Android :: How To Scroll Gallery All Way To Left?

Sep 17, 2009

Can't figure out if it's possible to programatically scroll Gallery to the left so that first item in the gallery is all the way to the left and not in the center of a gallery. Must be simple but I just can't figure it out.

Android :: How to scroll Gallery all way to left?


HTC Droid Eris :: Scroll-ball Doesn't Scroll Left Anymore

Feb 11, 2010

So everything is perfect about my Eris except that the scroll-ball doesn't scroll left anymore. This isn't the first time the problem came up. My last Eris had the same problem. It scrolls in every direction except which is kinda annoying as I use it alot more than I thought I would. Should I take it up with Verizon? It isn't a life or death situation but it makes editing sentences in texts a pain.

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HTC Droid Eris :: Scroll Ball - When Go To Home Page Ball Always Pulls To Left And Wont Let Move Any Other Way Besides Left

Sep 8, 2010

when i go to the home page the ball always pulls to the left and wont let me move any other way besides left. its giveing me alot of problems txting and just moveing around my phone.

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HTC Incredible :: What Arrows Mean - Scroll Right Or Left?

Jun 21, 2010

When you click on "Phone" and start typing letters to bring up whatever contact you're trying to locate, there are horizontal arrows that are on both sides of the name if that particular person has multiple numbers. Is there a way to scroll right or left to see them or am I forced to click on the "index card" looking icon to pull up their entry?? It's also like that when you look at "call history".

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HTC Eris :: Rooting And Scroll Left

Nov 10, 2010

Does rooting your phone fix the ghost scrolling left?

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Android :: Move First Gallery Item To Left?

Mar 22, 2010

Looking at the Gallery example in the link http://developer.android.com/guide/tutorials/views/hello-gallery.html I see that the first item in the gallery is placed at Center Is there a way to move the first gallery item to left?

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HTC Droid Eris :: Track Ball Doesnt Scroll Left / How To Fix?

Jul 6, 2010

I flashed my Eris GUIDE: From stock 1.5 to the latest root 2.1 and now my track ball doesn't scroll left.

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Android :: Set Images At The Ends Of Gallery View - Right And Left

Aug 23, 2010

On placing images(back and forward images) at two end of my gallery view ,i have gallery to list menus to scroll horizontally,and this gallery is in RelativeLayout how can i get the images at two ends of gallery without scrolling.

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Android :: Multiple Gallery Widgets Won't Scroll

Feb 18, 2010

Does anyone have any solution for placing multiple Galleries on a layout? The problem is only one Gallery will scroll with multiple Galleries on a layout. The other Galleries won't work. Anyone know a workaround?

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Android :: Change Scroll Speed In Gallery?

Jul 16, 2010

Can i change the scroll speed in gallery view? i want a constant change in the gallery views irrespective of the speed the user fligs it.

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Android :: Scroll Item In A Gallery Programmically?

Feb 23, 2009

I have looked at the Gallery widget api,

http://code.google.com/android/reference/android/widget/Gallery.html

But can you please tell me how can I scroll an item in the Gallery programmically? e.g. i want to write code to scroll the gallery by 1 item at a time.

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Android : Possible To Scroll A Gallery Widget Pragmatically?

Dec 27, 2009

Is it possible to scroll a Gallery widget pragmatically? I see Gallery inherits scrollTo() and scrollBy(), but that scrolls the entire widget itself, not its content.

Is there some obvious way to do this that I'm missing, my searches are coming up empty? I don't want to have to do a copy/paste/hack from git hub if possible.

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Android : How To Scroll Gallery Widget Manually

Mar 13, 2009

I'm working on a little Player with Playlist and use the Gallery Widget to visualize the Playlist. I tried to scroll the Gallery Widget manual to an active item, but the Widget don't support any functions to do this. There are several methods in the Gallery.java class

movePrevious() moveNext() scrollToChild( int pos ) but the visibility of this methods is default or private. So i can't override this functions, if I Inherit from Gallery class.

can any one please help for a solution to scroll the Gallery manual?

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Android :: Remove Left And Right Blank Area Of Gallery Widget?

