Android :: 1.5 Compiled Image For Emulator?
Apr 2, 2009
Is there any 1.5 image going around for the emulator? I would like to try my apps with onscreen keyboard. Maybe someone is actually making nightly builds but I can't find any.
PS: Not sure if it's appropriate to ask in this list.
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Jan 4, 2010
This is basic kind of question, Can we load our own compiled kernel into the emulator? If there is guide or steps for that please give me those links.
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Mar 2, 2010
I have compiled Android source code already (which I downloaded using GIT), and I am being editing the source code of an Application for testing on Emulator, each time I wanna see results I have to re-Compile the source code again using 'make' I am pretty sure that there is a way to partly-compile the image.
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Apr 13, 2010
Finally strace gave me this:
CODE:................
And several other attempts to call "link" that also fail (sshfs does not support hard links).
Is it possible to change the emulator's behavior to create lock files somewhere in /tmp (using some hash of image path as lock file name)? I am OK to try this myself: which repositories from https://android.git.kernel.org/ are necessary to rebuild the emulator alone, and where in the sources is the code responsible for image locks?
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Nov 1, 2010
I am getting the following error when I try running my program in the emulator:
emulator: ERROR: the user data image is used by another emulator. aborting`
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Mar 6, 2009
When we insert images or media files to sdcard, how we can see this in emulator, means in which folder, i inserted some images and checked in "pictures", but i cant see anything there, just blank only --"No Pictures found" displaying. For media i checked in "Media scanner" under 'Dev tools", there also cant see anything.Can anybody guide me in this issue.
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Oct 5, 2010
The emulator screen does not show up with new zImage... The steps I followed are: 1) Downloaded the android kernel from "git clone git://github.com/CyanogenMod/cm-kernel.git" 2) extracted config file from config.gz from /proc/config.gz in emulator 3) copied config file to .config in "cm-kernel" directory 4) export CCOMPILER=${HOME}/android/system/prebuilt/linux-x86/ toolchain/arm-eabi-4.4.0/bin/arm-eabi- 5) make ARCH=arm CROSS_COMPILE=$CCOMPILER oldconfig make ARCH=arm CROSS_COMPILE=$CCOMPILER menuconfig make ARCH=arm CROSS_COMPILE=$CCOMPILER
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Nov 16, 2010
Let me first tell u that i have already searched for how to load an png image into the android emulator I couldnt come up with any clear cut thread that explains the procedure.... that is why, i am creating a new thread here.can some1 please describe it?
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Aug 14, 2009
As far as i know, Android emulator doesn't have a camera. To capture a live image we have to use the web camera. I have seen code in this web site to use the web camera in the android emulator to capture an image, but I don't know how to use this code.
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May 4, 2009
Is it possible to run the android image distributed with the SDK using the standard qemu executable (instead of the emulator executable)?
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Jun 2, 2010
I read about in the google documents that the 3 folders corresponds to different screen types and that android would select the image from different folders automatically according to the screen type. I read that WVGA will load from drawable-hdpi and HVGA will load from drawable-mdpi. When I tested with 2 emulators both running 2.1, each with HVGA and WVGA. It turns out that they are both reading the image in mdpi. If I deleted the image in mdpi then they read from hdpi. Can someone answer why emulator with WVGA is reading from drawable- mdpi?
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Oct 29, 2010
I'd like to use a 1x1 size Nine-patch image from Android drawable resources. When I'm trying to display it with <ImageView> in my layout xml file, this one is never showing up on the Android emulator device. Here's the xml code below. Code...
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Jan 21, 2010
Spent the whole day on this and still cannot find a solution for this. Here's my short code:
super.onCreate(savedInstanceState); setContentView(R.layout.videoview);
SurfaceView v = (SurfaceView) findViewById(R.id.surface_view);
holder = v.getHolder(); player = MediaPlayer.create(this, R.raw.psa);
player.setScreenOnWhilePlaying(true); player.setDisplay(holder);
try { player.start(); } catch(Exception e) { e.printStackTrace();}
The video itself is in raw directory. When the application starts I can hear the video's sound but no image is displayed. I've tried using 1.5, 2.0 and 2.1, same thing. I've tried this with different videos, tried converting them using ffmpegX and "Videora Android Converter", nothing helps.
