Android :: GlTexImage2D Gives GLError 1281 On Real Phone / Not On Emulator

Dec 12, 2009

I used a ndk library to decode the frames and update the ShortBuffer with RGB565 format. I allocate the buffer in the activity like below. Code...

Android :: GlTexImage2D gives gLError 1281 on real phone / not on emulator


Android :: Using Adb Logcat With Real Phone And Not Emulator

Sep 14, 2010

when I'm using the Android emulator I can do "adb logcat" to see output messages (log / system.out.println) originated from my code. It also shows the stack trace of exceptions which happen during execution.But, when I'm using a real phone, "adb logcat" does not do / show anything. I also tried "adb -d logcat" which also does not display anything.Is there any way to get it working with the real phone?

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Android :: Real Device Fps Is Different Then Emulator?

Jul 8, 2010

I developed a game. On the emulator (not froyo) I am getting like less than 10 fps. But on my Nexus One with froyo I am getting 50 fps. Is this normal? Which one should I trust, I want my game to perform good on phones without froyo

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Android :: Detect On Emulator And Not On Real Device

Jun 15, 2010

Is there a simple way to detect that your code is running on the android emulator and not on a real device? I want to work around differences between emulator + real, e.g. with respect to network connectivity detection.

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Android :: Communication Between Emulator And Real Device

Mar 29, 2010

I know we can communicate between 2 instances of Emulator. But Is it possible to communicate between the a read Device and Emulator?

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Android :: Texture Appears White In Real Device But Not In Emulator

Jul 23, 2009

Texture appears white in the real device but not in the emulator, Ive already tried to find the solution in other POSTS but none of the solutions worked. The problem that I have is that the loaded texture not displayed in the real device (G1, firmware 1.5). If I turn of the texture and put a color in the geometry, it works fine. Details: the file that Im loading has width and height power of 2. And I tried with .bmp and .png files, for both I had the same problem. My code: METHOD used to load texture: private int loadTexture (GL10 gl, Bitmap bmp) int[] tmp_tex= new int[1]; gl.glGenTextures(1, tmp_tex, 0.

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Android :: Adding Contact Working In Emulator But Not In Real Device

Nov 9, 2010

I implemented an application which will add contacts. It is working in emulator perfectly. I have android 2.0.1 device I am checking in that device but it is not adding contacts to contact list. I have given necessary permissions like write contacts.

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Android :: Cannot Get Number On Real Device But Code Works In Emulator

Sep 7, 2009

I am trying to create an app that gets the location and telephone number of the phone. This is the Code I am using to get the telephone number (I am focusing on sdk 1.5) and in the emulator this works.

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Android :: Session Cookies Work On Emulator But Not Real Device

Oct 15, 2010

I'm developing an app using android 2.1. I have a problem with using session cookies to login to a RESTful web service. The code works fine on the emulator, but when I run it on my HTC Magic, the cookie logic doesn't work. I've confirmed that the magic is receiving cookies in the headers by listing them (see attached). Can anyone say why the cookie store would be empty even tho they are in the headers?

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Android :: Get Emulator To Use Real SD Card (via Reader Attached To Computer)?

Apr 23, 2010

Is it possible to get the emulator to use a real SD card (via a reader attached to the computer) rather than an image?

It's probably something blindingly stupid I missed.

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General :: Android 4.03 OpenGL ES 2.0 Renderer GlError 1285

Sep 11, 2012

I develop live wallpapers using Opengl ES 2.0 engine. My wallapapers run smooth on 2.x Android Devices , but in 4.03 i see some strange things. when app runs for first time everything goes fine.

But when screen orientation changes , or screen goes off and back on (that causes the renderer to call create surface again) renderer gives the glerror 1285. this error is Out of memory. Screen is flickering and draws objects as they ara doublicated in different locations.

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Android :: PC Android Emulator Speed Slower Than Real Device?

