Android :: Application Object Life Cycle
Sep 30, 2009
When I start my application I prompt the user for the password and use it to instantiate my data adapter object that I will need throughout the application. So I store it in Application object. My activity A prompts user for pwd, instantiates data adapter, sticks it to Application object and later starts activity B which in turn starts the built int gallery activity. When fooling around with gallery and capturing pictures for some time coming back to activity B I discover that Application.myDataAdapter is null. I found out that during me playing with camera the Application.onTerminate() method was called. So it seems like Android killed my process and when B was supposed to become visible it started a process again jumping directly to activity B bypassing A? Is that how it works? Should I then never assume that Application.myField will survive? and init it not only when A is started but whenever I discover it is null?
View 7 Replies
Nov 12, 2009
The main activity is running, then there is a interrupt. What was happended, onPause(), onStop() or other change of life cycle? 1. pressed the volume_down key and ringer volume toast occured, the life of main activity will not change? why? 2. short press the power key and the OS sleep,how about the activity ? 3. long press the power key and the phone options appear, how? 4. long press the home key and the tast list appear, how? 5. notifications curtain appear, how? 6. press the back key,how?
View 5 Replies
View Related
Aug 18, 2010
When my ListView activity loads it creates the Adapter which fills the screen as it should do. Is there an event or way to find out when the Adapter has finished getting enough data to fill the screen. I want to show a spinner the first time the Activity loads and have it go away once the screen has its first load of data from the Adapter.
View 2 Replies
View Related
Mar 7, 2010
When starting a new Activity, I want to pass a complex object and do so by using this approach:
MyActivity.COMPLEX_OBJ = myComplexObj; // which is definitely NOT NULL! Intent intent = new Intent(); intent.setClass(this, MyActivity.class); startActivity(intent);
and then in MyActivity:
@Override public void onCreate(Bundle bundle) { if (COMPLEX_OBJ == null) { // report to Flurry ... } ...
}
View 17 Replies
View Related
Jun 6, 2010
I am having a really hard time grokking the Activity life cycle concept. The main issue is with onStop() and onDestory() not being guaranteed to be called before the process is killed. I though I had it figured out when I saw that the system calls onSaveInstanceState() when it's shutting down the activity to claim some memory. Thing is that the docs says onSaveInstanceState() will be called before onPause() but how does the system know at this point whether the activity will be killed by the system or the user?
Here is a use case:
1) My activity starts up and is running. 2) At some point I want to show a web page so I use an Intent to start an activity. 3) The web browser covers my app/activity so I would expect onPause() to be called followed by onStop(). At this point it's my understanding that all bets are off and I can be killed at any point without be called. 4) Since the system has enough memory onSaveInstance() doesn't get called. 5) The user presses home and decides to open some app which requires a lot of memory. 6) System wants more memory and decides to kill my app but I am already stopped (onPause() has been called).
View 1 Replies
View Related
May 9, 2010
The core of this Widget is an AppWidgetProvider which registers a ContentObserver to the CallLog content URI. This means that my widget is updated every time a call (incoming, outgoing, missed) is recorded. This works fine for a while, until *something happens* and my ContentObserver stops getting called (no error message seen in trace). I would rather that this ContentObserver persisted until the user removes the Widget.
I am guessing that my JVM has been destroyed (due to low memory?), ContentObserver garbage collected and/or ContentObserver unregistered (or just pointing to nothing), but I don't know how to debug this without restarting my code (and thereby re-registering). I can hide this bug by periodically re-registering my Content provider, but I would rather understand the cause and have a more optimal solution..............
View 3 Replies
View Related
Aug 4, 2010
My device is a Nexus One with 2.2 and I have tested two projects, one on 1.5 and one on 2.1. Problem: I have trouble to understand the life cycle of my application when the screen is turned off and on. Here is my output
// activity starts
08-04 17:24:17.643: ERROR/PlayActivity(6215): onStart executes ...
08-04 17:24:17.643: ERROR/PlayActivity(6215): onResume executes ...
// screen goes off
08-04 17:24:28.943: ERROR/PlayActivity(6215): onPause executes ...
08-04 17:24:32.113: ERROR/PlayActivity(6215): onStop executes ...
08-04 17:24:32.113: ERROR/PlayActivity(6215): onDestroy executes ...
08-04 17:24:32.983: ERROR/PlayActivity(6215): onStart executes .....................
View 3 Replies
View Related
Aug 25, 2009
I have a service that polls for data. To indicate this to the user I have a persistent notification in the statusbar. In some cases when the device goes low on memory it destroys the service but OnDestroy is not called. Later when there is available memory OnCreate is called. Is this normal behavior? I had hoped that OnDestroy would be called to I could remove the notification in the statusbar. Now the user thinks that the service is still running, while it has been stopped by the OS.
