Games :: ScummVM And 2.2 - Emulation Projects

Jun 2, 2010

There should hopefully be a working version out soon that will carry on working when my Desire gets the 2.2 update in the next couple of months. There's not loads of games out yet for ScummVM, but one in particular I'm really looking forward to is Full Throttle. A really cool game at the time and to be able to play on my Desire will be totally awesome. Any one else looking forward to ScummVM? or if you know of any other Android Emulation projects?

Games :: ScummVM and 2.2 - Emulation Projects


Games :: Scummvm - Way Of Playing Doom On Android

Jul 14, 2010

I've played the GBA version but its not as good and doesn't have many of the original soundtracks - any way of playing Doom 95 on Android? (HTC Desire)

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Games :: Best Phone For Emulation

Nov 12, 2010

So it's that wonderul time again for me to renew my tmobile service and get a new phone, and i've narrowed it down to the mytouch slide and the samsung vibrant. Now I just want to get some opinions on which you all think would be better for emulation. The issues I see are:

The vibrant doesn't have a physical keyboard which is much more preferrable than touch controls. On the other hand, it has a really large screen which might make touch controls more usable (i've only played emulators on an iphone 3g)

The mytouch DOES have a keyboard, but has a significantly slower processor (on paper), and therefore might not run emulators as well.

What do you guys think? Anyone with emulator experience on either phone? Is the vibrant touch screen good for controls? If not, is the mytouch powerful enough run emulators as well as the vibrant?

Just as a side note, in all other areas I like the vibrant better, so if the mytouch is overall better for emulation, but only by a small margin, i'll go with the vibrant.

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Games :: Slow Emulation On G1

Nov 13, 2008

There has been discussion on other boards, but emulators and game ports may take a while and depend on if Android is opened for some native code access. The author of my favorite WM emulator, Smartgear (great multi system emu for NES, GBC and Turbografx and Sega) has told me that the "Java" layer is required, so not only do you have to emulate the game systems, you have to also interpret the "Java" layer and this results in slow emulation even on the G1. He wants to release a port of his emu to Android, but says it will not happen until Android has native code access. Coreplayer is another program that is having issues due to Java on Android. They want to port the their media app but state that there is currently too much cpu overhead because any codec not native to the OS ALSO has to go through the "Java" layer. If all things stay constant, this does not mean there will not be emulators, but it does likely mean that even a Gamboy emu will be slow on the G1 or any other Android device. I put quotes around Java, because the container in the OS is more a hybrid of Java, but the cpu overhead is still the same. We will probably not see Doom, Quake, MAME or any full speed emulator with sound until Google opens the OS up to some native code access. Google demoed Quake, but it apparently did not go through the Java layer restriction. I would like to know if they used the SDK or used code native to the cpu. I tend to believe others that the OS will be opened up more by Google, but how long will this take?

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Android :: Multiplayer Games Emulation

Aug 17, 2010

Anybody know if there is anyway of having multiplayer games on android emulators? i have seen that it is possible on the pc emulators... surely is do-able on android?

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Games :: HD2 Has PSX Emulation - Android's Turn

May 26, 2010

Just found out that there's a working PSX emulator for the HTC HD2:

http://www.youtube.com/watch?v=raLRAP9KuPk

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Games :: Guide To Emulation On Android

Jun 4, 2010

I just finished what I hope is the ultimate guide to emulation on Android. I've basically fine-combed the Market and done my best to map out what the Android platform currently has to offer when it comes to retro video game console and home computer emulation. Various Nintendo consoles are covered, of course, as well as Sega, C64, Amiga, ZX Spectrum, TurboGrafx-16 et cetera.

The only emulators I've ignored are those with an average rating below 3. Now to my question: did I miss any good emulators? There might be emulator projects for Android on the web that are not available on the Market? Such as ScummVM, for example, although technically it might not qualify as an emulator. Is there a PlayStation emulator for Android?

