Android : How To Scale A Bitmap Object In Java
Apr 14, 2009I have constructed a Bitmap object in Java. Can you please tell me how can I scale it (x, y with a different ratio) on android?
View 2 RepliesI have constructed a Bitmap object in Java. Can you please tell me how can I scale it (x, y with a different ratio) on android?
View 2 RepliesI would like to convert a Picture object to Bitmap object in memory, without writing data to disk.
View 2 Replies View RelatedI have a custom view which is drawing some bitmaps on screen. I want to scale the bitmaps depending on some sensor data. Can anyone suggest to me the best way (performance wise) to scale the bitmaps.
Right now I'm creating the bitmaps in the constructor of the view but if I start to scale it in the onDraw method I believe I'll just be re-drawing the bitmaps (Which will be a memory / cpu hog).
Is there some native android SDK function which takes bitmap and desired new bitmap dimensions and then returns scaled bitmap?
View 1 Replies View RelatedI want to draw a bitmap on a canvas with bigger size than it is. I can use canvas.drawBitmap(bitmap, null, destRect, null); but that gives a poor quality, as the result is pixelated, if the source image is sightly smaller than the destination rectangle. How can i draw my bitmap using bilinear or bicubic resampling?
View 1 Replies View RelatedI need to know how he takes drawable object. I'm collecting some ImageView objects in array, they have background images that are rather big in resolution so they take lot of memory...
I have read somewhere that it will automatically create image with resolution that my imageView have, so i think it will take less memory than first one. Please tell me, if i set scaleType property, will it scale that image? Will that help me to save memory?
I have a ImageView acting as a top banner on top of a webview. The image of this banner is created in execution time dependending on the resolution of the device. The height of the banner is always the same for each resolution. The only thing that changes is the width, which changes according to the orientation. But, since the width changes and the height doesn't, I end up having sort of 2 images with different proportion. And this is way the scale down/up won't work out for me.
Another problem is that everytime the user rotates the screen, the banner image is created again but Android seems not to update the image and thus I have a banner missing part of it.
I thought about having a real big image that will fit for both landscape and portrait orientation. But this seems not to be a good idea since Android keeps resizing the image everytime so it will fit on the space of the ImageView.
I'm running out of ideas here. Can someone suggest something?
I have problem with displaying bitmap image on imageview on high density screen (480x800). When the bitmap image loaded from file on sdcard, the image does not scale to fit hdpi screen. On medium density screen it works normal (320x480).code...
View 1 Replies View RelatedI am trying to figure out how to do conversion of Picture object generated by web View to Bitmap for later JPEG encoding and saving to local f/s. I tried to create a bitmap from pre created Picture object by BitmapFactory.decode Stream and failed. Seems like Picture object is unrecognized format by Bitmap factory. Just wondering is there any method to do the conversion?
View 6 Replies View RelatedIn my activity , I create a Bitmap object, and I need to launch another activity,
How can I pass this Bitmap object from the sub-activity (the one which is going to be launched)?
I'm working on Android game and there are some problem appear I want to fill a color on bitmap object but can not I tried bitmap.setPixel but my Image is PNG format (like a circle or unsharp, surrounded with transparent color) and android can not getHeight() or getWidth(), ie.
View 1 Replies View RelatedHow do I get a bitmap of a webview? I think I can use the capturePicture but how do I then convert that picture object to a bitmap that I can clip and manipulate?
View 2 Replies View RelatedI want to draw a shape(many circles particularly) into a Specific Bitmap. I have never used canvas / 2D graphs etc. As i see it i create a Drawable put the bitmap in it then "canvas-it" to the shapes i want etc.
View 1 Replies View RelatedI am trying to display an bitmap I created in and android program, but all the tutorials I find involve either Drawables or XML in order to display them. Can someone show me the steps needed to display an Bitmap in code?
This is not the entirety of the code, this is just the majority, the rest is related to getting the camera working. code...
I am trying to get a FileInputStream object on an image that the user selects from the picture gallery.
This is the android URI returned by android.provider.MediaStore.Images.Media.INTERNAL_CONTENT_URI content://media/external/images/media/3
When I try to construct a java URI object from this object, I get an IllegalArgumentException with the exception description Expected file scheme in URI: content://media/external/images/media/3 whereas the android URI shows the scheme as content
Never found a solution for the original question. But if you want the byte stream of an image in the pictures gallery, this piece of code will do that.
CODE:...................
If got a String and I want to convert it into a Bitmap.
View 1 Replies View RelatedI am creating an application which retrieves images from the web. In case the image cannot be retrieved another local image should be used.
While trying to execute the following lines:
CODE:................
The line if(drawable.equals(null)) throws an exception if drawable is null.
Does anyone know how should the value of drawable be checked in order not to throw an exception in case it is null and retrieve the local image (execute drawable = getRandomDrawable())?
I'm writing some stuff in java and i ran into some problems lately. cut short, i need to compare an object i created to another instance of this very class i instantiazed before with different data.
looks like this:
CODE:........
with a class a:
CODE:..........
