Android :: Display Animated Gif / Extract Frames From It And Convert Them Into Drawable?

Sep 7, 2010

I want to display animated gifs in my aplication.
As I found out the hard way Android doesn't support animated gifs natively.

However it can display animations using AnimationDrawable:
http://developer.android.com/guide/topics/graphics/2d-graphics.html#frame-animation

The example uses animation saved as frames in application resources but what I need is to display animated gif directly.

My plan is to break animated gif to frames and add each frame as drawable to AnimationDrawable.

Does anyone know how to extract frames from animated gif and convert each of them into Drawable?

Android :: Display Animated gif / extract frames from it and convert them into Drawable?


Android :: Read Image With Multiple Frames - Animated Gif

Feb 3, 2009

I would like to know how to read in an image file which has multiple frames in it. Something like an animated gif file. I would like to perform frame by frame animation with a file of this type. I don't want to have each frame as drawables in the resource directory. Can anyone throw some light on how to perform the above mentioned tasks.

P.S - I have already checked the example in the API demos where an animated gif is read as an object of type Movie. I don't want to read it in as a movie file.

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Android : Want To Extract Video Frames From Running Video In Droid

Jan 26, 2010

Possible Duplicate:
Getting frames from Video Image in Android

I wanted to know if it is possible to extract frames from a running Video in Android? I need to extract frames at regular intervals and send them for further processing.

Would someone be able to find an answer for me?

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Android :: Animated Background Drawable?

Oct 6, 2010

Just like Twitter for android used to have (they removed it) - I need to display an animated background drawable.

How to I show an image that is actually bigger then the given layout dimensions (without the image being shrink).

What kind of animation do I need to use for the "moving" effect?

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How To Manually Display Frames From Camera

Dec 5, 2010

I have built a face detection app where I get the frames from onPreviewFrame, do the face detection and then draw a circle on a canvas above my surfaceView. The problem is frames are automatically displayed using the surfaceview thread when Camera.StartPreview() is started. This is obviously necessary for the PreviewCallback to kick in. As the processing, face detection and drawing, is done in a separate thread(I am assuming here), there is a 2 second delay between the frame being displayed and the result of that frame being processed and drawn on the canvas.

What I want to do is stop the camera preview displaying the frames and display them myself after processing. I believe this has three benefits:

The delay with disappear.I can draw straight to the bitmap instead of on a canvas which is useless as you can not undo what you have done.It will keep memory consumption low by not having two threads using the same image.

I've read that it is possible to display frames from the previewCallback, how to stop the frames being displayed automatically?

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Android : How To Convert Drawable Into Bitmap

Feb 28, 2010

How do I convert a Drawable into a Bitmap?

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Android : Convert A Bitmap To Drawable In Droid

Mar 10, 2010

How can i convert a Bitmap image to Drawable.

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Android :: Convert Bitmap Image To Drawable In Droid?

Mar 10, 2010

How can i convert a Bitmap to Drawable.

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Motorola Droid :: How To Convert Animated Gifs To Png For Wallpaper / Bootanimation?

May 9, 2010

I have several animated gif's I had converted over to png's with Fireworks 8 but when I place the frames in the folders part0 & part1 then use the developer SDK software and upload the bootanimation.zip files they will not work. I have other bootanimation.zip that work but I can't figure out what the difference is.

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Android :: How To Display An Animated GIF File

Sep 1, 2009

I just want to display an animated GIF file. I tried and its static only, its not animating. There are other ways like frame by frame or using animation classes.

But I want to know, whether android supports animated GIF image.

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Android :: How Do A Display A Large Animated Gif Given A Url

May 1, 2009

Suppose I have the URL for large animated gif and I wanted to make a youtube like activity that displays the animation in a streaming way. How do I

stream in the image?
get it do display with actual animation?

I know ImageView is not the answer as it only shows the first frame.

A bonus would be having access to its buffering status so I can synchronize streaming sound as well -- this is part of a YTMND viewer application. While I could create a service that transcodes the public gif files into a nicer format, I'd like the app to function without additional dependencies.

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Android :: How To Display Animated Images In Application?

Feb 11, 2010

In my application I want to display my own ads for that I want to display my ads in image and it should be animated. So how to display animated images

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Android :: High Density Emulator Use Drawable Mdpi Folder Instead Of Drawable Hdpi

Oct 19, 2010

I am running my application in the emulator using a high density skin (like WVGA800). However the ressources in my application are loaded from the drawable- mdpi folder instead of drawable-hdpi ... what else should I do so that android use the correct folder ?

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Android :: HTC Photo Frames?

Jun 15, 2010

HTC Incredible came pre-loaded with Photo Frames Widget.It shows a full page frame with your photo albums and you can swish between photos while viewing your home page. While using ADW Launcher, I no longer get that as a choice to install any one know of another app that's similar? Or a way to get the HTC apps used on ADW Launcher?

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Android :: Splitting GIF Into Frames

Jul 22, 2010

Trying to play animated GIFs on Android here
(see http://stackoverflow.com/questions/809878/android-how-do-a-display-a-large-animated-gif-given-a-url).
It's anything but smooth. On Android 1.5, the Movie.decodeStream()/decodeFile() returns a null. On Android 1.6, with the GIF files I've got, it returns a zero-sized movie with zero duration - clearly not adequate.

