Android :: Resources Of Application - Installed On SD Card
Aug 10, 2010
I have big files to integrate into my application (videos), and thus for not not that my application occupies all the internal memory of the telephones, I saw that it was possible with Froyo to install the applications on the SD card.
I thus have to test this solution and my application settles down well on the SD card, the only problem it is that the system installs all the same my files videos (which are placed in the file /raw) on the internal memory of the telephone. Thus my question it is where to place my videos or where to make so that these also settle down on the SD carde ?
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Sep 13, 2010
is there an easy way (api) to do this?
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Jan 28, 2009
I have created a subclass of Activity, 'CustomActivity', that overrides the onCreateOptionsMenu and onOptionsItemSelected methods. In a couple of other applications I have extended this subclass to provider a common menu for each activity. Is it still possible to access the resources from this Subclass? By default it uses the resources from the current activity (Strings, xml layout etc.).
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Feb 1, 2010
How does one go about listing the resources that are available in an application?
For example, I would want to find the names of all files under /res/ xml.
Reflection on the R class didn't seem to work since the identifiers are static constants. R.xml.class.getDeclaredFields() doesn't return any fields.
The AssetManager didn't seem to work either because these are not raw assets.
Does anyone have ideas or examples?
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Jul 3, 2009
I created an application which is displaying camera preview. When the application terminates I noticed that some processes are still running. Also if I try to run the original camera application it displays an error (obviously due to the active process which belongs to the custom application).
Does anyone know how to release all resources when application ends?
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Sep 17, 2010
So I'm struggling a bit with what is probably a fairly basic concept.. Activity Lifecycle.I have read a bunch of thread on the topic, and I feel I understand well both the functionality, and rationale behind the lifecycle model implemented for Activities, but it raises a bit of a problem for me. My app (game) has a couple of distinct Activities for various sections:
1. The TitleActivity is a very small Activity that just launches a GLSurfaceView and renders a startup logo.I use this to detect the OpenGL capabilities of the device (eg so I know if it's using a software renderer)
2. The LaunchActivity is the main menu screen where the user can access options etc and start a game
3. The GameActivity will either launches a GLSurfaceView or a standard View depending on hardware capabilties.
The issue I am having is that I want to pre-load some "slow-to-load" resources, specifically audio, in the Title Activity so when the Launch Activity renders I can play some background music.I have the concept of a "media library" which I use throughout the game.Because of memory limitations in the SoundPool, I have limited this to only absolute real-time sounds and all others are played using mulitple instances of MediaPlayer.Hence my media library has a bunch of pre-loaded MediaPlayer instances which I access regularly during game play.. so it makes sense to have a centralized access point for all audio.All fine, however the problem is that when I launch one activity from another.. for example the TitleActivity starts the LaunchActivity (via a call to startActivity(Intent...)), the former goes through the onDestroy stage of its lifecycle.Now logically I had assumed that if I allocate a bunch of resources in the onCreate of an Activity, I should clean them up in the onDestroy, however in the case of my "media library" if I load up the audio files in the onCreate of my TitleActivity they will be torn down when the LaunchActivity is started because the TitleActivity will have its onDestroy() method called.
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Jul 1, 2009
I created an application which uses camera and during the appplication execution the screen is always on.
In the onCreate() method I added the lock code...
But after the application termination the screen remains on all the time and if I run the camera application it encounters an error which obviously appears because the camera resources are not released.
Does anyone know how to release all resources on application termination?
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Feb 24, 2010
The code I am trying to implement includes a service and an application. When the application is first launched, it starts the service using the
startService(svc_name) call. Here svc name is an intent pointing to the class that runs the service.
I want to share a resource(file/socket connection) between the service and the application. For example one writes to a file and another reads from it. I am unable to get proper sync between the service and app. Could you please let me know how this can be achieved?
