Android :: GPS Emulation
Apr 28, 2009
I am currently trying to simulate GPS fixs with android emulator, but I encountered some problems. I can run the app, clic on the send button in the emulator control, but, only the first click provides a position. I am running an ubuntu jaunty, eclipse and SDK 1.5, on a french system with the locale EN_US
Here is my code :...........
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Aug 19, 2009
I'm developing a new game and have been having inconsistencies between the device and emulator. The biggest one for me right now is that the elements I draw with an orthographic projection work correctly on the device, but are 1/2 the size on the emulator. I've checked and rechecked the code 100 times and I'm positive I've done it right but am confused as to why I'm seeing that result. I suppose I could go forward doing ALL testing on a device - and I may have to, seeing that the emulator's frame rate is horribly slow - but I was hoping that I could do some of the work on it at least.
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Aug 17, 2010
Anybody know if there is anyway of having multiplayer games on android emulators? i have seen that it is possible on the pc emulators... surely is do-able on android?
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May 26, 2010
Just found out that there's a working PSX emulator for the HTC HD2:
http://www.youtube.com/watch?v=raLRAP9KuPk
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Sep 11, 2010
For years now I've maintained a Tandy Color Computer Emulator applet on my home page. With the purchase of an Incredible I decided to do a port. Getting it going in Android didn't take long but I'm really surprised how slow it runs. You can literally see the pixels painting. I know there are other successful Android emulators so I must be doing something wrong.
My approach was to use a SurfaceView for rendering. There's a separate thread that runs a virtual 6809 CPU. Whenever that thread updates the emulated video memory, it calls SurfaceHolder.lockCanvas() with a Rect describing the part of the screen requiring a repaint. Then it calls the gfx routines with the resulting Canvas...this is where I did a repaint() in AWT/Swing. The gfx routines are smart enough to just render what's in the clipRect. Perhaps I'm still stuck in AWT but I can't think of any way to make this thing run at an acceptable speed. I tried to coalesce the gfx calls but that didn't work either. Any thoughts?
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Jun 4, 2010
I just finished what I hope is the ultimate guide to emulation on Android. I've basically fine-combed the Market and done my best to map out what the Android platform currently has to offer when it comes to retro video game console and home computer emulation. Various Nintendo consoles are covered, of course, as well as Sega, C64, Amiga, ZX Spectrum, TurboGrafx-16 et cetera.
The only emulators I've ignored are those with an average rating below 3. Now to my question: did I miss any good emulators? There might be emulator projects for Android on the web that are not available on the Market? Such as ScummVM, for example, although technically it might not qualify as an emulator. Is there a PlayStation emulator for Android?
Here's the link to the guide if you want to check it out:
The Definitive Guide to Emulation on Android: Play Nintendo, Sega, C64, Amiga and More
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Feb 1, 2010
Please could anyone tell how to best set up an emulation of the Motorola Droid within Eclipse?
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Jul 6, 2010
What's it like on the SGS? I have an iPhone 3g now and have had an iPhone for 29months, getting a bit old. I'm just playing around with GBA Emulation on it now and really like the idea. I guess the screen on the SGS would be an advantage, it's this or an iPhone 4. Advantage being I can get an iPhone 4 for a 12mo contract, and make a profit over that contract compared to what I'm paying now, even with the cost of the handset. But the SGS seems like a superb phone and I'm a bit bored of iOS. Is there anyway to revert the SGS to stock android? So you could just update to Froyo whenever? What are the really cool things about the phone?
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Nov 12, 2010
So it's that wonderul time again for me to renew my tmobile service and get a new phone, and i've narrowed it down to the mytouch slide and the samsung vibrant. Now I just want to get some opinions on which you all think would be better for emulation. The issues I see are:
The vibrant doesn't have a physical keyboard which is much more preferrable than touch controls. On the other hand, it has a really large screen which might make touch controls more usable (i've only played emulators on an iphone 3g)
The mytouch DOES have a keyboard, but has a significantly slower processor (on paper), and therefore might not run emulators as well.
What do you guys think? Anyone with emulator experience on either phone? Is the vibrant touch screen good for controls? If not, is the mytouch powerful enough run emulators as well as the vibrant?
Just as a side note, in all other areas I like the vibrant better, so if the mytouch is overall better for emulation, but only by a small margin, i'll go with the vibrant.
