Android :: Want To Test App On Nexus One / Droid
Apr 6, 2010
I published an app that works in all the emulators I've tried and on the two Android phones that I've tried. I've got the Droid and my wife has the Eris. This morning I received the OTA update to 2.1 and now all the fonts in my app are REALLY tiny and unreadable. My app looks fine in the 2.1 emulator, so I'm not sure what the problem is. Does anyone know anything about this problem? I'd appreciate it if people would try my app on the following phones and let me know if the fonts are OK.
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Jul 15, 2010
One more video about the fancy touchscreen of the Droid X. This one has happier results! Check it out at the link below.Droid X Touchscreen Test See you later. you'll know why this post is short when you read the blog. running downstairs!
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Sep 24, 2010
I'm writing an Android JUnit test and want to copy/reset a test fixture file (it's an SQLite database file.) If I were within the main application, I know I could just place the file in the assets directory and use getResources().getAssets().open(sourceFile).However, this API appears to be unavailable from the ActivityInstrumentationTestCase2 class.Is there an easy way to copy a file over from the testing PC, or should I just keep a fresh copy of a test fixture on the device and copy it over a temporary file?
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Aug 23, 2009
I am using ActivityInstrumentationTestCase2 to do some test for an activity. I get a button in the setUp() method like this: protected void setUp() throws Exception {super.setUp(); act = getActivity(); btn = Button)act.find ViewById ( R.id.bike_button ); // this button has been defined in layout} Then I use this button to perform a click in a test method like this: public void testBikeButton(){ //click the bike button btn.performClick();}
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Aug 11, 2010
I have never used JUnit before, and now I'm trying to set it up on an Android project.My project under test is fairly complex, including some JNI, but my test project, at the moment, is completely trivial. I have found many examples (that look totally different) online of how to make a test project, but it seems that no matter which one I follow, I get the same results.Here's my JUnit project code:package com.mycompany.myproject.test;
import android.test.AndroidTestCase;public class SimpleTestCaseExample extends Android TestCase {public void test_testOne() {fail("Just Always Fail");When I run, I see the following in Logcat:
stdout INSTRUMENTATION_STATUS: numtests=2
stdout INSTRUMENTATION_STATUS: test=test_testOne
stdout INSTRUMENTATION_STATUS_CODE: 0
stdout INSTRUMENTATION_STATUS: id=InstrumentationTestRunner
stdout INSTRUMENTATION_STATUS: current=2
stdout INSTRUMENTATION_STATUS: class=com.mycompany.myproject.test.SimpleTestCaseExample
stdout INSTRUMENTATION_STATUS: stream=
stdout INSTRUMENTATION_STATUS: numtests=2
stdout INSTRUMENTATION_STATUS: test=testAndroidTestCaseSetupProperly
stdout INSTRUMENTATION_STATUS_CODE: 1
stdout INSTRUMENTATION_STATUS: id=InstrumentationTestRunner
stdout INSTRUMENTATION_STATUS: current=2
stdout INSTRUMENTATION_STATUS: class=com.mycompany.myproject.test.SimpleTestCaseExample
stdout INSTRUMENTATION_STATUS: stream=.
stdout INSTRUMENTATION_STATUS: numtests=2
stdout INSTRUMENTATION_STATUS: test=testAndroidTestCaseSetupProperly
stdout INSTRUMENTATION_STATUS_CODE: 0
stdout INSTRUMENTATION_RESULT: stream=
stdout Test results for InstrumentationTestRunner=..
stdout Time: 0.07
stdout OK (2 tests)
stdout INSTRUMENTATION_CODE: -1
But, I get the following in the Console:Launching instrumentation android.test. Instrumentation TestRunner on device emulator-5554 Collecting test information Test run failed: No test results I have tried a variety of different things, messing with the basic TestCase class, or the TestSuite class, or a variety of other options. I tried to just go for the most trivial example because I'm really still trying to learn how this works.Whatever I try, I see this error.
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Nov 9, 2010
I'm working on a school project and I'm researching testing possibilities for Android applications. On this page: http: // developer . android . com/ resources / tutorials /testing /hello android. Google writes about a unit test. Is this really a unit test? A Unit test will not integrate all classes and will not test in his context. So my opinion is it is not a Unit Test but an Integration Test.
