Android :: Suspending And Resuming Threads
Nov 17, 2009
We are developing an application that needs to suspend and resume threads like a debugger (meaning in a non-safe way like Object.wait() and Object.notify()).In the Java SDK the methods Thread.suspend() and Thread.resume() are deprecated but we can still use them. Also there is the Java debugger API which allows one to do that if you connect to the VM as a debugger. Is there some API for android we can use? Is there a published Java Debugger API we can apply for Android?
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Apr 13, 2010
What are the advantages/disadvantages in placing a lengthy network access code in a thread in an activity or a thread in a service? How would it affect the application? I am writing a streaming audio player and from what I've read so far putting the code in a service will still end up blocking the application so a new thread is needed, does anyone know if it makes more sense to put this piece of code in a service.
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Feb 24, 2010
The long press to shut off phone still works but the short press does nothing.
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Feb 22, 2010
My application uses a single activity to switch between different views. I premise I'm loading a good amount of bitmaps in one of this view (say the gamescreen view) constructor but I recycle everything on the onDetachedFromWindow method.All the Bitmaps are static and most of them loaded with BitmapFactory. decodeResource method.Furthermore I'm using a gallery wich content is a simple layout with eight imagebuttons.I know all the complications using this widget and all the risks of using static bitmaps, but, I guess my problem does not entail them because my application is running well if I try to switch between these two view (and I've tried to do it about 30 times without crashes!!!) but when I pause and resume the application two times (pause->resume->pause->resume) I run out of memory, and often without the crash message (it just stays on the actual view).
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Apr 24, 2009
I am stuck.My main activity creates and starts a SurfaceView.My app needs to access a listview via the options menu to change properties of the items shown in the view.Two strange things occur:
1.) When I scroll the listview quickly, the list sometimes gets farklempt.Words overlap each other.
2.) When I select the item and the app returns to the main activity, the thread is no longer alive.
If someone out there can offer help I will post the code.This will take a little effort.My code is loosely based upon LunarLander and the GLSurfaceView examples.If there is a good example (more recent example) someone can point me to, that would be boss.
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Mar 5, 2010
I have a notification in the status bar for my app.The problem with this is that when you press the home button from the app (pushing it to the background) then press on the notification in the list accessed from the status bar, it starts a fresh copy of the activity. All I want to do is resume the app (like when you longpress the home button and press on the app's icon). Is there a way of creating an Intent to do this?
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Apr 7, 2010
I'm having some difficulty figuring out the best ways to pause and resume my application. Is there any comprehensive tutorial or something similar that would help me make sure that I'm not missing any important steps?Mostly I'm just worried about not dealing with the memory being used by my application. There's a few apps I own that when you minimize them slow down the rest of the phone to a stand still and I want to make sure to avoid that.
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Sep 17, 2009
I am trying to implement the functionality to resume a large file download, but have not found how to start downloading from a position that is not at the beginning of an InputStream.I am currently using the InputStream.skip() method to go to the position where I want to resume the download, but have found that this method actually reads all the data over the network and then throws it away.I would appreciate some help in learning the correct way to start reading from the resume offset of the internet file being downloaded, so that I can avoid wasting the phone network bandwidth, and also avoid the extra time delay caused by re-downloading all the data that was already previously downloaded.
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Sep 23, 2010
I am trying to solve an issue sort of similar to what was done here (link text)Except in my case where Activity A, started Activity B, started Activity C, when the user resumes the app after pressing the home button - I want C, the last Activity, to be displayed. Instead what is happening is I am back to A.Also on a side note I have discovered that even when I exit the application, if I hold down the Home button, my app is still listed as an active app even though in the LogCat I can see that it exited OK.Also, in case it matters, I did recently add android:launchMode ="singleTask" in order to make some notification logic work correctly. I was seeing the Home button behavior before that though.
Activity B actually has several Activities that it chooses from (it has a list of Intents) to display based on input it receives but launches them all the same way as Activty A launched B. Once the first Activity is displayed the user swipe the screen to navigate to the left or right screen. When the user swipes left or right, the current activity puts info in its return Intent that Activity B uses to display the next Activity. Also since logic outside of the user's control could prompt a change in the screen displayed, each Activty calls finish on itself in onStop to avoid back-button issues.
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Jul 28, 2009
I've run into a very strange problem regarding OpenGL texture outputs, which only occurs when the app is resumed (particularly when leaving after pressing Home, and going back into the app).I'm not sure how or why, but it appears to be that it's reading bitrate of the pixels incorrect, or something else entirely. Furthermore, this issue only occurs on the device itself (testing on my G1/Dream), not on the emulator.Code as well as example screenshots in the zip file show exactly what I'm talking about. And to completely replicate the issue I've included the 2D sprite object framework I've developed for OpenGL so the situation is exactly the same as what I've run across when developing my game, so if it's somehow an issue in my framework you may be able to spot it.
