HTC Incredible :: Text Wrap / Redraw Buggy After Froyo

Sep 4, 2010

Has anyone else noticed that after updating to Froyo, that text wrapping/redrawing is not working properly while web-browsing?For example, if you go to a text heavy website, like Reddit, and I zoom in (either by double-tap or pinch), the text will redraw, but it will be slightly larger than the screen's width. To read the text, I am required to scroll a bit to the right, then back to the left, and so on.I never had this problem prior to the Froyo update. Can anyone else confirm that they are having this problem? before I get bombed on, I should say that I am very happy with Froyo in other regards. I have not had any battery drain issues or any lag anywhere. I did not do a factory reset.

HTC Incredible :: Text Wrap / Redraw buggy after Froyo


Android :: Emulator's Camera Built-in App Buggy In Froyo / 2.2

Jun 1, 2010

The Emulator's camera worked fine for taking pictures in 2.1 Eclair. What did not work was recording videos, obviously.

Now running an app which worked merely flawless on 2.1 Emulator causes the camera app to crash. I fire up an intent to launch it:

CODE:...................

This starts the camera app but after a few seconds it crashes.

The output is:

CODE:.................

Actually I just wanted to see if the bug which made you receive a small image from the camera even though EXTRA_OUTPUT was specified has been fixed in FroYo. Unfortunately, I don't even get to test it.

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Motorola Droid X :: 2.2 Froyo Update Buggy For Preloaded Droids Or No?

Oct 16, 2010

I've been viewing this forum for months and I'm surprised that I haven't joined until now lol... I'm currently a tmobile customer and will be getting the X in November. I've read in a few places and from a few people in person that the 2.2 froyo update was a tad buggy in small ways after the update. My question here is... Are any of you who recently bought a droid x PRELOADED with 2.2 have any problems too? Are is it primarily those who came from 2.1? I am honestly hoping to find a droid x with 2.1 so I can hold out on the update until the kinks are fixed but I was just curious if there was a difference for those who updated and those who got there's preloaded.

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Android :: Text Wrap In Text View Within A Tab

Sep 4, 2010

First off, sorry about the large screen. I am trying to get the text to wrap but am currently unable to do so. I have tried android:layout_width="fill_parent", android:scrollHorizontal="false", android:width="0dip" all of which suggested in another question. Does anyone have any idea how I can achieve text wrapping? Here's a sample of the xml: Code...

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Dynamic Text Wrap?

May 29, 2014

In my application i am dynamically creating a table layout. In each row of the table layout have 3 text views. but the auto wrap of the text is not working on these text views in multiple screen resolutions.

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Android :: UI For Text Wrap An Image?

Mar 18, 2010

Is there anyway to wrap a TextView around an image? It's the typical thing that people do in CSS like this http://www.echoecho.com/htmlimages08.htm

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Motorola Milestone :: Browser Won't Wrap Text

Dec 13, 2009

The Android 2.0 web browser included with the Milestone (UK version) does not wrap text on web pages. This forces me to zig-zag right and left to read text on a page, rendering the web browser near unusable. I've tried chaning the text size or default zoom levels but nothing works: it's like viewing an image version of the webpage.Is this bug particular to the Milestone?

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Android :: How To Wrap Text To Next Line In Textview?

Nov 11, 2010

i want to wrap text to next line any one guide me what is the solution?

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Android :: Wrap Text For EditText / Automatically Go To New Line?

Sep 19, 2010

Can I limit the edit text field so it wrap text around the input box instead of scrolling right unless I hit return?

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Android :: How To Make Edit Text Within A Relative Layout Wrap?

Jul 14, 2009

How do I make multiline EditText within a Relative Layout wrap the lines of text that were entered? I want the user to enter one line of text without allowing line breaks, but show it broken up by words into multiple lines inside a rather smallish, square EditText window.