Here's the link to the guide if you want to check it out:

The Definitive Guide to Emulation on Android: Play Nintendo, Sega, C64, Amiga and More

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Games :: Way To Go For Good Emulation On Droid?

Dec 11, 2009

As I am new to the Droid world are these apps the way to go for good emulation on the Droid? is the developer coming out with regular updates for these as needed and such?

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Samsung Galaxy S :: Scummvm Keeps Crashing On Startup / Get To Work?

Sep 7, 2010

Anyone get this to work on the Captivate? It keeps crashing on startup for me.

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Android :: GPS Emulation

Apr 28, 2009

I am currently trying to simulate GPS fixs with android emulator, but I encountered some problems. I can run the app, clic on the send button in the emulator control, but, only the first click provides a position. I am running an ubuntu jaunty, eclipse and SDK 1.5, on a french system with the locale EN_US

Here is my code :...........

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Samsung Galaxy S :: GBA Emulation

Jul 6, 2010

What's it like on the SGS? I have an iPhone 3g now and have had an iPhone for 29months, getting a bit old. I'm just playing around with GBA Emulation on it now and really like the idea. I guess the screen on the SGS would be an advantage, it's this or an iPhone 4. Advantage being I can get an iPhone 4 for a 12mo contract, and make a profit over that contract compared to what I'm paying now, even with the cost of the handset. But the SGS seems like a superb phone and I'm a bit bored of iOS. Is there anyway to revert the SGS to stock android? So you could just update to Froyo whenever? What are the really cool things about the phone?

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Android :: Bad OpenGL Emulation

Aug 19, 2009

I'm developing a new game and have been having inconsistencies between the device and emulator. The biggest one for me right now is that the elements I draw with an orthographic projection work correctly on the device, but are 1/2 the size on the emulator. I've checked and rechecked the code 100 times and I'm positive I've done it right but am confused as to why I'm seeing that result. I suppose I could go forward doing ALL testing on a device - and I may have to, seeing that the emulator's frame rate is horribly slow - but I was hoping that I could do some of the work on it at least.

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General :: Rom Emulation Before Flashing

Oct 9, 2012

Ive been learning to build roms and ive created a few of my own but im tired of taking up so much space on my phone and flashing multiple roms. I want to know if there is an Android ROM Emulator that i can run on windows 7 to test the rom before i flash it,

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Android :: SurfaceView Fast Enough For Emulation

Sep 11, 2010

For years now I've maintained a Tandy Color Computer Emulator applet on my home page. With the purchase of an Incredible I decided to do a port. Getting it going in Android didn't take long but I'm really surprised how slow it runs. You can literally see the pixels painting. I know there are other successful Android emulators so I must be doing something wrong.

My approach was to use a SurfaceView for rendering. There's a separate thread that runs a virtual 6809 CPU. Whenever that thread updates the emulated video memory, it calls SurfaceHolder.lockCanvas() with a Rect describing the part of the screen requiring a repaint. Then it calls the gfx routines with the resulting Canvas...this is where I did a repaint() in AWT/Swing. The gfx routines are smart enough to just render what's in the clipRect. Perhaps I'm still stuck in AWT but I can't think of any way to make this thing run at an acceptable speed. I tried to coalesce the gfx calls but that didn't work either. Any thoughts?

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General :: Disable SD Card Emulation?

May 2, 2013

My phone has alot of build in memory, so it emulates an SD card. But that runs out of space fast.

I have an SD card in it now, but it's mounted as sdcard2.

Can I disable the emulated SD card and make it goto the real sd card?

I can't move apps to the sd card because the sd card is emulated. Programs like link2sd don't give me the option to choose where I want to install to. It just chooses /mnt/sd card, which is the emulated card, not /mnt/sdcard2, which is the real one.

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General :: Bluetooth Keyboard Setup For Emulation

Mar 14, 2013

I use a bluetooth keyboard to type papers on, and was wondering if it's possible to use it in say SNES9x+ES or Mupen64AE or emulators in general? I'm currently waiting on a replacement keyboard from Sony so I can't test my emulators with it, if they can be used for emulators.

