Android :: Avoiding String Allocation In TextView.setText()

Dec 28, 2009

On Android 1.5, using the Allocation Tracker I see that every time I call TextView.setText() with a StringBuilder as first argument, a String gets allocated from the following call stack (first line is last call):

java.lang.AbstractStringBuilder toString java.lang.StringBuilder toString android.text.TextUtils stringOrSpannedString android.widget.TextView setText

I tried specifying the buffer type with setText(strBuilder, TextView.BufferType.NORMAL) but it doesn't change anything.

Is there a way to avoid this allocation?

Android :: Avoiding String allocation in TextView.setText()


Android :: TextView.setText Force Closes

Sep 13, 2010

I'm attempting Google University Android lab1 you are asked to change a TextView's text content according to the value passed via the Intent from another activity.

I tried out the rest of my code but...why does my app force close when I add the "tv.settext(...) line"?

CODE:...................

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Android :: Calling TextView.setText() Periodically Causes UI To Jerk

Sep 28, 2010

I'm coding an audio player where a thread updates the TextView representing the track's elapsed time, every 250 milliseconds. The display looks like this:

1:30/2:30<-----Progress Bar----->
TextView 1 is 1:30/ and TextView 2 is 2:30.
Both are set to wrap_content for width.

What happens is that on every 250 millisecond cycle, the thread checks the current time and updates TextView 1. For this brief moment, TextView 2 and the progress bar get pushed momentarily to the right by about 2-4 pixels. Then they come back to place until the same thing happens during the next cycle. I don't know what's happening. There are no trailing space characters, etc and everything should, theoretically, be working smoothly but it's not.

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Nov 16, 2010

I want to do something like that. For example, I have a textview with String
Alibaba love Mary so muck. In that String alibaba and Mary have a event to open something but I can't know how to use event for Mary and Alibaba seperately

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Android :: Why Does TextView.setText Cause Enclosing Scroll View To Scroll?

Jun 24, 2010

I've got this odd problem which is happening on 1.6, 2.2, and a MyTouch 3G Slide (which is API #7, and listed as "2.1-Update1" in the Android Device Chooser). If anyone can explain what I'm doing wrong & how to fix it (or possibly confirm that this is an Android bug)The basic idea for my app is to make a stopwatch-sort of thing, in that the user can tap a button to start a timer, then tap it again to stop (pause) the timer; further taps alternate between resuming the timer and pausing the timer.I've got a top-level ScrollView which contains a RelativelLayout, which contains a bunch of widgets. The first widget is a HUGE button (so that it's easy to press), which pushes all my other widgets below the bottom of the screen. This is intentional, as I want to rely on the ScrollView (and an on-screen reminder to the user) to make the rest of the input options available.I've got a simple state-machine type setup, where mState is the current mode (STATE_ TIMER_ NOT_ STARTED before the user presses any buttons, RUNNING after the first press, and then PAUSED after the second, back to RUNNING after the third, etc, etc).

All this works great EXCEPT that when the timer is running, and the user presses the start/stop/resume button again, the ScrollView will scroll down a ways. I am NOT issuing this command (I don't even have a reference to ScrollView object), and I'm not sure why it's doing this.