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Android :: Stock IM App Frequenty Disconnects - Buggy

Nov 23, 2008

I find that the stock Android IM app struggles to maintain a connection for all of my IM accounts. This is especially true when I'm at home and on a combination of Wi-Fi and 3G. The odd thing is that it won't directly say that I'm offline, but rather show that all of my contacts are offline. This happens with all of the accounts I use (AIM, Google Talk, MSN). Sometimes I can even chat to the people that appear offline! Signing in and signing out does not always work, nor does turning off Wi-Fi. Sometimes I even have to resort to restarting the phone.

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Samsung Captivate :: Shutdown While Charging Due To Buggy Application

Aug 9, 2010

I have suffered the shutdown while charging and have traced it to a battery charge indicator app. I would charge the battery at night and the next morning it wouldn't restart without pulling the battery. This occurred concurrently with installing a battery charge indicator app. I uninstalled the app and now the problem has disappeared. My unabated installation of apps has now stopped. I am now convinced that the app world is full of bugs and crap. I bet half the problems that folks have are due to unvetted apps being used. I am now trying to figure out how to properly screen them before I install them and inherit a fatal bug in the process.

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Samsung Epic 4G :: Battery Meters - All So Inconsistent Or Buggy

Sep 3, 2010

I've had my phone unplugged since 11AM this morning. It's now 8PM. My battery meter shows 1h 30m since unplugged (I think this is the built-in status from the OS). Additionally my battery widget shows 26% but the blue batter in the top corner shows 1/2 full. Are there any good battery meters out there that I can trust? Is anyone else noticing wild inconsistencies in time's and battery meters?

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Android :: View A TabWidget In Layout Editor It Crashes - Buggy

Jun 6, 2010

It seems that Android is very buggy compared not only to the iPhone, but to pretty much any other software. It's not just minor bugs either - pretty much every developer will come across many serious bugs. Some examples:

- When you run the "sdk setup.exe", the very first thing that happens is that it informs you that it can't connect using https, so you have to change the options to use 'http' instead. This appears to be a bug in the .exe rather than any kind of user issue because the https url works fine in the browser and this error seems to affect everyone. Sure, it's trivial to work around (just do a google search and you figure it out in 5 seconds), but the user shouldn't have to do that. It makes it look unprofessional.

- When you view a TabWidget in the layout editor it crashes.

- Every time you run an app in the emulator, it starts off with the screen locked so you need to press the Menu key.

- Various socket bugs (or perhaps all the same bug) related to IOException not happening. Even something as simple as just trying to connect to a remote host that is not listening will cause it to hang instead of immediately returning an error.

All of these bugs have been logged for months (some by me, some by other people) with no indication of any fix.

At the moment I'm just using the emulator, but I'm wondering if the phones themselves are this buggy or if all the bugs are just in the development environment and emulator.

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Sprint HTC Hero :: Alternative Stock Dialer That Isn't So Leggy / Buggy?

Jun 14, 2010

Can anyone recommend an alternative to the stock dialer that isn't so leggy/buggy?

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HTC Droid Eris :: Screen Freezes When Making Or Receiving Calls - Buggy

Sep 22, 2010

My Eris has been acting very buggy. I am running the OTA OS 2.1. (I have not rooted my phone.) Please excuse me if I sound fairly ignorant about my phone in this post. I'm not very technical.

My phone has very little internal memory left. I read that I needed to delete all apps I wasn't using, clear cache, export contacts to sd card, import contacts from phone back on and then delete any unused contacts. I've done all of that and my avail internal memory is still only 50 MB.

My screen freezes on occassion when making or receiving calls. I seem to miss occassional calls. And there is considerable lag.

These probably all sound like silly problems but like I said, I'm not very technical. I've read others have some of the same issues.. And like I said, I tried some of the solutions mentioned.

