General :: How To Play Multiplayer Over 3G
Aug 12, 2012is it possible to play multiplayer over 3G?
View 3 Repliesis it possible to play multiplayer over 3G?
View 3 RepliesGoogle Play Services update improves multiplayer gaming on Android.
View 13 Replies View RelatedI am finally starting to see some decent real time multiplayer games such as Guerrilla Bob and Last Stand, but they are both only playable on the same wifi network...
Is this an Android limitation, cell phone limitation, etc....
Is there any reason these games arent playable over 3G/4G?
and let me know if there are some good multiplayer shooter games that are playable over 3G
so do you know of any interesting multiplayer android games that work through bluetooth?
View 9 Replies View RelatedLooking for a way to trick the app into thinking it is using wifi so it works over 3g? Or any other viable way?
XT890
I want to play in Tic Tac Toe and Chess with my friends. But I want to play on two devices - via bluetooth or WiFi. Any games with this features?
View 1 Replies View RelatedRecently I've been having an issue with Google Play Music where when I play a song, it plays for a second then pauses, so I have to press play to get it going again. This occurs repetitively which means I can't listen to music.
It happens on songs that are being streamed and on songs that are on the device.
Funnily enough, if the song is played through ES file explorer and the little play music popup window comes up, it plays fine.
I've got this issue on both my devices, a tf101 running 4.3 and a nexus 5 with stock 4.4 rooted.
Edit: just remembered, I've also got this issue with MX Player and videos. I can't figure out what's wrong.
Streamed videos played through the gallery video player work fine.
How I can stop update the google play version automatically ??
Because if I donwgrade them to 4.0 he automatically update to 4.3 !!
Anybody know if there is anyway of having multiplayer games on android emulators? i have seen that it is possible on the pc emulators... surely is do-able on android?
View 1 Replies View RelatedI have to develop a multiplayer game. The game will be supported between different platforms: 1) Two android clients. 2) Android client and a web application (something like facebook and android client for Texas- Holdem game).
I want to handle the communication between the platforms through a service.
I have asp.net (C#) background so I thought to implement the communication using WCF service but I am not sure this is the best choice?! Can you please tell me if my choice is good or should I choose other approach to implement the communication?
Addictive multiplayer scrabble game and you can play friends!
Wordfeud - multiplayer word game for Android
I am getting started in android development and I really want to create some form of online game. My goal is to start out with a turn- based game and move onto advanced multiplayer games. I want to have users associated with their google account, provide some sort of matchmaking to pair people together, have their stats stored in a database, and use the stats for various leaderboards and such. I have read over an older discussion on this list at http://www.mail-archive.com/android-developers@googlegroups.com/msg75... . There was a lot of good information that I gathered but I still have some questions. What I have so far is an apache web server on a laptop that I don't need right now (2.0Ghz Core 2, 3GB Ram).
I have never really used Java (although I'm learning it for android), but I know C/C++, Perl, and Python. I am in the process of learning mysql databases, which will help with a lot of the stats features I want to implement. I have built a HTTP/1.1 persistent server in C before which did JSON parsing and used a threadpool so I am somewhat familiar with the low-level network calls needed. However, I'm thinking that a free server software must exist that would offer more security and better load-balancing than the server I created. One solution I am thinking is to just use the Apache web server, have android make a request to a perl module I create on the server, and then have the server look it up on a database and so forth. Then the server will just keep sending back the player locations or whatever. Will the Apache web server slow me down for what I am trying to do or I am looking at everything the wrong way? Are there some settings in Apache that I could tweak to give me better latency such as persistent connections?
I know of Skies of Glory, but how many apps do you guys know of that you can play your iphone friends in. I know there arent many. But i think there are 2 or 3 that you really have to look for but they just arent coming to mind aside from SoG.
Believe it or not, i still have 1 or 2 friends that havent converted to the evo and are still using that old iphone thing. Would love to kill em in words with friends but i know thats not for android (yet).
