Android :: Convert Button To Text View At Runtime
Jun 4, 2010Is it possible to convert a Button into a TextView onclick during runtime?
View 2 RepliesIs it possible to convert a Button into a TextView onclick during runtime?
View 2 RepliesI am trying to set the Text of a Text View when a button is clicked.
I have been struggling, because the variable will increment, but If i put the code in to set the text, it crashes the app ?
Here is my code when it crashes:
Quote:
package com.example.test;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
[Code].....
however if I comment out the line
Quote:
score.setText(points);
, the app doesnt crash, but it doesnt do anything then.
If i click on a button on one layout it should add text view in another layout dynamically again if i click that button same procedure should get repeat.
View 1 Replies View RelatedI'm just getting started with developing for Android. I'm looking to port one of my iPhone applications, but I'm kind of at a loss for how to draw a view at runtime (a view not declared in the XML). Basically, I want to draw a simple rectangle, but then be able to manipulate its frame after being drawn. Sorry if this is a really, really simple question, but I can't seem to find some equivalent to the iPhone SDK here.
View 1 Replies View RelatedIn my tableview i need to add the scroll view for the particular rows . Is there any way to create like this in android?
View 1 Replies View RelatedIs there a way to set a style for a View at runtime? I've seen this question a few times on the board here but no answers, so probably not:
<ImageView android:id="@+id/blah" style="@style/mystyle" />
// later... ImageView iv = (ImageView)findViewById(...);
iv.setStyle(R.style.myotherstyle);
Is it not possible to do something like this? We have to manually change everything in code instead?
i' making a remote-app, so i need a varying number of buttons, grouped by tableviews and tablerows.i can create the fix ones (that must alwasy be available) at designtime via xml, making use of the layouts making all buttons fit on every resolution.but there are buttons i have to create at runtime.to make them behave the same way as the fixed ones, i need to assign the layout width, -height and -weight values.i was searching the whole documentation, but there it's alwas done in xml, no word about runtime / matching routines.
View 1 Replies View RelatedI have to insert, at runtime, an image in an ImageView. I haven't it in local, but i can get it from an URL.
View 4 Replies View RelatedI have defined two views ExampleView1, ExampleView2, ExampleView3 and ExampleView4 in resources. In my Activity I have an empty ViewFlipper. Based on doing some logic I want to add either ExampleView1 and ExampleView2 to the ViewFlipper and show the view. Later I want to add based on internal logic either ExampleView3 and ExampleView4. How do I do this?
View 1 Replies View RelatedI have a complex dialog-layout that has to be customized for small screens to decrease its height on such devices. This can easily be achieved by decreasing the height of several single Buttons and Textfields in the layout, each by a small amount. Of course much of the layout still stays the same, so I figured I could use the <include/>-tag. This was the idea:
/res/layout/dialog_layout.xml ==> includes "@layout/include_button_layout"
/res/layout/include_button_layout.xml /res/layout-small/include_button_layout.xml
I figured that android would choose which button-layout to include at runtime. I couldn't get it to run, so I guess I was wrong. And if so, can anyone confirm whether this is the way to do it?
/res/layout/dialog_layout.xml ==> includes "@layout/include_above_buttons"
==> includes "@layout/include_button_layout_default"
==> includes "@layout/include_below_buttons"
/res/layout/include_above_buttons.xml
/res/layout/include_below_buttons.xml
/res/layout/include_button_layout_default.xml
/res/layout/include_button_layout_small.xml
/res/layout-small/dialog_layout.xml
==> includes "@layout/include_above_buttons"
==> includes "@layout/include_button_layout_small"
==> includes "@layout/include_below_buttons"
I have a card game I created in android and it is possible to show the scores at any given time by clicking a menu option. I would like that scores dialog to show a different background image when it's loaded depending on factors like who's leading, etc. In my constructor, I have the following relevant code:
public ScoresDialog(Context context) {
super(context);
this.setTitle(R.string.scoresDialogHeading);
setContentView(R.layout.scores_view);
...
}
I have tried getting that view to change it in the showDialog method i wrote like so: findViewById(R.layout.scores_view).setBackgroundColor(Color.BLUE); However, I got a NPE... I tried moving this statement to the onStart method, thinking that the view is not yet initialized but got the same error... Any thoughts on what the right way to do something like that is?
I'm creating custom View that shows when necessary scrollbars. already figured out that i need to call initializeScrollbars(TypedArray) method but have no idea how to specify thumb Drawable when my custom View is created at runtime (not from xml layout).
View 4 Replies View RelatedLooking for an app where I can take a pic (got the droid x 8MP camera) and want to take pic of a text document and have it convert the text to a text file?
View 3 Replies View RelatedI'm trying to convert my LinearLayout to a bitmap so that I can save the current layout content as an image in SD card. First, I create bitmap and canvas and attach the layout to the canvas.
