Fixing Imagebuttons Over Background Image?
Mar 20, 2012I have a background image in linear layout and am trying to fix buttons over it at specific points,but i could not position it at specific points
View 1 RepliesI have a background image in linear layout and am trying to fix buttons over it at specific points,but i could not position it at specific points
View 1 RepliesI have three image buttons which i want to aligne center vertically.
I have layout something like this:
CODE:..............
Although i have tried frame and relative but then image are overlapping each other.
Well it finally happened. I scratched the crap out of my screen. Have no idea how since I am very careful but oh well - nice 2 inch scratch right down the middle. I've been reading about various fixes. I'm intrigued by the idea of clear nail polish. This works well on glass, but I am afraid the nail polish remover used to wipe away any excess might melt this screen.
View 13 Replies View RelatedI purchased my Incredible only a few weeks after it was first released.Love it haven't had problems like a lot of the other people here when they first bought it.Anyways I love my phone.What I don't love however, is the freaking case I purchased when I first got the phone. Was a verizon snap on hard cover broke recently.Being the clutz that I am, I left the phone on my lap while in the car, and when I stepped out I forgot it was there and BOOM, clanked on the concrete.Have some abrasions on the shiny black plastic around the screen.I was wondering, is there anyway to fix this, or have it repaired? anything?
View 10 Replies View RelatedDoes your Incredible randomly skip songs and activate the voice dialer while using the headphone jack?? Mine did.I found a nice widget in the market that stops the random song skipping and voice dialer from activating.I tried it and it works great.Do a search for, "headset blocker" in the market.I can finally listen to Pandora in my living room without randomly dialing my contacts!
View 27 Replies View RelatedI am trying to populate a ViewStub with a new view depending on which ImageButton is clicked, but as I just discovered ViewStubs I am not exactly sure how this would work...
e.g. can I provide the ViewStub with different inflatedIds and within the onClick event of a Button inflate the ViewStub by calling a specific inflatedId?
I am trying to create a table of 7 rows and 7 columns of ImageButtons - buttons with image resource added from the drawable folder. The problem is I can only see the first button and the rest go off screen. How do I scale the image or the buttons so all 49 can be viewed on screen?
<?xml version="1.0" encoding="utf-8"?>
<TableLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<TableRow>
<ImageButton
android:id="@+id/r0c0"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/frog"
android:scaleType="centerInside"....................
Let me know how to set up a background image in opengl. You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscribe@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
View 5 Replies View RelatedListView Question! I know it's possible change the row color, but it's possible to put some imagem on background? And if yes, it's possible to create an imagem 1px and repeat-x or repeat-y like CSS?
View 2 Replies View RelatedI want have an image and i want to set it as a background of android list view. i have used android:background="drawable/image" but nothing happened. how to achieve this?
View 1 Replies View RelatedI am developing a live Wallpaper on android 2.1
I want to set in background a bitmap that i download on a server. I use canvas with the method setBitmap(Bitmap bitmap); but it don't work. I also try to set it in an ImageView in a different class of my live Wallpaper but it also don't work.
Have you got a solution?
I have a background image about 100 x 100 that I want to center in an Android app. Is there a way to do this?
I'm thinking it would greatly help with orientation changes for simple apps.
I have an image that I want to place on the background on my activity. For the G1 I would use a background of 320x480 but with the nexus 1 the resolution is almost double that. Should I just place the large image and make the smaller phones size down? I am trying to keep the size of my package down as much as possible.
View 1 Replies View RelatedI want to set Image background for linearlyout in android ? can i ? if yes. how ?
View 2 Replies View RelatedI have a RelativeLayout with a tiled background. Is there a way to make a tween animation to fade out the existing image and fade in a new one?
View 1 Replies View RelatedI created a custom background image and wanted to use it as the background for a layout that has height of wrap_content. However, the total height of the contents of within that layout are much less than the height of the background image.
When I set it as the background in XML via android:background="@drawable/image", I noticed that it displays the entire height of the image, although the height of the actual contents are much shorter.
I'm trying to set my root LinearLayout element (which is set to fill_parent in both dimensions) to have a background image which is always located in the lower left corner of the screen no matter the orientation of the device. It would be excellent if there were some way to set the background image position such as that which you can do with css using "background-position: left bottom;" but I'm not seeing a way to achieve this in Android. Is there a way to do this?
View 1 Replies View RelatedI have a linear layout which has a background image (a 9 patched png file). How can I add padding to left and right so that the background image does not take up the whole width? I have tried 'android:paddingLeft' and 'android:paddingRight', but that does not change anything.
