Android : Convert A Bitmap To Drawable In Droid
Mar 10, 2010How can i convert a Bitmap image to Drawable.

How can i convert a Bitmap image to Drawable.
How can i convert a Bitmap to Drawable.
View 2 Replies View RelatedHow do I convert a Drawable into a Bitmap?
View 2 Replies View RelatedI am new to this site, and I come with a question about Android.
Is there any way to convert a Bitmap to grayscale? I know how to draw a grayscale bitmap (using canvas operations: http://www.mail-archive.com/android-developers@googlegroups.com/msg38890.html) but I really need The actual bitmap in gray colors (or at least something that could be converted to a bitmap later on).
Do I have to implement it by hand (pixel by pixel operations)?
I've searched a lot, and still could not find. Anyone knows a easy/efficient way to do it?
I will try to explain what exactly I need to do.
I have 3 separate screens say A,B,C. There is another screen called say HomeScreen where all the 3 screens bitmap should be displayed in Gallery view and the user can select in which view does he wants to go.
I have been able to get the Bitmaps of all the 3 screens and display it in Gallery view by placing all the code in HomeScreen Activity only. Now, this has complicated the code a lot and I will like to simplify it.
So, can I call another Activity from HomeScreen and do not display it and just get the Bitmap of that screen. For example, say I just call HomeScreen and it calls Activity A,B,C and none of the Activities from A,B,C are displayed. It just gives the Bitmap of that screen by getDrawingCache(). And then we can display those bitmaps in Gallery view in HomeScreen.
I hope I have explained the problem very clearly.
Please let me know if this is actually possible.
I'm currently looking for a way to use a black and white bitmap to mask the alpha channel of another bitmap or Drawable on Android. I'm curious as to what the best way to do this is. I certainly have a couple of ideas for how to do this, but they are not optimal.
I need to be able to apply a new mask to the image every so often (the black and white bitmap will change every few seconds).
What is more expensive to load in a Gallery, a Bitmap or Drawable???
View 1 Replies View RelatedI want to display animated gifs in my aplication.
As I found out the hard way Android doesn't support animated gifs natively.
However it can display animations using AnimationDrawable:
http://developer.android.com/guide/topics/graphics/2d-graphics.html#frame-animation
The example uses animation saved as frames in application resources but what I need is to display animated gif directly.
My plan is to break animated gif to frames and add each frame as drawable to AnimationDrawable.
Does anyone know how to extract frames from animated gif and convert each of them into Drawable?
I am trying to figure out how to do conversion of Picture object generated by web View to Bitmap for later JPEG encoding and saving to local f/s. I tried to create a bitmap from pre created Picture object by BitmapFactory.decode Stream and failed. Seems like Picture object is unrecognized format by Bitmap factory. Just wondering is there any method to do the conversion?
View 6 Replies View RelatedI'm trying to convert my LinearLayout to a bitmap so that I can save the current layout content as an image in SD card. First, I create bitmap and canvas and attach the layout to the canvas.
Followed steps from http://www.brighthub.com/mobile/google-android/articles/30676.aspx#comments.
Code to add child view into layout before creating bitmap:
CODE:............
When I press the save button, it should save the current layout as an image to SD card.
Here are my steps:
CODE:...............
It can create folder in SD card but no file created under this folder. It always gives me FileNotFoundException. I'm not sure it is the file creating problem or the screenBitmap problem.
I want to store image in sqlite database. I tried to store it using BLOB and String, in both cases it store the image and can retrieve it but when i convert it to Bitmap using BitmapFactory.decodeByteArray(...) it return null. Below is my code please have a look and suggest me where i m making mistake.
View 3 Replies View RelatedDoes anyone know how to convert a bitmap to a byte array?
View 2 Replies View RelatedI want to store pictures from the internet in my data base as byte arrays. I get the pictures as bitmaps, but can't find way to convert it to byte array.
View 4 Replies View RelatedI have a problem in converting base64 string to bitmap in android. I am using the camera to fetch the image and i am convert the image to base64 string to post to the server. I want to show that image in the imageview so how can i show the image in the ImageView after fetching the image from the camera.