In order to restart the polling how do I know that the OnCreate is really a restart event and not first time creation of the service? I thought about checking for the presence of the notification in the statusbar, but I couldn't find a API to check if a notification was showing or not. I have not tried "SetForeground" on the service, since the service isn't that important to the user, but maybe that would minimize the problem.
View 4 Replies
View Related
Jul 27, 2009
Finally after many days of getting StackOverflowError, I've tracked down the issue and fixed it, only to find that my game's serialization takes about 5 -10 seconds on the emulator and most likely around that in the target. So far my the lifecycle of my game is as follows
onCreate - check if serialization file exists, if it does, de- serializes it. (~ 5-10 seconds) onPause - if the game is not complete, then serialize it (~ 5-10 seconds) I remember reading somewhere that another activity's onResume will NOT get called UNTIL the previous activity's onPause has ended. So I am worried that my game is delaying another activity that wants to start from doing so i.e like a phone call etc. I think speeding up the serialization is not going to be feasible, so any ideas on what I can do? Can I serialize in the onDestroy instead of the onPause? I read that the onPause is the only safest place to store the state.
View 8 Replies
View Related
May 30, 2010
I have an Android activity which in turn starts a thread. In the thread I open a persistent TCP socket connection. When the socket connects to the server dynamic data is downloaded. The thread sends messages using Handler-class to the activity when data has been received. Now if the user happens to switch from portrait to landscape mode the activity gets an onDestroy call. At this moment I close the socket and stop the thread. When Android has switched landscape mode it calls onCreate yet again and I have to do a socket re-connect. Also, all of the data the activity received needs to be downloaded once more because the server does not have the ability to know what has been sent before, i.e. there is no "resume" feature.
Thus the problem is that there is alot of data which is resent all the time when landscape mode is changed. What are my options here? Should I create a service which handles the socket traffic towards the server thus I always got all the data which the server has sent in the service. Or should I disable landscape mode all together perhaps? Or would my best bet be to rewrite my server which is a VERY BIG job
View 1 Replies
View Related
Jul 24, 2010
I have a scrollable map app which for now has a huge bitmap. It loads fine on startup, but when it looses foreground status and the user brings it backs again im getting an out of memory error. In onPause it trashes the bitmap using recycle, and marks it as null. The onResume checks to see if map==null and will load the bitmap back again, which is crashing the program despite me recycling the bitmap...Here are some bits of code. All of the other references to Bitmap map first check if it is null before loading/drawing..............
View 1 Replies
View Related
Jan 2, 2014
My app is a launcher. It gets killed frequently by OS when it running in background. It has to restart and reload data, which taks a long time.How to make it get less chances of being killed ?
View 1 Replies
View Related
Aug 16, 2010
The Xperia X10, X10 mini and X10 mini pro smartphones will all receive software upgrades during their lifecycle to improve performance and add new communication and entertainment experiences. From Q3 2010 onwards, the Xperia™ X10, X10 mini and X10 mini pro smartphones will be upgraded to run on the Android 2.1 operating system in selected markets. The Xperia™ X10's position as the best multimedia Android smartphone will be strengthened through the addition of HD video recording as part of the same Q3 upgrade. A further upgrade to the Xperia™ X10 in Q4 will make it possible to connect wirelessly to and display content on your television and enhance the Timescape™ and Mediascape applications..................
View 2 Replies
View Related
Apr 26, 2009
When start the activity i will set the activity object to the Application, and i will registry it in the Appication app = MyApplication.getApplication(this);
1. Start Activity A store A id 0x12345678
2. Activity A -> Activity B
3. Store B id 0x87654321
4. Finish B activity
5. but the Activity B object not null in the Application
View 7 Replies
View Related
Oct 11, 2009
I want a application level object in Android.Here is the scenario... Suppose I want to pass a object from Activity A to Activity B then to Activity C D......... Then I will have to pass that object from Activity A to B then to C then to D....... Passing the Parcel Through the Bundle. Is there a Object in Android which can be accessed by all the Activities and its lifetime is same as the lifetime of the application.
View 2 Replies
View Related
May 10, 2012
it's possible to use BufferedImage object in android application.
View 2 Replies
View Related
Sep 20, 2010
I am developing an android application at the moment, and i'm facing a problem that i have no idea how to solve. My application communicates with a Tomcat Server, and i'm using ObjectOutputStream to send a Document object to my application from my servlet. There fore, i'm importing org.w3c.dom to my project. The problem i'm facing is, that I can't read the Document object with ObjectInputStream on my android device. I'm getting the following exception.
CODE:..................