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Apr 7, 2009
I have two activities running: MainActivity and ChildActivity. Whenever the user clicks in the button in MainActivity, the ChildActivity is launched. What I want to do is this:When the active activity is the ChildActivity and the user clicks the home button then relaunch the application (like opening from the beginning), I want to see the ChildActivity instead of MainActivity that is launched. However; This is happening only when the user clicks from recent activities window. (the window opened when you long press the home button).I had some suggestions actually work arounds and I tried to manipulate onStart, onRestart, onResume, onStop, onDestroy events. But, they didn't fully solve the problem. There should be a smart way out there.
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Apr 7, 2009
I have two activities running: mainActivity and childActivity. Whenever the user clicks in the button in mainActivity, the childActivity is launched. What I want to do is this:When the active activity is the childActivity and the user clicks the home button then relaunch the application, I want to see the childActivity instead of mainActivity that is launched.I had some suggestions actually work arounds. I tried to manipulate onStart, onRestart, onResume, onStop, onDestroy events. But, they didn't fully solve the problem.
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Jan 20, 2010
I have one simple question regarding Java TimerTask. How do I pause/resume two TimerTask tasks based on a certain condition? For example I have two timers that run between each other. When a certain condition has been met inside the task of first timer, the first timer stops and starts the second timer, and the same thing happens when a certain condition has been met inside the task of second timer.how do I pause timer1 while running timer2 and vice versa while timer2 is running? Performance and timing is my main concern as this needs to be implemented inside another running thread. By the way I am trying to implement these concurrent timers on Android.
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May 1, 2010
I like to download podcasts to my hero which can take a while because they're pretty big files. If I get an email or text while downloading it pauses my download and says waiting for data connection. The same thing happens sometimes when it bounces from WiFi to Ev. The only way I can get it to start downloading again is to start another download. This is annoying so does anyone know a better way to resume a download or is there some setting I can change?
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Jul 10, 2010
I have an application that I have running a media player and I want to resume the activity from my applications home activity. I can successfully do this by adding the following flags to the startActivity Call:
myIntent.setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP | Intent.FLAG_ACTIVITY_CLEAR_TOP);
I am worried that this is not an ideal way to do things since it took me a long time to find it. It made me think that no one uses it very much. Are there any pitfalls to using this method?
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Nov 29, 2010
Recently I have experience this problem, I have downloaded some aplication from Market, it's already 100% but it's not installed on my phone, when I click on it, still said downloading, even it's already 100% and I have been waiting 1 hours, is there any way to resuming download manually? If I press cancel download, it will start from 0 and will happen again, getting tired with this :'( but this is not always happen to all application, mostly big size application.
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Oct 22, 2010
We are in the process of refitting some of our recievers and services with IntentServices (mostly to address rare ANR issues - and because IntentService is pretty cool...). In one case we are converting a traditional service to an IntentService. The original service fired off a few methods whose job was to download data from our servers. Each of these requests would spawn a thread of their own to do the work (apparently not fast enough to avoid the occasional ANR). So now we have a question concerning the life cycle of these processes.
For example, the following situation demonstrates what is happening:
- Start Intent Service - Trigger Download1 - Download 1 thread starts - End Intent Service
- Download 1 thread continues..... - Download 1 thread ends
Our question concerns our exposure to the OS shutting down the Download 1 thread because the Intent Service has terminated before it finishes up. Not sure if it is becomes more or less likely that the OS will view it as something that can be flushed.
If the Download 1 thread is more likely to be flushed by OS we will need to take a different approach.
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Apr 6, 2010
I am working on a simple application (studying purposes) which list all the files from a selected folder. On top of that I would like to have a search feature where the user can search for files (the code for that is already in place). Now, I was thinking about having the search running in the background somehow, whilst the user can still navigate, create folders, copy, sort and do other stuffs normally. When the search finishes the user would get a notification and then could click on it and go to that activity (It ideally should be the same ListView I already use for browsing the files, I would just need to update the Adapter there with the latest processed data after clicking in the notification). What's the best answer for that? Threading or AsyncTask?
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Feb 22, 2010
I'm trying to understand the idea behind the Services. If it runs in the program's thread, why not create just a separate thread (or AsyncTask) to do the job? Can a service keep running in the background? For example, i want to create a task that will continuously be polling data from a server, even if the main application is not running. Can this be achieved with a Service?
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Mar 13, 2010
while debugging and app that uses AsyncTask to record audio and update UI I noticed that everytime that an AsyncTask object ends running (finishes doInBackground and onPostExecute or on Cancelled it´s thread stays alive (running status).At least for me that should not be the behavior of the class since the doInBackground task may not stay running forever (as an example the android manual says that a status bar should be updated by an asynctask, and it won´t last for the whole app running time).Is there anything I´m missing, as a method to destroy it, or should I just ignore and keep creating threads as I need and the VM will handle them as it needs resources?
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Jun 5, 2010
how do i save certain threads?
