Android :: Resources To Get Started With Test Driven Development On Droid Platform?
Feb 25, 2010Anyone know of any good resources to get me started with test driven development on the Android platform?
View 2 RepliesAnyone know of any good resources to get me started with test driven development on the Android platform?
View 2 RepliesI am just starting to get setup for android development. I have installed pulsar and the proper sdks I think. I want to develop for the droid x.
I can't find any information on how to create a new project using the installed sdks. Shouldn't there be a project type for android? Nothing like this is showing up.
Are there any tutorials for getting started using pulsar for android dev?
I want to get started with mobile development , I know HTML,CSS,JavaScript,PHP and C#.
What is the best way to get started?
I know that for example, if i want to create an iphone application i need to know objective c (and get mac),Which language is the best for mobile development (and cross platform - works on Nokia,IPhone,android,palm,Blackberry).
I'm looking for something to get up and running quickly with Android development. Perhaps a great tutorial covering the basics. I see a lot of posts on getting started but the ones I have looked over so far aren't great. What do people here recommend?
View 2 Replies View RelatedI am getting a new OS, which OS is Android SDK/IDE development environment compatible with XP64, Vista64 or Windows7? Or Do I need to keep a XP32 partition around?
View 5 Replies View RelatedI'm looking for some resources (online is good so I don't have to buy books, but books are ok) about mobile website development. I'm specifically targeting (in order) iPhone, Android, Blackberry. I'm proficient in HTML, and am getting into HTML5. I want to learn more about it in general, but specifically about using geolocation, detecting phone types, optimizing css, and a few other topics. Does anyone have suggestions on where to look?
View 3 Replies View RelatedI am planning to develop a game for all of the mobile platform and have pretty much zeroed down on the concepts of the game. but the only issue I'm facing as of now is that I have no idea what would be the best libraries + 3d Engine to us to achieve the best results on the hardware on some of the upcoming mobiles. I'm talking about the iPhone 3GS, the new WinMo and Android devices with the famed Snapdragon, other processors from Samsung, ARM, Qualcomm and even Intel and AMD.as of now i plan to use the ogre libraries for now, but then what will offer portability?? This is much more of a design question rather than just coding. Any help is appreciated, others who wish to collaborate are very much welcome too. just drop me a mail.
View 1 Replies View RelatedI´m new on Android 3D game development. I would like to know if there any engine/ API/ platform about 3D development that I could use. Or any tip which you could give me, like where I could start looking for.
View 6 Replies View RelatedI am looking for resources to develop HTML5 apps for iphone primarily. Are their frameworks and tools that I can use to get started? I am looking for: Javascript frameworks that help with UI layout Touch based controls for phones Articles on iphone development, best practices, etc.I searched stackoverflow and was not able to come up with a good list of resources. I am looking for examples like these http://jqtouch.com/
View 4 Replies View RelatedI am a C++ programmer interested in developing applications for Android as well as the iPhone platform. I have explored both these platforms by writing simple applications in Java (Android) and Objective-C (iphone). But the fact is that I am not comfortable with either of these languages, and it bothers me that I have to write 2 very different versions of the same application to support both platforms. (And then what do I do to run it on a Nokia phone?)Is using web technologies (JavaScript/HTML/CSS) a viable solution for writing apps which will run on multiple mobile platforms? I have heard of Appcelerator and PhoneGap, but I am not sure how mature these products are. I'd appreciate any feedback from folks who have used web apps as a solution for developing cross platform mobile apps.
View 5 Replies View RelatedFound this article which was pretty interesting. Points out many reasons why indie developers should look to Android for game development as opposed to other more popular services like the iPhone.
View 1 Replies View RelatedI would like to start doing some Android development, and would like a cheap device to deploy apps to, just for testing and demo purposes. Is it possible to deploy apps to, for instance, an Archos 28? I don't know much about Android development yet, and haven't found a good answer to this question elsewhere.
