Android :: Pause Any Mediaplayer On Some Event
Aug 1, 2010
I have created an application that read messages with voice. I would like to pause any running media player when a message arrives in order to make the voice more clear. Is there any intent that could achieve this aim? I have noticed that google navigator, for example, is able to pause media player (and other music app like pandora).
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May 11, 2010
I am having an issue with a looping audio file using MediaPlayer. I am developing a realtime game and have a 100K MP3 file I want to loop as background music. The size of the file means I can't pre-load into memory (using SoundPool) so I am using the MediaPlayer to stream the data.
All works fine, however if I set the stream to loop (MediaPlayer#setLooping(true)) when the stream gets to the end and MediaPlayer loops, I get a distinct pause in gameplay. Everything seems to hang for a good chunk of time (~100ms) presumably while MediaPlayer re-seeks to the start of the audio file, and this is killing my framerate and making the game unplayable at these points.
There doesn't seem to be a way to configure any memory buffers etc on the MediaPlayer, so I'm wondering if I am using the wrong approach?
Any other ways to run continuous background music?
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Jun 22, 2010
I am using service class to play the mp3 file using media player object on Android platform, problem is, i am not able to handle the alarm interruption.When any previous set alarm clock reach to it's alarm time it starts to play in parallel with mp3.I want that mp3 should become paused and after alarm it again start to play,same thing should happen with snooze.
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Oct 25, 2012
I own a GSM Galaxy Nexus and I picked up the official car dock yesterday, and I've noticed that it doesn't have an elegant method for pausing currently playing media when a disconnect is detected, like how when you unplug a headset and supported media apps will pause (e.g. Pandora or Google Music).
EDIT: Originally I was using Tasker's built-in media button functionality for pausing music, but that actually was triggering a global play/pause toggle which would toggle all apps at the same time, resulting in unwanted resumed playback from Pandora and Google Music. I managed to resolve the issue by using the Locale Headphone Button Plugin instead. With it I can issue a non-toggle pause event that only pauses tracks that are currently playing. There is absolutely no need to simulate a headset event.
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Apr 27, 2009
I have a requirement to play several sounds many times in my game so instead of creating the MediaPlayer again and again I have called mp.seekTo(0) in onCompletion(mp) so that it will restart. Sometimes the sound is not audible from the device when I call mp.start () after setting mp.seekTo(0); but the player calls onCompletion() without playing any sound, this is observed randomly on most of the sounds
My sounds are of short duration mostly less than a second.
I am using a separate MediaPlayer for each sound (as I need this) -
There are almost 28 sounds in my game so i will be creating 28 MediaPlayers.
Below is the attached code for player
Also If I try to play many sounds one after the other in a short period of time i get an error saying "no more track names available". can u tell Why this is happening...?
check the below code:
CODE:........
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Apr 12, 2009
I use onLongClick and onClick events of a button to get user inputs. Whenever; the user long click and triggers onLongClick event, the onClick event is also triggered. I couldn't find my problem. The code of two methods are shown in below: Code...
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Dec 15, 2009
I hope there is a way to resolve this or bye bye hero.
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Aug 27, 2010
I'm using SAXParser to parse large xml document from the net. And sometimes I need to pause SAXParser. I know how to stop parser by using SAXException, but how I can paused it? May be can I stop parser and then set up it to pass already parsed tags?
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Oct 7, 2010
I am seeing an issue where when I hit the "back" button, I get the onPause call, but it isn't followed by onStop and on Destroy. On most phones, I see this, but on one particular phone (Droid-X),
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Jan 13, 2010
Is it possible to use bundle and save the data in OnPause() lifecycle method? The scenario is i have 2 edit text and have entered some data i want to retain the data when the activity is killed and started again. his can be achieved using onSaveInstanceState() but as documentation says, this method is not a lifecycle method and hence the callback is not guaranteed. So i wanted to know if there is a way to save it using Bundle in onPause().
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Feb 25, 2010
I have a loop which draw a bitmap for(int i=0;i<10;i++){
Here I draw a bitmap which will move to right a little bit in each loop.
I want a pause here so that an animation can be made.
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Feb 5, 2010
I have an application that plays music. I want the application to get notified when the user plays a YouTube video so that I can pause the music in my own app. Is there a listener I can setup or a Broadcast receiver that I can setup to get notified of when the video is played.
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Feb 24, 2010
I keep hearing that last.fm is better than Pandora, so I'm trying it out. But no pause button? Is this only for people who live in caves?
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Apr 7, 2009
How to play the file which is present in MY computer For Eg : Path="D:/Vinod/Songs" can any body give the way to play the audiao file from files in system .....
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Oct 20, 2009
In 1.6 I do the following to stream an mp3 shoutcast stream:
CODE:...........
This works great. However, I have to support phones running 1.5 as well. When I build against the 1.5 libraries and run in a level 3 emulator, I get an exception on the prepare() call with the message: Prepare failed.: status=0x1.
Is this supported in 1.5. Is there some other mechanism I have to use that will work in both?
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Aug 10, 2009
I have such code:..............
