Android :: Reduce Heap Size To Get Space For BitmapFactory.decodeFile
Nov 16, 2010
I learned from several discussions of this group that BitmapFactory.decodeFile() allocates heap memory outside of the "java heap". My app receives encrypted files from a remote server. Decoding those files needs a lot of heap space. After finishing this decoding step most of the allocated heap space will be freed by the GC. But the (total) heap size - as displayed by the DDM - remains large. In this situation there is not enough heap space outside of the "Java heap" to decode even medium sized image files using BitmapFactory.decodeFile(). At the moment I limit the size of encrypted files to ensure that the Java heap space never increases to more than 10 MB. This ensures that there is enough memory for BitmapFactory.decodeFile(). But this is not very elegant.
Is it possible to tell the dalvik-vm to reduce the (total) heap size to have more space for decoding images or is there another solution?
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May 22, 2009
I was reading in some other posts that some developers have the same Problem, but till now, no solution. its about the gallery: I have a string array with photos, but when the gallery does show the 2nd Picture it crash with:...............
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Apr 16, 2010
why when I load images from files using BitmapFactory.decodeFile and passing in a BitmapFactory.Options with inPurgeable set to true, I still get OutOfMemoryError? For example, doing the following many times, with lots of different resources works fine:
BitmapFactory.Options opts = new Options() opts.inPurgeable = true; bitmap = BitmapFactory.decodeResource(resources, resId, opts);
However, doing the following causes an OutOfMemoryError
BitmapFactory.Options opts = new Options() opts.inPurgeable = true; bitmap = BitmapFactory.decodeFile(myFile, opts);
In reality my code isn't as simple as outlined above. What I'm really trying to do is load a couple of bitmap resources draw them on a bitmap backed canvas, and then write this new bitmap to file, just so it can then be finally re-read into memory with the inPurgeable option set to true (using BitmapFactory.decodeFile).
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Aug 2, 2010
Saving the file code...
The last line gives a null pointer exception, why is BitmapFactory.decodeFile returning null? I can verify that the file is getting saved correctly as I can pull it using adb and see the png displaying properly.
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May 21, 2009
I forgot to mention that I am using a third party JAR file that includes about 2900 classes.
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Aug 10, 2010
I have a list view that display about 25 images with size 60x60 pixels. I dowload this images from internet and I store in an arraylist as Bitmap. I need to save it in a arraylist because a listview will recycle views and so I need, wenn the user scroll, to display the image in the new view WITHOUT downloading again from internet
But after some time I got
java.lang.OutOfMemoryError: bitmap size exceeds VM budget
It seams that I got this exception about after loading 20 images ...
Reading in forum I have read about memory heap.
I try to check the memory heap usage with: Debug.getNativeHeapAllocatedSize and Debug.getNativeHeapSize()
When the exception occours both are about 4M.
But android has more than 4M?
When the application start the values are a little less to 4M so it seams is not a big memory usage or memory leak.
To be sure I want to call : ActivityManager.getMemoryClass() but this method is and instance method and I can't find the object to invoke!
But this method say, that al min should an application have 16M!
Any help? I have seen many topics in google ... but all speak about recycle. But if I recycle a bitmat ... then should I download again from internet?
Should I store the image on flash memory or sd card instead an arraylist in memory?
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Oct 27, 2009
I noticed when you create an AVD now that you can set an application max heap size. I found that when I did WVGA800 it was set to 24. So it looks like it's more than the 16 we are used to.
I there an API method to get the value of this max heap size? I haven't looked into that yet.
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Oct 15, 2009
I have an app which does a bunch of image manipulations, and those images are ideally full-screen sized. It works on a G1 (or HVGA emulator), but runs out of memory on a WVGA emulator instance, because full-screen images use twice as many pixels. Fine, I can work around it by manipulating smaller images, then scaling up to WVGA at the end. There's some loss of image quality, but this is unavoidable on a WVGA device with a 16MB heap limit, so I'll live with that.
When a real WVGA device hits the streets in the next couple of months, though, it's likely to have more than 16MB heap per app, for just this kind of reason. So for best image quality, I'd like my app to adapt to this situation, and use full-screen-sized images on such a device. IOW, I'd like to implement a heuristic which sets the image size based on heap size.
In order to do so, however, the app needs to know what the maximum heap size is, and I haven't yet found an SDK call which will return this information. The various Debug.get* memory calls all seem to be to do with how much heap you have *allocated*, not how much you theoretically *can* allocate. I understand that this isn't necessarily a hard number, that issues like fragmentation and GC mean that you may not actually be able to allocate every last byte, but a theoretical number would still be useful.
Can anyone point me to an SDK call I've missed?
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Aug 10, 2009
I know that's a subject which was discuss a lot of time and I try to find a solution since more than 6 day for the memory leak which appears in my application.
I've read this page: http://www.curious-creature.org/2008/12/18/avoid-memory-leaks-on-andr...
So, I don't use static member fields, I always use recycle() and I don't use inner class.
My application use a gallery and some bitmap. I use finalize to monitor garbage collection in each class of my application: protected void finalize() throws Throwable {try {Log.d("FINALIZE", this.toString());} finally {super.finalize();}
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Mar 3, 2010
I could set minimum heap size in the source code like below.
--> VMRuntime.getRuntime().setMinimumHeapSize(INITIAL_HEAP_SIZE);
But I want to set this value in android.mk or androidmanifest.xml.