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Android : Setup An Emulation Of Motorola Droid Within Eclipse?

Feb 1, 2010

Please could anyone tell how to best set up an emulation of the Motorola Droid within Eclipse?

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Android :: Build 2 Projects In On Apk

Mar 30, 2010

I seperate my application into 2 projects. one for UI,the other is for service.How can I build these 2 applications into one apk?

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Android :: Can't Use Dependent Projects In 1.5 / Fix This?

May 5, 2009

I have 2 projects in the following layout

MainActivityProject -> BaseProject

(i.e. MainActivityProject depends on the other project). Both are android projects created with the eclipse "New Android project functionality) however, the BaseProject does not have an activity defined. However, in BaseProject I define an activity base class where MainActivityProject's Activity derives from. This used to work fine up until 1.1 but now with the 1.5 SDK I get ClassNotFoundExceptions when launching the app.

Any suggestion on how to fix this? I obviously dont want to copy all the sources to a single project as I intend to reuse my Activity base class for other things (it contains some boiler plate stuff that I dont want to have in each and every activity.

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Opening Files Or Projects

Sep 17, 2011

I noticed in eclipse under file, there is no open project. But open file. So I could have gone into the folder of another project and open files of that on the same screen? I mean you open files one by one but you don't open a project?

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Android :: Having Trouble To Use Network Speed Emulation In Android Emulator

Feb 22, 2010

I'm trying out the network speed emulation as described in the following link: http://developer.android.com/guide/developing/tools/emulator.html#net...

But is doesn't work, although "network status" command shows the correct values... I know it doesn't work by writing code to monitor the eth0 device in /proc/self/dev/dev, whatever speed I set, it seems always use maximum speed available to the host machine.

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HTC Droid Eris :: Verizon's Future Projects

Aug 9, 2010

One of our Verizon Wireless sources has dropped a whole bunch of info in our laps. We�re talking intimate details of Verizon Wireless plans for the rest of 2010, 2011 and even some 2012 plans. Android tablets, LTE MiFi units, Android 3.0, video conferencing, and a whole lot more. Read on for the full details! In addition to the Motorola DROID and Motorola DROID X, weï told Motorola will launch a new DROID handset, the Motorola DROID Pro. It is supposed to have a 1.3GHz CPU, 4 screen and global roaming capabilities. Estimated launch of November 2010, Motorola is working with Verizon on alab form- device that sort of looks like an old Motorola Q but features a full touchscreen and global roaming. It will run Android 2.2. Maybe this will be a lower cost, MOTOBLUR handset? There are a lot more Android invasions happening before the end of the year, we told. This includes a global Android device from both Samsung and HTC.Samsung is working on a 7 screen Android tablet with front-facing camera. Motorola is also working on a tablet as well, except it will sport a 10 screen, either 1GHz or 1.3GHz CPU, front-facing camera, and Android 3.0. Don expect the Motorola so soon though, as informed that while the launch was supposed to happen in December, Android 3.0 will probably hold up the release of that device and we should expect it around February 2011. Verizon Wireless is aiming and on track to have at least 75% of the country covered in LTE coverage by April 2012 There will be a Novatel LTE MiFi device available in January or February that will apparently support up to 10 simultaneous Wi-Fi users. Lastly, we told LTE data pricing will stick at month, though it unclear what the data allowance will be. (This is for data cards, not smart phones) Regardless of whether an iPhone comes to Verizon Wireless anytime soon, it obviously clear they are not slowing down with their huge Android push. With LTE coming up, and a major stable of high-performance smart phones, it seems like Verizon has positioned themselves to win. We see how the end of the year and 2011 shape up before making any concrete judgments, though. Did we get anyone excited?

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Android :: Projects In Two Different Locations And Importing In Eclipse?

