Declaring Methods As Part Of Newly Constructed Instance?
Aug 10, 2012
In several of the tutorials I've gone through, the following syntax is used:
Code:
Handler handler = new Handler()
{
@Override
public void handleMessage(Message msg)
{
//do stuff
}
}
1) What is this achieving? Is this allowing you to override one particular method for only THAT instance that you've just created, without needing to extend the entire class?
2) What is this syntax best called or described as? I tried Googling for stuff like, "declare method inside new instance" and such, and got nothing.
3) Are there any best practices/potholes that I should be aware of in using this? (e.g. "it's generally discouraged", etc.)
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Dec 7, 2012
I am trying to build a game called 'spam' where you hit the button as much as possible in the given time. however, in the game class, it will run fine if I dont declare the actual spam button and the textviews that I want to change (score and time left).
I am using
Quote:
findViewById(R.id.theid);
When I dont declare it ,ie: I DONT put
Quote:
spambutton = (Button) findViewById(R.id.gameSpamButton);
, it runs fine - it is just static and wont do anything.
But as soon as I try declare anything (the spam button or the time left text view or the score text view), when I try to start the activity (via the Intent), it says that Quote:
the application test (com.example.test) has stopped unexpectedly. try again
I am using Eclipse Version: 3.7.1 Build id: M20110909-1335. I am running Windows 7 Home Premium 64Bit, 8GB RAM, 1GB GDDR5 GTS 450 GeForce graphics card, Asus P8 motherboard, 2TB Samsung HDD, 500GB Samsung HDD, standard 16x optical drive, 5 fans, quad core i5 3.10GHz CPU.
This is my code for the class so far, and it crashes with the above error:
Quote:
package com.example.test;
import android.app.Activity;
import android.os.Bundle;
[Code]....
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CODE:...........................
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