Android :: Layout - ImageButton On Another ImageView
Oct 14, 2010I want to place an ImageButton on another ImageView in android. How should I do it?
View 2 RepliesI want to place an ImageButton on another ImageView in android. How should I do it?
View 2 RepliesThe last image button is not being rendered (in fact I see an error which quickly disappears to show the rest of my view minus the last imagebutton.
My activity layout looks like this:
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Tried to debug this in Eclipse but didn't find the cause.
I'm looking for how to overlay an ImageButton by a TextView in android xml layout. For the moment when I reduce the the TextView margin top, the TextView is going under the ImageButton. I want the contrary.
View 1 Replies View RelatedI have the following layout which display 3 buttons on a row. how can i make it so that each button is evenly distributed across the row? Right now, they are all crowded in the center of the row.
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Android:layout_gravity="center" doesn't seem to work the same in a RelativeLayout as it does in a linear one - I would just like both an ImageButton and a TextView to be centered in a relative layout - is there a basic xml code for this?
View 1 Replies View RelatedI have my layout (semi) done, and was wondering if I am doing it in the most efficient manner possible. The layout seems very nested, and I am getting warnings about nested weights but do not know how else to proceed.
I am including my layout file, as well as what I want it to look like, the play field is all that is left.
**Small note, is there a way to shrink the margin of a ImageButton? the large ugly grey lines around the players hand is kinda unsightly.
Code:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"[code].....
I have a layout with an image on it (embedded in an ImageView). I need to rotate the image (let's say) 90 degrees CCW. I've written code to animate the image rotating. The image smoothly rotates 90 degrees, but then snaps back to its original state. This is what the Android documentation says will happen after an animation completes. Presumably, on the notification that the animation has ended, I'm supposed to transform the ImageView (or the underlying drawable), and possibly invalidate it to trigger a redraw. All well and good, except that I can't find a way to do it, and I can't find any examples of anyone else doing it. I tried using getImageMatix/setImageMatrix on mImageView, with no apparent effect. There are subclasses of Drawable that will rotate an image, but there is no setDrawable() method on ImageView, so I don't see how to use one.
View 1 Replies View Relatedany one guide me how can i display remote image in my layout imageView?
View 1 Replies View RelatedI was looking over this code about extending an ImageView: http://marakana.com/forums/android/examples/98.html
And i was wondering how can i add the new View to an existing xml layout file, along with some other views.
Already i did this inside my main linear layout:
CODE:..........
But the problem is that this way the onDraw method doesn't get called.
Maybe some examples where you combine CustomViews with xml layout.
I'm looking for an easy way for the user to see how many drinks they've had for a BAC calculator.
PICTURE OF THE APP, for reference
On button press, I would like an image to be added to the screen, directly under the spinner and with left alignment. When I press the button again, I want another image to be added to the screen.
So if I pressed the add beer button, a drawable of a beer would appear below the spinner. If I pressed the add beer button again, I want there to be TWO drawables of beers under the spinner, preferably with them being added from the right.
(Also, having them reach their width limit, wrapping around, and starting again on the left, but below a full line, would be AWESOME)
I can't figure out how to do this. I assume adding a ImageView in code to a relative layout (because it needs to be positioned to the right) would be the best route, but if it's possible in xml I'd be more than happy to use that.
I have a listlayout with items in it that looks like this:
There is first an ImageView (the light) and then two textViews. All of this inside a TableLayout. (source here: http://code.google.com/p/switchctrl/source/browse/trunk/android/res/layout/device_switch.xml)
I want to have a rotating animation of a loading indicator Ontop of this light when this particular device (light) performs an action or an action is performed on it.
How do I put an animation ontop of this light imageview?
is it possible to use onKeyDown() for an ImageButton instead of onClick() to capture the user's click on this imagebutton?
View 3 Replies View RelatedHow can I have an imagebutton stay in the 'pressed' state when it is clicked? Basically I just want the background to be the depressed background, but I can't figure out how to set it. At the moment, I've just copied the selected button background into my res folder, but when I set it as the background, it becomes blurry (since the original image is bigger than the button itself).
Normal Background:
What I'm getting:
Also I don't believe I can actually use this method considering the many different UI layouts. The button should stay pressed as per the UI the user is using.
Wanted to leave a ImageButton is disabled (not clickable), but have used android: enabled = "false" but does not work
Does anyone know how to disable an ImageButton?
I'm using the following code, which I expect would scale the associated image to fit within the given dimensions of the button:
CODE:.....
The image is 64X64 and I was expecting to see 32X32 on the screen. However, the button draws with the original 64X64 size. I can re- sample the image down and create a new file but I'm curious why this approach didn't work.
I have problem with width of ImageButtons, it isn't the same size. I have experimented with all attributes for two hours and nothing. I create buttons at runtime and put inside row (also created at runtime).
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I have a button with two states(selected and unselected). the image of button is different for the states. Which one should I use? How do i set images and states?
View 1 Replies View RelatedIs it possible to add a click event to an ImageButton? In my code its not working
Here is my code:
CODE:..................
I'm having a problem when setting the visibility of two image buttons one on top of the other. The idea is to implement a play/pause control. The problem is that the only part where setting the visibility actually works is in the click listeners of the buttons. If I try to change it somewhere else nothing happens.
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I'm trying to create a transparent (no button background) ImageButton that has a custom selector. I have the selector working against the button but I now want the selector drawables to cross-fade into each other.
I saw the TransitionDrawable object that can be represented in XML. Is there a way to connect this into my selector?
Below is the XML layout code to create the image button on the screen in the lower left corner of the screen. It currently goes from one image to the next abruptly ignoring the transition XML.
CODE:.....................
I have 1 imageButton and i want to hide that button after 5sec in oncreate method.
View 3 Replies View RelatedI put a background color in a ImageButton? How?
View 1 Replies View Relatedwhy is the transparency for drawables attached to ImageButtons not honoured? i have to change them to ImageViews so they look right.
View 5 Replies View RelatedIf I was using an ImageButton with a selector for its background, is there a state I can change which will make it change its appearance? Right now I can get it to change images when pressed, but there seems to be no "highlighted" or "selected" or similar state which lets me toggle it's appearance at will.
Here's my XML, it only changes appearance when pressed.
CODE:........................
When using the "selector" to specify different images for buttons for different states, such as pressed, focused etc, do I have to write an xml file for each button? I have about 15-20 buttons in my app, so was wondering if there is a way to write just one xml and refer to parts of it?
View 2 Replies View RelatedI want to setImageResource for an ImageButton programatically, based on a variable.
For eg: if size=5, I want to setImageResource to R.drawable.five if size=6, I want to setImageResource to R.drawable.six
Unfortunately, I have too many of these, so an if-else or switch gets tiring.
Is there a way to achieve something like: R.drawable.size?
Can I set an ImageButton's image from an http URL?
View 1 Replies View RelatedHow to resize the imageButton to fit the image exactly..This is the code that i tried, but the image is placed at the position that i am locating using android:scaleType but i can't able to reduce the size of imageButton.
The code that i tried is ...
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How do I specify different images for an ImageButton when the state changes (i.e. pressed).
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In a standard button the color changes to orange when pressed, I'd like to change a custom image button with a different image.
Using this as the android:src I get no change on press except to the background which turns orange as usual:
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Using it for the android:background I get no change at all when I press the button.