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Aug 3, 2010
As my app matures, I find myself finding more and more uses for threads. By now I must have about 25 threads, all doing important things and working together in symphony.
I notice however that my app is sitting around 15.5MB resident. Compared to the browser (+/-35MB) I feel pretty safe, but I do notice the resident size of my app ever increasing.
The question is, how much overhead is involved with adding a thread?
I'm also wondering if the synchronized keyword encounters more and more latency with each new thread that is present?
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Mar 4, 2010
I have an activity that uses a Timer (java.util.Timer) to control the display. I set it off to repeat its run() method every second or so. When it runs, it updates some View elements.
As Timer runs in its own thread, I assumed this would be reliable. But I notice that sometimes there is a stutter, or delay, in the views updating. It's like they occasionally get stacked up, and all happen together. Studying the output from logcat, I notice that this happens when the device is doing something else - some system functions, or sometimes a garbage collection.
How can I avoid this? I'm not aware I can run the main activity in a thread of its own, can I? If the timer has its own thread, why is it affected?
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Oct 30, 2009
I have a question about the background thread handling change that went into SDK 1.6. I read here that BG threads get placed in a scheduling class that can't use more than 5-10% of the CPU in order to keep the foreground responsive. Do system services get into that scheduling class?
My app uses repeating alarms. It was great with 1.5, very reliable. Since the upgrade to 1.6, the phone seems to be dropping some of my repeating broadcasts, especially if I am doing something fun in the foreground like with WIFI when the Alarm is supposed to fire. I do not have any of the task killer programs that have been a hot topic lately. To be clear, the dropped alarm broadcast behavior is intermittent. I am not 100% sure if I really am doing something when it has failed. If the timer is a one shot, it seems to work better but there is no real empirical evidence here. My phone is usually in my pocket when I fire one of the one shot alarms. If my theory about system services in the background scheduling class is correct, then I probably cannot find a workaround or defensively code a solution. Will it be the same in 2.0?
Have others seen issues with alarms and with the setRepeating method? I am looking for suggestions to troubleshoot this problem. How can I determine if the problem is the broadcast, if it is the repeating alarm creation, or if there is some other issue like low memory coming in to play.
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Mar 4, 2010
I have a couple of worker threads in my app which I stop and restart during onPause() and onResume(). I use a method that clears all the reference to and from the threads when stopping. However ThreadGroup is still retaining a reference to my threads and causing a small memory leak. After pausing and resuming my app about 40 to 50 times I will then get OutOfMemory Errors when loading bitmaps. Allthough this doesn't effect most of my users I do get occasional reports of crashes. How can I remove the references to my threads from ThreadGroup so that GC can do it's job.
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Jan 9, 2010
Currently I have two threads, other than the UI thread, which need to communicate with each other. Thread one needs to be able to send messages directly to thread two, and vice versa. What is the best way to implement this?
At the minute, my code looks like this...
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Sep 24, 2010
When i try to delete a threads, handcent crashes. the reason i want to delete threads is because i believe my conversations of upwards 2000 messages are slowing down the handcent performance and therefore my phone >
anyone else have this problem or know a way to delete all that garbage?
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May 17, 2010
I'm writing a live wallpaper, and I'm forking off two separate threads in my main wallpaper service. One updates, and the other draws. I was under the impression that once you call thread.start(), it took care of everything for you, but after some trial and error, it seems that if I want my update and draw threads to keep running, I have to manually keep calling their run() methods? In other words, instead of calling start() on both threads and forgetting, I have to manually set up a delayed handler event that calls thread.run() on both the update and draw threads every 16 milliseconds. Is this the correct way of having a long running thread?
Also, to kill threads, I'm just setting them to be daemons, then nulling them out. Is this method ok? Most examples I see use some sort of join() / interrupt() in a while loop. I don't understand that one...
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Jun 24, 2010
I have two questions about sensor listeners
1. from which thread are sensor values updated and should this be synchronized? can sensor's listener callback be a good place to call custom's view onDraw method? as this should be done from different thread. I cant find anything about it. In another words my problem is that I want to listen to sensors change and draw something on view surface but I dont know which thread (the main thread of the application?) is updating sensor's state
2. If I register sensor listener with SENSOR_DELAY_FASTEST my application is not responsive at all! Raw application with TextView only is not reacting to go back or home button! How should I deal with this or am I doing something wrong?
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Sep 13, 2010
Trying to understand the Android framework model. I have an application that needs to have several threads running. On thread gets GPS fixes, another picks up GPS fixes and pushes them to server, and yet another occasionally polls a server for dispatched orders. Some of these threads update status Views as well.
Since I am new to Android, the application framework model hasn't clicked for me. Where are these threads started? Right now I start the threads in the initial Activity, but if I understand it right, once that Activity goes invisible it is stopped. Furthermore, I have to track GPS and network statistics so that I can have a View which may (or may not) be the active View.
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