Jul 15, 2009

I want to use android.widget.Gallery as an horizontal image scroll view. But the default behavior of Gallery widget display blank area in left & right side even if the width sum of items in it exceed its width. How can I disable this behavior, so that there is no extra blank area in Gallery?

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Android :: Gallery Program To Scroll Through Photos Like Iphone Does?

Jun 27, 2009

Is there a gallery program that allows you to scroll through your photos like the Iphone does?...Its the one thing thats keeping me from being 100 percent happy with my phone.

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Android :: Droid Gallery : Scroll Animation Programmatically?

Sep 26, 2010

I'm trying to implement scroll animation for gallery...programmatically.

tried with setSelection(int pos, Boolean animate) and it's not working.

is there anyway to override setSelection() method.

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Android :: Manually / Programatically Scroll To A Specific Item In Gallery?

Apr 9, 2010

I am currently using a modified Gallery widget to display real-time events coverflow-style. What I now need is some Method to scroll to a specific item within the Gallery. Such method IS available within frameworks/base/core/java/android/ widget/Gallery.java as scrollToChild but is declared as private. Do you know of any manual way to move/scroll around a Gallery / List Widget?

Current workaround would be to inject DPAD_RIGHT using the Instrumentation Framework, which is as really ugly solution.

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Android :: How To Get Right / Left Arrows On Activity To Indicate More Screens To Right And Left?

May 24, 2010

I have a ViewFlipper which contains a few linear layouts.I need to allow the user to flip through them.I've seen other apps which have arrow/triangle indicators on either side of the screen, which, when pressed, flips to the next view in the set.

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Android :: Scroll Down - Text Area Get Focus Scroll Little Bit And Also Display Bottom Buttons

Apr 19, 2010

I have text area and and down to that "ok" and "cancel" button. when i click on text area keyboard appear and focus on the text area and buttons get hide behind the keyboard.

I want when text area get focus scroll a little bit and also display the bottom buttons while text area id selected.

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Android :: Why Does TextView.setText Cause Enclosing Scroll View To Scroll?

Jun 24, 2010

I've got this odd problem which is happening on 1.6, 2.2, and a MyTouch 3G Slide (which is API #7, and listed as "2.1-Update1" in the Android Device Chooser). If anyone can explain what I'm doing wrong & how to fix it (or possibly confirm that this is an Android bug)The basic idea for my app is to make a stopwatch-sort of thing, in that the user can tap a button to start a timer, then tap it again to stop (pause) the timer; further taps alternate between resuming the timer and pausing the timer.I've got a top-level ScrollView which contains a RelativelLayout, which contains a bunch of widgets. The first widget is a HUGE button (so that it's easy to press), which pushes all my other widgets below the bottom of the screen. This is intentional, as I want to rely on the ScrollView (and an on-screen reminder to the user) to make the rest of the input options available.I've got a simple state-machine type setup, where mState is the current mode (STATE_ TIMER_ NOT_ STARTED before the user presses any buttons, RUNNING after the first press, and then PAUSED after the second, back to RUNNING after the third, etc, etc).

All this works great EXCEPT that when the timer is running, and the user presses the start/stop/resume button again, the ScrollView will scroll down a ways. I am NOT issuing this command (I don't even have a reference to ScrollView object), and I'm not sure why it's doing this.

