Android : Looking At Heap Bitmap Memory Per Session?

Feb 26, 2009

Ok I am at the end of my rope. I am doing some image processing. I have a large image file which I open and create a smaller bitmap from. At the end of processing I call recycle on everything. I null everything. I run GC manually.

I then try edit another image and I get an out of VM memory error. Bitmap exceeds etc etc.

I am looking at the heap and the secone edit doesn't seem to cause it to increase at all.

What else can I do. Surely google cannot possibly be suggesting that we can open one large bitmap per session and thats it?

Android : Looking at heap Bitmap Memory per session?


Android :: Out Of Memory On Bitmap But There Is Free Heap Space

Aug 10, 2010

I have a list view that display about 25 images with size 60x60 pixels. I dowload this images from internet and I store in an arraylist as Bitmap. I need to save it in a arraylist because a listview will recycle views and so I need, wenn the user scroll, to display the image in the new view WITHOUT downloading again from internet

But after some time I got

java.lang.OutOfMemoryError: bitmap size exceeds VM budget

It seams that I got this exception about after loading 20 images ...

Reading in forum I have read about memory heap.

I try to check the memory heap usage with: Debug.getNativeHeapAllocatedSize and Debug.getNativeHeapSize()

When the exception occours both are about 4M.

But android has more than 4M?

When the application start the values are a little less to 4M so it seams is not a big memory usage or memory leak.

To be sure I want to call : ActivityManager.getMemoryClass() but this method is and instance method and I can't find the object to invoke!

But this method say, that al min should an application have 16M!

Any help? I have seen many topics in google ... but all speak about recycle. But if I recycle a bitmat ... then should I download again from internet?

Should I store the image on flash memory or sd card instead an arraylist in memory?

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Android : Crop Bitmap Without Reading Entire Bitmap / Cannot Read Image Into Memory

Jul 21, 2010

I have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.

Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);

Any help would be great?

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Android :: Limit Of Memory Heap Only 6M?

Jun 30, 2009

07-01 11:32:02.192: VERBOSE/QualcommCameraHardware(35): state transition QCS_WAITING_JPEG --> QCS_IDLE 07-01 11:32:02.232: ERROR/dalvikvm-heap(395): 6291456-byte external allocation too large for this process. 07-01 11:32:02.232: ERROR/(395): VM won't let us allocate 6291456 bytes 07-01 11:32:02.242: DEBUG/AndroidRuntime(395): Shutting down VM 07-01 11:32:02.242: WARN/dalvikvm(395): threadid=3: thread exiting with uncaught exception (group=0x4000fe70) 07-01 11:32:02.242: ERROR/AndroidRuntime(395): Uncaught handler: thread main exiting due to uncaught exception 07-01 11:32:02.302: ERROR/AndroidRuntime(395): java.lang.OutOfMemoryError: bitmap size exceeds VM budget My app shut down when i load a jpg file,i can avoid it by call system.gc().But I think memory limit will be 14M or 16M.

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Android :: Why Application Has Less Heap Memory Than Others?

Nov 18, 2010

My question may look naive but I do not know how to formulate it more correctly. The problem is that I create and use large simple type arrays in my application.

And I get errors like: ERROR/dalvikvm-heap(1763): Out of memory on a 7907344-byte allocation.

Yes, it's big enough but task management tools claim that my application is using only 30MB of memory, while other at the same time use 50MB and even 110MB (have seen once) and there is still 190MB of free memory in the system (not system applications, just other ordinary applications I have installed). If all applications are provided with the same heap size at startup how can they grow so big?

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Android :: Memory Management Outside Heap

Jan 15, 2010

I am working on an application for android and we since we have lots of graphics, we use a lot of memory.

I monitor the memory heap size and its about 3-4 Mb , and peeks of 5Mb when I do something that requires more memory (and then goes back to 3). This is not a big deal, but some other stuff is handled outside the heap memory, like loading of drawables.

For example if I run the ddms tool outside eclipse, and go to sysinfo, I see that my app is taking 20Mb on the Droid and 12 on the G1, but heap size are the same in both, because data is the same but images are different.

So the questions are: How do I know what is taking the memory outside the heap memory? What other stuff takes memory outside the heap memory? Complex layouts (big tree) ? Animations?

