Android :: Animations In Chess Game
Mar 13, 2010I'm developing chess game for Android (androidchess.appspot.com). If I want to add animations, should I use custom View extending Canvas (I do this now), or custom View extending SurfaceView?

I'm developing chess game for Android (androidchess.appspot.com). If I want to add animations, should I use custom View extending Canvas (I do this now), or custom View extending SurfaceView?
I am developing a chess game, what view should I use for the chessboard, Canvas or SurfaceView? I want to implement some animations like moving a piece, fading the chessboard or maybe rotating the chessboard.
View 4 Replies View RelatedI had a message pop up saying I needed a spyware, malwRe, antivirus program. Any ideas about this? This only happened after I downloaded a chess game off the market
View 3 Replies View RelatedSo I was planning on writing a Chess-based mini game as part of a project. I was working on my pitch when I realized that I had to represent 64 clickable squares on a screen of that size. I found a couple of ways around it. Like letting them choose a row number from 1-8 and a column number from A-H OR providing them with four arrow keys to navigate across the screen. But it just takes the fun and intensity out of the game.
View 8 Replies View RelatedIs there a free simple chess game to install on the htc desire please?
View 3 Replies View RelatedI am going to post some custom boot animations here. I will update the thread as i make them. It might not be chock full of updates every day, but i do plan on making a lot of video game related bootscreens, and anything else i think is awesome.
Just rename to 'bootanimation.zip'
Ryu shooting a Hadoken
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Sonic Running (from top to bottom of screen)
http://www.megaupload.com/?d=2WQBVTTD
Akuma
[url]
Ken (Shinryuken)
[url]
Raiden (Metal Gear) Runs a little slow on the first loop, larger file size
[url]
Dead or Alive (runs slow, it makes one complete run before your phone boots into lock screen)
[url]
Vincent (this looks kind of funky, i had to manually take the black borders off EVERY frame) The image isnt all jumbly like in this preview, but it is jumpy in a couple frames.
[url]
A Perfect Circle
[url]
I created a chess game for Android - Chess Walk, it's on Market for free under title "Chess Walk (BETA)". It has online mode (you can play on Free Internet Chess Server) and offline mode. The built-in chess engine is not very good, I'll probably focus now on improving its strength and style of play.
View 6 Replies View RelatedI have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
View 1 Replies View RelatedI have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
View 8 Replies View RelatedI want develop a HTML, CSS , Javascript application that has pages that flip animate the same as on the iphone. I have tried JQTouch but the animations do not work. how to flip a page in the Android 2.1 browser?
View 2 Replies View RelatedI am trying to create a menu that slides in when it is drawn. I created an animation in res/anim called map_toolbar_in.xml:
CODE:..............
Then I have a linearLayout which I attempt to use it in:
CODE:...............
When I run the program I get a bunch of errors, starting with:
CODE:...................
I defined some complex AnimationSet in xml and would like to run it on several Views (View.startAnimation()). i cannot just create one instance of this AnimationSet (using AnimationUtils.loadAnimation()) and use it as parameter of View.startAnimation(), so i have to create several instances of this AnimationSet. since loading it from xml is rather slow operation, is there a way to load it once and then clone it when needed?
View 2 Replies View RelatedHow to use Popupwindow's animation? i tried setAnimationStyle() but couldn't get it working... i assume i need to pass style id (R.style.something) defining windowEnterAnimation & windowExitAnimation but as i said it didn't work
View 3 Replies View RelatedI've a succession of 2 Intent: Intent intent = new Intent(); intent.setClass(EntryPoint.this, MainClass.class); startActivity(intent);
And I'd like an animation (which is present in res/anim) occurs during the transition between these 2 Intents...
Actually i m little bit confused in animation set? i have more than two or three animations how can i put them in animation set? and one more thing this is very important..that my image is moving from one place to another through translate animation. but it is not showing the motion and looking like that the image was invisible there and after clicking its visible.. how can i show motion that image is moving from one place to another in translate animation.
View 1 Replies View RelatedI need to run six animations simultaneously (each animation simulates a roll of dice, each dice is a custom text view) and at the end of those animations, I need to get back the number of each roll. As each animation changes the number of each dice five times (to simulate the roll), I want to wait that each animation has ended to calculate the sum of each roll. I tried to regroup in one the six animations (so that with an animation listener, I would have been able to wait the end of the animation) but I didn't manage it.
View 6 Replies View RelatedI've been looking around in the framework source and I can get my head around some things. For instance, in the ScrollView, the animated scrolling is done by using computeScroll(). To make the screen redraw (and thus call computeScroll() again), postInvalidate() is used. Why is that one used, instead of a regular invalidate-call?
Secondly, I wonder some things about the Animation framework. I know how a ViewGroup is responsible for animating the children (modifying the Canvas and so on), but what drives the animation, i.e. what makes the screen redraw over and over again? In the case of the ScrollView, it's the call to postInvalidate() made from computeScroll(), but what is it in the case of an Animation?
I want to save an animation that I wrote in android in gif format. I know how to take screenshot but is there any possibility to capture an anmation?
View 3 Replies View RelatedI am at a stage where I can understand and write a decent Android application. At this stage, I am still not comfortable with SurfaceHolder, Canvas, View invalidate() etc. I don't have a CS background so I must've missed these from a CS Graphics course or something.
Starting directly with Android seemed like a bad idea because there are not many examples out there. And sometimes I am getting things done, but I don't understand what the heck is going on. For instance, there are a few dangling observations. Calling invalidate() from within a view calls its onDraw method but from outside it doesn't do anything and I don't know why this is happening. I know SurfaceHolder can be a powerful thing but I don't know how to use it.