The problem is, that i end up finding out that the values from newA are always equal to those from oldA. so i guess sth went wrong with passing the references of the objects in the last line of the loop...i thought java always passes references of objects unless an explicit copy() is called? if this does matter: this code is running on android - don't know if the dalvik vm messes aroung with this...
I know how to read a bitmap file into a byte array. How is the byte array then converted to a Java Bitmap?
View 1 Replies View Related(Code is for Android Actually, I need code to be portable between Android and Java SE.)
I want to have a "settings" class with various game settings, like
public int map_size;
public String server_name;
etc.
The data needs to be accessed fairly frequently (so members, not a key-value map), and from time to time de/serialized in some standard way (mainly to send it through network).
I want to be able to
Serialize and deserialize the object into XML or JSON, without having to explicitly write the code for every member (but still having some degree of control over the format).
Define some (constant) meta-data about every member (default value, GUI name, XML identifier, ...), in a way that allows for easy modification in the source code (I want to be able to add a new meta-property, define a default value for it, and not have to specify it everywhere else).
1 is achievable by using reflection. I thought Java annotations for class members would be perfect for 2:
CODE:.............
But it looks like (user-defined) annotations don't work in Android yet - code using them crashes the compiler...
What would be the easiest way to store the meta-data about the settings (or another way to approach all this)?
Store information about settings in some external XML file? Store it in a Java data structure, with content defined in the code? Defining the data in this way somehow seems very unwieldy, especially compared to keyword arguments of annotations?
From my android client i am sending a json to string object.but the .net client is getting it as empty string. here is my code...
is this header format correct?
I have created a class with 3 sub classes in Java. The 3 sub classes contain variables to store information from my XML document. I am able to store in the first two for there are only single instances of the data in the XML. The third class contains variables that repeat multiple times. I want to store an object of "third class" objects. I also have a SAX parser class. I am doing this within an Android environment (1.6).
Does this make enough sense without displaying any code?
I have 2 String Operations I would need relevant in Object C // Get the newstring from mystring start at counter Java: newstring = mystring.substring(counter) OBJ-C: ? // Get the position from searchstring in mystring Java: startpos = mystring.indexOf(searchstring) ObJ-C: ?
I had two other questions and found now the solution (here als for others)
CODE:.................................
I was wondering what the simplest program for sending an object from my Android phone to my computer wirelessly (via LAN) would be. I have created Java RMI programs with a server and multiple clients, so I have a grasp of the concept. However with android I'm just not sure where to start.
What I am aiming to do is send some sort of information (could simply be text) to my computer and my computer will do an action. I have the GUI interface's and the actions to be carried out all worked out, just the sending of some sort of information is getting me.
I am implemented this code image upload device only how can retrieve bitmap uri..
View 1 Replies View RelatedI thought when you passed objects to methods in Java, they were supposed to be by value.
public class MyClass{
int mRows;
int mCols;
Tile mTiles[][]; //Custom class
//Constructor
public MyClass(Tile[][] tiles, int rows, int cols) {..........
At this point, any changes to the mTiles object are reflected back to the tiles object.
I'm building an android application, which has a list view, and in the list view, a click listener, containing an onItemClick method. So I have something like this:
public class myList extends ListActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
getListView().setOnItemClickListener(new OnItemClickListener() {
public void onItemClick(AdapterView<?> parent, View view,
int position, long id) {
/* Do something*/
}
}
}
Normally, this works fine. However, many times I find myself needing too preform an application using the outer class as a context. thusfar, I've used: parent.getContext(); to do this, but I would like to know, is that a bad idea? I can't really call: because it's not really a subclass, just an embedded one. So is there any better way, or is that considered cosure? Also, if it is the right way, what should I do if the embedded method doesn't have a parameter to get the outside class?
I'm writing an Android application. One problem is your app cannot contain a file whose uncompressed size is bigger than about 1Mb. I have a serialized object that I want to load that totals about 2Mb. My plan was to split this file into two smaller files, then load the object by combining both files at runtime.
However, I cannot work out how to use e.g. InputStream and ObjectInputStream to specify that I want to read the data from two input streams. How can I do this?
For example, say my object was split between file O1 and O2. How can I say "Load the object by reading the data from O1 then from O2"?
So I ran into a problem today while working on my Android program. I have a class that turns that an XML string into a Java object (third party) and it works fine in as a regular java project but on Android I get this weird error:
CODE:.......
I hide my application name and my package for obvious reasons but I was wondering if anyone has ever encountered problems like this. Class is in the correct package, which is a library I have added. Other classes that I reference before are there and those can be made. Are there any other reasons a ClassNotFound Exception is thrown?
In my Android client I want to receive JSON objects from a server. By googling I found a lot of different possibilities how to best parse the InputStream from the Server, but most of them wrote their own parser. Isn't there a library which does this parsing for me? Or how should I best implement it by myself?
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