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Android :: Memory Leak - Heap Size

Aug 10, 2009

I know that's a subject which was discuss a lot of time and I try to find a solution since more than 6 day for the memory leak which appears in my application.

I've read this page: http://www.curious-creature.org/2008/12/18/avoid-memory-leaks-on-andr...

So, I don't use static member fields, I always use recycle() and I don't use inner class.

My application use a gallery and some bitmap. I use finalize to monitor garbage collection in each class of my application: protected void finalize() throws Throwable {try {Log.d("FINALIZE", this.toString());} finally {super.finalize();}

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Android :: Get Total App Memory - Heap - External Allocations

Jul 7, 2010

In my android app, is there any way to get the total amount of memory my application is taking up, in the code. I'm using lots of large bitmaps, so it must include external allocations as well. I must, however, be able to get the number in the code, so that I can dynamically adjust to fit the budget I have.

I also need a way to get the total amount I have available (16Mb or 24Mb) as well.

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Android :: Debug Memory Leak Where Exception Instances In Heap Dump Have No Inbound References?

Sep 2, 2010

I've been trying to diagnose a memory leak in an Android application I'm writing. I got a heap dump loaded into Eclipse, but the results I'm seeing are very curious. There are some 20,000 instances of an exception (specifically, LDAPException from the UnboundID LDAP library) in the heap with no inbound references.

That is, they show up at the root of the dominator tree. The OQL SELECT objects e FROM com.unboundid.ldap.sdk.LDAPException e WHERE (inbounds(e).length = 0) returns over 20,000 results, totalling to nearly all of the heap. And yet, the GC runs before the heap dump and I can see that it's running in the console, repeatedly, during the execution of the leaky code. If these instances have no inbound refs, what could be keeping them alive?

I also tried doing a "shortest paths to GC" query. It shows one LDAPConnectionReader row retaining 2 instances, and ~20k LDAPException @ <addr> unknown rows with various hex addresses.

Update: I haven't had time to further diagnose this since posting it, and the bounty I posted is ending before I likely will. I'm awarding it as best I can now, lest the points go to waste. Thanks to everyone who looked into this! I will come back later and update again with the results of further diagnosis, when life is a little less hectic.

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Android : Anyway To Pre Allocate Memory For A Bitmap?

Sep 27, 2010

Is there any way to pre allocate the memory required for a bitmap. Android's memory model is making it very difficult for me to cache images I need to cache.

It would seem the problem is because the VM heap rarely shrinks itself, so I would like to just allocate memory for bitmaps ahead of time? but I can not figure out how to do this?

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Android : How To Guestimate Available Bitmap Memory On A Device

May 13, 2009

Part of my application allows the user to color-correct images. When i open an image for editing, i'd like to know what, more or less, the available bitmap memory is for the device that the app is running on.

For the G1, the limit is use is about 6MByte (about a full-size image that can be taken by the phone (3MPixels) with 16 bit color ==> 6MByte). If i try to open anything larger, i often get an out-of- memory exception. Limiting it to 6MByte reduces these OOM exceptions by a great deal. However, i can see future devices having more memory available because (as one of the reasons) they can take larger pics (e.g. 5MPixel or something).

Right now, my app just uses a hard-coded limit of 6*1024*1024. Is there a way to make this variable, to future-proof this by examine the device my app is running on. If so, how?

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Android : Profiling Bitmap Memory Usage To Optimize?

Jan 15, 2010

My game - Tower Raiders - is continually floating fairly close to running out of bitmap memory. Unfortunately, I haven't found good information on profiling bitmap memory usage so that I can optimize / make informed decisions / add new content if it allows / etc.

I'm aware that bitmap memory is not heap memory, as it's allocated natively. But that it is accounted for somehow in the VM and influences garbage collection. Maybe it's an oversimplification of how bitmap memory works - but I'd like to find a tool etc or some way of determining I as the game is running right now, there are no more than X bytes of usable bitmap memory remaining.

So, if anyone has any advice etc that would help me in these respects I would greatly like to hear about a workflow for this.

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Android : Bitmap Memory Handling With ImageView.setimage

Jun 4, 2010

I've read a lot of previous messages on this topic but couldn't find universal agreement on the whole. I can't reproduce this in house, but a customer got an OutOfMemoryError when using an icon chooser dialog.