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Android :: ExpandableListView Won't Redraw

Jul 29, 2009

I have an expandable list view with a static array for the group data and an SQLite database for the child data. It is implemented with the BaseExpandableListAdapter and works great, except, when I edit the database to delete or add children to the list I do not see the changes onscreen. It looks like I can use the registerDataSetObserver method to notify the adapter and expandable list of a data change. What I have to do in the callback to make Android redraw the list after data changes is what I need to know. Can I do it? Documentation on this part of the SDK is a bit sparse and expandable list view example code is not a good match. Can anyone offer advice on how to use a DataSetObserver? It feels like I have to switch over to a Cursor type adapter.

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Android :: Force A MapView To Redraw?

Mar 10, 2010

I've found that after changing the overlays on a MapView, the changes aren't seen until the user moves the Map, causing a redraw. Is there a way to force this redraw?

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Android :: SurfaceHolder.unlockCanvasAndPost() Does Not Cause Redraw

Sep 29, 2010

I'm implementing a fairly standard app with the Android sdk that involves drawing using the SurfaceView, SurfaceHolder, Callback setup.

In my main thread (UI thread) I have no drawing or handling of the SurfaceHolder (or the canvas you retrieve with it).

In a separate thread I have the following:

CODE:...............

This code is being executed, throws no exceptions, and has no negative side effects that I can find; however, the unlockCanvasAndPost() call never causes onDraw() to be called.

In other words, unlockCanvasAndPost() does not cause a redraw of the SurfaceView.

Any ideas what could cause this symptom? I have plenty of java experience, a fair amount of android experience, and a lot of debugging experience and cannot track this one down.

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Android :: Getting View To Redraw When Parameters Change

Sep 20, 2010

I want to get a set of Views to redraw after I change some drawing parameters. I'm calling invalidate() and forceLayout() on the parent of the Views but nothing happens. If I rotate the screen then the Views redraw correctly using the new parameters, as you would expect. What else do I need to do to get the Views to redraw?

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Android :: Redraw Linearlayout After Clicking On Button?

Nov 22, 2010

I have a linearlayout that is filled with texviews dynamically when i click on a button , but the content of linearlayout doesn't appear, how can i redraw it?

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Android :: How To Redraw Only A Part Of My Custom View

Aug 14, 2009

I have a custom view, that overrides the onDraw() method. For better performance I want to redraw only a small part of Canvas in onDraw().

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Android : Get A Custom View To Redraw Partially?

Jun 1, 2010

I have a custom view that fills my entire screen. (A piano keyboard) When a user touches the key, it causes invalidate() to be called and the whole keyboard gets redrawn to show the new state with a touched key.

Currently the view is very simple, but I plan to add a bit more nice graphics. Since the whole keyboard is dynamically rendered this would make redrawing the entire keyboard more expensive.

So I thought, let's look into partial redrawing. Now I call invalidate(Rect dirty) with the correct dirty region. I set my onDraw(Canvas canvas) method to only draw the keys in the dirty region if I do indeed want a partial redraw. This results in those keys being drawn, but the rest of the keyboard is totally black/not drawn at all.

Am I wrong in expecting that calling invalidate(Rect dirty) would "cache" the current canvas, and only "allows" drawing in the dirty region?

Is there any way I can achieve what I want? (A way to "cache" the canvas and only redraw the dirty area?"

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Android :: Getting A RadioGroup To Redraw With Correct Button Checked

Oct 7, 2010

I have a RadioGroup view inside a LinearLayout. The radio buttons are added from dataList. If I call the code below from inside onCreate, the correct button is checked. However the dataList can get updated from time to time and after that happens I call this code again, without destroying the Activity. After that, the view is redrawn but no button is checked. I suspect the RadioGroup checked-button bookkeeping is getting confused by the removeAllViews call. Any ideas what might be going wrong?

