Android :: Attach Multiple Images?
Jul 28, 2009I build an email application using intents. I can send a email with one image attachment. I tried to attach multiple images using "putExtra ()" method.But it still send only a single image.

I build an email application using intents. I can send a email with one image attachment. I tried to attach multiple images using "putExtra ()" method.But it still send only a single image.
I downloaded AttachFile but it doesnt allow me to attach multiple files to ONE email. Any suggestions?
View 3 Replies View RelatedI have a folder on sd-card in which I keep photos edited in my application. Im trying to force deafult android image viewer to see all pictured in that folder. Unfortunately I am able to see only one picture. The "next" and "previous" arrows are disabled.
The code i use to see only one picture:
CODE:.....
How to activate the browsing option? how to call the intent so that every picture in that folder would be visible?
I need to include multiple images in my Android app. It's like an image viewer/slideshow. Currently I switch between pictures from /drawable-mdpi dir simply with ImageView and adapter, using gestures to left/right. Works but nothing impresive :/
Basically I could use something like Android (2.1) gallery with some image show animation.
1st question: what's the best way to include many (50-100) fullscreen images in App?
2nd: is it possible to use ViewFlipper animations directly to images? or do i have to somehow populate Views?
During my game loop I am constantly loading images using BitmapFactory.decodeResource(getResources(), R.drawable.objectx); Most of the time I'm calling images that have already been decoded earlier. Am I slowing down execution by decoding the resource every time? Is it better to store every image into a Map (or Dictionary) at the beginning of the program? If so, how do you get the resource IDs for all images in the drawable folder?
View 1 Replies View RelatedI was just wondering if Android had built in code so that I could select multiple images in a gallery-view and then have those images exported as filenames in a string array(ex /sdcard/~f1.jpg, /sdcard/~f2.jpg,...).
View 1 Replies View Relatedi want to create a bitmap / image which has many images like "Collage" which has more then one images in a single picture. I have stored all my images in a grid view but now i want to create a single image from all those images. And even i want to make few images click able so what can be the road map to do this ? any sort of help / example will be helpful. search for a for collage image image in google . one can see what it is exactly.
View 2 Replies View RelatedI'm creating an app that allows the user to zoom in and out and pan around the screen.
My question is this, how would I allow this to be done with multiple images? Lets say I have a background grid image and 3 market bag images. Is there away of doing this neatly and efficiently in Java?
Here's the code I've got so far:
DesignBoard.java
Code:
import android.app.Activity;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.os.Bundle;
[Code]...
For those interested in pinch zoom, visit this link.
I need a small help on rotating one image around its center of axis among multiple images which are drawn to canvas in android.
I am loading images to canvas like below.
canvas.drawBitmap(mMachineBackground, 0, 0, null);
canvas.drawBitmap(mMachineRotator, 0, 0, null);
I want to rotate only the second bitmap around its center of axis instead of rotating the entire canvas(which includes first bitmap also).
Here is the problem, I am building an application and have multiple images that need to switch when the user touches the screen, doesn't matter where the users touches. The press the screen and the images switch randomly. I purchased the ebook "Professional Android Application Development" and have torn though it. I am stumped. I'm thoroughly confused at this point. Any ideas on where I can go or how I can accomplish this?
View 11 Replies View RelatedI want do display some images that I load from a remote source in a gallery. The gallery should let the user do the following things:
-zoom the image (preferably also by pinch-zoom) -pan the image -switch between the different images
Of course most built-in gallery applications can do all of that. So my first idea was to use an ACTION_VIEW intent in order to delegate the task to some gallery application. This however won't work for me since you can only pass the URI of the image you want to display but not the actual bitmap data itself. I can't just pass the URL of the remote image because I need to manage the loading and caching of the data myself. A way around this would be to write the data to a local file and then pass the URI of that file (and deleting the file again afterward). Besides this being less than elegant it won't even do the trick because with an intent like this you can only pass one image at a time.
The built-in Facebook application on the Nexus One actually does exactly what I have in mind for displaying photo albums. It looks like a custom gallery activity they built into their application. Does anyone know whether there are templates available for something like this somewhere that one could reuse? Building something like this from scratch by myself seems too time consuming.
I am basically trying to send more then one image at once through text message is that possible? I know of slideshows but how do i go about creating one and sending it through text message.
I also tried using the search engine on this forum and not a great one in my opinion compare to other search engines i have used in car forums. So if there is already a thread just like the one i have create please redirect me and close my thread Mods.