This dialog is much like the Grid1 example - only it's in a dialog.

The bitmap memory seems to run out after running the dialog a few times for a customer, resulting in java.lang.OutOfMemoryError: bitmap size exceeds VM budget. Should I try to call recycle on the bitmap from an ImageView when I reuse the view? Or would the ImageView do that anyway?

But even if I do that, that's only a small portion of the bitmaps because most of them are seen without scrolling. The Adapter and the GridView are both local variables and therefore shouldn't be referenced after the dialog is dismissed.

I do believe that it should be possible to use many bitmaps in an app - Google Maps does it, Picture Gallery does it. But maybe I need to learn more rules. Some say you should call bitmap.recycle, some say you shouldn't have to. Many say calling gc.collect will make it worse, etc.

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Android : Keeping A Bitmap In Memory With Retain Non Configuration Instance()

Jul 24, 2010

I have a large bitmap that i would like to keep in memory when the qwerty keyboard is visible. My app is always in landscape, so this is the only configuration change that will cause a reDraw. I heard this is what onRetainNonConfigurationinstance() is for...but cant figure it out. Can someone point me in the right direction?

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Android : Internal Implementation Of Bitmap Class Use Shared Memory?

May 26, 2009

When I pass a Bitmap using the Binder Remote service mechanism, does the internal implementation of writeToParcel/createFromParcel of the Bitmap class use shared memory?

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Android : Out Of MemoryError With Bitmap / Working With Large Images With No Memory

Jul 22, 2010

I'm developing an image editor for Android. When I do some operations with small pictures (600x600 - 1024x768), the program work well. But when I do some operations with big pictures, I always obtain an OutOfMemory Error. I read read many post trying to have the image in memory. Also I looked at the Android's Gallery, trying to simulate the effect of loading the image with lower quality and get the complete quality after a while. But I doesn't get to work with large images.

I thought of using the parameter inSampleSize but I raised the problem of having to perform operations on the image and save it with the original size, so it no longer serves me. The only thing I've done is use the parameter inJustDecodeBounds and display an error to the user if the image exceeds the available memory.

Is there any possibility of working with large images with no memory problems? I need urgent help.

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Android :: Total Memory Doesn't Grow To Make Room For Bitmap?

Dec 23, 2009

I've been doing a lot of searching and I know a lot of other people are experiencing the same OOM memory problems with BitmapFactory. My app only shows a total memory available of 4MB using Runtime. getRuntime ().totalMemory(). If the limit is 16MB, then why doesn't the total memory grow to make room for the bitmap? Instead it throws an error.............

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Android : Is Decreasing Size Of .png Files Have Some Effect To Resulted Bitmap In Memory

Apr 8, 2010

I'm writing game with a large amount of .png pictures. All worked fine. Than I added new activity with WebView and got memory shortage. After that I made some experiment - replace game .png images with ones that just fully filled with some color. As result memory shortage had gone.

But I suppose that Bitmap internally hold each pixel separately so such changes should have no effect. Maybe this because of initial images have alpha channel and my test images have not it?

But actually question is: Will decreasing .png images files sizes make some effect on decreasing usage of VM application heap or not?

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Android : Java.lang.out Of Memory Error - Bitmap Size Exceeds VM Budget

Aug 19, 2010

In my application am displaying a list of names and respective pictures ? I am picking picture from gallery through Durable.getFromPath(). ? am displaying list , some i encountered with out of memory error ? please help me to sort out this error?

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Android :: Android Out Of Memory Error / Bitmap Size Exceeds VM Budget

Jul 24, 2010

I am facing a problem of Out Of Memory Error that is bitmap size exceeds vm budget while changing the orientation of the Droid mobile (but not in any of other mobiles like Android normal and Android small).I am displaying 10 images in grid view, each one size is less than 20kb. If i insert 6 images then it doesn't arise that error.

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Android : Android Custom View Bitmap Memory Leak

Nov 16, 2010

I've got a custom view in which I need to draw two bitmaps, one is a background, representing the image of a map and one is a pin which will be drawn on top/left position in canvas.

