Android : Get A Small Bitmap Image From A Big One?
Sep 20, 2010Can anybody have any idea about how to get a small bitmap image from a big bitmap which is the combination of many bitmaps. Any help will be appreciative.
View 1 RepliesCan anybody have any idea about how to get a small bitmap image from a big bitmap which is the combination of many bitmaps. Any help will be appreciative.
View 1 RepliesI have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.
Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);
Any help would be great?
I want to capture much larger image than the current small image captured by the android g1 phone camera.
View 9 Replies View RelatedI am capturing Image from app using:
The image captured using Intent i = new Intent ("android.media.action.IMAGE_CAPTURE");
but it is very small (25*50). Why this is happening?
Has anyone customized the Image. Actually I want to have one Image and over that one more small Seeker Type image, Is it possible.
View 4 Replies View RelatedI am New to android, My task is to playing a small audio file when we touch an image?
View 2 Replies View Related- TEXT VIEW -' SLIDE DRAWER image
I have a layout like this above textview and an image that slides down after clicking the text view. I have looked at translate animation but the issue is I want the image to start from the bottom of text view and gradually get into its full view. Translate animation doesn't let me start from behind the textview so that it can appear slowly and coming out at the bottom of text view and expanding to its fullview. I have linear layout now with textview and imageview.
Any one know about how to draw a bitmap image?...
View 6 Replies View RelatedI have an image in .png format in "drawable" folder and need to create Bitmap from it, so can use in public void drawBitmap (Bitmap<http://developer.android.com/reference/android/graphics/Bitmap.html>bitmap, float left, float top, Paint <http://developer.android.com/reference/android/graphics/Paint.html>paint)
View 2 Replies View RelatedHints to draw a spot(small filled circle) on a bitmap image.
View 1 Replies View RelatedFor bitmap image..this code is not working
CODE:...............
I am using BitmapFactory.decodeFile to load Bitmaps of images into my application. However, the function returns null on large images (such as those from the camera). The filepath is definitely correct, I just can't figure out why it would return null. I tried supersampling, but it didn't seem to help.
Does anyone have any idea why it would do this or how I could more easily load images taken from the camera into a Bitmap?
Here's the code I am using...
I have a Bitmap image (bm) and a an ImageView (iv) of 50 by 50 when i do iv.setImageBitmap(bm) ... only a portion of the entire image is seen ..How can i see the whole image in the 50 dip by 50 dip ImageView...
View 9 Replies View RelatedI want display image on another bitmap image with text.please send me the code if you are having solution.
View 1 Replies View RelatedHow can i convert a Bitmap to Drawable.
View 2 Replies View RelatedWill anybody guide me, I want to decode image bitmap picked from Picture application(on a android phone), so How should I achieve this. First thing is how to retrieve image from Picture application, after picking it, if I assign it to temp image variable, is there any method in Bitmap.Factory to decode this image into bitmap.
View 2 Replies View RelatedWith imageview and network-thread,i am making live cam-view ,bitmap size is "360 240", after parsing network-data to bitmap. Code...
All thing is good ,i can see live-cam but, to fit image in screen like " Bitmap.createScaledBitmap(orgBitmap, width, height / 2 , true)" Seeing bitmap is getting slow , the bigger bitmap is , the more speed down finally, shut-downed.
how to fit image in screen without pain?
I want to know an image's width before decode it, so that I can set Options.inSampleSize if the image is too large. Any advice to do that?
View 3 Replies View RelatedI have a basic application that uses just squares and circles that appear when the screen is toched. I want to be able to save this created image, the design is build on a bitmap image, and displayed on the canvas so I want to be able to save that as an image to the mobile device.
code for saving this?
I have problem with displaying bitmap image on imageview on high density screen (480x800). When the bitmap image loaded from file on sdcard, the image does not scale to fit hdpi screen. On medium density screen it works normal (320x480).code...
View 1 Replies View RelatedAt canvas there are many methods (canvas.rotate (35); canvas.drawBitmap (myBitmap, x, y, null); and many other things), but the method of mirror reflexion of image is absent (or I have not found it). At Bitmap too not that is not. Is it possible to reflect horizontally on canvas the image given Bitmap?
View 1 Replies View RelatedI am getting bored with my current wallpapers that came with the eris. Of The Damned posted a link a few months ago for a Picasa web album with designs and pics for android wallpapers... Oliver Erben android wallpapers... The stuff in there is great! I can only get the small icon version of the pic to bring up the "save image" option? when I hold down on the image, not the full pic. Because off this it's really grainy as a background on the phone. Anyone know how to do this, or get other free and safe (no ads or bad stuff) wallpapers on my eris?? I am concerned with some of the wallpaper apps in the market because of all of the badmouthing in the reviews. Help out an amateur! Thanks in advance for your responses!
View 3 Replies View RelatedHow to load an image file (on SD card) into a Bitmap on Android?
View 1 Replies View RelatedSo I'm loading images from a web service, but the size of the images are sometimes smaller or bigger than other images and the visualization looks silly when I put them in a ListView in android. I'd like to fix the size of my ImageView so that it only shows a portion of the image if it's larger than a preset amount. I've tried everything I can think of setting the setMaxWidth/setMaxHeight, setting the scale type to centerCrop, using ClipableDrawable wrapping my BitmapDrawable, setting using Drawable.setBounds(). I've tried setting in the XML and programmatically, but neither worked. I'm very surprised setting max width/height didn't do anything. Below is the XML I'm using ImageView definition in my layout file
View 1 Replies View RelatedI am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it
I am doing it as follows and it works on the emulator.
On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.
CODE:...........
What I am asking:
a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it
b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?
In my app, resolution is not an issue. If it works better for small photos that would be fine.
I have two questions actually:
Is it better to draw an image on a bitmap or create a bitmap as resource and then draw it over a bitmap? Performance wise... which one is better?
If I want to draw something transparent over a bitmap, how would I go about doing it?
If I want to overlay one transparent bitmap over another, how would I do it?
My goal is the draw a bitmap onto another bitmap but rotated 90 degress. whats the most efficient way to do that. My current method is as follows which is horribly bad because it creates a new bitmap every time.
CODE:.....................
I want to draw a shape(many circles particularly) into a Specific Bitmap. I have never used canvas / 2D graphs etc. As i see it i create a Drawable put the bitmap in it then "canvas-it" to the shapes i want etc.
View 1 Replies View RelatedI use http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview/3068012#3068012 to load images in a ListView and a GridView. It works but the images are loaded form bpttom to top. How to fix that?
Bonus Question: Can I use a loading animation in a image view while the real image is loaded? Right now it's just a default image.
It will be helpful if any one can help me out in understanding the concept of radio,flash,system image in android mobile device. Also why are they required? and what is their role in Device?
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