Sprint HTC Hero :: Need Best Settings For NES/SNES Emulators - Frame Rate?
Mar 12, 2010
Anybody know the best settings for the NES/SNES emulators-frame rate, etc to get rid of lag? The first time I used it it was lag free, now I'm getting a little jumpy frames and stuff....(i bought the full versions of both).
I have a sprint htc hero rooted w/ fresh 1.1 and gumbo + set CPU!
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Dec 18, 2009
I would prefer to not have to purchase a Flip Video Recorder to provide me the frame by frame playback needed (coaching girls softball) for instant instruction at practice. Is there an app that provides playback of video at a frame by frame rate?
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Jun 12, 2010
How do you get the emulators and the ROMS on the phone? I am completely confused about it. And what site do ya'll recommend to download the emulators and games from.
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Jun 27, 2010
I am a n00b to all things android. But I'm up to speed on rooting. What I am not up to speed on is the frame rate.I want to keep this phone so bad because I love it. But you know what the one thing the iPhone has over us? Smooth transitions and stuff. I know that has to do with fps.I figure if it has been done before it can be done again. Has fps ever been lifted before? Or are we spitting in one hand and wishing in another?
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Feb 15, 2010
Anyone knows how to increase the fps in android?? I am developing a 2D game using rokon engine but i am getting only 7-8 fps. How can i increase the frame rate, is there any method to set the fps ....
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May 20, 2010
Fastest 2D frame rate possible with android NDK, my try included, better options available?
I used the NDK and OpenGL ES 2.0 to display a frame as a texture on a GL_TRIANGLE_STRIP. This was done on a HTC Desire, same hardware as Nexus One. I tried to load multiple GL_RGBA textures and switch between the textures, because the normal fill rate with a single texture was disappointingly low:
CODE:.........................
I think even 30.32 fps RGBA is still too slow.
So is this the way to go to achieve the fastest 2D frame rate (with same quality)?
Any suggestions to speed it up?
Here is the relevant code, it is based on the hello-gl2 NDK example:
CODE:........................
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Jan 25, 2010
I ve just installed them + loaded some .nes , . smc games. None of them work. I tap them to open and application force closes or it opens the menu of the emulator.
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Aug 23, 2010
So I developed a small 3d game on Android 1.6 with JPCT, the free 3d game engine Android version. It seems the frame rate is really low on emulator(5 frames per second).... Did I miss something to speed up the emulator or it is normal, I should test the game with real device?
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Sep 14, 2010
I am trying to get a quite simple openGL ES 1 program run a smooth solid 60fps on a couple devices out there, and I get stuck on HTC desire. The phone itself is quick, snappy, powerful, and overall a breeze to use ; however, I can't seem to display anything fullscreen at 60fps with OpenGL. After getting stuck for a long time with my app, I decided to make a test app with code right out the sample code from the documentation.Here is what I am doing. Simple initialization code with GLSurfaceView. I have three versions of onDrawFrame, all dead simple. One is empty. One contains only glClear. One contains just enough state to only draw a fullscreen quad. Trace times before, and after. There is no view other than my GLSurfaceView in my program. I can't explain the times I get.In all cases, the onDrawFrame function itself always finishes under 2ms. But very often, onDrawFrame does not get called again before 30~40ms, dropping my frame rate all the way to 30fps or less. I get around 50fps with an empty onDrawFrame, 45 with glClear and 35 with a quad.
The same code runs at 60 fps on the HTC Magic, on the Samsung Galaxy S, on the Sharp ISO1. Sony Experia X10 caps at a solid 30fps because of its screen. I have been doing much more complicated scenes at a solid 60fps on the HTC Magic which is very underpowered compared to the Desire. I don't have a Nexus One in handy to test. Sure, I except buffer swapping to block for a couple milliseconds. But it just jumps over frames all the time.