The both images are drawn onDraw and remain the same during the live of the activity that contains the view. After a while I get a OutOfMemoryError: bitmap size exceeds
VM budget

This means that I have a leak and the bitmaps don't get garbage collected. I asked this question before, but now the situation changed a little. I made a init method where I set the bitmaps I want to use but this still isn't a good approach, the error appears later, but still there.

Here is the code:

public class MyMapView extends View
private int xPos = 0;
private int yPos = 0;
private int space = 0;

private Bitmap resizedBitmap;
private Bitmap position;
private Bitmap mapBitmap;
public void destroy()

resizedBitmap.recycle();
resizedBitmap=null;
position.recycle();
position=null;
mapBitmap.recycle();
mapBitmap=null;

I call the setMapBitmap() and init() on onCreate of the activity that contains the view. In there I know what bitmap will be used as map. onPause of the activity I call the destroy() of the view. I still get errors.
I've read this this but I don't know how to adapt it on my case

I AM OPEN TO ANY OTHER SOLUTION. Please note that I need to resize the map bitmap (based on the height of the layout that contains it in mai activity) and still be able to draw the position on correct place.

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Android :: Create Mutable Bitmap From Camera - Draw Another Bitmap On Top - And Save It

Apr 2, 2009

I am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it

I am doing it as follows and it works on the emulator.

On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.

CODE:...........

What I am asking:

a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it

b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?

In my app, resolution is not an issue. If it works better for small photos that would be fine.

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Android :: Overlay Bitmap - Draw Over A Bitmap

Oct 8, 2009

I have two questions actually:

Is it better to draw an image on a bitmap or create a bitmap as resource and then draw it over a bitmap? Performance wise... which one is better?

If I want to draw something transparent over a bitmap, how would I go about doing it?

If I want to overlay one transparent bitmap over another, how would I do it?

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Android :: Draw A Bitmap Rotated Onto Another Bitmap

Mar 22, 2009

My goal is the draw a bitmap onto another bitmap but rotated 90 degress. whats the most efficient way to do that. My current method is as follows which is horribly bad because it creates a new bitmap every time.

CODE:.....................

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Android :: How To Know Session Has Been Created?

Aug 25, 2010

This is a follow up question of http://stackoverflow.com/questions/3550593/sending-html-commands-over-httpclient-android , I have successfully Posted to the server and received 200 code but when I attempt to move to another page it does not recognize that I have logged in. I am wondering if it is a session issue or if i need to follow the redirect after the POST. How would I go about following a redirect?

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Android :: SharedPreferences - Keep Session Through All Activities?

Nov 19, 2010

I make an app with some activities.
The first is the login.
If I login correctly, I pass to the second activity, and I want download a stream (like twitter), but I cannot keep the session.

I saved user & pass in sharedpreferences, how can i keep the session through all activities?

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Android :: How To Keep The Session Of User Login

Apr 9, 2010

I have an app that requires user to register. I've got the app conected to PHP in my server to do the logic of register/login and so, this is not problem at all.

But, I want to keep a session of the user in local, so the user doesn't have to login again every time he runs the app.

So, I want something like this:

First time user, he opens the app, register and login. Do some stuff with the app and closes it. Open the app again, the user is recognized so he doesn't need to login again.

I only need to store an ID and a Username (both fetched from the DB in the login php method). What's the best way to do this?

I've thought about doing a custom preference, store the data in files or even a local DB (sqlite).

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Android :: How To Use Session In WebView In Other Stuff ?

Mar 15, 2010

The user must login through the WebView. Of course, the session is for that WebView.But, what if I need to make REST API calls during my Android application?Those REST API calls need the session to be authenticated , otherwise those will not work. Is there any way I can attach the cookies of WebView into everything I do in Android?

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Android :: Draw Shape Or Bitmap Into Another Bitmap - Java - Android

Jun 22, 2010

I want to draw a shape(many circles particularly) into a Specific Bitmap. I have never used canvas / 2D graphs etc. As i see it i create a Drawable put the bitmap in it then "canvas-it" to the shapes i want etc.

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Android :: Clearing Browser Session History?

Jan 13, 2010

Can any one tell me how can we clear browse session history.We have api called Browser.ClearHistory(),this will delete entire records but i want to delete history of browsing session.

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