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Nov 10, 2011
I have a project (that compiles and runs in the emulator.) I have a test project that tests part of this project. This test project also compiles with no problems, but when I try to run (test) it in the emulator, I get a NoClassDefFoundError exception on one of the classes my test class tests (I hope that made sense!) when it starts to run in the emulator. This is coming out of the adb log. I looked in the bin directory (of the test project) for the missing class, but could not find it... Should it be there? I found no reference (apk, etc) of the project I am trying to test either in the test projects bin directory. How does the test project get the classes it needs to test against (in the classpath, I assume.) How do the tested classes get moved to the emulator? I did try running the app before testing, so I know it is installed and runs correctly. BTW, I am using netbeans with the nbandroid plugin.
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Jul 16, 2010
I am unable to integrate Junit with Android. I am using Junit 3, I have also tried Junit4.
package* com.android.test;
import* com.android.MyActivity;
import* android.app.Activity; *
import* android.test.ActivityInstrumentationTestCase2;
public* *class* TestMyView *extends *
ActivityInstrumentationTestCase2<MyActivity> {
Activity myActivity ;
*public* TestMyView(String pkg, Class<MyActivity> activityClass) {
*super*(pkg, activityClass);
myActivity = getActivity() ;
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Mar 17, 2009
why CheckBox is always null.
<CheckBox id="@+id/checkbox" android:layout_width="wrap_content" android:layout_height="wrap_content" />
code file-
package com.reblogr.reblogrclient;
public class Test extends Activity { /** Called when the activity is first created. */
public CheckBox checkbox;
@Override public void onCreate(Bundle savedInstanceState) { ....................
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Aug 12, 2010
Here's what I want to do. Please let me know if this is possible.
I have an android phone, which I want to control using the SDK to send calls, receive calls , start some application, tap the screen etc.
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May 8, 2009
I have seen a plugin in android under the following path
/data/data/com.android.browser/app_plugins/browsertestplugin.so
Please anyone tell me how to test this plugin
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Oct 17, 2010
I have made a pedometer application. i wanted to know how to test this application on an emulator as i am not having an android device
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Jan 17, 2010
I recently discovered that the Android 2.0 SDK supports multitouch through new functions in the MotionEvent class. You can specify a pointer index when retrieving touch properties, and in cases where multiple fingers are on the screen there should be multiple pointers provided.
Unfortunately, I only have a G1 to test on and it's running Android 1.5 and not 2.0.
Is there any way to test multitouch without a 2.0 device? In the iPhone simulator, you can hold down option and shift option to perform two fingered pinch and two fingered drag, respectively. Is there any similar functionality in the Android emulator? Is it something I should expect to see in the future, or should I just suck it up and buy a new test phone?
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Jul 6, 2010
I am playing around with C2DM service. What I am concerned about is that I cannot test my device-side application from Android 2.2 emulator. The application was built more or less according to http://code.google.com/android/c2dm/index.html doc, but when register intent is sent from application, Logcat shows this: Unable to start service Intent { act=com.google.android.c2dm.intent.REGISTER (has extras) }: not found I also tried to run chrometophone and jumpnote applications and the result is the same when registring device. Any ideas? Is it possible to test C2DM service from Android emulator?
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Dec 30, 2009
How can i test the performance of an android application ? Is there any tool that i can make use of ?
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May 13, 2010
Can multitouch events be tested on Android Emulator ? Or is there any way to test this without actual device ? I am using 2.0 sdk and want to test zoom-in zoom-out on by two fingers.
Is there a way out ?
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Oct 8, 2010
Once again I'm trying to get into openGL, but as usual I choke when passing around vertices/vertixes/whatever and every little detail can lead to disaster (wrong format, initialization not properly set up, where memory are saved, etc.).
My main goal is to use openGL for 2D graphics to speed up performance compared to regular cpu drawing.
Anyways, my openGL Renderer looks like this code...
With an IndexOutOfBoundsException, but I'm sure there are more problems with the code.
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Mar 22, 2010
I have android running on arm11 based target platform with eclair release. How to boot android in factory test mode? Where I can get more information on this?
