Android : Preventing Scale On Bitmap Created In Execution Time For ImageView
Sep 23, 2010
I have a ImageView acting as a top banner on top of a webview. The image of this banner is created in execution time dependending on the resolution of the device. The height of the banner is always the same for each resolution. The only thing that changes is the width, which changes according to the orientation. But, since the width changes and the height doesn't, I end up having sort of 2 images with different proportion. And this is way the scale down/up won't work out for me.
Another problem is that everytime the user rotates the screen, the banner image is created again but Android seems not to update the image and thus I have a banner missing part of it.
I thought about having a real big image that will fit for both landscape and portrait orientation. But this seems not to be a good idea since Android keeps resizing the image everytime so it will fit on the space of the ImageView.
I'm running out of ideas here. Can someone suggest something?
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Mar 24, 2010
I have a custom view which is drawing some bitmaps on screen. I want to scale the bitmaps depending on some sensor data. Can anyone suggest to me the best way (performance wise) to scale the bitmaps.
Right now I'm creating the bitmaps in the constructor of the view but if I start to scale it in the onDraw method I believe I'll just be re-drawing the bitmaps (Which will be a memory / cpu hog).
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Apr 14, 2009
I have constructed a Bitmap object in Java. Can you please tell me how can I scale it (x, y with a different ratio) on android?
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Jan 27, 2010
Is there some native android SDK function which takes bitmap and desired new bitmap dimensions and then returns scaled bitmap?
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Mar 26, 2010
In android, I defined an ImageView's layoutWidth to be 'fill_parent' (which takes up the full width of the phone). My question is if the Image i put to ImageView is bigger than the layoutWidth, android will scale it, right? But what about the height? when android scale it, will it keeps the aspect ratio? What I find out is, there is some 'white space' at the top/bottom of the ImageView when android scales an image which is bigger than the ImageView. Is that true? If yes, how can I eliminate that white spaces?
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Oct 7, 2010
I wanted to create an gallery with images.The images within the gallery should be zoomable and pannable. I could able to pinch-zoom an image but could not able to set zoom limitand prevent the image from being panned off the screen. I used the following code to zoom an image:http://code.google.com/p/4chan-image browser/source/browse/src/se/robertfoss/MultiTouch/TouchImageView.javaspec=svnd3e623ddeb6f9e97d9eba2c7aaa7c4567a3822b5&r=d3e623ddeb6f9e97d9eba2c7aaa7c4567a3822b5 First approach : I used TouchImageView to supply images to gallery, this allows me to pinch zoom but can't scroll the gallery. i.e I cant differentiate between 'single tab event' and 'tab to scroll event'
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Mar 25, 2010
I want to draw a bitmap on a canvas with bigger size than it is. I can use canvas.drawBitmap(bitmap, null, destRect, null); but that gives a poor quality, as the result is pixelated, if the source image is sightly smaller than the destination rectangle. How can i draw my bitmap using bilinear or bicubic resampling?
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Apr 18, 2010
I have used ImageView's before and understand the different scale types that can be set... However I am having an incredibly difficult time trying to get an ImageView to scale properly in the row of a ListActivity or an ExpandableListActivity.
I have tried setting the android:scaleType property to every single value but the image never scales down. I have set the min and max sizes as well and they don't seem to have any effect. I have done both of these things in both the XMl and in code to no avail...
Does anyone have any ideas or perhaps a workaround? code...
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Sep 24, 2010
I have problem with displaying bitmap image on imageview on high density screen (480x800). When the bitmap image loaded from file on sdcard, the image does not scale to fit hdpi screen. On medium density screen it works normal (320x480).code...
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Jul 22, 2010
Does Android OS store info on Apps like last run time, or how many times an app was run? How to get info Last Run Time, or How Many Times and App has been Executed or Run?
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Jun 27, 2010
What is the easiest to time execution in Android?
I have looked around a bit and I found TimingLogger on the Android SDK, and instructions here. It looks very convenient. But I can't get it work. This is my code:
CODE:................
It's is supposed to dump the times in in LogCat. But I can't see nothing.. I What am I doing wrong? Eclipse doesn't show any varnings. I guess it has something with verbose ouput, but I have set LogCat to show Verbose.
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Feb 3, 2013
I am using Eclipse for Android development and Latest version of Android SDK (Running XP, 2Gb Ram)
1. when run clicked, previously executed emulator appears first then emulator default screen appears, only last current actual output appears
2. when clicked to close takes too much time (2 mns) for the emulator to disapper
3. in short execution time exceeds development/coding time in the testing process
is anyway to reduce such execution time
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Feb 18, 2009
All the textures I create from my resource files are fine, but when I create a texture in the following way... <code> mOverlay = Bitmap.createBitmap((int)mWidth, (int)mHeight, Bitmap.Config.ARGB_4444); mOverlay.eraseColor(0); mOverlayCanvas = new Canvas(mOverlay);
...
Canvas c = mOverlayCanvas; c.drawColor(Color.argb(0, 0, 0, 0)); Paint p = new Paint(); p.setColor(Color.RED); c.drawCircle(160, 240, 10, p);
....................
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Nov 24, 2010
I created a bitmap and now i want to save that bitmap to a directory somewhere. Can anyone show me how this is done.
CODE:.....................
WANT TO SAVE _bitmapScaled to a folder on my SD card
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Mar 16, 2010
How to disable the menu item in android in execution time. Example: Button Next and Back. When is in the last record, the Next menu is disable.