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Android :: Animation Does Not Work Probably Screen Redraw Error

Apr 15, 2010

I have created a custom component in my program by extending a ViewGroup. This component listens to touch events and are supposed to start animations when the user has move their finger past some certain points.I'm able to start animations while the user is touching the screen. But I'm not able to start animations if the user doesn't move their finger. It's probably that the phone thinks it doesn't have to update the screen if the user isn't moving their finger.I added some logs and according to them the animation starts and ends but it doesn't draw on the screen. I have the same problems when starting an animation with a timer.I use AlphaAnimations and Translate Animations on ImageViews. I have tried to use invalidate() both on the component and the ImageView but it doesn't help.Anyone who has an idea how to solve this?

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Motorola Droid :: Extreme Launcher Pro Redraw Lag To Homescreen

Aug 4, 2010

I was usind ADW for a while and liked it. I like LP better because of the scrollable bar bit when I hit the home key or back up to home, about 50+% of the time it takes ten seconds to redraw. I do ude widgets but it should not be this bad. In settings I tried keeping LP in memory, I set high mem useage and many of the other options and its the same. I even uninstalled wiped cache pulled battery and its the same. Is there a setting config I should be using, or not?

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OnDraw - Invalidate - Make It Redraw Only Newly Drawn Lines

Jun 23, 2012

I have a simple draw application on Canvas. User should be able to draw with a chosen color. On MotionEvent.ACTION_UP, invalidate() is called. Now it redraws previously drawn lines with the current color ( Redrawing the entire drawing with the current color). I do not want to change the color of previously drawn lines. I am not sure what is missing. Can I make it redraw only newly drawn lines?

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Android :: How Does ImageView Just Redraw Part Of Its Content When Invalidate(Rect) Is Called?

Nov 8, 2009

I am new to Android development, just reading docs and trying the APIs. I am quit confused how ImageView managed to draw just a part of its content after an invalidate(Rect) invocation.

I've checked ImageView.java, found no other drawing method except onDraw(Canvas), but onDraw(Canvas) only cut the drawable only if it is beyound the view's visible boundary. I also read the implementation of View.invalidate(Rect), I think the key of this function is calling to mParent.invalidateChild(this, r);

However, I think the parent view doesn't know how to draw the child in the given Rect, it finally has to call some method of it child to paint out. Has anybody investigated this part of codes? Would you please give me some guide?

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Android :: Changing 9 Patch Background On List Item In Runtime Doesn't Always Redraw

Jun 1, 2009

I have a ListView containing a few different type of items, all having their own background image and font color. In my first implementation I implemented each type of item as its own layout with the background image etc defined in XML (and implemented Adapter.getView() so that it only reuses convertView if it's of the correct type). This works fine but the performance is not that great while scrolling since I'm inflating quite a few Views due to convertView mismatches, so instead I tried using the same layout for all items (to benefit fully from convertView reuse) and changing the background image and font size in runtime. I even keep the three background Drawables I need as members to save time decoding them from a resource for each item, and call View.setBackgroundDrawable() from Adapter.getView(). The problem is, sometimes the 9-patch is not correctly wrapped around the content of the list item when using this approach. While scrolling it usually looks correct but when the scrolling stops, or sometimes when I just tap anywhere on the list, the background 9-patch of some large items starts flickering and is either cropped or resized to its original PNG size rather than stretched to wrap the content.

First of all, I suspect this is a bug? Any ideas why this happens? Could it be that the View is not always measured to reflect the changed content when the 9-patch is applied? I have tried adding an extra call to View.invalidate() but it doesn't solve the problem. Second, does this approach sound reasonable at all, or how should I go about to optimize this scenario?

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Android :: Why Setting TextView.Ellipsize As Marquee Cause Its Sibling View In Linearlayout Redraw

Feb 3, 2010

We are using TextView's Ellipsize function to scrolling text in it and there many other controls in our window. We noticed CPU would go up to 50% if text started scrolling. After digging deeper, we found all controls in our layout kept drawing when texts scrolling. We wonder why? And how to avoid all controls redrawing?

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