Android : How To Blur A Canvas / Bitmap?
Feb 6, 2010Can anyone point me to an example of how to blur a Canvas or Bitmap?
View 2 RepliesCan anyone point me to an example of how to blur a Canvas or Bitmap?
View 2 RepliesMy loadMap() method generate a canvas.throwIfRecycled exception when i try to load a new map.
When i start the game, the initial map loads and work fine though,
its only when i try to load a new map that i get the exception ..
How can i "reset" canvas and the bitmap i use to draw into, so i can startover fresh with them ?
here's what i use to create and draw my maps:
CODE:.........
So basicaly once i created and used picDest and canvas, i cannot figure how to reset it all for when i want to load a new map..
I need do draw on Android's Canvas using Blur effect, it is a very simple feature, I need to draw a circular area, which is blurred (the foreground) and the background transparent, I can do everything with manipulating the colour alpha to do it with custom transparency but I need it to be blurred instead of transparent..
View 1 Replies View RelatedI can't seem to get the BlurMaskFilter to work the way I want. When I set a BlurMaskFilter as part of my Paint object and then draw a bitmap only the edges of the bitmap are blurred. Is there some secret way of blurring the entire bitmap? I noticed there's not really any sample code in the demo app or anywhere else on the web that I can find and the java docs for this class are sparse to say the least.
View 6 Replies View RelatedI am getting the following logs when i am changing the wallpaper for Homescreen. Even i am recycling the bitmap is done when the wallpaper changes in OnWallpaperChanged(). Still i m getting the bellow error.
CODE:.........................
Can anyone explain me the difference between View's Canvas and Bitmaps Canvas
View 2 Replies View RelatedI want to get the current bitmap associated with my canvas so I can perform operations on it. I can't see how to do this though.
I've seen some examples where you create a bitmap and set the canvas to use this bitmap, so obviously you can then access it later, but I'm using the canvas returned from a SurfaceHolder so there's no constructor.
For instance, examples often show this kind of thing:
CODE:...........
So at this point I can see bmp.
In my case, the canvas is obtained by:
CODE:......
So how can I get the bitmap for c?
In short, my aim is to capture the current canvas contents where I have drawn "stuff", and make a copy of it, reversed, to put underneath. Like a reflection. The example of this that I found performed it all via bitmaps, so I assumed I needed to somehow capture the current canvas to a bitmap to then use it.
I am starting to develop a game. Right now I got a sprite animation going when a player moves across using sprite sheet. In my sprite sheet the character is always facing the same way, left. Now if I want the character to move right, I want it to be facing right. So is there a quick way in android to invert the bitmap after it has been loaded in? Or do I have to create sprite sheet for character facing right?
View 2 Replies View RelatedI want to draw a bitmap on a canvas with bigger size than it is. I can use canvas.drawBitmap(bitmap, null, destRect, null); but that gives a poor quality, as the result is pixelated, if the source image is sightly smaller than the destination rectangle. How can i draw my bitmap using bilinear or bicubic resampling?
View 1 Replies View RelatedDoes anyone how I go about detecting when a user presses on a bitmap which is inside a canvas?
View 2 Replies View Relatedi want to create a basic animation with a sprite sheet. there is only one row with about 2 pics (that's the first animation).
View 3 Replies View RelatedAt canvas there are many methods (canvas.rotate (35); canvas.drawBitmap (myBitmap, x, y, null); and many other things), but the method of mirror reflexion of image is absent (or I have not found it). At Bitmap too not that is not. Is it possible to reflect horizontally on canvas the image given Bitmap?
View 1 Replies View Relatedi just noticed this with my camera a few days ago. I like to use my Eris's camera a LOT (its a decent camera!) but am now disappointed that there is a reddish blur in the center of all photos. It is very noticeable on white backgrounds in medium to low light conditions. does anyone have any info? i rooted my phone and am still in the 30 day period, i have insurance too.