REPRO:Compile + run the below samples. When the app starts, press the 'Start Timing' button. Use your thumb (or the mouse) to touch-drag the screen upwards (so you can see the RatingBar), then drag it back downwards (so the button is again completely on-screen). Tap the button (which now reads 'PauseTiming') again, and it'll jump down a bit. It should NOT be jumping/scrolling down, since there's no statement (that I can see) that tells it to scroll down. As near as I can tell, it's the setText that causes the scrolling ( when I comment those lines out, no scrolling occurs).WHAT I'M ASKING FOR:if I'm doing something dumb & you could point out what it is, I'd really appreciate it! I wonder if 'touch mode' might have something to do with this, since it does NOT appear to happen (in the emulator) when I use the mouse's scroll wheel to move the panel upwards (i.e.,instead of the simulated finger-dragging). I can't find a whole lot on touch-mode, and nothing specific on focus/selection in touch mode within a ScrollView if you can confirm that this error occurs for you too, that would be ok, too (since misery loves company.AHEM I mean, since it might help confirm that it's not just me MyTestApp.java package bug.android.scrollview;
import android.app.Activity;
import android.os.Bundle;
import android.text.format.Time;
import android.view.Display;
import android.view.View;
import android.view.WindowManager;
import android.widget.Button;
import android.widget.TextView;
public class MyTestApp extends Activity {
public final static int STATE_TIMER_NOT_STARTED = 1;
public final static int STATE_TIMER_RUNNING = 2;
public final static int STATE_TIMER_PAUSED = 3;
private int mState;
Time t = new Time();
private Time data = new Time();
private Button btnStartStopResume;
private TextView lblSpacer;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.new_time_entry);
btnStartStopResume = (Button) findViewById(R.id.btnStartStopResume);
// Set the button's size so that the other info will also be visible
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE))
.getDefaultDisplay();
// This is such a hack, but the windowScroller doesn't appear to
// have a height at this point in the lifecycle (nor in 'onResume' :( )
btnStartStopResume.setHeight(display.getHeight() - 200);
lblSpacer = (TextView) findViewById(R.id.lblSpacer);
reset();
} public void doStartStopResume(View v) {
if (mState == MyTestApp.STATE_TIMER_NOT_STARTED) {
mState = MyTestApp.STATE_TIMER_RUNNING;
data.setToNow();
} else if (mState == MyTestApp.STATE_TIMER_RUNNING) {
mState = MyTestApp.STATE_TIMER_PAUSED;
String s = getString(R.string.add_scroll_down_to_add);
lblSpacer.setText(s);
} else if (mState == MyTestApp.STATE_TIMER_PAUSED) {
mState = MyTestApp.STATE_TIMER_RUNNING;
public void doReset(View v) {
}public void doNewRunClick(View v) {
public void doAddTiming(View v) {
public void reset() {
mState = STATE_TIMER_NOT_STARTED;
new_time_entry.xml
<?xml version="1.0" encoding="utf-8"?>
<ScrollView
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/windowScroller"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
> <RelativeLayout
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
> <Button
android:id="@+id/btnStartStopResume"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="5dip"
android:text="Start Timing"
android:textSize="40dp"
android:height="290dp"
android:onClick="doStartStopResume" />
<TextView
android:id="@+id/lblSpacer"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/btnStartStopResume"
android:layout_centerHorizontal="true"
android:text="@string/add_scroll_down_for_more" />
<TextView
android:id="@+id/lblTimeStartLabel"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_below="@id/lblSpacer"
android:layout_alignParentLeft="true"
android:clickable="true"
android:onClick="adjustStartTime"
android:text="Start of this run:"
android:textSize="8dp" />
<TextView
android:id="@+id/lblTimeStart"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/lblTimeStartLabel"
android:layout_alignParentLeft="true"
android:clickable="true"
android:onClick="adjustStartTime"
android:text="--:--:-- --"
android:textColor="#FFFFFF"
android:textSize="26dp" />
<TextView
android:id="@+id/lblElapsedLabel"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/lblSpacer"
android:layout_alignRight="@id/lblSpacer"
android:layout_marginRight="5dp"
android:text="Elapsed Time:"
android:textSize="8dp" />
<TextView
android:id="@+id/lblTimeElapsed"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/lblElapsedLabel"
android:layout_alignRight="@id/lblSpacer"
android:layout_marginRight="5dp"
android:textColor="#99ff66"
android:text="-- m -- sec"
android:textSize="26dp"
android:layout_marginBottom="10dip"/>
<CheckBox
android:id="@+id/chkNewRun"
android:onClick="doNewRunClick"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_below="@id/lblTimeElapsed"
android:text="This is a new run of timings"
android:layout_marginBottom="10dip" />

<TextView
android:id="@+id/lblIntensity"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Intensity (1 = none 5 = max)"
android:layout_below="@id/chkNewRun" />
<RatingBar
android:id="@+id/rbIntensity"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/lblIntensity"
android:numStars="5"
android:rating="2"
android:layout_marginBottom="5dip" />

