Android :: Draw Text On GLSurfaceView
Apr 12, 2010how to draw text on GLSurfaceView in Android?
View 5 Replieshow to draw text on GLSurfaceView in Android?
View 5 RepliesI have an application that uses GLSurfaceView to draw OpenGL ES graphics. This is all working (mostly) how I would expect.
Now, I would like to implement a screenshot feature. For normal views, it seems that the standard practice is to create a new Canvas with a Bitmap and then draw to that Canvas using View.onDraw(Canvas).
I've tried using SurfaceView.draw(Canvas) in a similar fashion, but it always results in a blank (black) image.
I've also tried using the drawing cache with the exact same result.
Can i draw text on a bitmap? I cannot find any API support this.
View 4 Replies View RelatedI have just started looking at developing for Google Android and want to draw a rectangle with some text in it that I then want to position where i want on screen. I have got as far as drawing a rectangle on screen using a ShapeDrawable and RectShape I now want to put some text in the rectangle. How can I best do this? Should I be looking at somehow adding a textView to the RectShape? Or am i going down the the wrong avenue completely?
View 3 Replies View Relatedi'm trying to develop a simple pie chart class for android. For now, it can take a map of labels and values and draw the pie chart. I'm yet to add the legends for the pie, which is where i need to place the texts near small rectangles on the screen corner. Any help appreciated, since i'm new to Android dev.
View 1 Replies View RelatedI'm currently developing a small OpenGL game for the Android platform and I wonder if there's an easy way to render text on top of the rendered frame (like a HUD with the players score etc). The text would need to use a custom font also. I've seen an example using a View as an overlay, but I don't know if I want to do that since I might want to port the game to other platforms later.
View 4 Replies View RelatedI want to write a graphics app using SurfaceView.
Basically my requirement is to draw some text frequently according to some time.
Is it possible to do this? can any one please provide me some source code which draws the text using SurfaceView.
Is there any convenient method to draw a string (custom true type font) as big is possible inside a supplied rectangle or to calculate the font size of a paint object based on a string and some rectangle dimensions.
View 3 Replies View RelatedI have figured out the static layout this far, but I have no idea how to make it display my text anywhere else but in the top left corner. StaticLayout layout = new StaticLayout(text, getTextPaint(), 140, android.text.Layout.Alignment.ALIGN_CENTER,(float)1.0, (float)0.0, true); layout.draw(canvas);
View 2 Replies View RelatedI'm trying to draw some text onto an MapView on Android. The drawing of the text goes fine, but it's very hard to read the text because it's white with no black border (like the rest of the text that appears naturally on MapViews to denote cities, states, and countries). I can't seem to figure how to draw the text with a black border. This is the sort of code I'm using right now (this is just example code, found in one of my overlays):
@Override
public void draw(Canvas canvas, MapView mapView, boolean shadow) {
Paint textPaint = new Paint();
textPaint.setARGB(255, 255, 255, 255);
textPaint.setTextAlign(Paint.Align.CENTER);
textPaint.setTextSize(16);
textPaint.setTypeface(Typeface.DEFAULT_BOLD);
canvas.drawText("Some Text", 100, 100, textPaint);
super.draw(canvas, mapView, shadow);}
i have an activity and in the activity i have some buttons and textviews, and i would like to draw a rectangle with text inside. i saw some examples online but the all say to create my on view , override onDraw and the set this view as my layout, but i have my layout already.
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
TextView baramzona = (TextView) findViewById(R.id.TextView01);
baramzona.setText(R.string.baram_zona_textview);
final Button pocniparking = (Button) findViewById(R.id.ButtonStart);
final TextView momentalnazona = (TextView) findViewById(R.id.TextView02);
//momentalnazona.setText("Моментално се наоѓате во зоната");
pocniparking.setText(R.string.btn_Start_Parking);
pocniparking.setEnabled(false);
}
}
I've figured out how to draw Arabic characters properly (connected and right to left) using string literals like this:
textView.setTypeFace(Typeface.createFromAssets(getAssets(),"DejaVuSans.ttf"));
textView.setText("uFEB3uFE92uFE98uFE94");
But for some reason I cannot get the arabic to format properly if I read anything from a file using InputStreams like this:.....................
I'm trying to draw Arabic text onto a Bitmap for display:
CODE:...........
However, the bitmap that is generated looks like this:
When it should look like............
I believe the issue is because, unlike a TextView, the Bitmap class is not BiDi aware, so it draws the letters from left to write.
Try as I might, I can't figure out how to draw the text in the correct order.
I am wondering if there is a way to draw an image, or edit simple lines in a text box. The entire screen is a textView/ect and i would like to be able to write a sentence then draw an image and write again. By draw i think i would use the Canvas, so basically is there a way to include a canvas in a text view?
Evernote does do this, but to edit an image/draw you need to open another app "Skitch", my goal is to try and do this without any extra apps.
For example:
Hello
(canvas/editable graphical items)
World
In my android application I use this method in "draw" Overlay class for draw route on map. Can someone tell me if this method is good (in terms of performance) for route draw on map or I must to put code in Thread ??
