Android :: Sdks - Google Apis Build Target For 1.5?

Sep 22, 2010

I'm configuring a new machine for Android development and moving my current project over. I did a fresh install of all the Android tools and SDKs, and under "build targets", the Google APIs' target supports Android 2.2. Of course I need 1.5 as the base build target. My project doesn't build when I select that because the Google Maps stuff from maps.jar isn't there. In fact, after I did my full install I can't find maps.jar anywhere on my new machine. Is this jar file still required for Google Maps integration, or is it history? I'm using Eclipse 3.5. I guess I'd presume there would be a "google apis" for Android 1.5 build target. I'm thinking my install must be hosed; but maybe it's my understanding.. :)

Android :: sdks - Google Apis build target for 1.5?


Android :: Project - Build Target Show No Target Available

Feb 23, 2010

I installed newst Android, JDK, Jer and eclipse. Than I tryed to build android project. But "build target" show "no target available". I looked at internet, they said I should run "Android SDK and AVD manager", I runed it but get follow message: Failed to fetch URL https://dl-ssl.google.com/android/repository/repository.xml, reason: No route to host: connect

I read this group's conversation that suggest to use http not https, I tried it but still can not run Available Packages.

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Android :: Market Filters And Build Target

Nov 18, 2010

I want to set in project properties build target 2.2 (api level 8) In the manifest.xml <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4"/> is declared. Did anybody tried, if any user (with min. Android 1.5) see application in the market? Could some other problems occur because of different SDK for building and in manifest?!

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No Properties And Build Target In New Android Project

Feb 15, 2012

i recently installed eclipse 3.5.2, sdk platform andoid 1.6, api 4 revision 4 and google APIs by google inc. i also set the path for sdk. but everytime i tried clicking the new android project, the build target and project doesn't show up. the only thing that appears is the 'Project Name', 'the location', and the working set.

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Android :: Change Target Build On Droid Project?

Jul 27, 2010

I currently have an Android project in Eclipse.

I created it with a target build of 1.5 (sdk 3).

Now I want to change it so that it has a minSdk of 3 and targetSdk of 8.

To do this I see that I must build against the newest SDK (2.2)

To do this in Eclipse I right click on my project, go to properties, click on Android and change the project build target to Android 2.2 and click apply and then ok.

However this appears to have no affect and when I try it again the target build is set back at Android 1.5.

Am I missing a step or something?

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Android : Glitch In Eclipse SDK - Can't Select Build Target

Jul 13, 2010

I believe I have found a glitch in the Eclipse Android SDK. I use my notebook for Android development and have noticed that when I try to create a new project, the "Build Target" section of the New Android Project dialog is unusable because of the small screen size. My notebook's screen resolution is 1366x768 and you can see what I mean in my screenshot here: http://imagebin.org/105099.

Does anyone have any suggestion on how to go about getting this fixed? Eclipse + Android is impossible to use on my notebook because of this bug. (Because the Build target cannot be set, I cannot progress through the dialog to create the project). I'm limited to developing in Genny and compiling manually for now.

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Android : Build Target Cant Be Selected In Eclipse / Way To Create Project?

Nov 8, 2010

I followed these tutorials to set up a Hello World Android app. But when I create a new java project I can't select a build target. It just says no targets available in the target selection box. I have confirmed that I am not having the UI issue described here (http://blog.rowancrane.com/2009/12/27/eclipse-new-android-project-cant-select-build-type-target), I actually have a message in the box saying there are no targets instead of an empty box. I also am using 1920x1080 res.

I'm guessing that eclipse is just not aware of my Android Targets? I installed them in the android SDK manager and see them listed under installed packages in the Android SDK manager (1.1, 1.6, ..., 2.2)

http://fyi.oreilly.com/2009/02/setting-up-your-android-develo.html
http://developer.android.com/resources/tutorials/hello-world.html

Any suggestions on how I can create the project and get started?

