Android :: Debug Memory Leak Where Exception Instances In Heap Dump Have No Inbound References?
Sep 2, 2010
I've been trying to diagnose a memory leak in an Android application I'm writing. I got a heap dump loaded into Eclipse, but the results I'm seeing are very curious. There are some 20,000 instances of an exception (specifically, LDAPException from the UnboundID LDAP library) in the heap with no inbound references.
That is, they show up at the root of the dominator tree. The OQL SELECT objects e FROM com.unboundid.ldap.sdk.LDAPException e WHERE (inbounds(e).length = 0) returns over 20,000 results, totalling to nearly all of the heap. And yet, the GC runs before the heap dump and I can see that it's running in the console, repeatedly, during the execution of the leaky code. If these instances have no inbound refs, what could be keeping them alive?
I also tried doing a "shortest paths to GC" query. It shows one LDAPConnectionReader row retaining 2 instances, and ~20k LDAPException @ <addr> unknown rows with various hex addresses.
Update: I haven't had time to further diagnose this since posting it, and the bounty I posted is ending before I likely will. I'm awarding it as best I can now, lest the points go to waste. Thanks to everyone who looked into this! I will come back later and update again with the results of further diagnosis, when life is a little less hectic.
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Aug 10, 2009
I know that's a subject which was discuss a lot of time and I try to find a solution since more than 6 day for the memory leak which appears in my application.
I've read this page: http://www.curious-creature.org/2008/12/18/avoid-memory-leaks-on-andr...
So, I don't use static member fields, I always use recycle() and I don't use inner class.
My application use a gallery and some bitmap. I use finalize to monitor garbage collection in each class of my application: protected void finalize() throws Throwable {try {Log.d("FINALIZE", this.toString());} finally {super.finalize();}
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Sep 1, 2010
I'm trying to get a heap dump from ddms in Eclipse, but it gives me the following error:
"Unable to create HPROF file for application 'space.shhh'. Check logcat for more information."
And here is the logcat output: D/ddm-heap(19153): Heap dump: file='/sdcard/com.bunnies.Shhh.hprof' E/dalvikvm(19153): hprof: can't open /sdcard/com.bunnies.Shhh.hprof- hptemp: Perm ission denied.
I've tried this on an actual device (HTC Desire w/ 2.1 Eclair) and an emulator (Donut). Both gave exactly the same result as above. Also, I do have the WRITE_EXTERNAL_STORAGE permission in the manifest.
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Nov 5, 2009
what do the following mean in the Heap view of *DDMS*:
1) Data Object
2) Class Object
3) 1,2,4,8-byte *array* : which arrays are we talking about here??
4) non- Java object
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Jul 27, 2010
I've read that it is a mistake and a source of memory leaks in Android application to keep a long-lived references to a Context.
But I don't understand if it is ok to create an class that looks like this one:
CODE:..........
And call it from an Activity:
CODE:.................
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Jun 30, 2009
07-01 11:32:02.192: VERBOSE/QualcommCameraHardware(35): state transition QCS_WAITING_JPEG --> QCS_IDLE 07-01 11:32:02.232: ERROR/dalvikvm-heap(395): 6291456-byte external allocation too large for this process. 07-01 11:32:02.232: ERROR/(395): VM won't let us allocate 6291456 bytes 07-01 11:32:02.242: DEBUG/AndroidRuntime(395): Shutting down VM 07-01 11:32:02.242: WARN/dalvikvm(395): threadid=3: thread exiting with uncaught exception (group=0x4000fe70) 07-01 11:32:02.242: ERROR/AndroidRuntime(395): Uncaught handler: thread main exiting due to uncaught exception 07-01 11:32:02.302: ERROR/AndroidRuntime(395): java.lang.OutOfMemoryError: bitmap size exceeds VM budget My app shut down when i load a jpg file,i can avoid it by call system.gc().But I think memory limit will be 14M or 16M.
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Nov 18, 2010
My question may look naive but I do not know how to formulate it more correctly. The problem is that I create and use large simple type arrays in my application.
And I get errors like: ERROR/dalvikvm-heap(1763): Out of memory on a 7907344-byte allocation.
Yes, it's big enough but task management tools claim that my application is using only 30MB of memory, while other at the same time use 50MB and even 110MB (have seen once) and there is still 190MB of free memory in the system (not system applications, just other ordinary applications I have installed). If all applications are provided with the same heap size at startup how can they grow so big?
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Jan 15, 2010
I am working on an application for android and we since we have lots of graphics, we use a lot of memory.
I monitor the memory heap size and its about 3-4 Mb , and peeks of 5Mb when I do something that requires more memory (and then goes back to 3). This is not a big deal, but some other stuff is handled outside the heap memory, like loading of drawables.