<TextView
android:id="@+id/lblNotes"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Notes:"
android:layout_below="@id/rbIntensity" />
<EditText
android:id="@+id/txtNotes"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:background="@android:drawable/editbox_background"
android:layout_below="@id/lblNotes"
android:layout_marginBottom="10dip" />
<Button
android:id="@+id/btnReset"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/txtNotes"
android:layout_alignParentLeft="true"
android:layout_marginLeft="10dip"
android:layout_marginRight="10dip"
android:text="Reset"
android:onClick="doReset" />
<Button
android:id="@+id/btnOk"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/txtNotes"
android:layout_toRightOf="@id/btnReset"
android:layout_alignParentRight="true"
android:layout_marginLeft="10dip"
android:layout_marginRight="10dip"
android:text="Add Timing To List"
android:onClick="doAddTiming" />
</RelativeLayout>
</ScrollView>
strings.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Timer</string>
<string name="dlg_edit_timing_title">Edit A Timing</string>
<string name="add_scroll_down_for_more">< Scroll down for more options! ></string>
<string name="add_scroll_down_to_add">< Scroll down to save this timing! ></string>
<string name="start_timing">Start Timing
</string>
<string name="stop_timing">Pause Timing
</string>
<string name="resume_timing">Resume Timing
</string>
</resources>
AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="bug.android.scrollview"
android:versionCode="1"
android:versionName="1.0">
<application android:icon="@drawable/icon" android:label="@string/app_name">
<activity android:name=".MyTestApp"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-sdk android:minSdkVersion="5" />
</manifest>
UPDATE 1: Adding if( btnStartStopResume.isInTouchMode() )
Toast.makeText(this, "TOUCH MODE", 2000);
elseToast.makeText(this, "NOT touch mode", 2000);
then setting breakpoints in the debugger confirms that the button is always in touch mode (regardless of whether I finger-drag the panel up/down, or mouse-wheel it up/down). So it's a combination of being in touch-mode AND finger-dragging the panel after the 2nd button-press (i.e, when the app is in 'stopped/paused timing' mode) that's causing the odd extra-timing in subsequent pauses.
UPDATE 2:
I just noticed that it's scrolling down to the EditText, and no further. It looks like when you move the panel down the EditText gets the selection, and after the click event the ScrollView scrolls back to the thing that has the selection. Seems to explain why the mouse-wheel approach doesn't have this problem (it moves the selection/focus back up to the button).

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Android :: Scroll To Last Line Of Table Layout Within Scroll View

Jun 21, 2010

I want to have a dynamic table, with rows added over time as a result of user interaction, using a TableLayout inside a ScrollView. This works fine, but when I want to scroll to the end of the table using fullScroll(), it always leaves out the last line; that is, it scrolls so that the one before the last one is visible. The last line is visible when scrolling manually, and the scrollbar is correct too.I'm of course open to suggestions as to how to make a better layout out of this; but I'm specifically interested in understanding why fullScroll() behaves that way. Should I give it a different parameter, or use something else altogether? Or does it do that because the newly added line isn't yet visible somehow? (if so, how can I solve that?) Or did I miss some other obvious thing?The following code replicates the problem: TestActivity.java:
package com.example.android.tests;
import java.util.Random;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.ScrollView;
import android.widget.TableLayout;
import android.widget.TableRow;
import android.widget.TextView;
public class TestActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
((Button) findViewById(R.id.AddRow)).setOnClickListener(new View.OnClickListener() { public void onClick(View v) {
Random rnd = new Random();
TableRow nr = new TableRow(v.getContext());
for (int c=0; c<3; c++) {
TextView nv = new TextView(v.getContext());
nv.setText(Integer.toString(rnd.nextInt(20)-10));
nr.addView(nv);
}((TableLayout) findViewById(R.id.Table)).addView(nr);
// Scrolls to line before last - why?
((ScrollView) findViewById(R.id.TableScroller)).fullScroll(View.FOCUS_DOWN);
}main.xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<Button
android:text="Add Row"
android:id="@+id/AddRow"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true" />
<ScrollView
android:id="@+id/TableScroller"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_above="@id/AddRow"
android:layout_alignParentTop="true" >
<TableLayout
android:id="@+id/Table"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:stretchColumns="0,1,2" />
</ScrollView>
</RelativeLayout>
Edit: for reference, I implemented Romain Guy's solution as follows:In TestActivity.java, replace:
// Scrolls to line before last - why?
((ScrollView) findViewById(R.id.TableScroller)).fullScroll(View.FOCUS_DOWN);
// Enqueue the scrolling to happen after the new row has been layout
((ScrollView) findViewById(R.id.TableScroller)).post(new Runnable() {
public void run() {
((ScrollView) findViewById(R.id.TableScroller)).fullScroll(View.FOCUS_DOWN);