View 6 Replies View RelatedAs we know, we can rotate a bitmap through 2 ways. The 1st way is: Matrix mt = new Matrix(); mt. postRotate (degree);Bitmap bitmap = CreateBitmap(src, 0, 0, w, h, mt, true); canvs.drawBitmap(bitmap, 0, 0, paint); In this way, we always need create new bitmap for every rotation, it is not good way for high performance game or app.The 2nd way is: canvas.save(); canvas.rotate(degree); canvas.drawBitmap(bitmap, 0, 0, paint); canvas.restore();In this way, we avoid creating new bitmap frequently, but the rotation bitmap is distortion, the bitmap quality is worse than first way.So, Is there 3rd way to rotate bitmap with high performance and good quality? Your any comments are really appreciated!
View 3 Replies View RelatedI have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.
Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);
Any help would be great?
I am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it
I am doing it as follows and it works on the emulator.
On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.
CODE:...........
What I am asking:
a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it
b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?
In my app, resolution is not an issue. If it works better for small photos that would be fine.
I have two questions actually:
Is it better to draw an image on a bitmap or create a bitmap as resource and then draw it over a bitmap? Performance wise... which one is better?
If I want to draw something transparent over a bitmap, how would I go about doing it?
If I want to overlay one transparent bitmap over another, how would I do it?
My goal is the draw a bitmap onto another bitmap but rotated 90 degress. whats the most efficient way to do that. My current method is as follows which is horribly bad because it creates a new bitmap every time.
CODE:.....................
I want to draw a shape(many circles particularly) into a Specific Bitmap. I have never used canvas / 2D graphs etc. As i see it i create a Drawable put the bitmap in it then "canvas-it" to the shapes i want etc.
View 1 Replies View RelatedI have a camera application that captures an image and saves it in the sd card.I want to blur the image now.I need to design a simple blur filter,I have no idea how I can do it in android.I can not find any examples anywhere.Can someone tell me the basic steps to blur an image in android?
View 4 Replies View RelatedCurrently in an Android application that I'm developing I'm looping through the pixels of an image to blur it. This takes about 30 seconds on a 640x480 image.While browsing apps in the Android Market I came across one that includes a blur feature and their blur is very fast (like 5 seconds) so they must be using a different method of blurring.Anyone know a faster way other than looping through the pixels?
View 3 Replies View RelatedI would like to be able to either blur or dim the background when I show my popupwindow using popup.showAtLocation, and unblur/dim the background when popup.dismiss is called.
I have tried applying layout params FLAG_BLUR_BEHIND and FLAG_DIM_BEHIND to my activity, and this appears to just blur and dim the background as soon my app is started.
Is it possible to have something like this on Android? In the form of a CM theme.
SGH-T999
I was wondering if anyone could help me make my decision between the HTC Incredible, the Droid 2 and the Droid X. I'm leaning towards the Droid X at this point over the Droid 2, because the physical keyboard seems superfluous. I type much more quickly on my iPod Touch than I do on my phone, which has a physical qwerty on it. I'm hoping Swype and a bigger screen will make it even better. For that reason, the Droid 2 is kind of a long shot, in my opinion.
Alas, it's mostly down to the X and the Incredible. After having read up on the specs of both rather extensively for the past few weeks (I'll have money to kill my AT&T contract and get on with Verizon sometime this month), the only thing I haven't been able to research very well is Sense versus the stripped-down version of Blur on the phones.
What would be my best choice if want a ROM with Blur, right now I'm running Rubi X Blurry 0.3 Any other suggestions ?
View 15 Replies View RelatedSo now that we have overclock on 2.2, is there anybody still running a rooted stock DX with OC? Is the studder on the homescreens still there?
View 13 Replies View RelatedJust wanted to put an end to this. Don't know where the people who have stated that there is no blur on the X got their info from but.
View 32 Replies View RelatedI know about not being able to install custom roms or rooting the phone, but are you able to disable Blur (shadowblur or whatever its called) and just run stock android? Without being able to load a custom rom, being able to run stock android is pretty much a deal breaker for me.
View 4 Replies View RelatedHow to take good/great pictures with my X. Everytime I take a picture it looks blur or quality looks like crap etc. I have it set on 8MP and tried different settings and still not good. I see other people picks on here and they are GREAT quality and look perfect.
View 6 Replies View RelatedI have a co-worker insterested in Android... he likes the Verizon Droid but doesn't want to leave TMO. I have a myTouch but haven't been able to get to the TMO store and work with the Cliq. He'd prefer not have blur enabled. Can it be disabled so the phone works like the myTouch/G1?
View 2 Replies View Related