REPRO:Compile + run the below samples. When the app starts, press the 'Start Timing' button. Use your thumb (or the mouse) to touch-drag the screen upwards (so you can see the RatingBar), then drag it back downwards (so the button is again completely on-screen). Tap the button (which now reads 'PauseTiming') again, and it'll jump down a bit. It should NOT be jumping/scrolling down, since there's no statement (that I can see) that tells it to scroll down. As near as I can tell, it's the setText that causes the scrolling ( when I comment those lines out, no scrolling occurs).WHAT I'M ASKING FOR:if I'm doing something dumb & you could point out what it is, I'd really appreciate it! I wonder if 'touch mode' might have something to do with this, since it does NOT appear to happen (in the emulator) when I use the mouse's scroll wheel to move the panel upwards (i.e.,instead of the simulated finger-dragging). I can't find a whole lot on touch-mode, and nothing specific on focus/selection in touch mode within a ScrollView if you can confirm that this error occurs for you too, that would be ok, too (since misery loves company.AHEM I mean, since it might help confirm that it's not just me MyTestApp.java package bug.android.scrollview;
import android.app.Activity;
import android.os.Bundle;
import android.text.format.Time;
import android.view.Display;
import android.view.View;
import android.view.WindowManager;
import android.widget.Button;
import android.widget.TextView;
public class MyTestApp extends Activity {
public final static int STATE_TIMER_NOT_STARTED = 1;
public final static int STATE_TIMER_RUNNING = 2;
public final static int STATE_TIMER_PAUSED = 3;
private int mState;
Time t = new Time();
private Time data = new Time();
private Button btnStartStopResume;
private TextView lblSpacer;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.new_time_entry);
btnStartStopResume = (Button) findViewById(R.id.btnStartStopResume);
// Set the button's size so that the other info will also be visible
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE))
.getDefaultDisplay();
// This is such a hack, but the windowScroller doesn't appear to
// have a height at this point in the lifecycle (nor in 'onResume' :( )
btnStartStopResume.setHeight(display.getHeight() - 200);
lblSpacer = (TextView) findViewById(R.id.lblSpacer);
reset();
} public void doStartStopResume(View v) {
if (mState == MyTestApp.STATE_TIMER_NOT_STARTED) {
mState = MyTestApp.STATE_TIMER_RUNNING;
data.setToNow();
} else if (mState == MyTestApp.STATE_TIMER_RUNNING) {
mState = MyTestApp.STATE_TIMER_PAUSED;
String s = getString(R.string.add_scroll_down_to_add);
lblSpacer.setText(s);
} else if (mState == MyTestApp.STATE_TIMER_PAUSED) {
mState = MyTestApp.STATE_TIMER_RUNNING;
public void doReset(View v) {
}public void doNewRunClick(View v) {
public void doAddTiming(View v) {
public void reset() {
mState = STATE_TIMER_NOT_STARTED;
new_time_entry.xml
<?xml version="1.0" encoding="utf-8"?>
<ScrollView
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/windowScroller"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
> <RelativeLayout
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
> <Button
android:id="@+id/btnStartStopResume"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="5dip"
android:text="Start Timing"
android:textSize="40dp"
android:height="290dp"
android:onClick="doStartStopResume" />
<TextView
android:id="@+id/lblSpacer"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/btnStartStopResume"
android:layout_centerHorizontal="true"
android:text="@string/add_scroll_down_for_more" />
<TextView
android:id="@+id/lblTimeStartLabel"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_below="@id/lblSpacer"
android:layout_alignParentLeft="true"
android:clickable="true"
android:onClick="adjustStartTime"
android:text="Start of this run:"
android:textSize="8dp" />
<TextView
android:id="@+id/lblTimeStart"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/lblTimeStartLabel"
android:layout_alignParentLeft="true"
android:clickable="true"
android:onClick="adjustStartTime"
android:text="--:--:-- --"
android:textColor="#FFFFFF"
android:textSize="26dp" />
<TextView
android:id="@+id/lblElapsedLabel"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/lblSpacer"
android:layout_alignRight="@id/lblSpacer"
android:layout_marginRight="5dp"
android:text="Elapsed Time:"
android:textSize="8dp" />
<TextView
android:id="@+id/lblTimeElapsed"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/lblElapsedLabel"
android:layout_alignRight="@id/lblSpacer"
android:layout_marginRight="5dp"
android:textColor="#99ff66"
android:text="-- m -- sec"
android:textSize="26dp"
android:layout_marginBottom="10dip"/>
<CheckBox
android:id="@+id/chkNewRun"
android:onClick="doNewRunClick"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_below="@id/lblTimeElapsed"
android:text="This is a new run of timings"
android:layout_marginBottom="10dip" />

<TextView
android:id="@+id/lblIntensity"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Intensity (1 = none 5 = max)"
android:layout_below="@id/chkNewRun" />
<RatingBar
android:id="@+id/rbIntensity"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/lblIntensity"
android:numStars="5"
android:rating="2"
android:layout_marginBottom="5dip" />