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Android :: Device Chooser Doesn't List Emulators With Older APIs Than Build Version

Nov 13, 2010

My application is built on 2.2, but it is backwards compatible down to 1.6. I've used reflection for the newer methods. When I try to run it on an emulator in Eclipse, it only lists my 2.2 AVDs. I need to test on 1.6 to ensure compatibility. I've tried building with Android 2.2 and with Google APIs 2.2 with no luck. (what's the difference, anyway?) I have set <uses-sdk android:minSdkVersion="4" targetSDK="8"/> in my manifest. I also tried targetSDK="4".

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Android :: Eclipse Error On Build.xml Target Debug / Release Does Not Exist

Oct 16, 2010

This is more of an Eclipse error than an Android or Ant error. My Eclipse project won't build because when it sees the build.xml created from the Android command, it starts looking for the debug and release commands. Well, since they are dynamically generated from the <setup> task, they don't exist. So now Eclipse (Build id: 20100218-1602) locking the project from build/run based on these errors. kay.. so here is the weird part: It worked this morning. In fact it has been working for weeks with the build.xml file sitting there. All I did was edit the build.xml file in Eclipse (changed some constants). Ant thinks everything is peachy.

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Eclipse - Can't Change Project Build Target

Mar 3, 2011

My Android project in Eclipse has a build target of Android 1.5. I am trying to change the "project build target" by Windows --> Preferences --> Android. I select a different Target Name like "Android 2.2". I click Apply and OK. When I go back in the build target is still "Android 1.5".

I am using Eclipse Galileo and have recently upgrade to the latest ADT Plugin and SDK.

This always worked before the upgrade. Why Eclipse is not changing the "project build target"?

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Android :: Can't Pick Build Target When Importing Droid Project From Existing Source

Oct 27, 2010

I'm trying to import an Android project into my Eclipse workspace, using existing source code. When I point Eclipse to my existing source location, it doesn't populate the Build Target area on the New Android Project dialog. Why isn't it letting me pick a build target?

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Android :: Android Build Target - Duplicates - Which To Choose?

Jul 14, 2010

When creating a new android project, the build target has two choices: Android 2.2, Android Open Source Project AND Google API's, Google Inc. Both show Platform as 2.2 and API level 8 Which to choose (and why)?

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Android :: Using Google Docs APIS?

Jun 15, 2009

I want to upload my documents(in the mobile) to google docs, Can Google data APIS work in Android?

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Android :: Map Keys Of Google APIs Add-on

Aug 10, 2009

In the Web When we apply the Map Keys, we need sumbit the URL of our sites. In the Google APIs Add-on , we need the MD5 of our soft to get the Map keys. but here is a big question.

1. MD5 is easy to be changed.

2. First I got the MD5 of my app ,and then submit, but when I add the new keys, if the MD5 is changed, there will have the problems of the martch.

3. what should I do?

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Android :: Driving Directions Using Google Map APIs

Feb 19, 2009

I am developing maps application which has to support driving directions and route search and creation. But there is no API support in Android for this.

So i want to use google map APIs instead of Android APIs, Are there any APIs available for driving directions in google. If yes, What are those APIs, How can i use those APIs with Http request/response.

I read some where that earlier googlenav package was there in Android SDK, but it is now removed. May I know the reason for removal of this package, or When can i expect it to come back with fixed version of googlenav in Android? Looking forward to your reply.

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Android :: Extra APIs For Google TV Development?

Oct 26, 2010

Or is it essentially the same SDK/APIs as standard Android development?

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Android :: Google Data APIs Client Libraries

Jun 13, 2009

Has anyone had success using Google Data APIs Client Libraries. I can't seem to successfully use the GData Java client libraries in an Android app. I notice that there used to be some GData access classes in the Wireless packages that have been removed. Should I be using some map data classes in the com.google.android.maps classes I'm not seeing? I started to go down the path of accessing data through raw http calls, but it's a beating.

