Native Camera To Capture Image
Nov 7, 2012I have created an app in which using native camera to capture the image and use it in an activity.The camera is working fine in all the devices of android but crashes in DROID RAZR.
View 1 RepliesI have created an app in which using native camera to capture the image and use it in an activity.The camera is working fine in all the devices of android but crashes in DROID RAZR.
View 1 RepliesI am having a problem capturing an image and storing it from the native camera app. Here is a sample of some of my code.
CODE:.............
After the picture has been taken and I'm returned back to my original Activity, When I navigate to my sd card via Android DDMS File Explorer the picture is not there. Anyone know why this is not being saved?
Looking for a RAW capture with Android camera.I am trying with Xperia X10 camera to capture RAW image, now it has got Android 2.3.3 and APIs are available.
Also, is there any API or lib or .so which I can play around...
As far as i know, Android emulator doesn't have a camera. To capture a live image we have to use the web camera. I have seen code in this web site to use the web camera in the android emulator to capture an image, but I don't know how to use this code.
View 2 Replies View RelatedI am trying to implement Camera application in android,and i got some code from net to create a Live Camera through WebCam.Upto this no problem.Now i have to capture the images when click the button, and i displayed the captured images in the Dialog window.Without any exception the program is running but the captured image is not displayed,some default image is displayed.
My code is.
CODE:.........
I have no idea from where this default image is coming.
This is the code that I have for camera preview and image capture.I am trying to do camera preview and as I press the space button I am trying to take picture and save it in the picture gallery of the Android development phone. The code compiles fine,but as I press the space button,it captures the image and throws an exception and closes the application...
CODE:...................
I am writing an app to capture the camera preview frames and convert it to bitmap in Android.
Here is my code:...........
After I start preview, the callback got called with data, but the bitmap is null.
What did I do wrong when convert the byte array to BitMap?
I want to capture much larger image than the current small image captured by the android g1 phone camera.
View 9 Replies View RelatedI want to take a picture with camera, after read the document and googling,I found, if i don't want the original picture,i just use
Code...
Is there a way by which we can capture the click of HOME and BACK button in the html file in android application using phonegap/jqtouch/javascript.
View 2 Replies View RelatedI'm trying to capture an image by calling camera utility from "MeidaStore.ACTION_IMAGE_CAPTURE". However, it seems there is only on resolution available 640x480, while the native camera support 8MB resolution.Any permission or extra param needed to get larger resolution option? It'd much appreciated if anyone can help on this.
View 3 Replies View RelatedIs it possible to capture an image without showing the camera preview?, i have a requirement that i should be able to capture the image from a thread or from a service, without disturbing the foreground application, where i do not want to show the camera preview, but still i want to capture the image in background and store it in the device. So is it possible to do using the Android 2.2 SDK version?
View 3 Replies View RelatedI have a requirement to Capture the image without showing the Preview.. And i want to do it in the Background as a Service. Is it possible to do that?
View 2 Replies View RelatedI am trying to find a way to listen to a built-in Camera application Capture event.I want my application to be triggered each time a picture is taken. Is it possible?
View 1 Replies View RelatedWe are developing an app that will need to capture camera image and send it via MMS. (large or small image please) Based on a method invocation in another activity, take an image and send it via MMS..
View 3 Replies View RelatedI made a purchase online utilizing my Razr this weekend and I saved the confirmation website page in my offline saved sites on my phone. I need to print a hard copy of this receipt and when I search on the device for the site I only find a .SKIA type file at the date and time of the purchase. I am assuming that this is the offline image of my save website, but now I can't figure out how to print it.
My phone attempts to search for a WIFI printer, but I don't have one available.
Is their a way to convert the .SKIA to a .pdf and then print it from my desktop or laptop?
Got mine on Tuesday and chuffed to bits with it Have been fiddling away and even reasonably satisfied with battery life now. Lots of top tips on, have read and learnt a lot so thank you all.
On to business: This morning I wanted to take a daft self-portrait of myself (a doddle on the ol' sony erisscon). It's really tricky and I tried self timer etc... So I looked in the big manual. Page 143 and 146 describe an auto capture function - for just such an event as a daft self portrait. Only problem is I can't find it!
I'm in camera - definitely photo not video - and then menu which brings up settings. All the settings are there except that one.
Any ideas? Would be handy to know where my "auto capture" option has gone!
Is it possible to write an application to prevent the Android handset from storing the capture picture? My thoughts are
a. Hook onto native camera apps and monitor for camera capture (or events). Once there is a capture event, my application will be able to detect and maybe remove the capture picture
b. Continously monitor camera capture picture storage. Are there any known i/o api l can use to do this?
c. Prevent all writes to the OS. Possible?