I am developing a multiplayer game on android. I am having a Java server and android client. The android client issues multiple requests and receives responses from the server. However the performance is not smooth. At times the data received at the Java server is not what I send from android. It is junk or zeroes. However, some times, data is correctly received.
I was wondering is there any data loss in between and why? I am using java.net on both ends. Please let me know if anybody was facing a similar problem anytime during android development.
My friend has an iphone 4 which nobody likes and was complaining to me after looking at my phone that there are no good games, could you tell me some good games, possibly like some shooter games or 3d games? maybe some multiplayer games?
View 2 Replies View RelatedI plann to create application is a real time multiplayer multiple choice game. It will have a pool of approximately 600 questions that will be randomly selected for every game. Games will start on a rolling basis, consisting of 10 players at a time who must answer 20 questions per game, for quetion and logic for game it's ready , now my main part multplayer , what i need exactly:
1. Player has to choose a room from the lobbay to enter a game.
2. The player waits until thier selected room reaches 10 people. at that point, the game will start.
3. within the game, each player's score update it in real game.
4. you can click name of player to take you to that player's stats page.
i need this in android but i don't now how i can stat and what the tool i need for it , as i menstion up the logic for application ready but i need multplayer part.
Mages is multiplayer client/server game engine for Android and other mobile devices (currently Android and J2ME devices are supported, development for Windows Mobile in the progress). It allows developers to create internet multiplayer games by implementing only core game logic and GUI by using powerful engine API.
View 11 Replies View RelatedI want to develop a multiplayer game. The game will provide communication between different platforms:
1) Two android clients (client applications that communicates through a service).
2) Android client and a web application (internet application) which is something like facebook (web) and android client for some kind of game. I want to handle the communication between the platforms ((1) android to android and (2) android to web) through a service.
I have asp.net (C#) background so I thought to implement the communication using WCF service, but I am not sure this is a good choice. Can I handle the communication using WCF or should I use other approach? Can you please recommend me a good approach to implement the communication?
I'm wanting to add 2 player mode to a game, but I want this mode to be able to run over the internet.
My idea is to setup a game state server that would maintain information on the moves made or current game state.
The game clients would send information to this server and request updates via xml.
I would just like to know if this is the best way / only for to clients to send game information to each other over the internet? Any advice on this would be good.
Galcon, previously a PC game, has now been released on Android!
It's $3 and you can play it both single-player and multiplayer. It's pretty fun. Matches are over fairly quickly so it's good to pick up and play for a couple minutes.
The game works fine on my Droid X, but there seems to be an issue with Swype and the text input boxes. You can't Swype to type--instead, you have to tap each letter. Also, you can't seem to delete using Swype. Also, there is a bug where the number 0 won't register in the text box. These are pretty minor issues since entering your username and password is about the only typing you'll do in this game, but it's something to be aware of.
QR Code:
I was just curious which Gameloft titles people own or have tried, and what their take on them is. I'd also like to know what devices you are running them on (although I guess your pot would indicate that under your name...) and what problems, if any, that you have encountered (bugs, force closes, etc.). I have the bought Tom Clancy's H.A.W.X. and Dungeon Hunter, and here are my thoughts on them. Plane graphics are awesome, and the game play is pretty cool. Basically just a scaled down version of the PC/Console game. 13 missions give you a fair amount of gameplay and you can fly over 20 different planes and upgrade their weapon loads which is pretty cool. Gameloft LIVE and the achievement system make the game fun to play time and time again. I also like using the Accelerometer with this game too, and it works like a charm. I have not run into any bugs or anything of the sort with this game.Graphically the best RPG on the market (at least until Pocket Legends comes out, but even with that the two different styles will make them unique). Quite a few quests to do, hundreds of armor upgrades and ways to customize your characters. Gameplay is pretty smooth as well. The storyline and conversations get kind of cheesy at times, but overall a decent game. I encountered one part of the game causing a force close every time. At the end you defeat the last boss and there is a portal you are supposed to take after. This portal alone causes force closures every single time. Anyone have any of the other titles? How is the online multiplayer for those that have it (such as Modern Combat and NOVA)?