Apr 14, 2009

Why is pc android emulator slower than real device but mac IPhone emulator faster than real device? I can understand the latter but not the former!

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Android :: GlTexImage2D Is Too Slow

Nov 8, 2010

when draw YUV frame use opengl 2.0 and shader on nexus one,but the function glTexImage2D is too slow ,cost 40-60 ms who can fix it ? the key codes...

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Android :: How Does Emulator Performance Compare To Real Device Performance?

May 23, 2010

I'm looking into writing an Android game, tough I don't curerntly own an Android device. For those of you who own a device, how does the performance on the emulator relate to real device performance? I'm especially interested in graphics related tasks.This obviously depends on both the machine running the emulator, and the specific device in question, but I'm talking rough numbers here.This question is a duplicate, but since that post is heavily outdated, I figured it's irrelevant by now.

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Android :: Differentiate Emulator Instances And Real Device Instances

Jul 22, 2009

I need to correctly be able to differentiate between emulator instances. I know it's easily done with real devices. With real devices, you can use getDeviceId or getLine1Number from TelephonyManager. With emulators, all the instances have the same device id, same subscriber id, and same line1 number. Is there a way to differentiate them? Using NetworkInfo, I can call the toString method and I get my ip and the port on the computer. The problem with that is that the port is always different. I would like something more stable. Like when you use "adb devices" in command line. Emulator #1 is almost always "emulator-5556" and emulator#2 is almost always "emulator-5554". Is there a way to get the same info I get from "adb devices" in my code? If not, is it possible to use a command line parameter to force the emulator to use a certain phone number?

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Android :: Android Emulator Vs Real Device

Jul 12, 2009

What are the differences developers should be aware of?

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Android :: Want To Load A Texture Through Glteximage2d / Buffers

Dec 8, 2009

for all those gl*Pointer functions you need to create bytebuffers through ByteBuffer.allocatedirect. when you want to load a texture through glteximage2d you need to supply a bytebuffer, too. can this be a "normal" bytebuffer or do I have to create this one too via allocatedirect?

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Android :: GlTexImage2D Very Slow On Phones Like Nexus One

Apr 16, 2010

We are developing 2D games. And we found our game works fine except the snapdragon chips, like Nexus one and Liquid A1. It even runs fine on G1. We use GLSurfaceView, and we use glTexImage2D and glTexIsubmage2D to put on the text and then draw. The glTexImage2D class take more than 100ms on Nexus one (1024x512 pix tex). It's very strange, G1 is even faster than this. If anyone know something about this? Code...

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Android :: SQLite - Works Perfect In 1.6 Emulator - Won't Work On The Phone - 2.2 - Or 2.0 - Emulator

Aug 6, 2010

I created a sqlite database to store playlists for a media player I am developing because of extended feature (rather than using the Content Provider). It works perfectly on the 1.6 emulator but FCs on anything higher than 2.0... what has changed that I need to know about as far as opening databases in SDK 2.0+? Here is the logcat.

CODE:.............

Here is the dbhelper class

CODE:................

why can't stackoverflow just use tags like a normal syntax highlighter.

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Android : Real Ip Address For Phone?

Mar 30, 2010

Can we get real ip address of android phone?

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Android :: Real Time Phone Simulator On PC

Jul 28, 2010

After a round of hassle (many thanks to sontaikle), finally i managed to do some screen capture from my Android but right now I am thinking about this. Is there any way I can do a REAL TIME phone simulation on my PC. Its alike TV output from phone to projector (Galaxy S can do that) but I have other Android which have no TV output function from the phone, so I wonder if I connect the phone to PC and get the real time screen output (few second lagging is ok for me as well) to PC than I can project it out via projector during discussion, presentation. I have tried this Emulator, too bad its doesn't project that on the phone on PC. How to install Android SDK and play with Android 2.0 in the emulator - Android and Me

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Android :: Phone Doesn't Allow To Test App On Real Device

Oct 29, 2010

I'm trying to test a test app I developed on android 2.2 sdk on my htc phone with Froyo on it (2.2). In the emulator it works fine, when I export as unsigned app and try to install on the phone, it doesn't allow me, just telling me 'application non installed'. The phone has the settings to accept installation of non android application, so I'm not sure why I can't test on it. Is it because it's not signed?