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Android :: Developers Be Liable For Charges For Using Google APIs?

Nov 1, 2009

I've been reading the Terms of Service for the Google APIs, both Maps and AJAX APIs. I have questions regarding future consequences of using these APIs in mobile apps that get distributed, hopefully, to many thousands or millions of devices.

Both say that the services must be available for free, so I'm assuming that means you cannot charge a fee for an Android app that uses these services, unless you arrange something special with Google. Which appears to be Google Maps API Premier, an advanced service that uses a page-view-counter-based calculation to determine charges, and is not cheap. Which pretty much says you'd need to charge a subscription fee if you're going to charge at all. If you don't charge now and suddenly get hit with a bill from Google, your free app must remain free (according to Android Terms) so you're out of luck? I suppose it might be possible to include a Terms of Service with the application that says the user assumes all responsibility for any charges related to use of the Google APIs, but that doesn't seem likely to succeed. I think it would be difficult to manage. I also suppose that you could ask Google to block requests that use your API key until you can get a new version out with a fee attached.

Google also says they could charge for the use of the API in the future. This is stated specifically in the AJAX APIs doc, and indirectly in the Maps doc (Google can change the terms at any time). Since the API key that is used when calling APIs belongs to the Android developer, that tells me we could potentially be on the hook for Google charges. The Terms say that we can decide to stop using the APIs. Which is fairly easy when you're running a web site, much different when your application is deployed to thousands or millions of devices. Especially if you've distributed the application for free, and with an expiration date as required of later than October 22, 2033.

I'm nervous now about using Google APIs in Android apps and wondered if anyone else has thought about this. Should Google APIs be avoided? At least until developers have some legal protection?

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Android :: Linking Google Maps Api Target With 2.1

Jul 1, 2010

I have developed two separate applications 1) android 2.1 that takes user input / registers , shared pref and stuff and 2) Google Maps GPS on target Google APIs 7. Now, I would like to embed the second project in first . That is, after the user registers it will bring up Maps and suggestions and stuff. How can I use both the targets (Apis ) together in a single App?

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Android :: Differences In Building For Target 2 And Target 3 In 1.5 Sdk

Oct 7, 2009

What are the differences between building for target 2 (no gmaps add on) and target 3 (with gmaps addon).

Could any one has the ant scripts to bulids for these targets.

I see 1.5 SDK does these though custom ant tasks rather than 1.1 ant scripts (this was more clear and apperant on how it does the build)

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Android :: Android - Eclipse Setup Missing Google APIs

Mar 11, 2010

I just finished setting up my Eclipse with the Android plug-in. (i.e https://dl-ssl.google.com/android/eclipse/). Now when I do the following:
1. Eclipse > Preferences > Android, I see a lot of "Target Name" like Android 1.1 - Android 2.1
However, in the book that I'm reading, I'm also supposed to see a "Target Name" called "Google APIs". I don't see that. Is that a separate install?

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Android :: Cup Cake SDKs Available For Download

Apr 5, 2009

I've compiled up the Linux & Mac OS X Intel SDKs from the public git repository and have put them up for download (If anyone can get instructions on building a Windows SDK I will do what I can to create a Windows SDK as well). *PLEASE NOTE* In order to ensure that I don't end up with a massive bandwidth bill you will need to log into AndAppStore to download the SDKs, and, if things get silly, download limits may be introduced. You are, of course, free to pass on the SDK to as many people as you want after you've downloaded, but please do not pass around links to direct downloads without logins at AndAppStore because I'd like to continue to update them but if a bandwidth cost issue comes up then I won't. Anyway, once you've logged into AndAppStore the link to the Cupcake SDKs is in the Developers Area menu on the right of the page. * Written an Android App? - List it at http://andappstore.com/ * Funky Android Limited is registered in England & Wales with the company number 6741909. The registered head office is Kemp House, 152-160 City Road, London, EC1V 2NX, UK. The views expressed in this email are those of the author and not necessarily those of Funky Android Limited, it's associates, or it's subsidiaries.

