Motorola Droid :: Project INF - Multiplayer Shooter Game
Feb 4, 2010Anyone play this game? Is it any good?
ProjectINF - ChickenBrick Studios

Anyone play this game? Is it any good?
ProjectINF - ChickenBrick Studios
Galcon, previously a PC game, has now been released on Android!
It's $3 and you can play it both single-player and multiplayer. It's pretty fun. Matches are over fairly quickly so it's good to pick up and play for a couple minutes.
The game works fine on my Droid X, but there seems to be an issue with Swype and the text input boxes. You can't Swype to type--instead, you have to tap each letter. Also, you can't seem to delete using Swype. Also, there is a bug where the number 0 won't register in the text box. These are pretty minor issues since entering your username and password is about the only typing you'll do in this game, but it's something to be aware of.
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My friend has an iphone 4 which nobody likes and was complaining to me after looking at my phone that there are no good games, could you tell me some good games, possibly like some shooter games or 3d games? maybe some multiplayer games?
View 2 Replies View RelatedI just bought an HTC hero and i wanted to ask if you guys can recommend any space shooters game (or similar) like similar to the R-type games of the PS1 and PS2?
...any side scrolling / platformer game similar to the Metal Slug series of the PS1/PS2?
...any platformer/adventure game similar to the Super Mario Bros. games?
...any good table football game i can download?
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For anyone that is interested in following the development of my Android Game: AirAttack, i have started a blog where you can follow the development:
http://airattackandroid.wordpress.com
So if you are interested, check it out! You can also follow me on twitter:
http://www.twitter.com/tjerkw
My husband had an Iphone long before I got my great HTC Desire. I've become addicted to a game from absolutist.com called Bubble Shooter. The game is available for virtually every system EXCEPT for android. It is however, available for e.g. java and linux. Does anybody know how to make this game work on my HTC Desire?
View 2 Replies View RelatedI have to develop a multiplayer game. The game will be supported between different platforms: 1) Two android clients. 2) Android client and a web application (something like facebook and android client for Texas- Holdem game).
I want to handle the communication between the platforms through a service.
I have asp.net (C#) background so I thought to implement the communication using WCF service but I am not sure this is the best choice?! Can you please tell me if my choice is good or should I choose other approach to implement the communication?
Addictive multiplayer scrabble game and you can play friends!
Wordfeud - multiplayer word game for Android
I am getting started in android development and I really want to create some form of online game. My goal is to start out with a turn- based game and move onto advanced multiplayer games. I want to have users associated with their google account, provide some sort of matchmaking to pair people together, have their stats stored in a database, and use the stats for various leaderboards and such. I have read over an older discussion on this list at http://www.mail-archive.com/android-developers@googlegroups.com/msg75... . There was a lot of good information that I gathered but I still have some questions. What I have so far is an apache web server on a laptop that I don't need right now (2.0Ghz Core 2, 3GB Ram).
I have never really used Java (although I'm learning it for android), but I know C/C++, Perl, and Python. I am in the process of learning mysql databases, which will help with a lot of the stats features I want to implement. I have built a HTTP/1.1 persistent server in C before which did JSON parsing and used a threadpool so I am somewhat familiar with the low-level network calls needed. However, I'm thinking that a free server software must exist that would offer more security and better load-balancing than the server I created. One solution I am thinking is to just use the Apache web server, have android make a request to a perl module I create on the server, and then have the server look it up on a database and so forth. Then the server will just keep sending back the player locations or whatever. Will the Apache web server slow me down for what I am trying to do or I am looking at everything the wrong way? Are there some settings in Apache that I could tweak to give me better latency such as persistent connections?
I am developing a multiplayer game on android. I am having a Java server and android client. The android client issues multiple requests and receives responses from the server. However the performance is not smooth. At times the data received at the Java server is not what I send from android. It is junk or zeroes. However, some times, data is correctly received.
I was wondering is there any data loss in between and why? I am using java.net on both ends. Please let me know if anybody was facing a similar problem anytime during android development.
Mages is multiplayer client/server game engine for Android and other mobile devices (currently Android and J2ME devices are supported, development for Windows Mobile in the progress). It allows developers to create internet multiplayer games by implementing only core game logic and GUI by using powerful engine API.
View 11 Replies View RelatedI want to develop a multiplayer game. The game will provide communication between different platforms:
1) Two android clients (client applications that communicates through a service).
2) Android client and a web application (internet application) which is something like facebook (web) and android client for some kind of game. I want to handle the communication between the platforms ((1) android to android and (2) android to web) through a service.
I have asp.net (C#) background so I thought to implement the communication using WCF service, but I am not sure this is a good choice. Can I handle the communication using WCF or should I use other approach? Can you please recommend me a good approach to implement the communication?
I'm wanting to add 2 player mode to a game, but I want this mode to be able to run over the internet.
My idea is to setup a game state server that would maintain information on the moves made or current game state.
The game clients would send information to this server and request updates via xml.
I would just like to know if this is the best way / only for to clients to send game information to each other over the internet? Any advice on this would be good.
I'm developping a simple realtime action game 4 Android. It works nice. but now i want deal with animation FPS and i'm facing a big problem i can't solve since couple days now.
I started from the famous Lunar Android sample using facebook. got 55-60 frame per second on my G1. it smelt good for my game i thought ... BUT when i plugged the surface view in my game i got a poor 6-9 Frame per second making the game unplayable.