Does the built in sms app fix the receiving 1 or multiple images as a slideshow? I know it isn't really a bug and is just how the app works, but I was wondering if there were any changes to the sms app in Jelly Bean for those who may not want that feature.
I am currently using Handcent but sometimes I still get images as a slideshow. I'm also having to click on the message to download it before I can view the slideshow.
I'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.
For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.
Does anyone know how to load images in OpenGL without having a thin outline appear around the images?
I'm working to convert some background images to nine patch so they scale better on different phones.
The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.
Just curious how many have this issue.If you are unsure select the link below and find out pls.
View 30 Replies View RelatedI just got my htc hero yesterday and im loving it. did a search but couldn't find what im looking for....with my hand cent when i get a message the contacts number is only being displayed can u have the name attached to the number displayed in the hand cent? also is there a way of having your texts received as the displayed message? currently the message i have replied with is the messaged displayed in the in box.
View 1 Replies View Related1.myJpegFile = new File("images/jpegImage.jpg");
2.output = new BufferedOutputStream(new FileOutputStream(myJpegFile));
3.encoder = JPEGCodec.createJPEGEncoder(output);
4.encoder.encode(myJpegImage); Please could you give me the equivalent code for line no. 3 and 4 in Android?
Are there design guidelines to help decide if an application with multiple views should be designed with multiple activities or just one activity and control the back button itself.
I've tried both. My most complex applications using one activity per screen. However, now that I'm successfully written an app with just one activity and handling the back button myself, I don't see any compelling reason to use multiple activities. The one activity application is much simpler and more straightforward.
What advantages of multiple activities am I missing?
I am trying to place my custom map (overlay) over Google map. For example, my MapView will be positioned to look at some building. I want to load custom image(s) that will show building's floor plan. Want to be able to pan and zoom, and place markers (for example, Room 1, Room 2, etc...), in other words, I would like to be able to use Google Map API methods. The best would be if Google map images are not loaded at all, since that will (I believe) slow down user's experience. Also, the user may be inside the building, and connection may be slow or non-existing.
View 4 Replies View RelatedIs there an app that will allow me to attach files and upload, for example on this site in a post so I could attach a picture or zip file straight from my phone. Or something I could use on a file hosting site, etc. If I could do this I will have no need for a computer at all once I get flash. I have a rooted Droid X.
View 2 Replies View RelatedWhen I use the Gallery widget, how do I get the images to say scale up & glow on being selected and scaled down & un-glow on being unselected? All the tutorials I've seen have this effect but I am not able to see it... Is there some kind of an animation that I have to attach to the Gallery?
View 2 Replies View RelatedBy default, files saved to the internal storage are private to your application and other applications cannot access them (nor can the user).I am able to see the file "/data/data/package_name/files/ in file explore in DDMS, but when i attached the above file URI using imageUri in email , then i saw that attached file is of 0kb.i have used the default email APIs of Android.Can anyone suggest me ,how to attach a file in email that is private to the application?although i am successful able to save the file in SD card and attaching the file from SD card , this is working fine.But if SD card is not available and saving the file to the internal storage , then how can i attach them in email.
View 2 Replies View RelatedI'm looking for a car mount that will attach to windshield and that has a flexible arm with some length.
View 1 Replies View RelatedTrying to attach pdf files to emails. downloaded scantopdf and it converts pictures to pdf files. downloaded ASTRO to read these files. what I would then like to do is attach to emails. the only files that come up are the pictures.
View 1 Replies View RelatedThe only thing that seems to attach in a text message are pics and music files. I am probably making it way too difficult, i tend to do that .
View 2 Replies View RelatedCan anyone explain how to attach a sliding drawer to an activity. I get the xml creation part but what do you need to call to actually attach your xml creation to the activity, or even better to a layout within the activity.
View 8 Replies View RelatedI would like to know how i can attach the Android clock or calendar into my application. That is when my application comes up one part of the view will be reserved for this application.
View 2 Replies View RelatedI'm working on an application using xml layouts.
I wish to know which is better:
1. Use few activities and change its contentview
2. Use an activity for each 'view' needed
If both works, in which case which option would be better?
I'm planning to develop and app that presents the users with several different screens (of different information).
Was wondering what would be the best way to implement this?
Is it better to have separate XML layouts and an activity to display and allow the user to interact with each screen of data?
OR would handling all of these in the same activity be more efficient (and dynamically load / unload each layout)?