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Android :: Measuring Real Phone Signal Strength On Mobil?

Dec 4, 2009

I want to programmatically measure the phone signal strength in a mobile phone. I don't actually care about the mobile phone or the programming environment: It can be based on android or windows mobile or even J2ME and can be from any manufacturer (please no iPhone). However, it needs to be a real, commercial mobile phone and not a special measurement device. This problem is not as easy as it seems with a first look. I am aware that there already exist a number of methods that claim to return the phone signal strength. Some of these are:

SystemState.PhoneSignalStrength for WM6 RIL_GetCellTowerInfo for WinCe (dwRxLevel member of returned RILCELLTOWERINFO struct) android.telephony.NeighboringCellInfo.getRssi() for android

The problem with the above is that they only return a few (under 10) discrete values, meaning that, for instance, the return values of SystemState.PhoneSignalStrength can only be translated to (for instance) -100 dbm, -90 dbm, -80 dbm, -70 dbm and -60 dbm, something that is not useful for my application, since I'd like to have as much precision as possible. It doesn't matter if there is an undocumented solution that only works on only one phone

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Android :: Upgrade , Downgrade OS On Phone To Test App On Real Devices?

Aug 8, 2010

I am building Android apps and have an HTC Desire with running 2.1 of Android.

How do I upgrade, or even downgrade, OS on the phone to test the app on real devices as well.

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Android :: DDMS Allocations Tracker Not Picking Up Activity When Using Real Phone

Aug 3, 2010

I'm trying to use DDMS to track my allocations, but it only finds my activity if I run it on the emulator. If I run my app on my phone it can't find it, even though it finds the phone. Is there anything specific that I need to do that I might have missed?

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HTC Aria :: Head Phone Volume Real Low

Jun 20, 2010

the speaker phone is loud as Sh#* but when i plug my headphones, the volume is low even with it turned all the way up.

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HTC Droid Eris :: Phone Brightness Will Be Real Dim?

Feb 24, 2010

Sometimes when i wake up my phone the brightness will be real dim it does this when i have the manual brightness set so if i put the phone to sleep and then wake it up the brightness will be ok this doesn't seem to happen when i have the auto brightness set any ideas.

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Android :: Debugging In Eclipse With Real Android Phone On Ubuntu 10.10

Nov 24, 2010

I can't get adb to recognising my HTC Desire on my new upgrade of Ubuntu 10.10 Maverick Meerkat.adb devices shows List of devices attached no permissions Now, there are plenty of tutorials for changing rule files under /etc/udev/rules.d/.However, I cannot find one specific for 10.10.Can anyone tell me whether the rule file name and content is the same as described at link text, or are we looking at some new settings for this new release?

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HTC Droid Eris :: Phone Including Space Task Running CPU Eating Real Time

Aug 12, 2010

I just downloaded this Android System Information free from teh Market, and I thought I'd let you guys know about it. It's pretty damn awesome. It basically tells you everything you wanna know about your phone including every spec, every task running and how much CPU it is eaiting in real time, it has logs and everything. I highly recommend getting this app.

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Motorola Droid :: Google Phone Is Real Google Played Out Verizon?

Dec 12, 2009

Google Phones were handed out to all Google employees. The phone is apparently going to be sold directly by Google and apparently available in January. I'm not sure who the attorneys for Verizon are, but Google must have done some deft negotiations to be able to pull this off. They just shafted Motorala, Verizon - and us - in the butt. I'm pretty sure, post Christmas, Droid updates and fixes will become non-existent as Google focuses on their own offering. Google is indeed Microsoft with a crayola logo.

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