CODE:.....
The whole background still stretches the whole screen width.
I snatch this pic from the web and want to use it as a background. But since its a rather close up shot, when applying to wallpaper we are forced with this crop thingy. Its sucks cause it will not let me select the entire picture which results in a zoomed in image on the background instead of a zoomed out entire pic.
Is there a way around this? I tried making the pic smaller but when it hits the N1 the cropping portion is the same.
Using theme or ImageView ?
View 2 Replies View RelatedI would like to set my own background in my preference screen, but the method I know doesn't work...
RelativeLayout
ImageView
PreferenceScreen
This just crashes my app.
My app's underlying view has bitmaps, lines, etc drawn on a canvas. I want to display images (icons) on top of this which will respond to Touch events. The number and positioning of such images will be variable depending on data in an SQLite database.
Am I correct in thinking that the way to achieve this is to have a ViewGroup to which I add first the basic view then for each icon an ImageButton object with an OnTouch listener and positioning defined by setting the margins in a RelativeLayout.LayoutParams object?
My code for each button reads as follows: This seems to work when the screen is initially drawn, and when the screen is subsequently redrawn (with new data) new buttons are added; however, the previous buttons are not removed.
I've tried calling Global.ThisApp.MyLayout.removeView with each in turn button as a parameter but Eclipse objects that a MyButton object cannot be a parameter for removeView.
How can I remove the existing buttons each time the underlying view is invalidated?
I need to draw a background of 320 x 480 (fullscreen) for a OpenGL game. What I did was to stretch the texture to 512 x 512 and mapped it to 320,480 quad and then drew the rest of the game elements. I tried changing the texture image to 256x256 and no noticeable improvement in speed. Game was horribly slow even on the real device. It is actually slower on the device than on the emulator... I think i am the first one to have such a situation.. I am drawing a max of 12 triangles only 2 for background and rest are 64 x 64 textures. on 5 quad made with 10 triangles. I have disabled Depth, Lighting already. Only blending enabled as I use transparent PNG for texture of sprites. render cycle is like this - draw the background - draw the sprites (only 5) [with 10 triangles only] - swapbuffer... Please don't advice me to use 2d canvas, bitmap etc... I need to do it in OpenGL only. don't think OpenGL ES 1.0 is so incapable that it can't give me atleast 25-30 fps with just 12 triangles which you one 256x256 texture and one 64x64 textures (used by 5 quads...
View 20 Replies View RelatedI am trying to fill an image onto my screen, but it is just covering around 75-80% part of whole screen, not whole screen.
The codeblock i am using is as:
CODE:...........................
we are designing the page and we need to change background image dynamically.Is there any way to load(or change) android application background image dynamically?help me from come out this problem?
View 1 Replies View RelatedI am developing an android application where I need to manipulate the background image of the rows in listview on certain conditions. Initially when the listview is loaded all works properly. But when I scroll down to the listview and come up again the background image changes. Can someone tell me the reason why its happening so? Hope to get the reply soon.
View 6 Replies View RelatedI do these actions on Android G1 2 times: open gallery -> view image -> Capture screen-shot -> Go back -> exist from gallery.
But captured screen-shots of 2 times are difference: the above and below background of image viewer of first time is lighter Grey, while second time is darker.
2 screen-shots:
First time: http://farm5.static.flickr.com/4064/4252991345_6ee5777bf5_o.png ,
Second time:[url]
I repeat again many time, and the "light Grey" and "dark Grey" background are alternate occurred.
Why backgrounds are not the same ? some Android optimization, cache, etc... Could you help me to find reason?
How can I change the background of an ordinary Button into some other image(not just a color change)? ->And about Nine patch bitmap, how to use them, how to create such bitmaps and how can i convert my image into a StateListDrawable, so that I can apply it as my Button background?
View 3 Replies View Relatedhi, i run my application in an emulator/device automatically one drawable image other than default image i used my image coming for my application as background.how can avoid it?
View 1 Replies View RelatedIs there any possibility to set background image dynamically? I try to explain what I mean.
String picVariable = getPictureFromServer();
ImageView image = (ImageView)v.findViewById(R.id.dynamic_image);
// I know, that doesn't work, but that's the way I looking for
image.setBackgroundResource(picVariable);
I also read this article. It would suggested in one answer, to use java reflection to get a field of the R class by name. But I've never used reflextion before.