Android :: GLSurfaceView Transparent Bg Within ViewGroup
May 12, 2010
I am able to get a GLSurfaceView to have a transparent background with:
CODE:............
when I set the Activity's window background to transparent and the GLSurfaceView is the contentView of the Activity.
But, let's say my GLSurfaceview is parented by a ViewGroup and I want GLSurfaceView bg to be transparent to see the Viewgroup's background - I am not able to do so with the code above. Is this a limitation or am I missing something?
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Jul 22, 2009
How can one use a GLSurfaceView similar to a ViewGroup, in the sense of adding Views(CustomViews) over it? Is there any means to make the GLSurfaceView be the canvas on which the view draws its contents?
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Mar 23, 2010
I'd like to display some 3d object on top of the normal 2d ui layout screen. The 2d ui screen has background image, and GLSurfaceView is child of the content layout. I tried the same technique of the Translucent GLSurfaceView in ApiDemos sample, but GLSurfaceView clears all and shows black background. Code...
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Aug 19, 2009
seems pretty straightforward.
CODE:..............
But doesn't work!
It scrunches the layout background as the background to each button, I want it to span all three buttons...
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Jul 9, 2010
I have already found how can I do an ImageButton with Transparent background, but I would like to ask, how can I set the effective of it ?
How can I do it more transparent ?
My way as I do it: <gradient android:startColor="#aaffffff" android:endColor="#aaffffff" ...>
What should I write in to the color to be more transparent ?
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Sep 2, 2009
How to use viewGroup in android
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Mar 15, 2010
Can you please tell me how can I setHeight for a ViewGroup? I see there is a layout(l,t,r,b);
But that is different form setHeight(), since I don't know where should be the top/bottom of the viewGroup. I need to set the height of the ViewGroup and return that to ListAdapter.
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Jul 30, 2010
I have a ListActivity whose layout looks like. code...
However, my empty list view consist only of the ImageView listed first inside the nested LinearLayout.
This seems like a reasonable thing to do but I don't completely understand Android's layout rules yet.
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May 5, 2009
I try to make the Content view of SlidingDrawer is a ViewGroup, for example , in the Launcher example it can have two GridView in the same SlidingDrawer my sample is to make android:content = "@id/layout" ,which is a LinearLayout but i found only the first child in the layout will be shown so i would like to ask is there any constrain to make SlidingDrawer can not have multiple views in its content?
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May 19, 2010
I am new to Android, and I am trying to understand how to create a custom ViewGroup. I created MyViewGroup as follows: Code...
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Apr 26, 2010
I am looking for Wrappable ViewGroup just like what TextView do. I need this for layout. This should be something like LinearLayout but wrappable to multiple lines. Or do I need something custom?
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Jul 14, 2010
I have a ViewGroup (LinearLayout) which contains a couple of TextViews and one ImageView. I want to make this entire group clickable. However, clicks on the TextViews or ImageViews or on the area enclosed by the ViewGroup above doesn't result in the handler being called. Any suggestions on how I can make a whole ViewGroup clickable?
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Nov 25, 2009
I am trying to add a view to a viewgroup but I am getting the following error when I run the application
Error: E/AndroidRuntime( 570): java.lang.IllegalStateException: The specified child already has a parent. You must call removeView() on the child's parent first. Code: public class ExampleApp extends ViewGroup{
private LayoutParams mLAyoutParams; AlbumArtImageView mAlbumArtThumnail;
static final String TAG = "ExampleApp";......................
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Apr 23, 2010
I have the following structure defined in an xml layout file.
<RelativeLayout android:id="@+id/mainLayout"
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="wrap_content" android:layout_height="wrap_content">
<FrameLayout android:id="@+id/frame" android:layout_centerInParent="true" android:layout_width="wrap_content" android:layout_height="wrap_content" ></FrameLayout>
<Button android:id="@+id/button" android:layout_below="@id/frame" android:layout_width="wrap_content" android:layout_height="wrap_content" />
</RelativeLayout>
The FrameLayout is positioned correctly in the center of its parent. But the Button isn't getting positioned under it. Instead it's displaying in the top left corner. Am I doing something incorrectly or is this a bug with RelativeLayout?
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May 24, 2010
I am trying to create a ListView and add it to a custom ViewGroup.
Here is my code:
CODE:.................
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Aug 2, 2010
I've got the following node in my XML layout:
CODE:.................
TagLayout is a class that extends ViewGroup, and basically holds a bunch of buttons with text (a custom object that act as tags, but that's neither here or there).
The problem is that when there are too many buttons, the view no longer scrolls. I can confirm that I am adding tags but I can't see anything.
If I wrap the above within a ScrollView, the layout never renders. I tried adding the attributes android:isScrollContainer and android:scrollbars, but that doesn't change anything. Is there something I'm missing here?
I should also add that TagLayout is overriding the onMeasure() event. I guess I need to implement a scrolling mechanism there...?
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Nov 17, 2010
I have a custom ViewGroup that I wrote, and have been able to use it to lay out child elements in code just fine. However, now I'd like to be able to use it for layout in XML. I would also like to be able to add some custom attributes to the XML file to better control my layout. How do I set up, both in XML and in code, a set of custom attributes? Bonus if it can be used with the built in designer in Eclipse.
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Dec 2, 2009
I have small ViewGroup somewhere in the middle of the screen. this ViewGroup contains some Views that i'd like to animate.
now this ViewGroup in dispatchDraw() method manages any child Views animations, clipping them to ViewGroup's bounds.
my question is whether it is possible not to clip them to ViewGroup's bounds?