For example if I run the ddms tool outside eclipse, and go to sysinfo, I see that my app is taking 20Mb on the Droid and 12 on the G1, but heap size are the same in both, because data is the same but images are different.
So the questions are: How do I know what is taking the memory outside the heap memory? What other stuff takes memory outside the heap memory? Complex layouts (big tree) ? Animations?
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Oct 4, 2010
I am busy writing an app and I have noticed that it sometimes crashes, and when it does and I get back to my computer then I only have the stack trace.
Is there a way for me to take a memory dump of the app at crash time?
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Feb 26, 2009
Ok I am at the end of my rope. I am doing some image processing. I have a large image file which I open and create a smaller bitmap from. At the end of processing I call recycle on everything. I null everything. I run GC manually.
I then try edit another image and I get an out of VM memory error. Bitmap exceeds etc etc.
I am looking at the heap and the secone edit doesn't seem to cause it to increase at all.
What else can I do. Surely google cannot possibly be suggesting that we can open one large bitmap per session and thats it?
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Aug 10, 2010
I have a list view that display about 25 images with size 60x60 pixels. I dowload this images from internet and I store in an arraylist as Bitmap. I need to save it in a arraylist because a listview will recycle views and so I need, wenn the user scroll, to display the image in the new view WITHOUT downloading again from internet
But after some time I got
java.lang.OutOfMemoryError: bitmap size exceeds VM budget
It seams that I got this exception about after loading 20 images ...
Reading in forum I have read about memory heap.
I try to check the memory heap usage with: Debug.getNativeHeapAllocatedSize and Debug.getNativeHeapSize()
When the exception occours both are about 4M.
But android has more than 4M?
When the application start the values are a little less to 4M so it seams is not a big memory usage or memory leak.
To be sure I want to call : ActivityManager.getMemoryClass() but this method is and instance method and I can't find the object to invoke!
But this method say, that al min should an application have 16M!
Any help? I have seen many topics in google ... but all speak about recycle. But if I recycle a bitmat ... then should I download again from internet?
Should I store the image on flash memory or sd card instead an arraylist in memory?
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Jul 7, 2010
In my android app, is there any way to get the total amount of memory my application is taking up, in the code. I'm using lots of large bitmaps, so it must include external allocations as well. I must, however, be able to get the number in the code, so that I can dynamically adjust to fit the budget I have.
I also need a way to get the total amount I have available (16Mb or 24Mb) as well.
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Sep 10, 2010
On froyo, when I get a Link exception while loading a library, it does not give the symbol that it could not find! On eclair, there used to be a helper message saying "cannot locate xyz symbol'. Without, this information, how do I debug this library load error on Froyo? I am using System.load to load libabcjni.so. When I build the testapp, I can see the following line for libabcjni.so: adding: lib/armeabi/libabcjni.so (deflated 75%)Code...
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Jul 22, 2009
I need to correctly be able to differentiate between emulator instances. I know it's easily done with real devices. With real devices, you can use getDeviceId or getLine1Number from TelephonyManager. With emulators, all the instances have the same device id, same subscriber id, and same line1 number. Is there a way to differentiate them? Using NetworkInfo, I can call the toString method and I get my ip and the port on the computer. The problem with that is that the port is always different. I would like something more stable. Like when you use "adb devices" in command line. Emulator #1 is almost always "emulator-5556" and emulator#2 is almost always "emulator-5554". Is there a way to get the same info I get from "adb devices" in my code? If not, is it possible to use a command line parameter to force the emulator to use a certain phone number?
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Aug 22, 2010
I am developing an Android application where I get the exception while writing to the database: An exception occurred: android.database.sqlite.SQLiteException
But it doest say anything else. In general I find it very difficult to debug the exceptions.
I am using Eclipse to develop the application. Please help me in solving this issue..
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Jun 27, 2009
If I create and release multiple AudioTrack objects, the GREF count continually increases which eventually causes an application crash. Even with a forced garbage collection, I end up with the same high GREF count at the end of the loop.In my application, I continuously create AudioTracks from variable lenght buffers.I guess I can try and use a fixed size pool of AudioTracks each with a buffer large enough to fit my longest sound, and try and reuse them.Is there a better/correct way to completely clear resources used by an AudioTrack?
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Jan 10, 2010
I have been banging away at this one for weeks and I feel like I have exhausted my research capabilities. I am hoping that someone will see my error in the code posted below. The code is completely functional doing everything I need, but there is a major memory leak. When I try to track memory in the DDMS, the VM Heap tells me that my object count is relatively stable and the used memory is also relatively stable (it comes back down to a similar value after each GC after panning).