<TextView
android:id="@+id/lblNotes"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Notes:"
android:layout_below="@id/rbIntensity" />
<EditText
android:id="@+id/txtNotes"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:background="@android:drawable/editbox_background"
android:layout_below="@id/lblNotes"
android:layout_marginBottom="10dip" />
<Button
android:id="@+id/btnReset"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/txtNotes"
android:layout_alignParentLeft="true"
android:layout_marginLeft="10dip"
android:layout_marginRight="10dip"
android:text="Reset"
android:onClick="doReset" />
<Button
android:id="@+id/btnOk"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/txtNotes"
android:layout_toRightOf="@id/btnReset"
android:layout_alignParentRight="true"
android:layout_marginLeft="10dip"
android:layout_marginRight="10dip"
android:text="Add Timing To List"
android:onClick="doAddTiming" />
</RelativeLayout>
</ScrollView>
strings.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Timer</string>
<string name="dlg_edit_timing_title">Edit A Timing</string>
<string name="add_scroll_down_for_more">< Scroll down for more options! ></string>
<string name="add_scroll_down_to_add">< Scroll down to save this timing! ></string>
<string name="start_timing">Start Timing
</string>
<string name="stop_timing">Pause Timing
</string>
<string name="resume_timing">Resume Timing
</string>
</resources>
AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="bug.android.scrollview"
android:versionCode="1"
android:versionName="1.0">
<application android:icon="@drawable/icon" android:label="@string/app_name">
<activity android:name=".MyTestApp"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-sdk android:minSdkVersion="5" />
</manifest>
UPDATE 1: Adding if( btnStartStopResume.isInTouchMode() )
Toast.makeText(this, "TOUCH MODE", 2000);
elseToast.makeText(this, "NOT touch mode", 2000);
then setting breakpoints in the debugger confirms that the button is always in touch mode (regardless of whether I finger-drag the panel up/down, or mouse-wheel it up/down). So it's a combination of being in touch-mode AND finger-dragging the panel after the 2nd button-press (i.e, when the app is in 'stopped/paused timing' mode) that's causing the odd extra-timing in subsequent pauses.
UPDATE 2:
I just noticed that it's scrolling down to the EditText, and no further. It looks like when you move the panel down the EditText gets the selection, and after the click event the ScrollView scrolls back to the thing that has the selection. Seems to explain why the mouse-wheel approach doesn't have this problem (it moves the selection/focus back up to the button).

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Android :: How To Cut Off A Long String In TextView

Jun 4, 2009

Maybe it is a simple problem for some of you. But how do you automatically cut off long strings and add "..." to the right end in TextViews, like Activity title does? Sorry for posting twice coz I didn't see my previous post in the list

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Oct 18, 2010

I used the layout resource editor to modify the main.xml layout file to add a second
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Oct 18, 2010

I think the answer to this question is probably so simple, but I'm struggling....

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I would like to do this as I have these TableLayouts within a ListView, so it looks very poor when the last column is of variable widths.

I have tried obtaining the string width, even going so far as to put it into a TextView, call getTextSize() then setWidth() on all appropriate TextViews. The problem I hit there is that gettextSize() returns pixels, but setWidth uses ScaledPixels.

I'm sure there is a really simple solution. Can anyone help?

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Android :: TextView Automatically Truncate Last 3 Char Of String

Nov 3, 2009

If a String is longer than the TextView's width it automatically wraps onto the next line. I can avoid this by using android:singleLine (deprecated) or by setting android:inputType="text". What I now need is something that replaces the last 3 characters of my String with "...". Since I'm not using a monospace font this will always be different depending on the letters used in my String. So I'm wondering what's the best way to get the last 3 characters of a String in a TextView and replace them. Maybe there's already something implemented in the Android framework, since this must me a common problem.

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Android :: Convert TextView To String (kind Of) Droid?