I can send and recieve any object i want without any problem, but when I try to send an object refered to the com.w3c.dom package I get this exception.
View 1 Replies
View Related
Oct 13, 2010
Kindly give me the way to create a 3D object in android application
View 1 Replies
View Related
Apr 9, 2010
I am wondering what is the kind of object that shows up when in the Contact application, you hit search option, what is it ? a Custom Quick Search Bar, a custom notificaction bar, other idea ...
An image of what I am talking about is available here code...
View 1 Replies
View Related
Sep 9, 2009
I want to do some automated testcase with Instrumentation . Suggest that my AUT has 2 Activity. After clicking the button in ther first Activity, the second one will be shown with new content base on what we enter in the first Activity.) Instrumentation provides us the function called startActivitySync() and return the Activity object for processing. My question is how we can get the pointer of the second Activity after the it is shown by clicking the button on the first activity.?
View 2 Replies
View Related
Jun 8, 2009
I would like to convert a Picture object to Bitmap object in memory, without writing data to disk.
View 2 Replies
View Related
Sep 21, 2009
I have an Activity that running on system. I can get the Intent that is used to start the activity. But i don't know how to get the Activity object from the Intent object or something else. Can anyone tell me how to do this??? Note that, I don't use Instrumentation object.
View 11 Replies
View Related
Sep 10, 2010
I want to build a data structure in my application to store many entries indexed by keys. Each entry has several parameters to retrieve and update.
View 2 Replies
View Related
Dec 28, 2009
APNdroid is a great android app and comes with a widget that effectively turns off data but still enable text/voice. It's great for a day of snowboarding when you only need the essentials but need the battery to last! The battery was only at 75% by the end of the day for me. Check it out, it's a very high quality and professional app.
View 5 Replies
View Related
Feb 18, 2009
I am trying to get a FileInputStream object on an image that the user selects from the picture gallery.
This is the android URI returned by android.provider.MediaStore.Images.Media.INTERNAL_CONTENT_URI content://media/external/images/media/3
When I try to construct a java URI object from this object, I get an IllegalArgumentException with the exception description Expected file scheme in URI: content://media/external/images/media/3 whereas the android URI shows the scheme as content
Never found a solution for the original question. But if you want the byte stream of an image in the pictures gallery, this piece of code will do that.
CODE:...................
View 4 Replies
View Related
May 20, 2010
So I have 2 reports now of my app causing a crash/reboot cycle the user can't always break from. I cannot reproduce this on my phone, and I am wondering what might be causing something like this? Would running out of memory or something cause this? Because I can't reproduce it, I can't look at the logs or anything.
Has anyone experiences anything similar? For reference, my app runs a foreground service which utilizes the AlarmManager. It starts automatically on boot_completed (which is probably why the cycle happens). One of the users who reported this, said it only happened when they plugged their phone into a PC.
View 3 Replies
View Related
Aug 27, 2010
I want to buy the HTC Desire or the Samsung Galaxy S. At the moment I prefer the HTC Desire. It's smaller, feels better and has flash which the Samsung lacks. But when I read the fact that the HTC Desire is very limited in internal memory for installing apps and the fact that you can't transfer a lot of apps to your sd card with the help of the froyo 2.2 update got me thinking again about which phone I should pick. I don't want to buy the phone and later regret that I don't have enough space for apps. That's not the only thing that is bothering me. So I want to ask a few questions.
1: What is the average number of apps you can install on the internal memory (so without SD card) of the HTC Desire if you installed update 2.2?
2: Let's say I use internet 2 hours a day, watch movies, listen to music 2 hours a day and also call people 1 hour and send a few text messages. If I do this everyday will I have to charge my battery everyday or will it last longer?
3: Can you install apple apps on HTC desire?
4: What is the average size of an application?
View 7 Replies
View Related
May 1, 2009
I found that the old bug reported in http://code.google.com/p/android/issues/detail?id=1578 where only a power cycle brings back the camera still persists with the official Cupcake firmware on my ADP. When it happens - and I've encountered it several times in a few days now - no camera application can access the camera. A power cycle is needed to recover from this locked camera state.
View 8 Replies
View Related
Aug 23, 2010
Only started happening since the most recent update. before that it was good. Updated both phone and computer side software and now it locks up my 64bit windows ultimate machine every 2nd time I log into PhoneMyPc. I can log in once fine, the second time will cause the computer to freeze.
View 2 Replies
View Related
May 26, 2010
I know there are widgets to turn BT on/off manually.I'm looking for an app that, when run, will turn it on, then off, then on again (or something similar).I have found that, if I do this manually with my official 2.1 Hero, I can connect properly in my car. So, it would be nice to automate it.
View 2 Replies
View Related