When I look at the memory pie chart, the free memory loses over 1meg of capacity with each map pan (overlay reload) and the Unknown memory grows. I have not found anything with the allocation tracker. Functional Summary: I load overlays onto a map based on data I get from polling my server. When I pan the map far enough I clear the overlays and load new ones.
MapFrontEnd.java (snippets): //header info private List<Overlay> overlays;
//in onCreate overlays = mapView.getOverlays();
// here I attempt to fully clean up my old Overlays for (Overlay i : overlays) {
if (i instanceof ParcelOverlay) ((ParcelOverlay) i).cleanUp(); }
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Dec 4, 2009
In my app, I'm fetching data via HTTP and use the response string to create an ArrayList of objects. So what I'm doing once I get the response is:
String[] fields = response.split("<field>");
and use the field[] values like this:
ArrayList<Movie> movies = new ArrayList<Movie>(); for (int row = 1; row < fields.length; row += 9) { movies.add(new Movie(fields[row], fields[row + 1], ..., fields[row + 8]);
}
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Oct 14, 2010
I have an application that uses a Service and some list activities. When the activities are opened, I can see the heap usage increase in DDMS. When the activities are closed, the heap usage decreases slightly. The service is still running in the background at this point. If the activity is started again by re-running the application and then closed, the heap usage increases again then decreases, but never returns to the original level before the activity was first opened. If it repeatedly (10-15 times) open the activity then close the activity, the heap size (both MB and # Objects) balloons!
I'd expect ListActivity's onDestroy to take care of itself when it gets destroyed. What am I missing with this? Am I using ListActivity incorrectly?
If I examine the heap using MAT, I see 10-15 ListView objects. Unfortunately, I've not got much experience with MAT, but I think it means that the instances are still hanging around rather than being garbage collected. Can anyone explain what's going on?
A test app similar to my real code is below. Create a new android application, add this to the manifest:
CODE:................
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Nov 24, 2009
I am experiencing a memory / resource leak on a T-Mobile G1 device with my application. I installed the "Task Manager" application from Android market and my memory usage is not monotonically increasing. It stays relatively flat over time. Furthermore, none of the other processes are chewing up tons of memory either (really, I can get into this state with just my app running). I am not experiencing this problem on any of the other Android phones (including Eris, Hero, and Droid).
The interesting thing is that if I kill my application, the phone is *still* very slow and sluggish. The only thing that seems to be able to get me out of this situation is a battery pull. If I run my application for about 3 hours, the phone starts to become very sluggish. Even simple operations like hitting the "home" button take many seconds. I'm not sure what to do at this point and am wondering where I can go from here.
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Sep 24, 2009
In my app activity A creates activity B, however when the back key is pressed it goes back to activity A. This is a simplified version of my application. I would expect memory to be reclaimed when going back to Activity A. Going to activity B allocates more memory. I am using dumpsys meminfo to get the allocated kbs. How can I easily tell what memory is creeping? I do not keep any references to activity B. I know about the ddms allocation tracker, but wondering if there is a more better tool to figure this out.
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Jan 6, 2010
I'm parsing a document with large text field. In my characters section I am using StringBuilder
currentStory.append(ch, start, length);
then in my endElement i'm assigning it to the appropriate field on my object.
if (name.equals(tagDesc)) { inDesc = false;
if (currentItem != null ) { currentItem.setSummaryText(currentStory.toString());
} currentStory.setLength(0);
} setSummary is public void setSummaryText(String text) { Story = text;
}
And I am running out of memory. If I change setSummaryText to something completely weird like this:
public void setSummaryText(String text) { char[] local = text.toString(
) Story = new String(local);
}
I am fine. I just cant figure out where I am holding that reference?
Story is a member var of this object initialized with "";
Note - assigning to local String variable instead of char[] - fails as well.