Mar 10, 2010

I always face this problem in my eclipse. I would like have a copy of the apps in all the versions of SDKs/NDKs. And once I have a project in eclipse, and if I have to import the same project from a new location, I get the message saying "Can't import, project of the same name already exists". Is this how it is? We cant import the same project from its 2nd location in eclipse? Everytime I delete the project from old location and put it in new. I know, it is a very unacceptable approach).

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Android :: How To Build APK From Multiple Eclipse Projects?

Nov 11, 2009

Does anyone know of suggestions/recommendations on how to structure Eclipse projects in order to build an apk from multiple projects? I would like to share classes & resources (strings, layouts, etc.) across multiple apps. How to structure Eclipse projects to do such a thing!

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Android :: AIDL In Multiple Projects In Eclipse

Mar 16, 2010

I have problems with the following: I want to create to applications. One with a Android service and one with a Activity that will use functions on the Service. Before I splitted this in to applications I got everything working in one application. I can call functions (that are definned in the aidl - file) on the service without problems.

Now the problems coms. I splitted the application into two parts, a Service application and Gui application. The bindins to the service (in the gui application) works and I see that the service is getting created. Then in the onServiceConnected function of the ServiceConnection class I created the following:

mService = IMyService.Stub.asInterface(service);
And this gives me the following exception:
03-16 13:53:05.549: ERROR/AndroidRuntime(881): java.lang.NoClassDefFoundError: MyPackage.IMyService$Stub

It looks like he can't find the Stub class in IMyService. But the Stub is part of the java file generated out of the aidl-file. Why I get this exception or how I can resolve this?

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Android :: Eclipse Not Importing Jar Dependencies Between Two Projects

Jun 7, 2010

Here is the situation.
I have a java project "LicenseGenerator" in eclipse that depends on commons-codec. I have therefore added the commons-codec jar file to the build path. I have Junit tests and everything is working fine. I have made a different project in the same workspace - which happens to be an Android project - that needs to use my LicenseGenerator classes. I added LicenseGenerator to the "projects" tab in the build path - the classes were recognized and I was able to use them.

Everything compiled and ran. However, when the part of the LicenseGenerator that used the commons-codec was called from my Android project I got the following error.
Could not find method
org.apache.commons.codec.binary.Base64.encodeBase64URLSafeString,
Referenced from method
This basically tells me that the commons-codec was not packaged which the Android project, so I added the commons-codec to the android project as well but the same error appears.

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Android :: Including Other Eclipse Projects In Application

Jan 12, 2010

I have a library-only Android eclipse project (no main class, only library classes) that I want to include in my main Android Application project. I went to the Build Path and added the library project to the "Required projects on the build path" on the Projects tab, and checked it on the "Order and Export" tab. However, when the application is run, it emits VerifyError exception, because the class from the library project didn't happen to be packaged together in the apk.

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Android :: Way To Share Strings.xml File Between Projects?

Oct 23, 2010

I have several projects which contain the same strings. Is there a way to share the strings.xml file between projects? I have a library project where I put shared .java code which has a strings.xml, but is the data in the library strings.xml added to the including project's strings.xml at build time?

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Android :: Error Using InstrumentationTestRunner With Multiple Projects

Oct 8, 2009

My application is seperated into three projects in eclipse. The first one is a client Android Project called "Project A". The second is a server Android Project called "ProjectB". Lastly, I have "ProjectATest" for testing that has references dependencies to "ProjectA" and "ProjectB".

When excuting InstrumentationTestRunner in "ProjectATest," I get the following error message:

CODE:.........

This is the error as pulled from LogCat:

CODE:......................

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Android :: Best App For Keeping Track Of Writers' Projects?

Jun 1, 2010

Just got the incredible and I need an app that will help me with work because that's the main reason I got a smartphone. I use to use Google Apps spreadsheets to keep track of all my writers projects, but it seems that would be harder on the incredible. Basically I need something where I can know which client the project is for, which writers are working on it, a short description of the project, if it's done, been paid for, etc. Any app that could help me with this?

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