Trying to find out what the phone is doing outside of the onDrawFrame handler, I tried to use Debug.startMethodTracing. There is no way I can get the trace to reflect the actual time the phone spends out of the loop. At the end of onDrawFrame, I use startMethodTracing then save the current time (SystemClock.uptimeMillis) in a variable. At the start of the next one I Log.e the time difference since the function last exited, and stopMethodTracing. This will get called over and over so I arrange for stopping once I get a trace for an iteration with a 40+ ms pause. The time scale on the resulting trace is under 2ms time, as if the system was spending 38ms outside of my program, I tried a lot of things. Enumerating EGL configs and try them all one after the other. Just to see if it changed anything, I switched to a render when dirty scheme requesting a redraw at each frame. To no avail. Whatever I do, the expected gap of 14~16ms to swap buffers will take 30+ms around half the time, and no matter what I do it seems like the device is waiting for two screen refreshes. ps on the device shows my application at around 10% cPU, and System_server at 35%. Of course I also tried the obvious, killing other processes, rebooting the device... I always get the same exact result.
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Jan 29, 2009
I've been playing with OpenGL but am unable to get a steady framerate due to GC. When rendering 100 tiles each frame (in ortho mode), the GC needs to recover ~22000 objects every 3 seconds or so. Each collection is taking around 110 ms. Of course this means quite a framerate dip.
... D/dalvikvm( 9837): GC freed 21841 objects / 524272 bytes in 113ms D/dalvikvm( 9837): GC freed 21841 objects / 524272 bytes in 113ms D/dalvikvm( 9837): GC freed 21841 objects / 524272 bytes in 113ms D/dalvikvm( 9837): GC freed 21841 objects / 524272 bytes in 114ms ...
The rendering loop I tested with is not making any objects and is very simple;
while (super.running) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glBindTexture(GL10.GL_TEXTURE_2D, tex); for(x = 0 ; x < 100; x++) { gl.glVertexPointer(2, GL10.GL_FIXED, 0, tileCoords[x]); gl.glTexCoordPointer(2, GL10.GL_FIXED, 0, tileTexCoords[x]); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); } egl.eglSwapBuffers(dpy, surface);
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May 24, 2010
I am trying out the (latest) Android SDK, and noticed some strange behavior.I've written a skeletal SurfaceView app: Activity, SurfaceView and a rendering thread. It doesn't actually do any painting, and only writes out the framerate to logcat once a second. When it runs in portrait mode, I get around 60 fps. However, when I flip it to landscape the framerate drops to about 30 fps.
I have also tested it on the LunarLender sample, and got similiar results. All of the testing are done on the emulator, since I don't have a physical device.What's it all about? I can't seem to find any mentioning to this on Google, have anyone else experienced that? Is it just an emulator quirk or does it apply to physical hardware too?
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Nov 24, 2010
I wanted to write an application that makes use of the camera taking extremely slow frame-rate video and uploading it. Right now I am reading over this:
http://itp.nyu.edu/~sve204/mobilemedia_spring10/androidCamera101.pdf
My question was in regards to the camera's use. The above article makes use of a canvas to preview the image, if one didn't want to preview the image before taking it could that be done? Is it necessary to use a preview of the camera image or can I just call takepicture to take the picture and catch the resulting callback to save it to a file?
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Dec 6, 2012
Is there any way to change the frame rate of a application or game to be slower, some thing like freeze banana in fruit ninja.
I had some app in windows that did it with changing the clock slower for example one second in computer was 1.5 or 2 seconds long.
In android 4.0.x in developer optioons there is this thing for animations only.
GT-I9100
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Jan 22, 2010
I know this has been asked on other forums... but wanted it specifically for the Hero... how well does the application work with a touch screen?
I know 4 bucks isn't a lot... but meh... I'd rather make sure it works first.
Ad I have to ask for the sake of asking... sheer curiosity killed the cat.