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Nov 13, 2008
There has been discussion on other boards, but emulators and game ports may take a while and depend on if Android is opened for some native code access. The author of my favorite WM emulator, Smartgear (great multi system emu for NES, GBC and Turbografx and Sega) has told me that the "Java" layer is required, so not only do you have to emulate the game systems, you have to also interpret the "Java" layer and this results in slow emulation even on the G1. He wants to release a port of his emu to Android, but says it will not happen until Android has native code access. Coreplayer is another program that is having issues due to Java on Android. They want to port the their media app but state that there is currently too much cpu overhead because any codec not native to the OS ALSO has to go through the "Java" layer. If all things stay constant, this does not mean there will not be emulators, but it does likely mean that even a Gamboy emu will be slow on the G1 or any other Android device. I put quotes around Java, because the container in the OS is more a hybrid of Java, but the cpu overhead is still the same. We will probably not see Doom, Quake, MAME or any full speed emulator with sound until Google opens the OS up to some native code access. Google demoed Quake, but it apparently did not go through the Java layer restriction. I would like to know if they used the SDK or used code native to the cpu. I tend to believe others that the OS will be opened up more by Google, but how long will this take?
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Oct 9, 2012
Ive been learning to build roms and ive created a few of my own but im tired of taking up so much space on my phone and flashing multiple roms. I want to know if there is an Android ROM Emulator that i can run on windows 7 to test the rom before i flash it,
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Jun 2, 2010
There should hopefully be a working version out soon that will carry on working when my Desire gets the 2.2 update in the next couple of months. There's not loads of games out yet for ScummVM, but one in particular I'm really looking forward to is Full Throttle. A really cool game at the time and to be able to play on my Desire will be totally awesome. Any one else looking forward to ScummVM? or if you know of any other Android Emulation projects?
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Dec 11, 2009
As I am new to the Droid world are these apps the way to go for good emulation on the Droid? is the developer coming out with regular updates for these as needed and such?
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May 2, 2013
My phone has alot of build in memory, so it emulates an SD card. But that runs out of space fast.
I have an SD card in it now, but it's mounted as sdcard2.
Can I disable the emulated SD card and make it goto the real sd card?
I can't move apps to the sd card because the sd card is emulated. Programs like link2sd don't give me the option to choose where I want to install to. It just chooses /mnt/sd card, which is the emulated card, not /mnt/sdcard2, which is the real one.
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Mar 14, 2013
I use a bluetooth keyboard to type papers on, and was wondering if it's possible to use it in say SNES9x+ES or Mupen64AE or emulators in general? I'm currently waiting on a replacement keyboard from Sony so I can't test my emulators with it, if they can be used for emulators.
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Feb 22, 2010
I'm trying out the network speed emulation as described in the following link: http://developer.android.com/guide/developing/tools/emulator.html#net...
But is doesn't work, although "network status" command shows the correct values... I know it doesn't work by writing code to monitor the eth0 device in /proc/self/dev/dev, whatever speed I set, it seems always use maximum speed available to the host machine.
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Dec 17, 2009
I'm trying to get started with Android development.
I'm using eclipse on Linux and using a Pentium IV @3.2Gh with 1GB of ram.
I've just followed the "hello android" howto, with just one sad result: the virtualization is too slow.
It seems that launching the virtual machine has to be slow, and it will be slow even if I'll use a better computer.
With slow I mean it takes almost 10 minutes to see "hello android" and if I change it to "hello world" it takes an other 10 minutes...
How can I solve it? Is it possible to make eclipse load again my app in the current and running virtual machine without opening a new one?
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Oct 19, 2010
today i meet the problem.i need technic can control the android machine from server.then i want send data from server to android with no request from android.
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Apr 14, 2010
I'm trying to open a dialog window, but every time I try to open it it throws this exception:
CODE:.................
I'm creating it by calling showDialog with the display's id. The onCreateDialog handler logs fine and I can step through it without an issue, but I've attached it since it seems like I'm missing something:
CODE:............
Is there something missing from this? Some questions have talked about having this problem when creating a dialog from onCreate, which happen because the activity isn't created yet, but this is coming from a call from a menu object, and the appContext variable seems like it is correctly populated in the debugger.
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Jun 3, 2010
I'm writing an application which connects to a back office site. The backoffice site contains a whole slew of JavaScript functions, at least 100 times the average site. Unfortunately it does not load them, and causes much of the functionality to not work properly. So I am running a test. I put a page out on my server which loads the FireBugLite javascript text. Its a lot of javascript and perfect to test and see if the Android WebView will load it. The WebView loads nothing, but the browser loads the Firebug Icon. What on earth would make the difference, why can it run in the browser and not in my WebView? Any suggestions.
