Android :: How To Save A Bitmap Instance To A Bmp File?
Jun 27, 2009How can i save a Bitmap instance to a *.bmp file?Anyone knows? Is it strange that we can only save a bitmap instance to a png or jpg file?
View 7 RepliesHow can i save a Bitmap instance to a *.bmp file?Anyone knows? Is it strange that we can only save a bitmap instance to a png or jpg file?
View 7 RepliesI am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it
I am doing it as follows and it works on the emulator.
On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.
CODE:...........
What I am asking:
a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it
b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?
In my app, resolution is not an issue. If it works better for small photos that would be fine.
I have a large bitmap that i would like to keep in memory when the qwerty keyboard is visible. My app is always in landscape, so this is the only configuration change that will cause a reDraw. I heard this is what onRetainNonConfigurationinstance() is for...but cant figure it out. Can someone point me in the right direction?
View 1 Replies View RelatedI wonder what is the right way to implement this? Could anybody advice whether my solution is correct?
So:
Activity is created
User clicks on button and dialog is launched (Dialog, not dialog styled activity)
User opens keyboard
we have onSaveInstanceState called where we save that our dialog was opened and all respective dialog input
we have onRestoreInstanceState and here we check whether dialog was shown, recreate the dialog with respective input.
Is it the right approach? or there is smth. that is done by Android and I am doing some redundant actions.
As a follow on from my question on sharing state between Activities, how can I save the instance state of my Application? Since Application does not extend Activity, there is no onSaveInstanceState method to override.
NB: In advance, this is not a duplicate. Despite its name, How do I save an Android application's state? relates to Activity state
I created an instance of a custom class RestaurantList to hold my data (a list of restaurant data received from a web service as json data).How can I save it in onSaveInstanceState? Code...
View 1 Replies View RelatedIn Android, you need to implement the following Activity methods so your application can be restored to its previous state if the OS decides to destroy then recreate your activity:
public void onSaveInstanceState(Bundle savedInstanceState)
public void onRestoreInstanceState(Bundle savedInstanceState)
The examples I've seen of implementing these methods is to use put/getBoolean, put/getInt etc. on the Bundle object (i.e. primitive objects only) to save the application state. This seems hugely error prone way to save your state for a start and I cannot see how this scales to storing complex objects without writing lots of code.
What options do I have for storing/restoring state in a robust and easy to implement fashion?
In case it's important, my application (a game) needs to store about 50 objects, which each store maybe 5 float variables and some store references to other objects. I don't particularly want to have to write save/restore methods for every class and subclass (maybe about 15 of these) I use. It would be ideal if I could just stick all my state relevant objects in an object called "state" and then just call save/load on "state" to handle everything.
Is using Java serialization an option? I've heard it's very slow, but is that a problem for save/restoring? Could I just write my data to the SD card? To a database?
I have a large bitmap (say 3888x2592) in a file. Now, I want to resize that bitmap to 800x533 and save it to another file.I normally would scale the bitmap by calling Bitmap.createBitmap method but it needs a source bitmap as the first argument, which I can't provide because loading the original image into a Bitmap object would of course exceed the memory (see here, for example).Is there a way to read a large image file with 10MP or more and save it to a new image file, resized to a specific new width and height, without getting an OutOfMemory exception?I also tried BitmapFactory.decodeFile(file, options) and setting the Options.outHeight and Options.outWidth values manually to 800 and 533, but it doesn't work that way.
View 4 Replies View RelatedI am trying to do the following.
I have an Image viewer where in the user picks an Image from within the gallery. The uri to that selected Image is available to me. Now, I want to use this URI information and send it as a file over a socket using FileInputStream. Is this a valid syntax to perform the above action?
CODE:..............
I am working on a function to download an image from a web server, redisplay it on the screen, and if the user wishes to keep the image, save it on the SD card in a certain folder. Is there an easy way to take a bitmap and just save it to the SD card in a folder of my choice?My issue is that I can download the image, display it on screen as a Bitmap. The only way I have been able to find to save an image to a particular folder is to use FileOutputStream, but that requires a byte array. I am not sure how to convert (if this is even the right way) from Bitmap to byte array, so I can use a Fileoutput stream to write the data.
View 5 Replies View RelatedI need to get the absolute path of the file associated with a specific android.net.Uri instance. I know how to get the URI instance based on the file instance (with Uri.fromFile(file)) and i need the inverse action.
View 4 Replies View RelatedI am trying to save a bitmap in a JPEG format, and i can see that the image is always stored with a lower quality even if i give the compression level as 100, however for PNG it is working fine. Similarly during Media.insert() or getContentResolver().insert() the image is stored with a lesser quality, I can see in that the compression level is 50 in the Media.java, however I tried to create my own method for the same function with quality 100.
