Android :: Getting Audio To Play Through Earpiece
Jan 22, 2010
I currently have code that reads a recording in from the devices mic using the AudioRecord class and then playing it back out using the AudioTrack class.My problem is that when I play it out it plays vis the speaker phone.I want it to play out via the ear piece on the device.Here is my code:public class LoopProg extends Activity {
boolean isRecording; //currently not used
AudioManager am;
int count = 0;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
am = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
am.setMicrophoneMute(true);
while(count <= 1000000){
Record record = new Record();
record.run();
count ++;
Log.d("COUNT", "Count is : " + count);
public class Record extends Thread
{ static final int bufferSize = 200000;
final short[] buffer = new short[bufferSize];
short[] readBuffer = new short[bufferSize];
public void run() {
isRecording = true;
android.os.Process.setThreadPriority
(android.os.Process.THREAD_PRIORITY_URGENT_AUDIO);
int buffersize = AudioRecord.getMinBufferSize(11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT);
AudioRecord arec = new AudioRecord(MediaRecorder.AudioSource.MIC,
11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT,
buffersize);
AudioTrack atrack = new AudioTrack(AudioManager.STREAM_MUSIC,
11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT,
buffersize,
AudioTrack.MODE_STREAM);
am.setRouting(AudioManager.MODE_NORMAL,1,
AudioManager.STREAM_MUSIC);
int ok = am.getRouting(AudioManager.ROUTE_EARPIECE);
Log.d("ROUTING", "getRouting = " + ok);
setVolumeControlStream(AudioManager.STREAM_VOICE_CALL);
//am.setSpeakerphoneOn(true);
Log.d("SPEAKERPHONE", "Is speakerphone on? : " + am.isSpeakerphoneOn());
am.setSpeakerphoneOn(false);
Log.d("SPEAKERPHONE", "Is speakerphone on? : " + am.isSpeakerphoneOn());
atrack.setPlaybackRate(11025);
byte[] buffer = new byte[buffersize];
arec.startRecording();
atrack.play();
while(isRecording) {
arec.read(buffer, 0, buffersize);
atrack.write(buffer, 0, buffer.length);
arec.stop();
atrack.stop();
isRecording = false;
As you can see if the code I have tried using the AudioManager class and its methods including the deprecated setRouting method and nothing works, the setSpeatPoneOn method seems to have no effect at all, neither does the routing method.Has anyone got any ideas on how to get it to play via the earpiece instead of the spaker phone?
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Aug 20, 2009
I'm trying to change the audio path to earpiece from speakerphone, and I cannot get it to work on the G1: the audio always goes through the speakerphone. Here's the code snippet: /************************/ private AudioManager am; am.setRouting(am.MODE_NORMAL, am.ROUTE_EARPIECE, am.ROUTE_ALL); /************************/ I took logs for this issue and compared them to logs from the calling app when I turn off the speakerphone there and they look similar: (from calling app) D/AudioFlinger( 35): setRouting 2 1 -1, tid 57, calling tid 58 E/AudioFlinger( 35): mA2dpDisableCount is already zero I/AudioHardwareMSM72XX( 35): Routing audio to Handset D/HTC Acoustic( 35): msm72xx_enable_audpp: 0x0000 (from my app) D/AudioFlinger(35): setRouting 0 1 -1, tid 54, calling tid 58 I/AudioHardwareMSM72XX(35): Routing audio to Handset D/HTC Acoustic( 35): msm72xx_enable_audpp: 0x0000 The main difference here is that I'm trying to change the audio path for MODE_NORMAL, while the calling app is changing the audio path for MODE_IN_CALL.
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Jan 29, 2010
I am looking to develop an application and would like to know if the earpiece audio output can be captured.
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Jul 22, 2010
I literally just got a refurb eris today and when I went to make a phone call I could hear nothing through the earpiece and the person on the other end couldn't hear anything I said. This seems to be a version of the silent-call bug but this time I can hold a conversation with speakerphone and they can hear me, but when it's just through the earpiece like normal both parties get silence. Since this is a fresh refurb could someone with the OTA post their software data so I could compare it to what I have, I think I found one earlier while screwing around and it looked like it matched but now I want to double check.
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CODE:..................
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Apr 22, 2010
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// TODO Auto-generated catch block
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