Jail breaking an ipod lets you get apps for free... putting a rom on your phone doesn't make apps free for us does it? (not that I'm looking for free... just curious)
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Sep 3, 2010
How you felt the NES/SNES/PSX emulators ran on each phone respectively? I am still torn after all the reading I have done. Quite frankly my biggest worry about the Epic at this point is the lack of support in the future, but it def has some features I do like.. (Mainly the GPU / Processing)
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Mar 11, 2010
I've seen these programs and tried one and just looks like a command prompt and i was wondering if one of these programs eliminates having to use the command prompt on my pc.but my next question is how would you use it for commands that requires you to be in recovery?
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Nov 5, 2009
Are there any game emulators that will work on our non-rooted Sprint Hero?
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Feb 18, 2010
Is there a way to send text messages automatically when entering sprint network. Sometimes I send text messages while on the train. I set it to Sprint only to avoid roaming charges. My old phone would automatically send. This one I have to resend. Are there settings to auto send when entering the sprint network?
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Feb 18, 2010
I've created an application that show around 250 images in ImageView. Images are loaded one after another, 15-30 images per second. Basically the whole thing gives an illusion of a rotating 3D object, at least it should.
The problem is next, app hangs when loading certain images(i.e. I see a few seconds of fluid animation and then animation hangs, jump 10-15 frames(images) ahead and continues. It always happens at the same places in animation cycle.
I though that Android might not have enough resources to handle something like this, so I've resized images to half their size, but it did't help. I've tried buffering images but that did't help either(actually, maybe a little, I think that animation looks a little bit smoother).
And now the weirdest thing. I use the touch screen to allow users to "rotate" the 3D object on those images, and while rotating I again experience those hangs at exactly the same places as with the animation.
All images are in .png format and their size vary from 15kB to 40kB.
I use the following code for the animation:
CODE:.....................
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Apr 10, 2010
What is the best settings to have the camera on so when i take pictures it comes out great.
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Aug 3, 2010
Is there anyway to add the list of notifications to the list of ringtones, so that if I wanted to make a notification option a ringtone, I could.
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Apr 11, 2010
I recently found an app called quick settings which actually has an option for auto sync which is pretty good. But the mobile data option doesn't seem to affect my mobile network toggle. I am guessing this app was meant for other androids. Is there any other app out there as good as this one dedicated to the sprint HTC Hero?
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Dec 19, 2009
This is the first phone I've owned with video capture available (LG Rumor, Instinct, Pre) and I notice there are a variety of settings available when it comes to video. One video I had recorded earlier today seemed more choppy with the exact same settings than another I took yesterday, the only difference I could really note was there was much more light in today's video. So is there a secret to beautiful video every time?
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Mar 7, 2010
If anyone knows, i can't seem to figure it out. can you change the notification tone for fringe, and since i have my skype, yahoo, and aim all signed in, i can only tell the difference between my aol contacts (because the icon next to it is red) and then the yahoo and skype contacts are all green. is there anymore customization settings for this?
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Aug 11, 2010
I suspect the order of the items under menu/settings is listed by frequency of use, as expected by HTC, or Google. Is there any way the order can be re-arranged? Perhaps alphabetized? Wouldn't it be easier to use this way? I think on an old phone I had you could long press and then re-arrange items like this. I could be all wet. This is not a major concern, and I really like my Hero.
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Apr 18, 2010
I have my roaming settings on sprint only I recently changed the setting I'm wondering if I should go back to the automatic settings.
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Apr 6, 2010
What should the settings be to get the max performance.
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May 13, 2010
Does anyone have fast settings for the minifreemanager app?
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Apr 10, 2010
I know that iphone users can jail break to get the old school emulators and I think that by now, there are some emulators in the apple market. My question is on a couple levels...
- Without jailbreaking, can you get roms on the iphone for free?
- If so how?
- How well does the on screen controller work
- Is the small screen you have to use on the iphone emu an issue?
Also add any feedback you like and your opinion as well. I'm just curious that's all. Hopefully one of you has experience in this field
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Feb 17, 2010
Does anyone know how to play games on the hero with this, as I load the games but no controls are available to me to play the game.
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