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Nov 16, 2009
I want to share the same view.mTag value of a viewgroup to all the childs under that viewgroup.
Like all childs should call the getTag() of viewgroup to get the tag .How can i do that ?
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Sep 30, 2009
In my custom ViewGroup, I am returning false after handling the MotionEvent.ACTION_DOWN event.
According to the javadoc: For as long as you return false from this function, each following event (up to and including the final up) will be delivered first here and then to the target's onTouchEvent().
However, I notice that all subsequent events ( MotionEvent.ACTION_MOVE and MotionEvent.ACTION_UP) are only delivered to my #onTouchEvent method. In #onTouchEvent , I always return true.
What could possibly be my bug? I am running on Android 1.5r2 SDK.
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Feb 14, 2009
I have a few views and animations and I need to figure out a way to package them so I can use them throughout my app. I thought I should be able to use ViewGroup, however, things are getting a bit complicated as my animations need to repeat and to achieve that I have applied the technique with an AnimationListener posting to a Runnable when the animation stops so it plays again in a loop. Also they all have different startOffset values, and I'm not sure how a ViewGroup can handle that as well. What is the best practice for hadnling multiple views and animations?
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Sep 3, 2010
I like to have a ViewGroup (like LinearLayout) that has rounded angles. The angle can cover content of the ViewGroup.
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Jun 17, 2009
I want to have a ViewGroup with another View in it. The user should be able to move the other View around the ViewGroup, and fling it away. However, the inner View shouldnt only move, it should also scale and so on (so we dont restrain ourselves to just movements). I don't really know the best way to implement it.
First I though about using a ViewGroup pretty much as it is (i.e. take advantage of the already-written methods). Then I could do the flinging with an Animation. However, when I move the View around with my finger, wouldnt I have to do a requestLayout, since the View changes size when I move it? Or could I just set a transform?
The other alternative would be to override the draw-method and do most of the work myself. For instance, when the user moves his/her finger, I could get a cache of the View and just paint it on the Canvas (with some transform). However, how would I do the flinging then, without an Animation? I could use a Scroller/VelocityTracker, but What would "drive" the repaints? Which is the best way to do this? Also, I won't have just one View, but a couple of them, so I'd like the solution to be effective.
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Jul 27, 2010
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello"
/>
</LinearLayout>
Since the root element is a LinearLayout, which extends ViewGroup, why does main.xml get turned into a View instead of a ViewGroup? For example, in my main Activity class, I try to get the number of subviews that the LinearLayout contains like this:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
ViewGroup vg = (ViewGroup) findViewById(R.layout.main);
Log.v("myTag", "num children: " + vg.getChildCount());
but it crashes when i call vg.getChildCount(). What is the right way of doing it?
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Aug 31, 2010
Can someone help me with my Syntax/Methodology? I would like to set up a bunch of different views in a viewgroup. My code fails at the addView method.
Unfortunately, I can't find jack for examples (which is how I learn) using the ViewGroup class online.code...
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Nov 10, 2010
Has anyone tried to write his own implementation of ViewGroup with some TextViews in it? I have a problem, that TextViews in such an implementation don't respect gravity attribute (TextView.setGravity(Gravity.CENTER);) and text is positioned in the top left corner.
If enyone is interested, I just overwrote method onMeasure() (for all my TextViews) and changed call from super.onMeasure() to setMeasuredDimension(int, int) and gravity started to work normally.
Basically, in my custom layout I use the following class to display text:
CODE:................................
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Jan 14, 2010
My app's underlying view has bitmaps, lines, etc drawn on a canvas. I want to display images (icons) on top of this which will respond to Touch events. The number and positioning of such images will be variable depending on data in an SQLite database.
Am I correct in thinking that the way to achieve this is to have a ViewGroup to which I add first the basic view then for each icon an ImageButton object with an OnTouch listener and positioning defined by setting the margins in a RelativeLayout.LayoutParams object?
My code for each button reads as follows: This seems to work when the screen is initially drawn, and when the screen is subsequently redrawn (with new data) new buttons are added; however, the previous buttons are not removed.
I've tried calling Global.ThisApp.MyLayout.removeView with each in turn button as a parameter but Eclipse objects that a MyButton object cannot be a parameter for removeView.
How can I remove the existing buttons each time the underlying view is invalidated?
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Jun 22, 2009
I have a ListView with two types of custom views. It inflates "icon_row" view if a drawable exists or a "text_row" if not. I came up w/ custom views for icon_row & text_row & include them in their XML like so :
Both of icon_row, text_row have a root LinearLayout that seem to be redundant. The row layouts can be directly attached ListView. This may be a case for "merge".
To use merge, I need a ViewGroup in inflate & that ViewGroup should be my ListView.
My question is how to obtain a reference to the ListView w/o making the adapter as an inner class to the main activity.
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Jun 12, 2009
i want to start programming in OpenGL on Android, but Eclipse can't find the GLSurfaceView. I'm using the 1.5 SDK. Do I have to set specific entries in the build path?
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Nov 30, 2009
Following the samples and examples, I've successfully been able to load a model on screen and rotate it with the DPAD keys and overriding the onKeyDown method of the GLSurfaceView. Trying to use a letter though, causes a small box to appear at the bottom accepting the text that is being typed. What I'm not entirely clear on, is since I don't have a listener defined in the main Activity, why those key letter key presses are being intercepted by some other inherent listener(?). I setup an OnKeyListener for the view to call my own method and that does work... but I'm wondering if there is perhaps a better way to handle it.
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