Android :: Understanding Life Cycle When Screen Goes Off And On?

Aug 4, 2010

My device is a Nexus One with 2.2 and I have tested two projects, one on 1.5 and one on 2.1. Problem: I have trouble to understand the life cycle of my application when the screen is turned off and on. Here is my output

// activity starts
08-04 17:24:17.643: ERROR/PlayActivity(6215): onStart executes ...
08-04 17:24:17.643: ERROR/PlayActivity(6215): onResume executes ...
// screen goes off
08-04 17:24:28.943: ERROR/PlayActivity(6215): onPause executes ...
08-04 17:24:32.113: ERROR/PlayActivity(6215): onStop executes ...
08-04 17:24:32.113: ERROR/PlayActivity(6215): onDestroy executes ...
08-04 17:24:32.983: ERROR/PlayActivity(6215): onStart executes .....................

Android :: understanding life cycle when screen goes off and on?


Android :: Understanding ContentObserver Life Cycle

May 9, 2010

The core of this Widget is an AppWidgetProvider which registers a ContentObserver to the CallLog content URI. This means that my widget is updated every time a call (incoming, outgoing, missed) is recorded. This works fine for a while, until *something happens* and my ContentObserver stops getting called (no error message seen in trace). I would rather that this ContentObserver persisted until the user removes the Widget.

I am guessing that my JVM has been destroyed (due to low memory?), ContentObserver garbage collected and/or ContentObserver unregistered (or just pointing to nothing), but I don't know how to debug this without restarting my code (and thereby re-registering). I can hide this bug by periodically re-registering my Content provider, but I would rather understand the cause and have a more optimal solution..............

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Nov 12, 2009

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Aug 18, 2010

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Android :: The Life Cycle Of Static

Mar 7, 2010

When starting a new Activity, I want to pass a complex object and do so by using this approach:

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Android :: Can't Grok Activity Life Cycle

Jun 6, 2010

I am having a really hard time grokking the Activity life cycle concept. The main issue is with onStop() and onDestory() not being guaranteed to be called before the process is killed. I though I had it figured out when I saw that the system calls onSaveInstanceState() when it's shutting down the activity to claim some memory. Thing is that the docs says onSaveInstanceState() will be called before onPause() but how does the system know at this point whether the activity will be killed by the system or the user?

Here is a use case:

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Sep 30, 2009

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Android :: Managing Service Life Cycle Killed Due To Low Memory

Aug 25, 2009

I have a service that polls for data. To indicate this to the user I have a persistent notification in the statusbar. In some cases when the device goes low on memory it destroys the service but OnDestroy is not called. Later when there is available memory OnCreate is called. Is this normal behavior? I had hoped that OnDestroy would be called to I could remove the notification in the statusbar. Now the user thinks that the service is still running, while it has been stopped by the OS.

In order to restart the polling how do I know that the OnCreate is really a restart event and not first time creation of the service? I thought about checking for the presence of the notification in the statusbar, but I couldn't find a API to check if a notification was showing or not. I have not tried "SetForeground" on the service, since the service isn't that important to the user, but maybe that would minimize the problem.

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Android :: Activity Life Cycle - Serialization Taking Too Long

Jul 27, 2009

Finally after many days of getting StackOverflowError, I've tracked down the issue and fixed it, only to find that my game's serialization takes about 5 -10 seconds on the emulator and most likely around that in the target. So far my the lifecycle of my game is as follows

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Android :: Handle Activity Life Cycle Involving Sockets?

May 30, 2010

I have an Android activity which in turn starts a thread. In the thread I open a persistent TCP socket connection. When the socket connects to the server dynamic data is downloaded. The thread sends messages using Handler-class to the activity when data has been received. Now if the user happens to switch from portrait to landscape mode the activity gets an onDestroy call. At this moment I close the socket and stop the thread. When Android has switched landscape mode it calls onCreate yet again and I have to do a socket re-connect. Also, all of the data the activity received needs to be downloaded once more because the server does not have the ability to know what has been sent before, i.e. there is no "resume" feature.

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Android :: Out Of Memory Error On Large Bitmaps And Activity Life Cycle

Jul 24, 2010

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Jan 2, 2014

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Aug 16, 2010

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May 14, 2009

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Android :: Understanding How Activities Work

Jul 22, 2010

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Feb 17, 2009

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Dec 3, 2009

I'm having trouble with my activities when they go in the background. I have two activities, A and B. Only A can launch B (manifest copied below).This is very confusing. It's like Android knows my app is running, and puts a new instance of A on top of the old B instance running. I'd just expect that the application gets paused in-place, and whenever the user hits the app icon again, it just picks up where it left off (in this case, just show B again!) Below is the manifest, and the activity classes for this test are completely empty (except A which has a button to launch B).

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Mar 1, 2010

I am having trouble understanding content providers in Android. Do you use intents to call content providers as well as managed queries?

Also, an activity has an intent filter. The intent filter has a element which has a mimeType attribute. How does Android know which content provider this mimetype is referring to?
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Mar 25, 2010

I am trying to understand the use of the broadcast receiver and the way of activate it. There's two ways isn't it? Register it from an activity or declare it in the manifest. So my question is: If I code a broadcast receiver which is watching incoming messages and I register it in the manifest, when a message comes my broadcast receiver will catch it automatically although any activity of my app had registered it. In a nutshells, I don't have to activate it so it works, only register it either in the manifest or in an activity.

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May 19, 2010

I'm attempting to add four controls to a layout; <label> <text> <seek> <radio> I want the seek widget to occupy all the available screen space between the edittext control and the radio control. However if I give it the value android:layout_width="wrap_content" only a small seek control is displayed and if I set the value to fill_parent it overwrites the radio control. I would have thought there would be a mechanism to occupy the free space between the text and radio controls dynamically. The xml file I am using is below You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscribe@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

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Jan 20, 2010

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Oct 6, 2010

I am a beginner in writing Android apps and would like to be a part of the group to get a more in depth understanding.

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Jan 11, 2010

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Jun 25, 2009

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Jun 13, 2009

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Aug 26, 2010

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Inside the com.example.android.apis.view namespace of the ApiDemo, there is a class called Animation3.java.Animation3 inherits the activity class and there is some code inside to display animation.I can't find a reference to the class (Animation3) anywhere in the demo code (except for its definition obviously). The only mention I found is in the manifest xml file. So how the heck does this activity get started? Don't we need to create an instance of the class somewhere and fire off a method to start it? I don't understand how to generate the code that ultimately glues this class to the rest of the application.Additionally, what about other classes like views or viewgroups? How do I generate code outside the class that initiates/starts/uses/calls (insert proper term) the class.I would appreciate any code examples as well as any concept explanation or reference documents. So far I've read pages and pages on activities and views but I'm really struggling how to tie things together.

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Dec 21, 2009

I had posted a similar thread a while back and received no feedback, so let me try to be more clear.I am able to use Androids components to build the most basic layouts, which include images, buttons, text areas, etc. These are like Android Lego! I can build the castle. BUT I want to design my own component, my own Lego, that draws on the screen and uses the available area that the Android components have not used. ie, I want to have a top layer of buttons, and the rest of the screen, whatever it is, I want to use to draw 2d graphics. So, I want to make my own Lego, and use it with the other Android Lego. However, I'm also trying to be a good developer and making this for whatever resolution is thrown my way. What is the best way to do this considering the deluge of different resolutions Android developers must cope with? Is there a way to do a table view and return the remaining screen size? Or, am I stuck making an entire new box of Lego here?

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