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Sony Ericsson Xperia X10 :: Unlock Slider Suddenly Changed From Left-right To Right-left

May 16, 2010

I love the phone, but the other day the unlock slider suddenly changed from left-right to right-left, and I'm right handed. How do I change it back ?

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Android :: Scroll View With Horizontal Scroll Support?

Mar 12, 2009

It looks like the standard ScrollView does not support horizontal scroll. Has anyone implement a ScrollView with horizontal scroll support? It would be appreciated if you can share it.

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Android :: Synchronise Scroll View Scroll Positions

Oct 16, 2010

I have 2 ScrollViews in my android layout. How can I synchronise their scroll positions?

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Games : Can I Move Dpad From Top Left To Bottom Left?

Aug 31, 2010

I found a video on youtube where u can have the dpad in the bottom left corner when your holding your evo horizontal. Can I move the dpad from the top left to the bottom left? if so how?

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Android :: Scroll View Scroll Time Out ?

Nov 20, 2009

is there no way to change the timeout to scroll in ScrollView? In the source, it's set to: static final int ANIMATED_SCROLL_GAP = 250; so any drags will be blocked for 250ms. This has the appearance of the ScrollView being stuck for a bit before it moves. This makes small scroll gestures difficult to work with. There's no way around this?

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Android :: Reset Scroll In Scroll View

Sep 17, 2010

I have a ScrollView (and a LinearLayout within it) set as main content. When the user scrolls the view further down, and then if I replace it's child (LinearLayout) with another LinearLayout, the view remains in the scrolled positioned.How do I reset the ScrollView back to coordinate 0?

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Motorola Droid X :: Battery Left Says 70 Percent Left But Battery Meter In Status Bar Showed Full

Sep 30, 2010

Battery Left was the first thing I installed on my phone when I got it. My battery life has been terrible so I've been trying to track down the problem. I woke up today, unplugged my phone and didn't touch it for an hour. Battery Left says I have 70 percent left but the battery meter in the status bar showed full. I uninstalled battery left and installed Battstatt and it shows 90 percent (2 hours later). Anyone else have problems with battery left? I hope this fixes my battery problem.

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Android :: Broken Gallery View? Using Gallery Set Selection (int Position / Boolean Animate)

Feb 6, 2009

I'm trying to set the selection of a Gallery in code. I would like to have the Gallery smoothly roll down a few items over the duration of a second or two. At frist glance, it appears that two members would to the trick:Gallery.setAnimationDuration(int animationDurationMillis); Gallery.setSelection(int position, boolean animate); It turns out that the setAnimationDuration only seems to affect the rubber-bandy "return-to-center" effect of the Gallery. In other words, when a gallery comes to rest after a fling, and a gallery item is off center, the animationDurationMillis is used to control the duration of the Gallery centering up the item. However, the value seems to have no effect on the setSelection. No matter what value is set with setAnimationDuration, the Gallery seems to render about 2 or 3 frames when flying between items 1 and 10 for example. Is this working as designed? Does anyone know a trick or workaround that would let me properly animate setSelection? I'd be especially grateful if we could do it with an "Ease Out" effect.

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Sprint HTC Hero :: Good Gallery Program To Replace 3d Gallery In Cm6?

Sep 30, 2010

Anyone know if a good gallery program to replace the 3d gallery in cm6? not being able to rotate pics is really getting annoying

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