The referenced question suggests splitting the GIF into frames (and then rendering these). How exactly do i accomplish that, please? Tried opening one of my GIFs with GNU giflib in Windows. It choked on the very first frame. The GIF itself is all right, all browsers (save Android's) display and animate it fine. Worked with giflib 4.1.4. Not sure what was broken in 4.1.6, but there you go. Next step: build giflib for Android via NDK, somehow integrate with the Bitmap class. giflib it is. In conjuction with Bitmap.copyPixelsFromBuffer. The colors are all askew right now, but the basic design seems workable.

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Android :: Real Time Frames Per Second App?

Nov 11, 2010

Is there an app that lets you view your frames per second in real time in video games and emulators?

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Android :: Capture Frames From Video File?

May 20, 2009

Iīm trying to capture frames from a video file, but I donīt know how to do it. Are there any classes like FrameGrabbingControl (in JMF) for Android? Is it possible with MediaPlayer and MediaRecorder classes?

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Android :: Obtaining Video Frames For Processing

Dec 31, 2009

I am trying to decode and obtain all frames in a video stream, each of which would be processed by a native signal processing engine and re-encoded back to a MPEG4/MP4 file. I noticed that there was a getFrameAt() function in earlier versions of SDK but its not available in v 1.6 on which I am working. As I am fairly new to Android, I would like to know from more experienced people around here as to how I can extract video frames into a buffer for processing.

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General :: Create Frames For Animation For Android?

Dec 30, 2013

i know how to create bootanimaton.zip file but i want to know how do you create animation frames for that zip file

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Android :: Live Wallpaper OutOfMemory Error When Have More Than 30 Frames

Aug 25, 2010

I've been trying to make a simple live wallpaper out of a boot animation. So basically i have about 50 .pngs in my drawable folder. I'm able to set the animation to about 10-20 frames and it works great. But once i set it to about 30 frames...I get an OutOfMemory Error. I was hoping maybe someone could take a look at my code and maybe give an example of how I could achieve more frames? That would help so much i've been looking at this for hours > <

Here's my code:..................


And here's a logcat if that'll help at all:

CODE:...............

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Android :: Remove One Of Frames I Added Using AddFrame In Droid?

Feb 1, 2010

I would like to know if it is possible to remove one of the frames I added using addFrame in Android?

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Android :: How To Capture Preview Image Frames From Camera Application In Programming

Jul 31, 2010

I am writing an app to capture the camera preview frames and convert it to bitmap in Android.

Here is my code:...........

After I start preview, the callback got called with data, but the bitmap is null.

What did I do wrong when convert the byte array to BitMap?

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Media :: Video Recorder Frames Per Second?

Apr 10, 2009

So with Cupcake looming, does anyone know what kinda Frames per second the video recorder will have?

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General :: Any Way To Visibly See Frames Per Second On 2D Or 3D Apps?

Jan 14, 2012

For 2D or 3D applications (like GTA III for instance), I would like to be able to tell what FPS the game is running at pretty much for benchmarking purposes.

A game called osu!droid can show FPS in the bottom right corner, but this option can be enabled or disabled via it's options:

I would figure Android SDK for Windows to have some sort of way to see this, but I couldn't find anything. If there is a way to display FPS via the SDK (or maybe an app).

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Android :: What's "proper" Way To Time Animation Frames?

Mar 16, 2010

I have a project that requires a view to be animated whenever the user performs a certain action - perhaps twenty frames or so, with a total duration of a second. There's more work required than just updating the view, so the animation classes are not helpful.

Right now my test program uses a very simple method: I have a handler that is called to start the animation. The handler's handleMessage() method calculates the new frame, invalidates the view, and calls sendMessageDelayed(obtainMessage(0), 50); However, the animation isn't smooth - especially, for some reason, in landscape mode. Portrait mode seems much better (on a G1, if it matters).

This suggests to me that this isn't the right way to... handle... this problem. What would be a better way? Calculating time deltas? Starting a new thread whenever the animation starts and having it repeatedly calculate and invalidate instead of relying on the handler, even though it means creating and destroying a new thread every time? (most of the time the program is idle; the user interacts with it every few seconds, typically). Starting a thread and leaving it running?

Whether that's the right way or not, what's the most accurate way on Android to measure time, and to sleep for a specific duration?

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Android :: Animated Gif

Aug 31, 2010

I want to use animated gif in android. hows this possible? is it compatible in 1.6,2.0?

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Android :: Extract .dex Files From Apk File.cn

Feb 26, 2009

i want to extract .dex files from apk file.cn any one help me out

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Android :: Possibilities To Extract Contacts

Oct 19, 2009

Are there any possibilities to extract contacts in some of the following formats, vCard, hCard or json/xml, using the standard Android API?

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Android :: How To Extract RAW HTML Using WebView?

Jul 20, 2009

Is there a way to get the RAW HTML using the WebView?

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Android :: How To Extract Views From A WebView?

Aug 8, 2009

Some WebView/WebPage contains combobox control and I want to extract these combobox entries from a webview. Is there any way to extract combobox entries from webview?

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