View 1 Replies View RelatedI have a ListView which its contents could change at any time (eg. a list of cities within a state; a new city could be added to the state in our database at anytime). How do I implement, if possible, the onListItemClick event to work with this? For example, if a user selects a certain city in the ListView, i should be able to pass a value that independently identifies what city was clicked onto my next activity. I can't listen for positions because they could change with an addition or removal of a city.
View 1 Replies View RelatedNewbie question. I'm using a SimleCursorAdapter to populate a spinner from an SQLite table, as shown in the Android dev docs. Code...
I've set up a listener, but I can't figure out how to get the selected item text, it pulls up the SQLiteCursor, not the actual text in the spinner.Code...
Google turns up the question on several message boards, but no answers, so it appears to be a common newbie question. It may be painfully obvious to some.
As an experiment, I would like to use the platform key of my custom built Android platform to sign an arbitrary APK, that is built via the NDK. What is the process to go about doing this?
View 2 Replies View RelatedOne more video about the fancy touchscreen of the Droid X. This one has happier results! Check it out at the link below.Droid X Touchscreen Test See you later. you'll know why this post is short when you read the blog. running downstairs!
View 5 Replies View RelatedIn my Android project, I want to loop through the entire collection of Drawable resources. Normally, you can only retrieve a specific resource via its ID using something like:
InputStream is = Resources.getSystem().openRawResource(resourceId)
However, I want to get all Drawable resources where I won't know their ID's beforehand. Is there a collection I can loop through or perhaps a way to get the list of resource ID's given the resources in my project?
Or, is there a way for me in Java to extract all property values from the R.drawable static class?
I'm writing an Android JUnit test and want to copy/reset a test fixture file (it's an SQLite database file.) If I were within the main application, I know I could just place the file in the assets directory and use getResources().getAssets().open(sourceFile).However, this API appears to be unavailable from the ActivityInstrumentationTestCase2 class.Is there an easy way to copy a file over from the testing PC, or should I just keep a fresh copy of a test fixture on the device and copy it over a temporary file?
View 2 Replies View RelatedI am using ActivityInstrumentationTestCase2 to do some test for an activity. I get a button in the setUp() method like this: protected void setUp() throws Exception {super.setUp(); act = getActivity(); btn = Button)act.find ViewById ( R.id.bike_button ); // this button has been defined in layout} Then I use this button to perform a click in a test method like this: public void testBikeButton(){ //click the bike button btn.performClick();}
View 7 Replies View RelatedI have never used JUnit before, and now I'm trying to set it up on an Android project.My project under test is fairly complex, including some JNI, but my test project, at the moment, is completely trivial. I have found many examples (that look totally different) online of how to make a test project, but it seems that no matter which one I follow, I get the same results.Here's my JUnit project code:package com.mycompany.myproject.test;
import android.test.AndroidTestCase;public class SimpleTestCaseExample extends Android TestCase {public void test_testOne() {fail("Just Always Fail");When I run, I see the following in Logcat:
stdout INSTRUMENTATION_STATUS: numtests=2
stdout INSTRUMENTATION_STATUS: test=test_testOne
stdout INSTRUMENTATION_STATUS_CODE: 0
stdout INSTRUMENTATION_STATUS: id=InstrumentationTestRunner
stdout INSTRUMENTATION_STATUS: current=2
stdout INSTRUMENTATION_STATUS: class=com.mycompany.myproject.test.SimpleTestCaseExample
stdout INSTRUMENTATION_STATUS: stream=
stdout INSTRUMENTATION_STATUS: numtests=2
stdout INSTRUMENTATION_STATUS: test=testAndroidTestCaseSetupProperly
stdout INSTRUMENTATION_STATUS_CODE: 1
stdout INSTRUMENTATION_STATUS: id=InstrumentationTestRunner
stdout INSTRUMENTATION_STATUS: current=2
stdout INSTRUMENTATION_STATUS: class=com.mycompany.myproject.test.SimpleTestCaseExample
stdout INSTRUMENTATION_STATUS: stream=.