I'm new to android.
public synchronized void draw(Canvas canvas, MapView mapView, boolean shadow) {
if (pointsAndTimes.isEmpty()) {
return;
}
Projection projection = mapView.getProjection();
Paint paint = new Paint();
paint.setARGB(250, 255, 0, 0);.............
Is there a way to draw on or modify the key guard wallpaper programmatically?It looks simple enough for the home wallpaper, you can use WallpaperManager. But how about for the lock screen wallpaper?
View 1 Replies View Relatedi want to start programming in OpenGL on Android, but Eclipse can't find the GLSurfaceView. I'm using the 1.5 SDK. Do I have to set specific entries in the build path?
View 2 Replies View RelatedFollowing the samples and examples, I've successfully been able to load a model on screen and rotate it with the DPAD keys and overriding the onKeyDown method of the GLSurfaceView. Trying to use a letter though, causes a small box to appear at the bottom accepting the text that is being typed. What I'm not entirely clear on, is since I don't have a listener defined in the main Activity, why those key letter key presses are being intercepted by some other inherent listener(?). I setup an OnKeyListener for the view to call my own method and that does work... but I'm wondering if there is perhaps a better way to handle it.
View 3 Replies View RelatedI am a lazybones using GLSurfaceView and loving it. But now that my code is running too darn fast (heh), I would like to slow it down via setting eglSwapInterval to 2 or something. Just to be nice to the battery. But, being a lazybones, I can find no way of doing this when using GLSurfaceView. (and hacking an early return from onDrawFrame() was very unsatisfying).
View 2 Replies View Relatedcurrently GLSurfaceView is not supported in app widget .can we make changes to framework to make it support? is there any limitation? if possible what framework change is required?
View 12 Replies View RelatedWe are developing an application that uses a GLSurfaceView to display 3D objects. We regularly get the "Application Not Responding" dialog. Inspection of the dumped threads reveals something that looks suspiciously like a deadlock. I have added the three thread dumps involved below. The first thread is the main application event thread, and it is waiting on a join with a GLThread.
The second thread is a brand new GLThread that is waiting for a semaphore lock presumably so it knows it has exclusive access to the graphics hardware. The third thread is probably a previous GLThread (the one the main thread is waiting for to finish), that is waiting to be notified. The strange thing is that the main application thread has just done a "mDone=true; notify();" prior to calling "wait()", so the third thread should have been awaken? .........................
Look at this: http://nhenze.net/?p=172
They show that it is possible to put an GLSurfaceview on top on a SurfaceView. I hope it would be useful.
I'm using GLSurfaceView to create a simple OpenGL drawing application. Since the elements drawn in each frame must remain on screen in order to be composed into the whole drawing, I don't use gl.glClear(GL10.GL_COLOR_BUFFER_BIT) at the beginning of each frame. But not clearing the color buffer leads to substantial flickering. Is there any way to eliminate flickering while still not clearing the screen at the beginning of each frame?
View 7 Replies View RelatedI am able to get a GLSurfaceView to have a transparent background with:
CODE:............
when I set the Activity's window background to transparent and the GLSurfaceView is the contentView of the Activity.
But, let's say my GLSurfaceview is parented by a ViewGroup and I want GLSurfaceView bg to be transparent to see the Viewgroup's background - I am not able to do so with the code above. Is this a limitation or am I missing something?
How can one use a GLSurfaceView similar to a ViewGroup, in the sense of adding Views(CustomViews) over it? Is there any means to make the GLSurfaceView be the canvas on which the view draws its contents?
View 5 Replies View RelatedI'd like to display some 3d object on top of the normal 2d ui layout screen. The 2d ui screen has background image, and GLSurfaceView is child of the content layout. I tried the same technique of the Translucent GLSurfaceView in ApiDemos sample, but GLSurfaceView clears all and shows black background. Code...
View 2 Replies View RelatedI want to create a simple Map based application in android ,where i can display my current position.Instead of overlaying a simple Image on the MapView to represent the position, i want to overlay the GLSurfaceView on the MapView. But i don't know how to achieve this. Is there any way to do that?. Please anybody knows the solution help me.
View 1 Replies View RelatedI am trying to merge two examples from the ApiDemos so one overlay over the other. 1. CameraPreview.java 2. TranslucentGLSurfaceViewActivity.java I guess GLSurfaceView is not really necessary, I saw demos that uses a GL layer as a Camera PreviewCallback, but since I am such a noob at OpenGL, I am kind of lost. Can someone points me toward the light (figuratively speaking)?
View 1 Replies View RelatedI have a GLSurfaceView with a drawable as background, however only the background is visible when rendered without surfaceView.setZOrderOnTop(true)I need to avoid using setZOrderOnTop(true) because there are static TextView's being used on top of the GLSurfaceView. Any suggestions for getting this to work?
View 2 Replies View RelatedI started an Android OpenGL application and I have the following classes: class A extends Activity class B extends GlSurfaceView implements Renderer When class A's onCreate is called, it creates an object of type class B and calls: How should I use my custom class that extends glSurfaceView in my XML file/Activity? Code...
View 2 Replies View Related