View 7 Replies View RelatedGobang Online Beta2.0 (Free)
-Features:
- User Sign-up/Sign-in
- Guest Quick Start
- Play against Computer AI
- Real-time Game Room List
- Real-time Online User list
- Create or Join a Game Room
- In-room Gaming, Chatting and Managing
- Scoreboard
[SIZE=6][SIZE=5]
Screenshots:
You can download it from Market (Search for Gobang) Or you can download the apk file here: Gobang.rar
Anyone play this game? Is it any good?
ProjectINF - ChickenBrick Studios
I'm developping a simple realtime action game 4 Android. It works nice. but now i want deal with animation FPS and i'm facing a big problem i can't solve since couple days now.
I started from the famous Lunar Android sample using facebook. got 55-60 frame per second on my G1. it smelt good for my game i thought ... BUT when i plugged the surface view in my game i got a poor 6-9 Frame per second making the game unplayable.
After debugging removing all content of my doDraw used by the thread controlling the surface view i found the problem.
The problem is not the quantity of sprites i displayed but the concurrency between threads used for receiving my game data over TCP and the UI thread i use to control surface view.
If when i start displaying the game i stop the my socket protocol threads (reader, writer) the game is refreshed at 25 FPS which is not 50 FPS but large enought to make the game playable.
So my question is how in realtime game for android i can send / received data (and not delayed of course) without killing the game refresh rate.
Last thing i use canvas and not open gl but i don't need open gl and i really see the problem comes from the multithreading.
Catchphrase lovers..PhoneFraze (multiplayer family/party game) is now available!
View 13 Replies View RelatedI am an android developer and I made some board games. Now i want to make some of my board games multiplayer. I don't want to create and host my own web service, so i thought about P2P.
The first thing i found was the XMPP protocol, however it's not real P2P, but if i can use the existing google talk service, i'm ready to go. Is this possible while using your existing google account without interfering with the normal working of your google talk client?
Then i heard about JXTA, a real P2P solution, and it's already ported from J2ME to Android (http://code.google.com/p/peerdroid/).
Maybe i am overcomplexing things here (as i do sometimes)
I just want to know the easiest way to do simple P2P for a boardgame.
I have developed a sports game which is single player. Now I want to have one more game mode which is multiplayer.
My question is how can i do device to device connection in android using sets of api which can be :
1.Bluetooth - whose APIs are not currently available.
2.gtalkservice - removed from sdk1.0 3.wifi - I dont knw how to connect 2 devices using wifi apis . I have asked about wifi because we have developed a game on iphone which used wifi connection for multiplayer stuff.
Or is there any other apis which can be used for implementation of multiplayer in game ?
Are there any multiplayer interactive games where someone with an Android phone can play with someone who has an iPhone? I'm looking for something like Words With Friends where two people who have iPhones can play scrabble together.
View 2 Replies View RelatedI'm working on a simple game to experience the multiplayer game development on mobile plaforms especially on Android and iOS. I'm now planning network/multiplayer side of the game and need some advice.
Firstly i think about Google App Engine as the server side of the game. But i learned that app engine cannot connect directly to clients. So updates of the users cannot be send to others directly with this method. Then i started to think about serving the game on one of the gamers of the current session. But of course some of the features will be on the server. You think it is a good idea?
Second, I'm looking for a protocol to communicate iOS and Android. YAML and JSON are the ones i looked so far.
Any other suggestions about multiplayer game development would be appreciated. Thanks...
I just received an MP4 video that plays really well on my Hero. But it is not visible in the photo gallery of my phone. It's grayed out. When I go into my SD card with a file manager and click on it the movie will play perfectly but it won't play though the photo gallery manager.My real issue is that I have to go into a file manager to find the file and play it instead of using a widget to call up a program that will play it. There is obviously something in the phone that can handle the MP4 format and I just need to know what program to use.
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