For an absolute beginner to be able to handle this stuff, what are the resources one should follow? Is it animation basics or screen rendering or something else altogether? I mean, it cannot be the case that Android guys invented these concepts right? They must be similar to something out there which has some tutorials already. My end goal is to put myself in a position where I can write some simple custom views that can animate themselves and use some basic physics to react to touch events.
So i have a code developed where when some button from the app is pressed it should get displayed in the Textview with some Animation(to add some fun). Is it possible to have text animations in Textview or should i use Canvas or SurfaceView for drawing this aplhabets with animation?
View 1 Replies View Relatedi tried to use my popupWindow with some enter/exit animations - it has setAnimationStyle() method for that purpose. after some time i realized i cannot use my own custom animation styles which is ok but a bit limiting. so i tried system ones: R.style.Animation_Toast works ok, but R.style.Animation_Dialog doesn't. looking at xml definition files i found that Toast animation uses simple alpha animation and Dialog animation is a set of alpha combined wit scale animation. is it a problem for WindowManager to deal with complex animations?
View 3 Replies View RelatedI am wondering how to use custom in/out animations for a ViewAnimator, such as the 3d flip animation in the ApiDemos. Details below in case you have the time to read.
The following methods:
animator.setInAnimation(AnimationUtils.loadAnimation(this, R.anim.fade_in));
animator.setInAnimation(this, R.anim.fade_in);
Require that I use the animation as a XML resource but the documentation says the XML only takes "<alpha>, <scale>, <translate>, <rotate>, interpolator element, or <set>" as the root element. So it seems to indicate that you cannot use a custom animation as an XML resource?
I also tried:
animator.setInAnimation(new AlphaAnimation(0.0f, 1.0f));
Which doesn't seem to work (no animation happens just plain cut).
I am using overridePendingTransition method to do custom Activity animations, i would like to know when the animation ends ( a callback/listener ). Is there any direct way of achieving this, if not please suggest me some work around.
View 1 Replies View RelatedI have made a custom framework-res.apk that has Android 2.1 "like" animations for the Samsung Behold 2.
You need root to do this and can find out how to root in a different thread.
*NEW* 5/5/10 Animations for Galaxy R10!
Download: 4shared.com - online file sharing and storage - download framework-res.apk
Follow Instructions for R8 as they are the same.
Do not use this framework with any other ROM or previous versions of Galaxy.
Tested and fully working in R10!
If your having problems with this build, download Factory anims at: 4shared.com - online file sharing and storage - download (3)framework-res.apk
*Remove the (3) from the framework file after downloading*
---------------------------------------------------------------------------------------
Galaxy R8 Version
Download the framework here: 4shared.com - online file sharing and storage - download (2)framework-res.apk
Rename the file framework-res.apk (removing the 2).
Now move the file to your Android SDK folder/tools folder on your hard drive.
Next, go to your command prompt and type, pressing enter after every line:
cd
cd (Android SDK folder location) ools
adb push ./framework-res.apk /system/framework
Now reboot your phone and you should have new animations.
I have tested this with BH_MAN's Galaxy 1.6 R8 ROM and everything is working.
*DO NOT USE ON ANY OTHER ROM, it will not work!*
The R8 ROM: http://androidforums.com/all-things-root-behold-2/54769-port-galaxy-1-6-behold-2-a.html
If your having problems with the animations, go to this link to download the factory animations: 4shared.com - online file sharing and storage - download framework-res.apk
Then follow the steps above to apply.
Finally, be sure to have "Animations" enabled under Settings>Sound and Display>Animation for this to work for you or else you will see no difference.
I have small ViewGroup somewhere in the middle of the screen. this ViewGroup contains some Views that i'd like to animate.
now this ViewGroup in dispatchDraw() method manages any child Views animations, clipping them to ViewGroup's bounds.
my question is whether it is possible not to clip them to ViewGroup's bounds?
I have a requirement to create animations which are based on Image filters. As of now I can see only Alpha Animation support. How can I extend and create these animations such as blur etc.
View 2 Replies View RelatedI'm drawing a rect to a surfaceview. Nothing special, just a test like this, in the surfaceview-extended class:
private int mPosX = 0; private Paint mPaint = new Paint(); Code...
the rect just bounces around the screen. I'm watching DDMS, I still see the garbage collector being called, even with this simple draw loop. There is no other application code being executed.
I'm wondering if it's realistic to expect the gc to not be called at all if we take care to not allocate any objects during our draw loops. I'm trying to extend this example to do some smooth animations, but every once in awhile the gc is called and you can see the drawing stutter. Although none of my application code is allocating any new objects, I don't know what the underlying API is doing inside surfaceview etc, and I doubt we can control that. Just wondering if this is not possible, I'd prefer to abandon this game idea up-front if we can't guarantee smooth animation.
I was wandering whether there is a way to perform
animations between activities like you see when you press the search in google maps (it slides down from the top).
From my research I have gathered it us only possible been views. Am I missing something?
I'm just starting to get the hang of animations, tweened animations that is. I have made several imageviews with pictures rotating and moving, and its all very fun, but I don't know what the best approach for doing multiple animations is.
For example I created a LinearLayout and stuck some ImageViews in it and wrote this:
CODE:...............
for each imageview. So they all spin. But now I want to step it up a gear. But reaidng other sources on the net it seems some people use canvas to do animations. What is the best way?
Im on the ota 2.2, but seems like i cant turn off the led notifications and animations from the weather widget. even when i have them both set to have no led notification and animation, they still show. been through reboots and no difference.
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