Android :: Best Way To Scale A Bitmap In A View?

Mar 24, 2010

I have a custom view which is drawing some bitmaps on screen. I want to scale the bitmaps depending on some sensor data. Can anyone suggest to me the best way (performance wise) to scale the bitmaps.

Right now I'm creating the bitmaps in the constructor of the view but if I start to scale it in the onDraw method I believe I'll just be re-drawing the bitmaps (Which will be a memory / cpu hog).

Android :: Best way to scale a bitmap in a view?


Android : How To Scale A Bitmap Object In Java

Apr 14, 2009

I have constructed a Bitmap object in Java. Can you please tell me how can I scale it (x, y with a different ratio) on android?

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Android :: Native Sdk Function To Scale Bitmap?

Jan 27, 2010

Is there some native android SDK function which takes bitmap and desired new bitmap dimensions and then returns scaled bitmap?

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Android :: Draw And Scale A Bitmap On A Canvas Using Bicubic Interpolation

Mar 25, 2010

I want to draw a bitmap on a canvas with bigger size than it is. I can use canvas.drawBitmap(bitmap, null, destRect, null); but that gives a poor quality, as the result is pixelated, if the source image is sightly smaller than the destination rectangle. How can i draw my bitmap using bilinear or bicubic resampling?

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Android : Preventing Scale On Bitmap Created In Execution Time For ImageView

Sep 23, 2010

I have a ImageView acting as a top banner on top of a webview. The image of this banner is created in execution time dependending on the resolution of the device. The height of the banner is always the same for each resolution. The only thing that changes is the width, which changes according to the orientation. But, since the width changes and the height doesn't, I end up having sort of 2 images with different proportion. And this is way the scale down/up won't work out for me.

Another problem is that everytime the user rotates the screen, the banner image is created again but Android seems not to update the image and thus I have a banner missing part of it.

I thought about having a real big image that will fit for both landscape and portrait orientation. But this seems not to be a good idea since Android keeps resizing the image everytime so it will fit on the space of the ImageView.

I'm running out of ideas here. Can someone suggest something?

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Android :: Bitmap Image From File Does Not Scale On High Density Device / Display It?

Sep 24, 2010

I have problem with displaying bitmap image on imageview on high density screen (480x800). When the bitmap image loaded from file on sdcard, the image does not scale to fit hdpi screen. On medium density screen it works normal (320x480).code...

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Android :: How To Scale A Web View

Nov 2, 2010

How can I set the scaling in a web view (or any view at all)? I have a box of 200 and 200, for example. If I apply a web view to it, a web view bigger than the box, it will give me scrollbars. I am seeking for a way to scale the content in order for the webView to fit the box.

Assume that I know the dimesions of the box, and ALSO the dimensions of the WebView.

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Android :: Want To Scale View Dynamically

Sep 21, 2010

I want to display 4 frames in layout which contains customized views.when ever i clicked on one frame it has to occupy total screen. please let me know how to do .

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Android :: Scale A View Without Resizing Its Children?

Apr 2, 2009

I need to resize the height of a layout so i tried to apply a scale animation. The view is resized but its children are resized too. Is there a way to resize the layout without resizing its children?

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Android :: Setup A Background Png On View And Anchor It To Top Not Scale In Droid?

Aug 24, 2009

I have an image, say 16px from our designer. I want to Set it as the background image on a view, but the view is larger than the image. So I want to anchor the image at the top of the view, and then have the view fill in the bottom with a solid color.

Is this possible in the current version of android, 1.5_r3?

Here is what I have so far, but the image is scaling to take up the entire view, and I am not sure how to set the image as background and specify a solid color at the same time. I suspect I need to wrap the view in a containing view which has the color specified, is that the best way to do it? code...

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Android :: Difference Between View's And Bitmap's Canvas?

Mar 6, 2009

Can anyone explain me the difference between View's Canvas and Bitmaps Canvas

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Android :: Convert View To Bitmap FileNotFoundException?

Sep 2, 2010

I'm trying to convert my LinearLayout to a bitmap so that I can save the current layout content as an image in SD card. First, I create bitmap and canvas and attach the layout to the canvas.

