Android :: What's "proper" Way To Time Animation Frames?

Mar 16, 2010

I have a project that requires a view to be animated whenever the user performs a certain action - perhaps twenty frames or so, with a total duration of a second. There's more work required than just updating the view, so the animation classes are not helpful.

Right now my test program uses a very simple method: I have a handler that is called to start the animation. The handler's handleMessage() method calculates the new frame, invalidates the view, and calls sendMessageDelayed(obtainMessage(0), 50); However, the animation isn't smooth - especially, for some reason, in landscape mode. Portrait mode seems much better (on a G1, if it matters).

This suggests to me that this isn't the right way to... handle... this problem. What would be a better way? Calculating time deltas? Starting a new thread whenever the animation starts and having it repeatedly calculate and invalidate instead of relying on the handler, even though it means creating and destroying a new thread every time? (most of the time the program is idle; the user interacts with it every few seconds, typically). Starting a thread and leaving it running?

Whether that's the right way or not, what's the most accurate way on Android to measure time, and to sleep for a specific duration?

Android :: What's "proper" way to time animation frames?


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Android :: Splitting GIF Into Frames

Jul 22, 2010

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May 20, 2009

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Android :: Obtaining Video Frames For Processing

Dec 31, 2009

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Android :: Live Wallpaper OutOfMemory Error When Have More Than 30 Frames

Aug 25, 2010

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Here's my code:..................


And here's a logcat if that'll help at all:

CODE:...............

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Android :: Read Image With Multiple Frames - Animated Gif

Feb 3, 2009

I would like to know how to read in an image file which has multiple frames in it. Something like an animated gif file. I would like to perform frame by frame animation with a file of this type. I don't want to have each frame as drawables in the resource directory. Can anyone throw some light on how to perform the above mentioned tasks.

P.S - I have already checked the example in the API demos where an animated gif is read as an object of type Movie. I don't want to read it in as a movie file.

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Android :: Remove One Of Frames I Added Using AddFrame In Droid?

Feb 1, 2010

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Android :: Animation.start - Or Animation.startNow - Does Not Start The Animation Immediately

Aug 30, 2010

I have a strange issue - from time to time the animation that should fade out my control (ImageButton) does not kick in immediately. I am using the fadeout animation to hide it and then in myListener on its end (onAnimationEnd) I put new resource as the image on the button.

Somewhere in my app code:

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Seems there is a rule that the every 4th or 5th animation does not start ...

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Android :: Display Animated Gif / Extract Frames From It And Convert Them Into Drawable?

Sep 7, 2010

I want to display animated gifs in my aplication.
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However it can display animations using AnimationDrawable:
http://developer.android.com/guide/topics/graphics/2d-graphics.html#frame-animation

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Does anyone know how to extract frames from animated gif and convert each of them into Drawable?

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Android :: How To Capture Preview Image Frames From Camera Application In Programming

Jul 31, 2010

I am writing an app to capture the camera preview frames and convert it to bitmap in Android.

Here is my code:...........

After I start preview, the callback got called with data, but the bitmap is null.

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Apr 10, 2009

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How To Manually Display Frames From Camera

Dec 5, 2010

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The delay with disappear.I can draw straight to the bitmap instead of on a canvas which is useless as you can not undo what you have done.It will keep memory consumption low by not having two threads using the same image.

I've read that it is possible to display frames from the previewCallback, how to stop the frames being displayed automatically?

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Android : Want To Extract Video Frames From Running Video In Droid

Jan 26, 2010

Possible Duplicate:
Getting frames from Video Image in Android

I wanted to know if it is possible to extract frames from a running Video in Android? I need to extract frames at regular intervals and send them for further processing.

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Android :: Proper Way To Dim The Screen?

Aug 16, 2010

I have seen 2 methods so far in my search, both of which I am having trouble with.

Method 1)
Settings.System.putInt(getContentResolver(), Settings.System.SCREEN_BRIGHTNESS, 100);

Method 2)
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Dec 9, 2009

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Sep 13, 2010

Forgive me if this is a topic that has already been discussed, but I've searched for hours and can't seem to find the answer I'm looking for. I'm trying to cut my teeth on Android programming with a simple file manager app and currently have most all functions working, but I can't seem to open a selected file with the appropriate app.

Here is my current code:

CODE:..................

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Mar 3, 2009

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Android :: Proper Way To Use Non Extended Classes?

Oct 7, 2010

I have an app I am working on and being new to Android Dev I am running into a situation. I have a Scores class not extended from anything (Activity,Service, etc) but in the same package that needs to access SharedPreferences

public class Scores {

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Android : Can I Get Proper Uri Of A Particular Contact In Droid 2.1?

Mar 18, 2010

I have written an application and added 2 contacts on emulator, but i
am not able to update their names on android 2.1, code is working on
android 1.6 platform with the following code.

ContentValues contactValues = new ContentValues();
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In android 1.6 i am getting Uri for those two contacts are "content://
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but in 2.1 I am getting these values are "content://contacts/people/8"
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When i tried to put a static Uri like "content://contacts/people/1",
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How can i resolve it, why i am not getting uri like 1.6 platform ?

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Jun 5, 2010

I'm having a bit of trouble getting videos to play on my HTC Evo with Android 2.1. I have several videos that I play on my PSP, and work just fine. However, when I transferred them over to my Evo's MicroSD card and tried to play them in any video player, they only played the audio stream, and no picture was shown. I never had trouble getting PSP-formatted videos to work on phones before; they worked n my G1 just fine. I assumed that because the Evo and PSP even had similar-sized screens, it would be even more compatible. It sounds somewhat foolish when I type it out, but one could expect it to work. I have tried playing it in the stock video player, the Meridian player, and the Video Player app from the android market, and they all had the same error. The file is an .mp4; and, as I said, gave me no problems when played in the PSP's video player.

Here's the specifications on the video file:
Type: MPEG4
Video Codec: AVC
Audio Codec: AAC
Size: 25 MB
Length: 00:23:41
Width: 480
Height: 272
Aspect Ratio: 16:9
Data Rate: 99kbps
Total Bitrate: 147 kbps
Frame Rate: 23 fps

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Android :: Understanding Proper Alarm Flow

Jan 11, 2010

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