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Aug 6, 2010
I need to test, with Selenium or a similar automated testing tool, how my webapp behaves on iPhone's Mobile Safari and on Android browser. How can I do that?
I usually test my app by hand setting Safari 5 with User Agent = "Mobile Safari", I used iPhoney as well but it's too buggy IMO.
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Feb 25, 2010
Anyone know of any good resources to get me started with test driven development on the Android platform?
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Aug 3, 2009
As there is JUnit test tool for Desktop Java is there some thing similar in android so one can apply on android also.
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Nov 13, 2010
New X, rooted and installed dx/ DD overclocker and put it at 1.3ghz and ran quadrant and it passed. Then tried 1.0 low voltage and it seems fine. Then tried the stress test in dx/d2 app and it failed. So I put it stock and it still gals after maybe 6 or so passes. I installed stability test and it fails after a short run stock too. Did I F it up?
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Nov 21, 2009
I was wondering if someone give me some advice doing a field test on the droid what m wanting to do is compare the signal strength of my droid to my env touch that i have activated on another line what numbers do i need to look at i know one is the dBm.
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Mar 1, 2010
Has anyone tried this out yet? It is in the "System Info" options of the latest Set CPU update. I tried it a few times on 1000 mhz and 1.2, but the phone froze or rebooted after running for a few minutes. I have BB 1.1 installed with the droidmod kernel. I have had no issues other than the stress test not finishing. Just curious to see what others are seeing for results.
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Feb 9, 2010
Has anyone done a drop test on the Droid?I love the phone but hate how my case makes it look even more clunky. I used to have a blackberry which I dropped many times, and it was fine.I'd love to just use a skin. Thoughts?
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Jun 13, 2010
It's running smoothly for me. App pop-in on te home screen seems to be fixed finally. But that might be the difference between Launcher Pro and ADWLauncher, since ADW comes stock now. Honestly not seeing much different. Although ADW seems to be snappier than Launcher Pro was. Probably because it's native now?
Anybody else running this? I feel like it's all Pete's BB talk around her lately.
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Jul 19, 2010
So this is my second camera test for the Motorola Droid X VS the HTC Droid Incredible. First test I did completely stock, but I used flash vs no flash. This one I am using all stock, not touching flash, I am using still objects. No variants what so ever.
I tried my best... once again Incredible was not agreeing with focusing properly. For small objects I tried many times, it would not budge. For large objects it did great though.
The X was superior because it would focus on small objects with ease and I would only have to snap ONE picture.
The Incredible did better in one area, the computer screen shot. I only had to snap one picture of the screen, where as needed to do 2 - 3 to get a good shot of it on the X.
I noticed the colours on the Incredible are warmer, where as the the X colours were a little cooler. IMO.
So still, my vote is with the X.
The Incredible does have a great camera though.
STOCK X: 6MP WIDESCREEN. NO FLASH.
STOCK INC: 8 MP, NO FLASH.
X:
INC:
X:
INC:
X:
INC:
X:
INC:
X:
INC:
X:
INC:
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Apr 22, 2010
Fully charged, never registered/activated, new, 8GB card in place, fingerprints wiped off. Ready... you'd think. I press the right hand power button, and see "Airplane Mode is on" and the time. Battery indicates full, time is correct. If I push the MENU button, I feel the buzz and the screen goes black with htc in the middle. Pushing the power button goes DARK, then back to Airplane Mode. All four touch points (Home, menu, back, and search) produce the buzz but do nothing. I haven't found the RESET button, and it's not in the Index. What basic, simple thing have I missed? Unfortunately, there's no 10 year old kid around to show me how to operate this #$!! thing.
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Jul 27, 2010
I know this is a dumb question but is there anyone who got in on the swype beta and are not using their beta sign-in info. to actual test out swype? If so and if you don't mind I would really like to try it out and assist in the beta and try the software out.
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Aug 9, 2010
Has anyone else downloaded this app. And if so what was your results using Verizon and not wifi.
My scores were:
Download- 15kbs
Upload- 45kbs
My pings average 19 to 36
I don't know if these are good or bad since I'm new to verizon so figured I would ask and compare.
WITH WIFI I GET
DL-500+
UL-100+
JUST FIGURED I'd through that in the mix also.
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