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Mar 25, 2009
I just download a cupcake branch of source code and build it. I configured Eclipse for a new SDK, and appear the things is works great, EXCEPT emulator. 1. I configured a new AVD as parameter i pointed my old sdcard.img then loaded and do not see my sdcard 2. then I back and configure another AVD with a parameter to create a new sdcard.img, when the emulator loaded I still not seen sdcard in emulator. 3. then I try to something like: emulator -avd myavd -sdcard mysdcard.img and there is still no sd card.
How can I restore my sd card in emulator.
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May 7, 2010
I have seen a lot of posts about this, and it seems like the code below should work. I have created an SD Card image and added it to the emulator (and that works fine).
Intent intent = new Intent(Intent.ACTION_PICK);
intent.setType("image/*");
//intent.setAction(Intent.ACTION_GET_CONTENT);
startActivityForResult(intent, 1);
It does launch and allow selection of images, but when I click on an image, everything exits and the emulator returns to the home screen, not back to my app. My onActivityResult is never called either. What am I missing?
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Sep 29, 2010
I'm using the android SDK in Eclipse on Linux. I've used the code at itp.nyu.edu/~sve204/mobilemedia_spring10/androidCamera101.pdf to write an app to store an image captured through the camera onto SD card (there are various examples of this around). It works ok except that the image returned by the camera is not what's on the preview surface. Instead of getting the checkerboard image I expect, I get different versions of the android icon depending on which version of target I choose. If I render the image to an ImageView this is confirmed as it's the same as on the SD card.
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Jul 26, 2013
I have a Nexus 4 which is bootloader unlocked and rooted. The USB port is partially faulty - it charges only at USB speed and is not detected as a device on my laptop. I've tried multiple cables, wall sockets and computers.
I do however have TWRP already installed.
Considering that fastboot from the PC is not an option (becase of the USB issue), can I run the fastboot commands inside the Terminal Command section of TWRP to flash a factory image of Android 4.3 ?
I'm asking because I've only seen guides to install recoveries, not ROMs via Terminal Command on phone.
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Jun 30, 2010
I have some xml files with a custom format (based on the scxml specifications) that I want my program to read. I've already written the code to read it, but I'm running into problems actually reading the file itself. I want the file to be compiled with the apk, as it will not be changed at all during run time. So I put the file (test.xml) in the res/xml/ folder, and got the inputstream by using:
getResources().openRawResource(R.xml.test);
But when I read in this inputstream it is complete jibberish, which makes me suspect it is being read in binary, as openRawResource() is often used for binary files like images, if I am correct. What is the correct way to do this?
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Sep 28, 2010
I need to import a couple of jars that where compiled under the full implementation of java. I know that Android doesn't use all the packages that java has to offer. My question is: Is it possible to import them without creating errors? Is there a tool that can convert jars to android jars? if so, can some examples be provided.
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Nov 3, 2009
I have an application which is based Android 1.5 but for enabling different screen types support I have to compile and package it with v1.6. When I install and run the resulted APK on my 1.5 emulator, everything works fine except that "Preferences" activity crashes every time I launch it!
When I revert back my API dependency to 1.5 and remove a few 1.6 specific config blocks from AndroidManifest.xml and compile/package it with 1.5, everything works just fine!
Below is the exception I get when it crashes:
CODE:.................
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Nov 15, 2010
I am writing an application and due to various reasons I had to build it using make (froyo code) and not SDK. When I run my app on emulator it works fine. I have an Android device and code to build image for the device. When I build my app with device code, it builds fine. How ever, when I run the application, I get
java.lang.ClassNotFoundException:
<package.class> in loader dalvik.system.PathClassLoader[.]