Oct 13, 2010

I have an object on my main.xml layout file called thefact that is TextView. I also have a string called sharefact. I want to save what text is in the TextView into the sharefact string. I can't do:

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Nov 22, 2010

In Android, I wrote a number of strings in my string.xml I would like to display on a TextView based on a random number...code...

But I know I am not doing it right because I get the error:

The method array50(int) is undefined for the type MAIN. Any ideas?

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What I want is when I click on btn1 the second activity should open and the textview will show the first string str1 and when I click on the second button btn2 the second activity open and the same textview show the second string str2.

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Nov 19, 2010

Here are some HTML ASCII Codes:

http://www.ascii.cl/htmlcodes.htm

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What is the best way to replace that ascii code, with an apostrophe?

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Nov 21, 2010

I am trying to make an android widget like the Google Voice Widget where users can go through an array of Strings which is retreived from the SQLite database. The problem is using global variables in the widget provider. I need to hold the index of the value they are currently on in order to pass it to the intents which are created when the left or right buttons are created. The variable is always returned as zero though.

CODE:..................

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Aug 12, 2010

I have an app that uses a TabHost. Several of the Tabs share a common HUD. I am using a service to periodically update those values by calling an AIDL function when ready.

However, since several of the Tabs are using the same HUD I would like to abstract that part out.

I thought about having the HUD.xml use a String resource as it's value and then the abstracted class can update the String resource. However, apparently Android can not update String resources programatically.

The only alternative solution I see would be using SharedPreference.

I have concerns accessing a Database everytime the value is refreshed.

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Apr 2, 2010

If i add string in a TextView for example,

this is my string

and TextView max length is 4

It should look like in activity this... or t... that means string continue sign at the end of assigned string if string size is bigger than Max length.

Can any one guide me what should i do or i will have to manually add "..." at the end of string through programming.

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Jun 14, 2010

The NDK download page notes that, "Typical good candidates for the NDK are self-contained, CPU-intensive operations that don't allocate much memory, such as signal processing, physics simulation, and so on."I came from a C background and was excited to try to use the NDK to operate most of my OpenGL ES functions and any native functions related to physics, animation of vertices, etc... I'm finding that I'm relying quite a bit on Native code and wondering if I may be making some mistakes. I've had no trouble with testing at this point, but I'm curious if I may run into problems in the future.

For example, I have game struct defined (somewhat like is seen in the San-Angeles example). I'm loading vertex information for objects dynamically (just what is needed for an active game area) so there's quite a bit of memory allocation happening for vertices, normals, texture coordinates, indices and texture graphic data... just to name the essentials. I'm quite careful about freeing what is allocated between game areas.Would I be safer setting some caps on array sizes or should I charge bravely forward as I'm going now?

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Nov 13, 2009

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Oct 4, 2010

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Jun 2, 2009

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Following is my code:.................

the last line will let the simulator throw error message: THe application com.application.easyblog has stopped unexpectedly. Please try again.

( it is working in 1.0)

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Nov 13, 2010

I have an android app I am just experimenting things on and I cannot seem to figure out why my app force closes when I update a TextView via a while loop. When I comment out the updateText method it runs fine.

CODE:....................

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Nov 21, 2009

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private class CameraSurfaceView extends SurfaceView implements SurfaceHolder.Callback {
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How can I stop this and make it appear in the EditText as it appears in the file?

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Jun 20, 2010

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Jun 29, 2010

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Code:
<TextView
android:id="@+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_below="@+id/button4"
android:layout_marginTop="26dp"
android:background="@color/yellow"
android:gravity="center_horizontal"
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[code]..

I know this worked as intended when I only had buttons 1-3, but adding 4 and 5 seems to have started something odd, I can't see anything wrong so am guessing this is a stupid mistake on my part. For reference it is button4 which has it's text changed by the java code. My only thought was that this was something more complicated caused by relative layout and inheritence.

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Oct 1, 2010

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I have a Galaxy S2 Epic (SPH-D710) stock ROM, rooted with the zermax kernel and fited with a Sandisk 16Gb class 4 micro sd card.

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Settings>Storage>USB storage
Total space is 11.5Gb and Available space 11.5Gb

Settings>Storage>SD card
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