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Android : SDKs And Comparison With The IPhone

Apr 11, 2009

Now before I start on the iPhone comparison I'm going to pre-empt the normal "But Android is open source....." response by saying lets be honest and admit it as it stands Android is not an open source project because the public "open source" repository is pretty worthless in its' current state.

The last time I tried to build the master branch it failed missing some Google internal API classes. The SDKs I've produce from the cupcake branch seem to be considered by Google employees as pretty useless with comments like "This is why we want to be clear it is "unofficial," because it is not actually a working SDK" being thrown around and networking in the emulator still being broken a week after users started reporting the showstopper problem (And Romain did hint that Google have a fix, I read http://groups.google.com/group/android-developers/msg/41fcefc36bd16d44 as "there is a version where this is fixed"). And as we all know you can't use it to build the exact versions of the open source parts of either of the two firmware versions that have shipped on the G1.

To me it seems little more than code dump which is aimed at ensuring Google can keep saying "But it is open source and not just a Google project"

Now, in the last week I had few conversations with iPhone developers so I could compare the Android developer experience to that of what is perceived as our nearest competitor and they are laughing at us (seriously, when I mentioned the G1 most of them responded by initially chuckling). The general consensus among them was;

- Yes, you pay $99 for the iPhone dev kit, but you get "free" external testing (i.e. at apple) and commercial quality support with many queries being turned around in hours or a couple of days at worst. Compare that to some of the support queries on b.android.com for basic problems things like a Android failing to connect to wireless lans with hidden SSID (http://code.google.com/p/android/issues/detail?id=1041) which, after *five and a half months* is still marked as "New" and doesn't have a single response from a Google employee.

- The most common cause of App Store listing rejections are things that users would complain about anyway. This includes things like performance characteristics, UI anomalies, and inconsistent behaviour. This is the type of stuff that is left for users to find out on Android and only comes to light when 1* or 2* comments are posted and even then you don't know if it's a one off on the users device or possibly something specific to their region (http://code.google.com/p/android/issues/detail?id=2372).

- The normal amount of time from submission to app store listing is around 7 days. Some apps take months to go through the approval process, but that is because of intellectual property concerns, concerns over offensive content, or is because the app has to be re-reviewed a few times to meet the apples performance and behaviour guidelines. Yes it's not as fast as Android, but you know that once it's on the market it's of a quality where you're not going to get bombarded with user queries about problems straight off.

- Most of the developers actually feel valued by Apple and feel that Apple does what it can to make sure they get the tools they need to do their job and ensure they're apps. This has been re-enforced by allowing the developers to beta test the new firmware and develop against it.

Personally, it's made me shell out $99 for an iPhone SDK, dust off my Nokia N81, and spend $75 on eBay on a Blackberry so I can explore the alternatives.

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Android :: Using New Sdk Methods On Devices Running Older Sdks

Dec 21, 2009

I'm using the level 5 sdk to compile my app, but set my target to sdk level 3 in my manifest. All is fine.

I may need to use some level 5 classes (ExifInterface) though. What's the right way to go about using them while not fouling things up for devices running older sdk versions? Do we simply restrict use of the newer API methods to completely separate class files? Something like this:

CODE:.................

so as long as the api methods are completely separated into files that the older devices won't invoke, we should be ok?

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Android :: Target Platform Android Vs Google Api

Jul 17, 2010

I followed this tutorial: http://developer.android.com/resources/tutorials/views/hello-mapview.html
and it runs ok, except when I click on my icon in the map, the dialogue box does not come up. And the application stops.

I don't know what is google api; can someone explain it to me please? Does this mean that the code in above tutorial will not run on an android handset?

Here is my code:

CODE:.....................