View 1 Replies View RelatedFor some reason, when I create a bitmap from an image in asset, it does not display fullscreen. When I take an image from drawable, resId, the image shows fullscreen. Why is this?
CODE:..........................
How do I get a bitmap of a webview? I think I can use the capturePicture but how do I then convert that picture object to a bitmap that I can clip and manipulate?
View 2 Replies View RelatedI am running my application in the emulator using a high density skin (like WVGA800). However the ressources in my application are loaded from the drawable- mdpi folder instead of drawable-hdpi ... what else should I do so that android use the correct folder ?
View 4 Replies View RelatedI have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.
Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);
Any help would be great?
I am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it
I am doing it as follows and it works on the emulator.
On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.
CODE:...........
What I am asking:
a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it
b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?
In my app, resolution is not an issue. If it works better for small photos that would be fine.
I have two questions actually:
Is it better to draw an image on a bitmap or create a bitmap as resource and then draw it over a bitmap? Performance wise... which one is better?
If I want to draw something transparent over a bitmap, how would I go about doing it?
If I want to overlay one transparent bitmap over another, how would I do it?
My goal is the draw a bitmap onto another bitmap but rotated 90 degress. whats the most efficient way to do that. My current method is as follows which is horribly bad because it creates a new bitmap every time.
CODE:.....................
I want to draw a shape(many circles particularly) into a Specific Bitmap. I have never used canvas / 2D graphs etc. As i see it i create a Drawable put the bitmap in it then "canvas-it" to the shapes i want etc.
View 1 Replies View RelatedI am writing a app for android 1.5.
I want to use a complex listview to display my data.
I want to show a ImageView of a drawable object in my List item.
I learned from a demo..
It can display correctly, however, I want to change Img at runtime, The image maybe generated at run-time, so I change the code as follow, but it falls. code...
I want to set a menu option icon for a drawable that is in another jar inside an xml file. code...
Instead of drawable/my_location have something like com.somelib.R.drawable.someDrawable.
I can set this in onCreateOptionsMenu but was just wondering if it could be done via the xml file.
I am adding a glow animation effect to a logo. So far, I have managed to get the glow image behind the logo, using a LayeredDrawable, but I can't figure out how to animate it. I have found that AlphaAnimation would achieve the desired effect, but unfortunately I can only apply it on Views, not Drawables. How can I achieve this effect?
View 1 Replies View RelatedCreating a Drawable that is completely empty seems like a common need, as a place holder, initial state, etc., but there doesn't seem to be a good way to do this... at least in XML. Several places refer to the system resource @android:drawable/empty but as far as I can tell (i.e., it's not in the reference docs, and aapt chokes saying that it can't find the resource) this doesn't exist. Is there a general way of referencing an empty Drawable, or do you end up creating a fake empty PNG for each project?
View 4 Replies View RelatedI have to make a dedicated image viewer app for Android 2.x.
There are too many jpeg image files: about 2000~ jpegs, over 100MB.
I want access the image files with their file names,
but I couldn't find such an example.
By the way, is it okay to put many image files in /res/drawable folder?
I heard that the android application cannot be installed on sdcard and
the program repository is very small so 100MB app cannot be installed generally.
I found some examples which download the large data files on sdcard online,
but I cannot run a web server to host the data files,
and I must upload the fully packaged program on Android Market. (Should I build one apk file?)
What are the best practices for managing too many resource images (or something) in Android?
I have a specific drawable that I use as background in my app. It is not a solid color.
Now I want to add rounded corners to this drawable.
I only found the rounded corner available in a shape with a gradient or a solid color as a background but not another drawable.
Is there another easy way of adding rounded corners to a drawable?
Does anyone has a complete list of native drawable listed on a webapage ? I don't want to do trial and error.
View 1 Replies View RelatedI have some problems finding the documentation of the definitions of shapes in XML for Android. I would like to define a simple circle filled with a solid color in an XML File to include it into my layout files.
Sadly the Documentation on android.com does not cover the XML attributes of the Shape classes. I think I should use an ArcShape to draw a circle but there is no explanation on how to set the size, the color, or the angle needed to make a circle out of an Arc.