View 3 Replies View RelatedI am a beginner Android developer and I need to know how to Save and Load images (Bitmaps) from the Android Gallery, But I dont even know where to start! Can someone help me to know where to get started, or even look?
View 1 Replies View RelatedMight sound crazy, but it's what I need to do. I want to take a Bitmap object and use the XMLPullParser/XmlSerializer to write this to a flat file. Obviously I will need to read the XML tag back into a Bitmap object.So somehow I have to turn my Bitmap into a String and then turn that String back into a Bitmap. I will do some searches on Base64 to see if I get any good examples.
View 2 Replies View RelatedI have a bitmap "picPrev" which I got from my online server. I want to turn it into a file so I can send it. I was exploring this method. code...
View 2 Replies View RelatedI know how to read a bitmap file into a byte array. How is the byte array then converted to a Java Bitmap?
View 1 Replies View RelatedI have a somewhat large (i.e. not fit in most phones' memory) bitmap on disk. I want to draw only parts of it on the screen in a way that isn't scaled (i.e. inSampleSize == 1)
Is there a way to load/draw just the part I want given a Rect specifying the area without loading the entire bitmap content?
I want to know an image's width before decode it, so that I can set Options.inSampleSize if the image is too large. Any advice to do that?
View 3 Replies View RelatedI have problem with displaying bitmap image on imageview on high density screen (480x800). When the bitmap image loaded from file on sdcard, the image does not scale to fit hdpi screen. On medium density screen it works normal (320x480).code...
View 1 Replies View RelatedI have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.
Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);
Any help would be great?
I would like to load a cropped version of a bitmap image into a Bitmap object, without loading the original bitmap as well. Is this at all possible without writing custom loading routines to handle the raw data?
View 1 Replies View RelatedHow to load an image file (on SD card) into a Bitmap on Android?
View 1 Replies View Related"Unable to save file to SD card due to insufficient file permissions."
This is the message I get when I try to take pictures. I have only taken 9 shots so far. There was no problem until yesterday when i tried to take the tenth. Did I do something to cause this? I am not that tech smart
I am trying to find the best way to save files to the phone. Basically I have an XML file on a web server that I would like to be able to save on the phone. Should I create a specific folder in my project to save to and if so how do I save the file. Or should I make it to where when you click the Save button it checks for an SD card and if there is and SD card create a folder (if one isn't already there) and save the file in the new folder or save it to the phone? If someone could explain the most efficient way of saving files for my app and how to save the file from the web server I would greatly appreciate the insight. Any tutorial links would be awesome.
View 7 Replies View RelatedI'm using org.w3c.dom.Document to create a document and I need now to write it into a .XML file. I saw tutorials referring the Java.XML.transform.Transformer package but this one is not available in the Android platform.
View 5 Replies View RelatedI'm trying to use a standard Intent that will take a picture, then allow approval or retake. Then I want to save the picture into a file.
View 2 Replies View RelatedDoes someone know how to save and restore an object to a file on android ?
View 2 Replies View RelatedI have two questions actually:
Is it better to draw an image on a bitmap or create a bitmap as resource and then draw it over a bitmap? Performance wise... which one is better?
If I want to draw something transparent over a bitmap, how would I go about doing it?
If I want to overlay one transparent bitmap over another, how would I do it?
My goal is the draw a bitmap onto another bitmap but rotated 90 degress. whats the most efficient way to do that. My current method is as follows which is horribly bad because it creates a new bitmap every time.
CODE:.....................
I am still not able to save a picture when I send an intent asking for a photo to be taken. Here's what I am doing:
Make a URI representing the pathname
android.content.Context c = getApplicationContext();
String fname = c.getFilesDir().getAbsolutePath()+"/parked.jpg";
java.io.File file = new java.io.File( fname );
Uri fileUri = Uri.fromFile(file);
Create the Intent (don't forget the pkg name!) and start the activity
private static int TAKE_PICTURE = 22;
Intent intent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE );
intent.putExtra("com.droidstogo.boom1." + MediaStore.EXTRA_OUTPUT, fileUri);
startActivityForResult( intent, TAKE_PICTURE );
The camera activity starts, and I can take a picture, and approve it.
My onActivityResult() then gets called. But my file doesn't get written.
The URI is: file:///data/data/com.droidstogo.boom1/files/parked.jpg
I can create thumbnail OK (by not putting the extra into the Intent), and can write that file OK, and later read it back).