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Eclipse Doesn't Recognise SDKs

Apr 15, 2012

When I look at my eclipse android preferences, I can't see any of the SDKs I have installed.I know I have installed the SDKs properly using the SDK manager.This is what the android-sdk directory, along with the platforms directory, looks like:

I am using Eclipse Version: 3.7.2, Build id: M20120208-0800. The original SDK I installed prior to using the android eclipse plugin was eclipse-SDK-3.7.2-win32-x86_64. This environment is running on windows 7.Is there a file missing in the directories posted or are they noted name properly? (i.e. should 'android-15' be named 'Android 4.0.3').

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Android :: Build Error Build/core/java.mk:20 On 2.2

Jun 24, 2010

I downloaded the Android 2.2 source code and try to build it. When I executed the make command, I got an error here like this build/core/java.mk:20: *** frameworks/ex/common: Invalid LOCAL_SDK_VERSION '8' Choices are: current 4 5 6 7. Stop. Then I changed the frameworks/ex/common/Android.mk to LOCAL_SDK_VERSION = 8 from LOCAL_SDK_VERSION = 7. Next place, build/core/java.mk:20: *** external/jsr305: Invalid LOCAL_SDK_VERSION '8' Choices are: current 4 5 6 7. Stop. I changed the external/jsr305/Android.mk to LOCAL_SDK_VERSION = 8 from LOCAL_SDK_VERSION = 7

Last one, build/core/java.mk:20: *** external/guava: Invalid LOCAL_SDK_VERSION '8' Choices are: current 4 5 6 7. Stop. I changed the external/guava/Android.mk to LOCAL_SDK_VERSION = 8 from LOCAL_SDK_VERSION = 7
By these changes the code started the compilation.

1. Why the error occured?
2. Changes which I did is correct or not?

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General :: Build Kernel MT6577 - Can't Boot After Build

Feb 21, 2013

I have a phone with a MT6577. The vendor (Wiko) published the kernel source code. So, i'm trying to build it. I can get the zImage. I converted it to boot.img but i can't boot with it on my phone.build a good zImage? (if you want to try) : URL...

cp mediatek-configs .config
TARGET_PRODUCT=s9081 MTK_ROOT_CUSTOM=../mediatek/custom make
# sudo mtk-tools/repack-MT65xx.pl -boot zImage boot.img-ramdisk boot.img
MTK-Tools by Bruno MartinsMT65xx repack script (last update: 27-01-2013)
Repacking boot image...
Ramdisk size: 2046 blocs
Repacked boot image into 'boot.img'.

Here are the Warnings I got when compiling

mediatek/platform/mt6577/kernel/drivers/video/tvc_drv.c:61:5: warning: "FIXED_WVGA_PARAMS" is not defined
net/ipv4/tcp.c: In function 'tcp_nuke_addr':
include/net/ipv6.h:338: warning: 'in6' may be used uninitialized in this function
net/ipv4/tcp.c:3367: note: 'in6' was declared here
In file included from net/ipv4/netfilter/ipt_LOG.c:27:
include/net/netfilter/xt_log.h: In function 'sb_close':
[code]....

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Android :: Build Fingerprint - Generic - Google Sdk/generic - 1.5/CUPCAKE - 147336 - Eng - Test-keys

Aug 4, 2009

While running i am getting this error in my logcat and my app exiting automatically...

CODE:....................

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Android :: App Using 2.x APIs That Will Also Run On 1.x

Apr 12, 2010

I'm working on an Android app in which I would like to use multi-touch. However, I do not want to completely leave out those still running a 1.x OS phone. How do you program the app so that you can use the 2.x multi-touch APIs (or any other higher level API for that matter) and still allow it to gracefully degrade on 1.x systems. If you create a project in Eclipse for 1.x can you even still access the 2.x APIs?
Basically I want it to show up in the marketplace and work on all 1.6 and higher phones and just allow access to the higher level functionality if available.

Also, if anyone can point me to any data on the number of 1.x devices vs. 2.x devices in use.

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