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Oct 6, 2010
After several hours of searching for the cause of a Out Of Memory Error, I found a wierd problem with Strings. To keep it simple, trimmed it down to something like this:
ArrayList<String> someStringList = new ArrayList<String>(1000);
for (int i=0; i<1000; i++) {
String someBigString = new String(new char[100000]);
String someSmallString = someBigString.substring(0,1);
someStringList.add(someSmallString);
}
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Sep 8, 2009
There appears to be a leak when using PhoneStateListeners. The following code simply reigsters in onResume and unregisters in onPause a PhoneStateListener. Repeatedly launch then press BACK (so the app is finished & onDestory is called before the next launch) and the number of activities reported by meminfo will equal the number of launches. For instance, here is the output I get after launching (and finishing) 11 times in sequence:
dumpsys meminfo com.example.leak Currently running services: meminfo
DUMP OF SERVICE meminfo: Applications Memory Usage (kB): Uptime: 12204322 Realtime: 12204322
** MEMINFO in pid 1358 [com.example.leak] ** native dalvik other total size:
2648 3079 N/A 5727
allocated: 2604 2254 N/A 4858
free: 43 825 N/A 868
(Pss): 913 1305 1475 3693
(shared dirty): 1080 3864 568 5512
(priv dirty): 808 936 1056 2800
Objects Views: 77
ViewRoots: AppContexts: 12
Activities: 11
Assets: 2
AssetManagers: 2
Local Binders: 36
Proxy Binders: 21
Death Recipients: 0
OpenSSL Sockets: 0
SQL heap: 0
dbFiles: 0
numPagers: 0
inactivePageKB: 0
activePageKB: 0 #
Without the PhoneStateListener, the number of activities is always 1 no matter how many times the app is launched & finished. So, am I doing anything wrong here? Or is this a bug in the TelephonyManager?
Here's the code package com.example.leak;
import android.app.Activity; import android.content.Context; import android.os.Bundle; import android.telephony.PhoneStateListener; import android.telephony.TelephonyManager; import android.util.Log;
public class LeakExample extends Activity {
private class MyPhoneStateListener extends PhoneStateListener {
@Override public void onCallStateChanged(int state, String incomingNumber) {
if ((state == TelephonyManager.CALL_STATE_RINGING)
|| (state == TelephonyManager.CALL_STATE_OFFHOOK)) {
LeakExample.this.finish();
} } }
MyPhoneStateListener phone_listener = new MyPhoneStateListener();
TelephonyManager telMgr ;
@Override public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
telMgr = (TelephonyManager) getSystemService (Context.TELEPHONY_SERVICE);
} @Override protected void onPause() { super.onPause();
telMgr.listen(phone_listener, PhoneStateListener.LISTEN_NONE);
} @Override protected void onResume() { super.onResume();
telMgr.listen(phone_listener, PhoneStateListener.LISTEN_CALL_STATE);
} @Override protected void onDestroy() { super.onDestroy();
Log.v("LEAK EXAMPLE", "onDestory");
}
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Sep 2, 2010
I have a problem with a strange out of memory exception that only occurs on some devices (mostly HTC Desire). It happens there every time a user starts a certain activity (no matter how - there are two paths to that activity) and i'm really puzzled as to why (i checked for leaks and couldn't find any)...
The error is either thrown when calling setContentView or shortly after.
This is the code block that throws the error:
CODE:.........
As i said - the error is usually thrown when calling setContentView or when calling getMonthTimeStamps()
getMonthTimeStamps is a helper function which creates a list of dates available in the internal database. It creates a couple of (small objects) and returns an ArrayList.
Here is the function:
CODE:.............
I'm not claiming that my code is flawless or perfect, but i really don't understand why this error is thrown. The XML-layout doesn't contain any references to images and not very complicated (textview, spinner, tablelayout).
Here is the error log i received from one user:
CODE:.....................
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Apr 14, 2010
I am using a simple frame animation and when I exit and reenter my activity the activity is still referenced in memory.
//This is a sample activity I created to simulate the problem public class MemoryLeakActivity extends Activity {
@Override public void onCreate(final Bundle savedInstanceState) super.onCreate(savedInstanceState);
} @Override public boolean onKeyDown(final int keyCode, final KeyEvent event) {
final Intent i = new Intent(MemoryLeakActivity.this, LeakyActivy.class);
startActivity(i); return super.onKeyDown(keyCode, event);
} }
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Oct 15, 2009
I start a Service from an Activity, the user presses back, the Activity goes away and the Service stays running in the background. However the activity (and it's views) still stay in memory. I tested this with cupcake and G1. To reproduce I've made a simple program.
The activity:
package com.android.service_test;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
public class StartService extends Activity {
/** Called when the activity is first created. */
@Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState);
setContentView(R.layout.main);
startService(new Intent(getApplication(), RunningService.class));
} }
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Aug 2, 2009
I've got this problem: When my program using too much memory, it die. Is there an exception or something else to warn me? How can I catch it?
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Apr 26, 2010
I have a strange problem on my htc hero. When launching camera, i get out of memory exception. After that, if i launch any other application that uses camera, they also crash(when trying to use camera function).
I call camera.release and camera.stoppreview in surfacedestroyed function, but that doesnt help.
What is the right way to release all resources? Could somebody please show his working surfacechanged, surfacecreated and surfacedestroyed functions? I have empty onPreviewFrame function, should i put something there?
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Sep 3, 2010
Have a dump_log which points to "Out of Memory exception". How do I fix the issue as we have a number of applications running on the Android target?
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