Followed steps from http://www.brighthub.com/mobile/google-android/articles/30676.aspx#comments.

Code to add child view into layout before creating bitmap:

CODE:............

When I press the save button, it should save the current layout as an image to SD card.

Here are my steps:

CODE:...............

It can create folder in SD card but no file created under this folder. It always gives me FileNotFoundException. I'm not sure it is the file creating problem or the screenBitmap problem.

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Android :: Place A Bitmap As Background Of A View?

Oct 3, 2010

I have a view. I want to place a bitmap image as its background image. I was not able to do that.

My code is below...

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General :: Always Scale To Max Frequency Or Scale It Based On CPU

Jun 30, 2012

the cpu scaling of Android.. First, do the system use the lowest frequency when not in use? Aka screem off..After i unlock the phone do it always scale to max frequency or scale it based on the cpu needed? For example write a text makes the phone use thr same freq as playing a game?

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Android :: Cannot Create New Map View To Draw To Off Screen Bitmap

Oct 29, 2010

I'm trying to create a MapView in a service (live wallpaper), but have it hidden so that I can render it to a Bitmap, and then map it to a texture to render in opengl. I have a Canvas and a Bitmap, and I intended to call myMap.draw(myCanvas) in order to get it into the correct bitmap so that I could then bind it as a texture.

When I Initialize I do the following:
myMap = new MapView(ctx, APPSTATICS.MAP_API_KEY);
I get an error:
java.lang.RuntimeException: stub at com.google.android.maps.MapView.<init> (Unknown Source)
Why I can't create a new mapview which I can use to draw to a offscreen bitmap?

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Android :: Convert A View To Bitmap Without Displaying It In Droid?

May 10, 2010

I will try to explain what exactly I need to do.

I have 3 separate screens say A,B,C. There is another screen called say HomeScreen where all the 3 screens bitmap should be displayed in Gallery view and the user can select in which view does he wants to go.

I have been able to get the Bitmaps of all the 3 screens and display it in Gallery view by placing all the code in HomeScreen Activity only. Now, this has complicated the code a lot and I will like to simplify it.

So, can I call another Activity from HomeScreen and do not display it and just get the Bitmap of that screen. For example, say I just call HomeScreen and it calls Activity A,B,C and none of the Activities from A,B,C are displayed. It just gives the Bitmap of that screen by getDrawingCache(). And then we can display those bitmaps in Gallery view in HomeScreen.

I hope I have explained the problem very clearly.

Please let me know if this is actually possible.

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Android :: How To Change Size Of Bitmap Contained In ImageView / Without Affecting Surrounding View

Oct 14, 2010

I have an ImageView that contains a bitmap. Now the bitmap can change size within a known range. This makes the surrounding views to relocate which I want to prevent. I've tried setting margins and padding for the ImageView but without success.

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Android : Android Custom View Bitmap Memory Leak

Nov 16, 2010

I've got a custom view in which I need to draw two bitmaps, one is a background, representing the image of a map and one is a pin which will be drawn on top/left position in canvas.

The both images are drawn onDraw and remain the same during the live of the activity that contains the view. After a while I get a OutOfMemoryError: bitmap size exceeds
VM budget

This means that I have a leak and the bitmaps don't get garbage collected. I asked this question before, but now the situation changed a little. I made a init method where I set the bitmaps I want to use but this still isn't a good approach, the error appears later, but still there.

Here is the code:

public class MyMapView extends View
private int xPos = 0;
private int yPos = 0;
private int space = 0;

private Bitmap resizedBitmap;
private Bitmap position;
private Bitmap mapBitmap;
public void destroy()

resizedBitmap.recycle();
resizedBitmap=null;
position.recycle();
position=null;
mapBitmap.recycle();
mapBitmap=null;

I call the setMapBitmap() and init() on onCreate of the activity that contains the view. In there I know what bitmap will be used as map. onPause of the activity I call the destroy() of the view. I still get errors.
I've read this this but I don't know how to adapt it on my case

I AM OPEN TO ANY OTHER SOLUTION. Please note that I need to resize the map bitmap (based on the height of the layout that contains it in mai activity) and still be able to draw the position on correct place.