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Mar 9, 2010
The Android documentation says that best practices are to make two drawable directories - one for HDPI and one for MDPI. It also says that if the MDPI directory doesn't exist and a MDPI device is running the app, it will scale down the HDPI ones so everything looks good. Is there any reason not to just make one high resolution set of graphics? One con that I can think of is performance issues and one pro I can think of is only having one set of images for your app.
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Nov 12, 2010
I did a dumb thing. First, I installed Angry Birds (this was not the dumb thing, by the way, unless you count how much of my life it has consumed) and then moved the app to the SD card.The dumb thing was that a while later I was charging my phone via my computer (and I was in Disk Drive mode) and I went to play the game. Well, the icon was wrong and the game wouldn't play, so I panicked thinking that I might have lost all my progress. I went out to the market and re-downloaded the game. Whew! All my progress was still there.Later the whole you-just-couldn't-access-your-SD-card-at-the-moment-you-idiot thing sank in and I realized I had the app on both the card and in phone storage. So I went into Applications and tried to move it to the SD card, but I got an error (presumably because it's already there). So now it's taking up room in phone storage and I don't want it to. I'm afraid if I uninstall the app completely that I really will lose my progress. Any suggestions?
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Jul 11, 2010
In my Android project, I want to loop through the entire collection of Drawable resources. Normally, you can only retrieve a specific resource via its ID using something like:
InputStream is = Resources.getSystem().openRawResource(resourceId)
However, I want to get all Drawable resources where I won't know their ID's beforehand. Is there a collection I can loop through or perhaps a way to get the list of resource ID's given the resources in my project?
Or, is there a way for me in Java to extract all property values from the R.drawable static class?
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Jul 6, 2010
I put a few apps on my micro sd card (via phone mounted to pc over usb) then I opened astro and installed them on the phone. Apps work fine; but I can't update them? All it will let me do is buy them...? WTC?
The apps are 1)Beautiful Widgets 2)Office Suite 3)Switch Pro Widget
Phone: VZW HTC Incredible
Anyone know what the problem is? These apps all show update available but when I go into the market to let the apps get updated it won't let me; all it will let me do is buy...?
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Apr 7, 2009
I am using PackageManager class to retrive the information of the installed application on the device. But I didnt get any way to retrive the application Size on the device. Can any one help me out in getting how to achive this.
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Jun 10, 2009
Has anyone had an error along the lines of "(application) cannot be installed on this phone.", where the application name is in place of (application). This is on cupcake, I have my version minSdkVersion set to 3, and I've had no problems prior to this new version. Runs fine in the emulator, so I'm stumped?
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Jul 19, 2010
In the log cat below errors are showing 17:11:10 - GolfLogix]adb is running normally. [2010-07-17 17:11:10 - GolfLogix]Performing com.golflogix.ui.startup.SplashScreen activity launch [2010-07-17 17:11:11 - GolfLogix]Application already deployed. No need to reinstall. [2010-07-17 17:11:11 - GolfLogix]Starting activity com.golflogix.ui.startup.SplashScreen on device [2010-07-17 17:11:12 - GolfLogix]ActivityManager: Starting: Intent { cmp=com.golflogix.ui/.startup.SplashScreen } [2010-07-17 17:11:13 - olfLogix]Activity Manager: java.lang.SecurityException: Permission Denial: starting Intent { flg=0x10000000 mp=com. golf logix.ui /.startup.SplashScreen } from null (pid=-1, uid=-1) requires Android.permission.WRITE_SECURE_ SETTINGS Already i set the WRITE_SECURE_SETTINGS permission in my manifest file. I don't know why this errors are showing .anybody have any solution for this problem.
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Aug 14, 2009
I just rebuilt an application to use some new assets, and now I get this message on my phone when I try to install it: "Application not installed" "UnitTests could not be installed on this phone" Anyone know what's going on? I've checked and I've definitely got "Unknown sources" ticked on the application settings. This is just a self signed application to run my unit tests on an actual phone (the emulator doesn't cut it for real testing). I tried creating a new keystore, and they didn't help. What on earth? The only thing I can think of that I've done recently is accept a google security update.If they've silently done some other updates that prevent self signed applications running, I'm severely upset.