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Nov 24, 2010
this problem has been bothering me for days and I cannot figure out why on earth it is happening. I have a method that detects for a face, if a face is detected, the method will draw a rectangle on a canvas along the face.That part works fine.The problem is, when it displays to the image_view in my xml file, it will display on the far left middle of the image view, in a box, rather than in the center with the width as fill_parent.I thought of a possible workaround : to set the bitmap as a bitmapdrawable, but canvas only draws to bitmaps, so I can get the bitmapdrawable in the middle, but with no red box around it.I commented out my testing of bitmap drawable, and left it as what I have now...it only displays to my xml in the far left of the image_view.
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May 28, 2010
I have a Imageview in main.xml, how to set the bitmap the to the imageView in main.xml i can assign bitmap to the local image view in the below code...
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Apr 6, 2009
I want to display the status of the activity execution on the screen using the TextView while activity is executing. I am appending the String messages at different stages of execution in the TextView, which is defined in the Layout main.xml (e.g. TextView.append("Server started..").
For e.g. I am running socket communication application in which my android application is the server and it is receiving the messages from the local desktop. So in this application I want to show "Server started.." message when socket server on android started , then a messge "waiting for message.." and then "message receivied.." when message received by android server.All 3 steps are the part of a single activity.
But in my case, I am getting all 3 messages at a time after activity execution completed. Is there any API available, using which I can show the status during the execution also.
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May 14, 2010
I'm working on an Android application that needs to download an image and display it inside an image view. The Bitmap is passed to the main java file and added to the image view like this:
CODE:.......
This works, except that the left side of the image disappears off the screen. The ImageView is in a ScrollView and the scroll view maintains the correct size. This means that there is black space to the right in the ScrollView and the image is cut off to the left.
The XML for the ImageView is this:
CODE:.......
Any idea why my image is being cut off?
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Jun 9, 2010
I have a Bitmap image (bm) and a an ImageView (iv) of 50 by 50 when i do iv.setImageBitmap(bm) ... only a portion of the entire image is seen ..How can i see the whole image in the 50 dip by 50 dip ImageView...
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Nov 12, 2010
I started a test project just to get this down. No changes to main.xml. I want to create a widget-sized ImageView (80x100) that contains a Bitmap converted from a TextView. Yes, that sounds very roundabout but this is just for testing; in the end I want the ImageView to have a background image and multiple TextViews. I'm not sure exactly what I'm doing wrong, but nothing is being pushed to the screen.
Is it a problem with declaring the TextView/ImageView and passing it "this" in the constructor? Is it a problem with my layoutParams? Here is the code:
package com.doaf.testproject;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.os.Bundle;
import android.view.View;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView; Code...
I'm relatively new to Android, and pretty lost with this one.
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Jun 4, 2010
I've read a lot of previous messages on this topic but couldn't find universal agreement on the whole. I can't reproduce this in house, but a customer got an OutOfMemoryError when using an icon chooser dialog.
This dialog is much like the Grid1 example - only it's in a dialog.
The bitmap memory seems to run out after running the dialog a few times for a customer, resulting in java.lang.OutOfMemoryError: bitmap size exceeds VM budget. Should I try to call recycle on the bitmap from an ImageView when I reuse the view? Or would the ImageView do that anyway?
But even if I do that, that's only a small portion of the bitmaps because most of them are seen without scrolling. The Adapter and the GridView are both local variables and therefore shouldn't be referenced after the dialog is dismissed.
I do believe that it should be possible to use many bitmaps in an app - Google Maps does it, Picture Gallery does it. But maybe I need to learn more rules. Some say you should call bitmap.recycle, some say you shouldn't have to. Many say calling gc.collect will make it worse, etc.
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Oct 14, 2010
I have an ImageView that contains a bitmap. Now the bitmap can change size within a known range. This makes the surrounding views to relocate which I want to prevent. I've tried setting margins and padding for the ImageView but without success.
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Aug 17, 2009
When we are reading a xml file in android. At the execution time it is taking so much time for executing. Is there any way to reduce the time taking for execution?
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Dec 9, 2009
I'm looking for a way to provide to the Notification Manager an icon which was not statically created, but rather created at run-time by the application.
I want to write a very simple weather application, which shows the current conditions icon and temperature at the notification bar, all packed into a small icon. So, I would like to know how to superimpose text onto an icon, and how to display the new icon in the notification bar, which, as you know, takes resource ID only.
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Sep 13, 2010
I am checking to see if my app has a network connection Whenever I rotate my screen between landscape and portrait this method returns false. It makes me wonder if Network connections are getting killed during the rotation?
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Jun 30, 2012
the cpu scaling of Android.. First, do the system use the lowest frequency when not in use? Aka screem off..After i unlock the phone do it always scale to max frequency or scale it based on the cpu needed? For example write a text makes the phone use thr same freq as playing a game?
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Jul 21, 2010
I have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.
Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);
Any help would be great?
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Apr 2, 2009
I am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it
I am doing it as follows and it works on the emulator.
On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.
CODE:...........
What I am asking:
a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it
b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?
In my app, resolution is not an issue. If it works better for small photos that would be fine.
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Oct 8, 2009
I have two questions actually:
Is it better to draw an image on a bitmap or create a bitmap as resource and then draw it over a bitmap? Performance wise... which one is better?
If I want to draw something transparent over a bitmap, how would I go about doing it?
If I want to overlay one transparent bitmap over another, how would I do it?
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