More background information, in order to get the stinking backoffice application available on a Droid (or any other platform except windows) I needed to trick the bakcoffice application to believe what's accessing the website is Internet Explorer. I do this by modifying the WebView User Agent.Also for this application I've slimmed my landing page, so I could give you the source to offer me aid. package ksc.myKMB;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.Dialog;
import android.app.ProgressDialog;
import android.content.DialogInterface;
import android.graphics.Bitmap;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.view.Window;
import android.webkit.WebChromeClient;
import android.webkit.WebView;
import android.webkit.WebSettings;
import android.webkit.WebViewClient;
import android.widget.Toast;
public class myKMB extends Activity {
I already have JavaScript on the web browser on, the problem is the web view is acting to different from the web browser.
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Aug 15, 2010
I want to implement my own Tokenizer base on the file
"MultiAutoCompleteTextView.java",
but I encounter an error "com.android.internal.R cannot be resolved" when I try to
import "MultiAutoCompleteTextView.java" to my project.
code:.................
I haven't research any solutions to resolve this problem.How to correct "com.android.internal.R.attr.autoCompleteTextViewStyle" my own attr?
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Jan 11, 2010
1- Does Android Browser (Éclair code base) support the "plug-in" or not?
2- Why "Google Gears" support is removed from the clair code base?
I searched the forum and came to know that earlier version of the Android does not support it at all? Here is the link for that, but this query asked in Dec'2008.
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Jan 5, 2010
At first,I have a database created by using Ruby on rails.I just already implement insert function(HTTPPost) in my Android Application and it's work.But I don't know how to retrieve specific record from my databases and insert it back to specific record in Android (Like edit function in RoR)This is my insert code :
private void insertComment() {DefaultHttpClient client = new DefaultHttpClient();HttpPost post = new HttpPost("http://10.10.3.87:3000/comments");
// Configure the form parameters
List<NameValuePair> nvps = new ArrayList<NameValuePair>();
nvps.add(new BasicNameValuePair("comment[content]", t_comment.getText().toString();
nvps.add(new BasicNameValuePair("comment[id_account]", "1"));
nvps.add(new BasicNameValuePair("comment[id_place]", Integer.toString(position)I really try many ways out but it doesn't work and it takes very long time to fight with this piece of code. Actually, I really don't know how to specify RowID to HTTPPost.
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Sep 17, 2010
I am doing some android development, and now I need to send some android application generated data onto a remote server (a database)?How can I do that? can I use direct JDBC connection and sql?
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Oct 9, 2010
So i am making a android app, and i want it to be so if i call lets say 911 it sends my GPS coordinents to a certain IP, i know everything but how i make it so if i call 911 it sends the info and how i can make it send the info to the IP via 3g,
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Jul 10, 2010
I released updates of my apps yesterday and they are being hidden from android 1.5 and 1.6 phones.
This is due to a Market bug which hides apps with bluetooth permissions from android 1.5 and 1.6.
Come on Google fix the market. We spend countless hours making are apps work on ALL android versions and now you do this...
This issue has been raised since June, but has only affected me since i made an update to the market yesterday.
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Dec 23, 2009
What exactly are mock tests... I need to know the mock and performance tests available in android for testing android apps..what is the best tool for testing android apps and how..
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Aug 17, 2009
I'd like to add a menu option to the Android camera app. Is this possible to do using the current SDK? I know I need to add an intent-filter tag in my activity. But I don't know what I should put in the mime type. I want to be able to process the live camera previews if the user selects the menu option. So what do I put into the type tag of the intent-filter? Also I suppose I won't be using ALTERNATIVE or SELECTED-ALTERNATIVE for the category as I want to deal with the whole intent?
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Jan 21, 2010
I was wondering if the market checks if the application can be installed on the device. For example, if I have an Android 1.6 and if I try to install an application with :"<uses-sdk android:minSdkVersion="7" />" on its manifest. What will happend ?
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Jan 27, 2010
I have a question about bluetooth RSSI functionality on the Android (either 2.0 or 2.1):
It's easy enough to get the RSSI value when a bluetooth connection is created, but how can you repeatedly get the RSSI value of a connection that is already active? It's really important to be able to do this, because this lets you determine if bluetooth devices are close to each other or far away, but I can't find any appropriate function calls in the Android API.
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