When my sound played for the first time, it's all fine. But when for second, third, etc.. it sounds like cutted, just little part of my "click.wav". If I put there sound in another format like mp3 or ogg - all just fine.
Or if I write like this: mp_click = MediaPlayer.create(CubeTest_Main.Context, R.raw.click); mp_click.start(); All if fine too, but this is a bit slow, becouse this sound is playing very often.
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Aug 1, 2010
I have a program with a function copied below it plays a sound upon clicking a button. If you click the button 10 times 10 different media players play the same sound that is the way i want it but how can i assign a button to stop all 10 media players at a time like a "STOP ALL BUTTON"
CODE:..............
The code above only stops the last instance of mp.
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Nov 30, 2009
I see no means by which my activity can pop itself off the activity stack to return the user to the one he was using before it was invoked. Is there one? My purpose is that my app has some data structures built from data provider queries that take 5-15 seconds to assemble and I don't want a lot of latency if it is used in a few one-shot purposes in rapid succession. I'm more than willing to let the system ask my app to die, but I'd like to keep warmed and ready otherwise.
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Jun 15, 2010
How can i simulate pressing the HOME key to put my application in pause mode? Currently i call finish() but it destroys the application.
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Jan 20, 2009
How to pause and resume the activity?
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Feb 10, 2010
How do I do a simple sleep() in Android? e.g. in Perl:
sleep 5;
to sleep for 5 seconds. I have a program that continues scanning wifi until it finds a certain router then plays a tune once found. All works fine, but it scans in 1.6 EXTREMELY fast, where as on 2.0 it scans about once per second. I also made a stop button that does:
mainWifi.setWifiEnabled(false);
But this causes a force close. ? actually every application I have made so far except hello world just gives me a force close. I have checked my permissions in the manifest etc.? I have a soundboard app that cannot play more than 7 sounds before it force closes? why?
Is it my phones hardware?
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Sep 26, 2010
I have String Array with some strings in it [UP,L,R,R...] and I have some sounds (audio_up.mp3, audio_l.mp3 and so on). I want go through all the strings in the array and play sounds accordingly with pause in between (let's say 1 second).
CODE:........................
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Apr 27, 2009
I am getting reports that the in the HTC Magic the character that represents the pause in a dial string is different than in the Google build of cupcake. In the SDK 1.5 pre-release, the pause is given by a ','. Apparently, in the HTC magic, the pause is given by a 'p'. Unfortunately, I don't currently have the means to test this. Does anyone know if the PhoneNumberUtils.PAUSE member in the HTC magic build reflects this change? Have any other functions in PhoneNumberUtils changed in order to support this?
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Aug 19, 2010
I need a Music player that allows you to pause an MP3 in the background and then go back to it. I have a long MP3 file (3hrs) that I need to pause during the day and switch to a different app and then back to the music player. Everytime I hit the Home button it stops the player.
Are there players that allow you to pause and go to another app?
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Aug 28, 2009
I am learning about OpenGL and managed to write a prototype game using VBO buffers. If I start the application from Eclipse or adb, everything works fine until I press the back or <Home> button. If I restart the application either by a long press on <HOME> and selecting my program or by restarting it from the applications, I sometimes get a black screen and the LogCat shows this error:
CODE:...............
I am aware that it is probably a wrong setting in my program's flow, but I am not fluently enough with OpenGL.
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Dec 15, 2009
I get the following error
CODE:...
When trying to execute this code in a service:
CODE:..........
When the service is first called and no MediaPlayer-object exists, the stream is started correctly. But when the onStart()-method is called again (with the player streaming) I get the above error code. I can't find any information about this error code, so I turn to you for help. Replacing mp.pause() with mp.stop() makes it work. Could it be that the stream does not support pausing? It's an online radio stream (RTSP) in the SDP format.
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Nov 22, 2010
I have an app that crops faces - something the app can do in a nanosecond, but I want the user to think it takes a bit longer. So in a case on a button click.
Here is what I have:
CODE:........
The dialog shows fine, and the faces crop fine too. The problem is - when the user runs the app, the 2 happen simultaneously on the screen.
Is there a way to make it so the dialog appears, 3 seconds elapse on screen and then the cropFaces is run? That way it will look like it cropped the faces in a few seconds, and then the new page appears.
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Mar 19, 2010
I have an AsyncTask that acts as a countdown timer for my game. When it completes the countdown it displays the out of time end screen and it also updates the timer displayed on the screen. Everything works fine, except I need to be able to pause and resume this when the pause button in the game is pressed.
If I cancel it and try to re-execute it, it crashes with an IllegalStateException.
If I cancel it and instantiate a new AsyncTask in its place the old one begins to run again and the new one runs at the same time.
Is there a way to cancel/pause the timer and restart it using AsyncTasks or is there a different way I should be going about doing this?
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Mar 3, 2009
I am developing a media player application which downloads from internet and plays. so while downloading I want to show a progress bar saying "buffering...", and while playing I want to dismiss the same progress bar. I can display the progress bar while downloading (by implementing the listener onBufferedUpdateListener), how can I get the event for player while it is playing.
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Jan 20, 2010
Attached is my code, I cannot see the video while playing a MPG file.
CODE:................
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