stdout INSTRUMENTATION_STATUS: numtests=2
stdout INSTRUMENTATION_STATUS: test=testAndroidTestCaseSetupProperly
stdout INSTRUMENTATION_STATUS_CODE: 0
stdout INSTRUMENTATION_RESULT: stream=
stdout Test results for InstrumentationTestRunner=..
stdout Time: 0.07
stdout OK (2 tests)
stdout INSTRUMENTATION_CODE: -1
But, I get the following in the Console:Launching instrumentation android.test. Instrumentation TestRunner on device emulator-5554 Collecting test information Test run failed: No test results I have tried a variety of different things, messing with the basic TestCase class, or the TestSuite class, or a variety of other options. I tried to just go for the most trivial example because I'm really still trying to learn how this works.Whatever I try, I see this error.
I'm working on a school project and I'm researching testing possibilities for Android applications. On this page: http: // developer . android . com/ resources / tutorials /testing /hello android. Google writes about a unit test. Is this really a unit test? A Unit test will not integrate all classes and will not test in his context. So my opinion is it is not a Unit Test but an Integration Test.
View 7 Replies View RelatedRumors have started flying all over the net that the droid update has started being sent out.
View 1 Replies View RelatedI would like my app to do something when another application is opened.
The current approach I have taken is to create a broadcast receiver that monitors all
android.intent.action.MAIN
events, but either I am not doing it correctly or the way I am going about it is incorrect. The section of the manifest looks like this code...
I included the launcher category just as a test. GetApp currently is only set to make a log entry when called.
I have a project (that compiles and runs in the emulator.) I have a test project that tests part of this project. This test project also compiles with no problems, but when I try to run (test) it in the emulator, I get a NoClassDefFoundError exception on one of the classes my test class tests (I hope that made sense!) when it starts to run in the emulator. This is coming out of the adb log. I looked in the bin directory (of the test project) for the missing class, but could not find it... Should it be there? I found no reference (apk, etc) of the project I am trying to test either in the test projects bin directory. How does the test project get the classes it needs to test against (in the classpath, I assume.) How do the tested classes get moved to the emulator? I did try running the app before testing, so I know it is installed and runs correctly. BTW, I am using netbeans with the nbandroid plugin.
View 1 Replies View RelatedI have some resources in my app that are going to be loaded optionally for different brands. I don't want to set up entirely different projects each time we re-brand the app so I want to know if the resources that are not used will be always packaged in and if there is a way to avoid this.
View 1 Replies View RelatedI've got an XML file storing an array of shorts in my resources. I need to assign this array, but Android API only provides a way to get array of ints (getResources.getIntArray()). I've ended up getting an array of ints and converting it to array of shorts later, but that's hardly ideal.
Is there a way to get an array of shorts from Android resources? If not, is there a more efficient/cleaner way of converting int array into short array? My code ...
Could someone please tell me how to access android's native resources? In particular, I would like to use the camera icon and shutter sound in my own app.
View 3 Replies View RelatedDoes anyone know how to programmatically send a MMS via the Android SDK? Any version of the SDK will do, just need to know where to get started. I know how to send / receive SMS, I now need to add a picture to the message before sending.
View 8 Replies View RelatedI am unable to integrate Junit with Android. I am using Junit 3, I have also tried Junit4.
package* com.android.test;
import* com.android.MyActivity;
import* android.app.Activity; *
import* android.test.ActivityInstrumentationTestCase2;
public* *class* TestMyView *extends *
ActivityInstrumentationTestCase2<MyActivity> {
Activity myActivity ;
*public* TestMyView(String pkg, Class<MyActivity> activityClass) {
*super*(pkg, activityClass);
myActivity = getActivity() ;
Is it possible to get an InputStream (or file handler) to feed a SAX parser from an XML file stored at the Resources XML folder (instead raw Resources folder)?
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