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Sep 29, 2010
I am developing an application in android..but i got an issue of getting an error..that is out of memory exception while i am converting my file contents to byte array..i think this is the problem of reduced heap size..can u plz tell me how can i increase the vm heap size..i am using eclipse...
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Apr 13, 2010
How do you programmatically detect the application heap size available to an Android app?
I heard there's a function that does this in later versions of the SDK. In any case, I'm looking for solution that works for 1.5 and upwards.
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Jul 8, 2009
I have the following code which I tried to build a Bitmap from an input stream and I want my output bitmap to be 20 x 20:
BitmapFactory.Options opts = new BitmapFactory.Options(); opts.outHeight = 20; opts.outWidth = 20;
InputStream stream = // an input stream to my image Bitmap bm = BitmapFactory.decodeStream(stream, null, opts);
But when I tried it, I do get a bitmap from the inputstream, but it does not scale it to 20x20 which I specified in the BitmapFactory.Options.
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Oct 5, 2009
In google's Calendar app for Android OS, you will encounter this line in the onCreate method of CalendarActivity.
// Eliminate extra GCs during startup by setting the initial heap size to 4MB.
VMRuntime.getRuntime().setMinimumHeapSize(INITIAL_HEAP_SIZE)
Can someone explain why setting it to 4MB will eliminate GCs ? Thanks
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Mar 1, 2010
Some of you may met the same problem, I was using BitmapFactory.decodeStream, and got this exception: Code...
I know the reason is because the BitmapFactory is trying to decode an uncompressed version of a big image(in my situation, jpg). I can use BitmapFactory.Options.inSampleSize to fix it. but my question is what's the maximum size that VM would like to allocate for loading a image with BitmapFactory? so I can do some scale before it loads.
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Aug 4, 2010
What exactly is this? What benefit do you get by changing it?
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Jul 31, 2010
Anyone know (with our phones running 2.2) what the optimal heap size should be? The leaked 2.2 came with 24m preset. Some ROMs run 32m. Bigger always seems better, but I've been reading other sites/forums and get conflicting thoughts.
That's why I thought I'd ask here.
I ran Linpack with both and average about 37.5 - 37.9 with either 24m or 32m.
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Sep 28, 2010
When I install my app on the phone to test, it is showing up to be a HUGE size, 11.35 MB. It is a very simple app that lets user browse through fun-facts. The only reason I can think of is that there are 14 JPEG files in the drawables which serve as background images of the fun-facts. The average size of these is about 500 KB.I'd like to trim the size of my app, so as not to use up the precious resources on the user's device. Other than just getting rid of the pictures, are there ways to optimize the size of apk file?
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Jun 29, 2010
How to reduce EditText Hint size?
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Jan 16, 2010
I want to reduce the file size of my application in the market. The strange thing is that my application "LeonardFrog.apk" just uses 4mb but the Google-Market shows me that it uses 8mb. You can search for it (Leonard Frog Beta) in the market. How can this be???
In my application, there are many images and long sounds. My folder "res" just uses 3,7mb and there is nothing else in my game beside the quellcode. So WHY is the size of my game in the market 8mb?
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Dec 2, 2009
How to reduce the size of listview width by using XML in android?
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Aug 29, 2009
How can we reduce list view font size?
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Apr 3, 2010
I've used an Alert Dialog builder to display 6 items my user can choose from. Unfortunately for just a few pixels missing, it displays only half of the last item and adds a scrollbar. Beside, centering of the dialog is awkward, there is a 20px padding at the top but only 2px at the bottom. I was wondering if there is a way to reduce font size or vertical spacing in the Alert Dialog builder programatically.
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Jul 25, 2010
I don't suppose there is a way to reduce the amount of space around the icons for apps/folders? When you remove the text under the images you could easily fit an extra row of icons on a homescreen by getting rid of some of the blank space.
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May 16, 2014
I made some small Xposed Modules .apk file has about 300kB, but after install app manager shows size about 1MB. Biggest file is classes.dex in bin folder.
step-by-step how to reduce file size of classes.dex with ProGuard?
Or is there any other way how to have smaller app after installation?
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Dec 19, 2013
How to reduce the size of apk file?
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May 28, 2010
What do you use to reduce the size of photo's to upload here? What I do is right click the photo and select "Send To" then " Mail Receipt" then window's asks me if I want to "Reduce the size of the photo so they will send faster" and I click "Make my pictures smaller" then when outlook express opens I right click on the jpg and drag it to a folder on my desktop so when I upload I get the picture there. Is this OK or is there an easier or better way of doing this?
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May 19, 2013
My message menu and contact are shown really big font (screen shot attached) how can i change it or reduce to small font...?
Pinch zoom out dosent work
Tried font installer still not working..
I am rooted and on i mobile Q6a rom
Device xolo a1000
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Jul 23, 2010
The software team in our graduation project asked for increasing the heap size per process in Android. They said that the default is "16MB" which isn't sufficient for them.
How could I custom the size?
I found a commented line in the file: /acme/my_board/BoardConfig.mk in my android source code:
# USE_CUSTOM_RUNTIME_HEAP_MAX := "64M"
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Sep 6, 2010
http://i290.photobucket.com/albums/ll248/R1C4/Raiders-8.jpgraiders.bmplooking to make this my wallpaper on my droid , I took it from google images but it doesnt fit. help resize for me so it will fit my screen ?
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