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Android : Crop Bitmap Without Reading Entire Bitmap / Cannot Read Image Into Memory

Jul 21, 2010

I have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.

Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);

Any help would be great?

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Android :: Create Mutable Bitmap From Camera - Draw Another Bitmap On Top - And Save It

Apr 2, 2009

I am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it

I am doing it as follows and it works on the emulator.

On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.

CODE:...........

What I am asking:

a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it

b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?

In my app, resolution is not an issue. If it works better for small photos that would be fine.

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Android :: How Do I Make My Image View Fixed Size Regardless Of Size Of Bitmap

Sep 23, 2010

So I'm loading images from a web service, but the size of the images are sometimes smaller or bigger than other images and the visualization looks silly when I put them in a ListView in android. I'd like to fix the size of my ImageView so that it only shows a portion of the image if it's larger than a preset amount. I've tried everything I can think of setting the setMaxWidth/setMaxHeight, setting the scale type to centerCrop, using ClipableDrawable wrapping my BitmapDrawable, setting using Drawable.setBounds(). I've tried setting in the XML and programmatically, but neither worked. I'm very surprised setting max width/height didn't do anything. Below is the XML I'm using ImageView definition in my layout file

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Android :: Overlay Bitmap - Draw Over A Bitmap

Oct 8, 2009

I have two questions actually:

Is it better to draw an image on a bitmap or create a bitmap as resource and then draw it over a bitmap? Performance wise... which one is better?

If I want to draw something transparent over a bitmap, how would I go about doing it?

If I want to overlay one transparent bitmap over another, how would I do it?

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Android :: Draw A Bitmap Rotated Onto Another Bitmap

Mar 22, 2009

My goal is the draw a bitmap onto another bitmap but rotated 90 degress. whats the most efficient way to do that. My current method is as follows which is horribly bad because it creates a new bitmap every time.

CODE:.....................

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Android :: Draw Shape Or Bitmap Into Another Bitmap - Java - Android

Jun 22, 2010

I want to draw a shape(many circles particularly) into a Specific Bitmap. I have never used canvas / 2D graphs etc. As i see it i create a Drawable put the bitmap in it then "canvas-it" to the shapes i want etc.

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Android :: Scale Down Video Playback

Nov 9, 2010

How to scale down a video playback as there is a memory constraint and the video playback uses software codecs...

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Android :: Scale & Translate Animation

Nov 11, 2010

I require an animation for an image in my application.The image should start coming from the top left corner till the middle of screen. The image size will be smaller at the initial stage. While coming to the middle of the screen, its size should increase(i.e. scaling should take place). Image should not go back to its original position. It should be placed at the middle of the screen itself after the animation.

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Android :: Make Digital Scale App?

Sep 8, 2009

there is anyway you can make a Digital scale app? or if anyone can please , Let me know if it's possible willing to pay someone if so. My family owns a jewelry shop and it would be convenient to use my phone to weigh jewelry or gold out

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Android :: Change Tab Image Scale?

Nov 3, 2010

I have a tab layout with drawable resources as tab images.
In landscape mode everything fine. But in portrait mode images doesn't have some margin from tabs. How I can change images scale or how to set some margin to image? I don't want use fixed size, don't think that it is right way.

Here is my layout code...

Here is tab creation code...

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Android :: Possible To Change Scale Of Sp Unit?

Oct 6, 2010

In my XML I can set textSize="18sp". Is it possible to change the scale of the sp unit which would affect all sp sizes but not affect dp sizes?

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Android XML Layout Auto Scale?

Jan 6, 2014

on different screen size, my layout becomes smaller than expected. So is there any way to make the layout keep the same ratio on all screen? in other word how can I do scaling my layout ?

I think that my layout using drawable-mdpi Instead of drawable xhdpi.

Mylayout:
[HIGH]
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
androidrientation="vertical"
android:layout_gravity="center_vertical"

[code]...

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