes/second. The user interface is a single button to connect or disconnect the data stream and some text to show status of the GPS receiver. There are also a few settings that will need to be configured by the user such as the IP/port of the server to connect to and the bluetooth device to communicate with.I think I need to have the main activity spawn a local service, and then have the service spawn a thread for the TCP stream and another thread for the bluetooth connection. Does this sound right? What is the best model for the service in this scenario?-Start(bind) the service every time the activity starts, and have the connect/disconnect button send commands to the service to start/stop the threads. If I go this route, the service will continue to run after the user disconnects and goes to another app. The service would need an inactivity timer to terminate itself.-Start and stop the service when the user presses the connect/disconnect button. The service only runs when data is moving. If I do this, the activity will need to see if the service is running when the activity starts, in order to know if it should bind to the service or tell the user that the link is disconnected.

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Android :: GUI Design - Mockup Design Tool For Android Application

Nov 23, 2010

I am going to develop an Android Application but before developing it i needs to have MockUp for the Android Application,so is there any way to design MockUp/GUI Design tool for the Android Application?

I know about DroidDraw tool , but i think it is not the exact way to prepare Mockup for the android application.

I have already referred this SO Question , but overthere i just found all the tools for the I-Phone only. So please feel free to share with me if you have/found any !

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Android :: Looking For A Design Tip / Advice / Doc

Aug 2, 2010

I'm kind of new to android development.I have read from many sources that findViewById() is a "costly" operation. I'm making an application that deals with 5 TextViews to provide different kinds of information (distance, duration, title, description, etc) from a database. I'm using listeners to catch touch/click events and feedbacks a handler. The main function of the handler is to received a "position" in the Cursor where the new information needs to be displayed. I mentioned earlier that findViewById() is a "costly" operation. So, I don't call this method in the handler. Doing so, it will retrieve every time the Views when user touchs/clicks some widget. Is it right to populate the Activity with private members of the Views/Layout it displays? I mean, I don't like it. I don't know why, but seems that I'm populating too much the activity. I'm aware of the android:onClick xml attribute, but in my case I also use long click listeners. So, a piece of onCreate() looks like: And all of those are private members, wihout mention the "cursor.getColumnIndex()" for each. I thought on implementing Handler.Callback and set on the Hanlder.Callback constructor implementer a View array or a View list or something, but I also need this objects later to set other listeners and setups. Is this right? I cannot think another way, as I need the reference to the object, and also the Cursor reference that the handler will move to the "position" provided and update the correspondent View. I will really appreciate either an advice or a useful link/info/doc to read in what concern in this kind of designs. What I do not like is that It looks like imperative programming filling the Activity with "global" variables.

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Android :: APN Design - Access Pointer - MMS

May 13, 2009

in Android code, It is a very strange concept to define the APN type (APN_TYPE_MMS). The reason are: 1) APN only is an access pointer, it haven't any special attribute for MMS or other things. 2) Only Application care the APN name, since different APN will provide different service from operator. for example, operation may provide Email/MMS/GPS/.... service on different APN. 3) Android only define one type APN_TYPE_MMS, this will limit other top application usage. Any one can answer me why Android design this way? If google have strong reason for such design, I hope add other user defined type like APN_TYPE_USER1 APN_TYPE_USER2 then top application can set his property to use its APN other than APN_TYPE_MMS

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Android :: How To Design A Floating Keyboard

Oct 13, 2010

I am a developer and recently completed the implementation of my keyboard MessagEase. It's available on the Market (with its very- different features, making it quite unlike QWERTY).

This keyboard works fine as a replacement of the standard keyboard on an Android Phone. But for a An Android Tablet, it would work best if it's implemented as a floating, movable keyboard.

(the footprint of this keyboard is mostly dependable on the size of a human's finger; it remains the same even if the tablet's display is much larger than a phone's. Therefore it'll take a relatively smaller area on a tablet.)

If I use the current SDK hooks, it will have to take a significant portion of the screen, defeating the purpose.

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Android :: Launcher Icon Design

Sep 1, 2010

I'm more than happy coding apps.I am, however, rubbish at icon design.I'm sure I'm not the only one for whom this is a problem and yet all android devs need to create a launcher icon.Does anyone have any good tips on knocking up simple but effective launcher icons?

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Android :: Using 3d Packages For Icon Design

Nov 3, 2010

if this is a silly question, am sorry about that. I was wondering if its possible to design android icons using a 3d modelling package like blender? i know i have to stick to the guidelines documented already, but was just wondering if anyone had come across or done something similar? Its that little part of the icons(launchers) being able to have a slight perspective and looking through the requirements to design icons it seems i might be a lot faster using a 3d modelling package and then following part of the icons template guide(based from my requirement though!).

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Android :: Use IMF To Design Soft A Keyboard?

Aug 29, 2010

how to use the IMF to design a soft keyboard. Please point me to some resources that will help me understand how to do it from the ground up. Something other than the SDK sample

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Android :: Layout Design For HTC Desire

Sep 18, 2010

I designed an app for htc desire.The background image used for the app looks good in ecipse layout, when installed in phone it is stretched.

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Android :: UI Design For Board Game

Jan 5, 2010

I need to design a board UI using android platform. I was planning to take one image as board and moving the required images over the board. How do I achieve the same? I need to find the coordinates for image and need to move the required images to specifies coordinates. Is there any andorid API for this?

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Android :: Example / Code To Set Page For App Design?