A source file in my code is actually doing
sourceClass = classLoader.loadClass(sourceName);
sourceName here is pointing to a class I actually build (I have classname.java file in my code under correct package directory and package name). Note that this app is running fine on emulator, but on a device it is failing.
I verified that the .class file exists in out/target/common/obj/APPS/ xxxApp_intermediates/classes.jar, classes-full-debug.jar, classes-full- names.jar
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Aug 2, 2010
There are so many apps in the market and I don't trust all of them. Is there a way to remove some permissions of the already compiled APK? It doesn't matter if I cannot sign it anymore with the original certificate of the developer. And is there also a way to add an error-handler into the .apk-file, so that the errors of the requested permissions will also be suppressed?
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Aug 23, 2010
How I can add headers to my native c file.
So here's the details.
I was able to setup my android project to call a native function from a .so file. And actually I need to add box2d to my project, but I when I include the header files, it won't make. So basically my problem is how do I tell the make file to include a whole folder with header and cpp files.
I tried adding the path directly to the include statement just for the sake of testing it. The error goes away, but new errors come out.
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Jun 24, 2010
A lot of Android apps are open source, but how can we make sure the person who finally uploads to the Google Market does not include some spyware just before uploading?
Background: Mobile apps security seems to be a growing concern, and I would like to reassure the users of my Open Source Android app. Solutions that require to modify the deployment process or application content are acceptable too.
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May 20, 2010
How do I remove strings from / obfuscate a compiled binary? The goal is to avoid having people read the names of the functions/methods inside.
It is a dynamic library (.so) compiled from C++ code for Android with the NDK tools (includes GCC)
I compile with -O3 and already use arm-eabi-strip -g mylib.so to remove debugging symbols, but when I do strings mylib.so all the names of the functions/methods are still readable.
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Nov 18, 2010
I installed Titanium from appcelerator and built the "KitchenSink" example application.All works well, I'm just wondering where does the javascript code ends up in a built app.I grep-ed the Xcode project and also the result application as I found it in Library/Application Support/iPhone Simulator/KitchenSink.app, but I can't find any function names from .js files, not even string texts used within the application. Nearest information I found is an answer here : How Does Appcelerator Titanium Mobile Work? but I do not understand clearly how the process works.Is the javascript code being compiled into a binary code (what compiler is used then?), or is it just transformed in some special data-format and interpreted in a running application ?
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Oct 11, 2010
I spent a full day to get my Android SDK sources in my setup and compiled it successfully by doing the File System for x86 and also the SDK, everything was fine but when I tried to use it in my environment (Eclipse) and tried to compile my application (which is working fine on Froyo 2.2), I'm seeing some errors, which seems that I did not get the entire SDK with all the base packages included.
Steps to reproduce:
# repo sync to android sources. # make # make sdk # make Eclipse to point to the new SDK, generated at: .../out/host/ linux-x86/sdk/android-sdk_eng.david_linux-x86/ # generate a new AVD # launch it and run the application
If I'm missing something else.
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Jan 13, 2010
i want to add some features to linux kernel to run on my mobile (android based mobile perhaps). but i don't know who let me to upload my custom kernel. i want to buy such mobile phone. some restrictions about uploading custom kernel to phone:
1- replace existing kernel.
2- can use my phones functionalities: it is due to some drivers are closed source and i must use the vendor's kernel to use it's drivers.
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Jul 21, 2010
I use http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview/3068012#3068012 to load images in a ListView and a GridView. It works but the images are loaded form bpttom to top. How to fix that?
Bonus Question: Can I use a loading animation in a image view while the real image is loaded? Right now it's just a default image.
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Jul 2, 2013
How to add Admob ads in a compiled APK without source code.
We loss the source code, we need to create a free version with admod ads and that can manipulate the apk for to include ads.
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