Followed steps from http://www.brighthub.com/mobile/google-android/articles/30676.aspx#comments.
Code to add child view into layout before creating bitmap:
CODE:............
When I press the save button, it should save the current layout as an image to SD card.
Here are my steps:
CODE:...............
It can create folder in SD card but no file created under this folder. It always gives me FileNotFoundException. I'm not sure it is the file creating problem or the screenBitmap problem.
I'm creating 3GP videos with the Android - however, when the 3GP files are posted on a site, the same Android phone cannot view it back. (The file works on the iPhone).
What is right way to encode/resize the 3GP video so that the video player on Android can play it back?
I will try to explain what exactly I need to do.
I have 3 separate screens say A,B,C. There is another screen called say HomeScreen where all the 3 screens bitmap should be displayed in Gallery view and the user can select in which view does he wants to go.
I have been able to get the Bitmaps of all the 3 screens and display it in Gallery view by placing all the code in HomeScreen Activity only. Now, this has complicated the code a lot and I will like to simplify it.
So, can I call another Activity from HomeScreen and do not display it and just get the Bitmap of that screen. For example, say I just call HomeScreen and it calls Activity A,B,C and none of the Activities from A,B,C are displayed. It just gives the Bitmap of that screen by getDrawingCache(). And then we can display those bitmaps in Gallery view in HomeScreen.
I hope I have explained the problem very clearly.
Please let me know if this is actually possible.
I have a problem as follows:
In my project i am having rich text editor options to apply for the edit text view. In that i applied font color,font names,font size options for user.But these options will apply for whole text available in edit text. But my problem is i want to apply user selected settings (like font color,size,font) for user selected text instead of Whole text. i want to apply the user selected font/color/size to the user selected text.How?
How to implement this .
How can I convert editable text into string in Android ? Any solution?
View 2 Replies View RelatedI have a selection for some items using a spinner widget. At the moment the spinner will load a simple Textview and show the name of the item.It is possible to define an own view to show inside the spinner row? I would suspect it being similar to a custom List row.I simply want to show an individual icon left from the spinner text for each item in the list.
View 1 Replies View RelatedI've tried to add a TextView before a ListView in a LinearLayout. The result is that the ListView wont show at all. The same thing happens if I put the TextView after the ListView, but then I will only see the ListView. Is there a way to get a text view above the ListView without to much of a hassle?
View 10 Replies View RelatedI would like to convert an image to text. ie take a picture of a receipt. Could someone point me in the direction of a tutorial or sample code.
View 2 Replies View RelatedI've got to missing something completely stupid on this one since updating a TextView should be an easy task. I have an Activity class that is an observer of another that receives messages. In my Activity's onCreate I do the following and it works fine.
CODE:..............
However the screen doesn't update. I must be overlooking something...
I have been using a few Task/To Do list apps most of which export in XML format. My question: NOW WHAT?? I was clueless about the use of XML except its use with databases and did a little research on the web but can't seem to figure out how to use it or convert it into a useful form for me. I really like the apps I am currently using and was HOPING to be able to simply export my task/to do lists in simple text but that isn't an option; only XML. Is there a way to take the XML file and convert it to text?? I just don't quite know what to do with the XML file...
View 3 Replies View RelatedI was Wondering if there was an app that can convert text out of a textbook to text on the android screen.like taking a photo of the book and then reading what is written on that page and then save it as a text file on the device.
View 1 Replies View RelatedIf I have an EditText component on my screen that I have specified inputType="decimal" for (i.e. a numeric/decimal field), what is the best way to convert it to an decimal value in the application code?
Google recommends avoiding floats, and avoiding creating objects unnecessarily (and I assume any auto-unboxing code is bad too), so I take these as my constraints. I realize a small application probably doesn't need to worry too much, but I haven't been able to find a 'best-practice' solution to this.
The most common solution appears to be this:
double value = Double.parseDouble(txtInput);
I am looking for an app that can convert text to speech in different voices not just one.
View 2 Replies View RelatedI am tring to create an android app for convert image to text. what are the libraries want i use ect.i use eclips for develop this android app...
View 2 Replies View RelatedI am trying to convert the results of timezone to text for use in textView. I am new ro android devloping,
Here is my current code:
Code:
TimeZone tz = TimeZone.getDefault();
TextView tv = new TextView(this);
tv.setText(tz);
but it gives me this error:
Code:
The method setText(CharSequence) in the type TextView is not applicable for the arguments (TimeZone). I understand the error, but I do not know how to convert the Timezone to "Eastern Standard Time" or "Pacific Standard Time" or whatever the case may be.
I was wondering which resolution I should convert my videos to in order to be able to view them in full screen on the X8?
View 1 Replies View RelatedI have a click event hooked up to my listview.I need to pass a string param to the new intent based on which listitem they clicked on. The value I want to pass is in the listitem called txt_Genus. How do I get that value out of the listitem to pass to the intent?
View 1 Replies View Related