Oct 8, 2009

Is anyone aware of an example or sample code that shows how to make a settings page (like what you get from hitting settings)? Many apps seem to have them but I'm not sure what type of list they are using.

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Android : Ddalvik Performance For API Design

Oct 7, 2010

Taking into account JIT and non-JIT devices, what would be most efficient on Android for returning multiple values from functions: an array like this: Code...

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Android :: Need Source / Links To Implements A Design?

Jul 21, 2010

Referring http://code.google.com/events/io/2010/sessions/developing-RESTful-android-apps.html. Can any body provide source/links which implements such a design?

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Android :: Database Access Design Approach

Aug 30, 2010

I have a general Android design question around data access. I have a number of activities in my application that need to access a SQLite database. In order to wrap up all data access logic in one place I have created a DatbaseHandler class that takes care of all data access logic. This class takes care of building up where clauses, calling the database and interrogating the resulting cursor to retrieve the query results and return them to the caller. The purpose of this class is to wrap all data access code in one place so that it can be easily managed and maintained as opposed to having data access logic scattered across all activities. Each activity that needs access to the database creates an instance of this DatabaseHandler class and passes it a reference of android.content.Context. The DatabaseHandler class then uses this Context object to call an underlying content provider as follows context_i.getContentResolver().query(...).

My data access logic (cursor handling logic to be specific) is not in the activity and so I cannot manage the cursors life cycle, therefore there is likely to be memory leaks.

My questions are as follows -

How can I (if its even possible) manage the cursors life cycle from outside an Activity? Should each activity even be creating an instance of this data handler class and passing an instance of Context to it? Perhaps my design approach is wrong and I should expose these data access functions as static methods that take an instance of the calling activity as a parameter. That way I could perform managed queries and let the activity take care of managing the cursors life cycle?

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Android :: App Design For Multiple Data Connections

Oct 18, 2010

I am working on developing an application that requires me to establish multiple client-server based connections. Connection can be of two types where the Android device can be a server or a client. I can have up to 6 - 8 connections. Once the connections are set-up they need to be running in the background and are not typically affected by UI actions.Since each connection can be blocking, I am wondering what is a good away to design this app. Should I have two services for handling the server and client connections? Each service could have a "connection manager" that can spawn new threads when necessary. Or does creating two services even help? I presume spawning new processed would not be good as they will be expensive. Is this correct? I would appreciate any suggestions. Also, if this use case is not typical please let me know if you need more information to make any recommendation.

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Android :: Need To Design Apps Connect To HID USB Device

Nov 12, 2010

I need to design an android app to communicate with HID Custom USB Device. Are there any standard java library that I can use to implement this?

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Android :: Want To Design A Customized Text Selector

May 7, 2010

I wanted to design a customized text selector that changed the text color when user clicks the TextView. But got the following error:
Code...

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Android :: Changing Spinner Layout / Design

Jan 14, 2010

I am trying to modify the design of Spinner widget. I can change the background, but I can't find a way to change the arrow icon on the right side. Is there a way to do it?

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Android :: Mobile Software Design Process

Jun 18, 2010

I am not able to get an idea of how to do the "Design Process for a Mobile Platform". Can anyone give a little description of how to do the same.

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Android :: How To Design App For Picasa / Browser Short Cut For Same

Jun 8, 2009

I have a specific requirement to design a application for picasa or a browser short cut for the same. If any one have any pointers.

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Android :: Limitations Of The MapView And MapActivity Design

Oct 24, 2010

I was surprised to see a couple major shortcomings in the design of MapView and MapActivity.

First, MapView requires itself to be hosted in a MapActivity. According to the documentation,

A MapView can only be constructed (or inflated) by a MapActivity<http://code.google.com/android/add-ons/google-apis/reference/com/goog...>.

> This is because it depends on threads which access the network and > filesystem in the background; these threads must be shepherded by the > lifecycle management in MapActivity<[url]...>. > Tiles are cached on the filesystem in your application's directory. The > cache is auto-managed so you don't need to do anything with it, and can > delete it at any time.

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Android : GL SurfaceView Renderer Design Needed

Dec 21, 2009

I've been trying to figure out how to get to the current EGLContext from the GLSurfaceView. I looked at the APIs and looked at the code but it doesn't seem like there is any path to it. I could have just missed it - please correct me if I have, but it wasn't obvious. Now, I can totally understand the designer thinking that we should protect people from the context because they can cause bad things to happen but actually it would be nice to have access to swapbuffers so that we can do some effects. Fair enough, though.

The one thing I wanted was to see the current EGLConfig so that I could find out what config attributes I'm getting on weirdly-behaving devices like the Galaxy. It seemed easy enough - it's passed in to Renderer in the onSurfaceCreated method:

public void onSurfaceCreated(GL10 gl, EGLConfig config);

Great! Except wait, you can't query an EGLConfig without an EGLDisplay and that's locked up in the GLSurfaceView. So why is it passed in to the surface created method? Isn't it useless? Accord to GLES spec, an instance of EGLConfig is only good if you have the display/context instances that it was created from.

I didn't try querying it with the default context because it's supposedly invalid but perhaps someone could shed some light on this? I'd love if it were something dumb and obvious that I don't know about.

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Android : Design A Custom Control / Use It In Xml Layout?

Aug 9, 2010

I understand how to create a custom Android control, and I believe I understand how to pull attributes for it from the Xml layout. I don't know, however, how to get any children elements from it. Here's a visual example of what I'm trying to accomplish: public class Menu extends LinearLayout. When my Menu is created, how do I get references to the two MenuItems. Code...

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