After debugging removing all content of my doDraw used by the thread controlling the surface view i found the problem.
The problem is not the quantity of sprites i displayed but the concurrency between threads used for receiving my game data over TCP and the UI thread i use to control surface view.
If when i start displaying the game i stop the my socket protocol threads (reader, writer) the game is refreshed at 25 FPS which is not 50 FPS but large enought to make the game playable.
So my question is how in realtime game for android i can send / received data (and not delayed of course) without killing the game refresh rate.
Last thing i use canvas and not open gl but i don't need open gl and i really see the problem comes from the multithreading.
Catchphrase lovers..PhoneFraze (multiplayer family/party game) is now available!
View 13 Replies View RelatedI am an android developer and I made some board games. Now i want to make some of my board games multiplayer. I don't want to create and host my own web service, so i thought about P2P.
The first thing i found was the XMPP protocol, however it's not real P2P, but if i can use the existing google talk service, i'm ready to go. Is this possible while using your existing google account without interfering with the normal working of your google talk client?
Then i heard about JXTA, a real P2P solution, and it's already ported from J2ME to Android (http://code.google.com/p/peerdroid/).
Maybe i am overcomplexing things here (as i do sometimes)
I just want to know the easiest way to do simple P2P for a boardgame.
I have developed a sports game which is single player. Now I want to have one more game mode which is multiplayer.
My question is how can i do device to device connection in android using sets of api which can be :
1.Bluetooth - whose APIs are not currently available.
2.gtalkservice - removed from sdk1.0 3.wifi - I dont knw how to connect 2 devices using wifi apis . I have asked about wifi because we have developed a game on iphone which used wifi connection for multiplayer stuff.
Or is there any other apis which can be used for implementation of multiplayer in game ?
I'm working on a simple game to experience the multiplayer game development on mobile plaforms especially on Android and iOS. I'm now planning network/multiplayer side of the game and need some advice.
Firstly i think about Google App Engine as the server side of the game. But i learned that app engine cannot connect directly to clients. So updates of the users cannot be send to others directly with this method. Then i started to think about serving the game on one of the gamers of the current session. But of course some of the features will be on the server. You think it is a good idea?
Second, I'm looking for a protocol to communicate iOS and Android. YAML and JSON are the ones i looked so far.
Any other suggestions about multiplayer game development would be appreciated. Thanks...
Are there any good libraries or tools available for adding wifi multiplayer functionality to an Android game?The amount of work and cost involved for getting even the simplest of turn based multiplayer features into our games is somewhat daunting.
View 2 Replies View RelatedI am a C# developer and getting started with Android. I am attempting to duplicate a couple applications I already have in VS. The project is made of 2 executables and 1 common assembly. The 2 executables contain the application specific logic while the common contains centralized forms and logic (such as login form). I am using Eclipse. So how can I accomplish this layout?
View 1 Replies View RelatedAnybody able to get Emulators working on the droid?
View 3 Replies View RelatedI'm thinking about flashing a new Rom on my droid and was wondering if there was a way to save my game data from apps? ( to be specific, zenonia and caligo chaser and asphalt 4.
View 4 Replies View RelatedHere is a couple of Bluetooth game pads for mobile phones that support Bluetooth profile.
http://www.dealextreme.com/details.dx/sku.13760
[url]
I worked with both the BGP100 and Zeemote on other mobile platforms. They both work quit good with action games. The buttons/keys can be user programmable meaning with the proper driver you can configure the buttons for game specific actions. This worked well under other platforms.
Im considering investing some time in the development of a driver to work with these.
I know the game is coming out for Android soon, but I was wondering if there are any similar games that are already available.
View 14 Replies View RelatedI am just now downloading Raging Thunder. What other racing games are there that work on the Droid? I am looking for a motorcycle racing game or something, like what I see on the iphone commercials.
View 1 Replies View RelatedI downloaded nesoid and rom gripper from the market. I then downloaded 2 game roms from rom gripper. If I delete nesoid and rom gripper from the market will the two roms be deleted as well. If not where are the roms and how do I delete them.
View 3 Replies View RelatedI have 2 gameloft games and the 183 "sound" files show up in the music app. Does anyone know of a way to have them not appear in the list of available music? They're listed under "unknown artist".
View 4 Replies View RelatedWe are about to release ExZeus arcade game for your motorola Droid, 100% Adrenaline, Wide screen, faster than ever, for all fan of 3D shooter game. Here is game thread in Android Forum : Upcoming ExZeus arcade game for Android preview gameplay video.
View 10 Replies View RelatedAlright I have 3 more Google Voice invites. Of course they aren't free! I have 3 numbers in my head between 1-20. Each person only gets 1 guess for the first hour. If all 3 are not taken in that first hour then everyone can guess until they get it. My girlfriend has posted the correct numbers somewhere in this forum, so that everyone knows I'm not just making up numbers.
View 43 Replies View RelatedAs we all know the droid's d-pad is located under the screen on the slider. I just wonder has anyone ever come to a situation where an app or a game needs a d-pad, but doesn't support the landscape mode, so you have no choice but to use the phone in portrait with the slider open.
and in that case would the "up" button(in landscape mode) become the "right" button, or does it still recognize it as an UP button? Is it comfortable to hold the phone that way?
I could imagine some games that are designed for the Hero/magic would require you to use the d-pad/trackball.