I start an IMAGE_CAPTURE Intent like this, and my activity's onActivityResult() get called: Intent i = new Intent (android.provider.MediaStore.ACTION_IMAGE_CAPTURE, null); i.putExtra("return-data", true);
startActivityForResult(i, PICK_ICON_FROM_CAMERA_ID);
But, if I start my Intent like this, the Capture Image Intent did get called, but my activity's onActivityResult() never get called:
Intent i = new Intent (android.provider.MediaStore.ACTION_IMAGE_CAPTURE, null); i.putExtra(MediaStore.EXTRA_OUTPUT, Uri.parse("file:/" + "MyTestFile")); i.putExtra("outputFormat", Bitmap.CompressFormat.PNG.name());
startActivityForResult(i, PICK_ICON_FROM_CAMERA_ID);
I have Imagebutton or image view in Main.xml How can i assign result URI to ImageView or ImageButton?
View 1 Replies View RelatedIs SDK(second release) support for camera capture from desktop devices * (webcams etc). ? If no Since real device have its camera. so how should I code for appl which capture images from camera?
View 4 Replies View RelatedI noticed that after upgrading to 2.1 my camera app lost its on screen capture button (the shutter like). Is this right?
View 3 Replies View RelatedI am facing a problem; when I try to save the picture, the app will auto stop. but it does not happen everytime.
Next is the sourcecode.
CODE:...........
Is it possible to start an activity from the built-in Camera app after the user touches the on-screen Capture button?
View 4 Replies View RelatedI am seeing a very annoying behavior on Motorola Droid when trying to do a simple camera preview at QCIF resolution. And I was wondering if someone experienced something similar. Is there a workaround? Am I doing something wrong?
Let me explain the situation.
Firstly, right after boot-up, using native camera application there is nothing out of ordinary, I see preview each time and it is all perfectly well for as long as needed as many times as I want.
The "interesting" behavior starts when I use the slightly modified API Demos (full app available in Android SDK, modified file is attached). My goal is to preview (and later capture) video at QCIF (176 x 144) resolution.
Using CameraPreview module in API Demos application I can start preview and capture normally only the first time - picture is clear, focused, normal colors, etc. Preview and all is nice. The second time I do preview I see a very over-exposed picture, I need to turn it away from any light source to see anything, otherwise it is all white. And even in the shadow, everything is grainy, as if picture is taken with too sensitive settings (high ISO) with too long exposure. The third time, it is the opposite - the preview and capture is way too dark. I need to point the camera directly into the light source to see even a faintest picture. Pointing out of the window does not help, it has to be straight into the lamp or sun. The effect is like taking pictures with much too low ISO setting - it is way too underexposed.
The overexposed and underexposed sessions interchange, but it is not clear-cut which one appears first. So far the prevailing pattern is that overexposed one starts first. Now surprise comes when I try using native camera application. The pattern continues! It is as if hardware or or software (camera process) got "tainted" with the QCIF. This continues until I reboot the device.
Another interesting point is that if I allow device to "rest", symptoms are much less pronounced after 10 minutes, then in 15 minutes they become barely visible. However, it all comes back after the first time I capture in QCIF. Nothing like this is visible when resolution is higher, say, CIF, VGA or similar. The problem is that, for my purposes I need it to be QCIF.
I need to take pictures with my application, but the only thing I am finding are examples of how to create a camera activity. Is there a way I can call up the phones native camera instead and get the byte[] data back instead of creating a camera activity myself?
I am asking because I would like to take advantage of the normal features like zoom, flash, themes, etc that the user would get if they push the camera button on their phone.
After a few weeks on market with my app (Ghosts AR) I found few interesting issues coming from the users who installed the program. On some of the devices my application fails with exception:
java.lang.RuntimeException: Out of memory at android.hardware.Camera.native_setup(Native Method) at android.hardware.Camera.<init>(Camera.java:82) at android.hardware.Camera.open(Camera.java:64)
Strange that I'm personally never got it on my G1 (1.5 firmware).
In my application i want to pass the camera data to native layer. what is the best possible approach for doing the same.
I know it can be done 2 ways.
1.start the camera in application and pass the preview data to native layer. But i feel this may consume lot of resources.
2.Start the camera directly in native layer and use it. So JNI will come less into picture. and not much resource loading also.But dont want to take any risk by using the lower layer code which may change in future.
Is there any other approach ? start the camera and tap the data in native layer. I think this wont be proper approach, Can any one suggest ?
I would like to play native camera shutter sound clip on camera preview capture. I'm referring to the sound clip played when takePicture() is called. How could I that? Can someone walk me through the steps?
View 3 Replies View RelatedI am a android developer, I stuck into a problem, how to read really big images with Android API, I am wondering how native Gallery (Camera application) is reading bigger images so fast. can any Android Engineer here direct me to the piece of code that android engineer used to draw bigger images.
View 3 Replies View Related