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Oct 5, 2010
i have samsung i5503 galaxy.but i got a problem in developing app.first i attach the phone with pc and turn usb debugging on,install the driver than as i run my app ,my phone is not appeared as running android device.so how can i run and test my app on real device.secondly i make apk of my app and than mail it than i open this mail n my phone and try to install the app but error was app not installed.what is the problem.my phone's is os is android 2.1(eclair) and firmware version is 2.1 update-1.
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Sep 8, 2010
I was getting the error "Application not installed", when I tried to download a simple application(developed by me).
Here is the process I followed:
1. I created a simple application 2. Using eclipse, I exported it as an unsigned application package. (Android Tools/Export as an unsigned application package). This resulted in a .apk file. 3. Using keytool, I generated a keystore, with which I signed the application using jarsigner. 4. Using zipalign tool, I aligned the package. 5. I linked the apk file to my website, where I can download the app.
I verified all the above processes.
When I download the app, and tried to install, it says "Application not installed".
I am not knowing what resulted in this error.
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Mar 6, 2009
How many activities do you have? Do more than one of them declare themselves as launchable like you can see below?
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Jul 19, 2010
Is it possible to have apps installed onto SD Card rather than using the internal memory?
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Aug 19, 2010
I've tried to save some data to my phone and it says that the SD card is not installed. I've verified it's there. Is there a setting that I might have to tweak to let the phone know it's there? Or is there a chance the cards bad?
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Aug 18, 2010
When you install an app to the SD card, what is the name of the folder or directory it goes to? I have Astro file manager and when I use it to look at all the folders on the SD card, I don't see any folder that remotely looks like it would be the one. I have opened up all folders that I don't know what's in them and I don't see the apps. Unless I'm missing something. Has anyone figured the name of the folder containing these SD card installed apps?
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Jun 5, 2010
Since rooting and using custom roms, I've been using the apps2sd facility the this offers, however If I want to install certain apps to the phone memory rather than my SD card, is it possible to do this at all? I've not yet been given the option of doing this at all.
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Jan 28, 2010
when I had tried to install any application for the first time , it gives me following error as. D:Pramod Backupandroidandroid-sdk-windowsools>adb install pramod.apk 77 KB/s (8628 bytes in 0.109s) pkg: /data/local/ tmp/ pramod.apk Failure [INSTALL_FAILED_ALREADY_EXISTS] But there is no pramod.apk file is present in phone , but if I install the application using -l -r as D:Pramod Backupandroidandroid-sdk-windows ools>adb install -l -r pramod.apk 38 KB/s (8628 bytes in 0.218s) pkg: /data/local/tmp/pramod.apk Success It will installed application succesfully. Why is it so? and when I tried another application to install as D:Pramod Backupandroidandroid-sdk-windowsools>adb install -l -r Final.apk 38 KB/s (8628 bytes in 0.218s) pkg: /data/local/tmp/Final.apk Success then previous application (i.e here pramod.apk) not shown in phone.
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Sep 22, 2010
I created an android application and uploaded in my website.Is it possible to check from the web whether this application is installed in the device when someone is trying to download the application? If it is installed, the user should get a prompt whether to reinstall or not.If not the application should not be downloaded.
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Mar 23, 2010
Made some app on android. I for the life of me can't get it to install on the phone as a stand alone application. It runs fine when I deploy from eclipse but never remains on the device. any idea whats happening? I put the apk file on a web server, went to the address downloaded and installed but still it wasn't to be found.
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Nov 21, 2010
I installed an application using JNI. I want to find where the .so library is located and the directory of the application I have installed. I use the DDMS to search all the directory. However I could not find either of them. Where could I find them and how?
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Aug 30, 2010
Not sure if this is an issue with the ROM I'm using (Sapphire 1.0), ADW Launcher, or just an issue with Android. Any app I have installed on SD doesn't show its icon. Example, I had a shortcut to Vignette on my home screen. Once I moved it to SD it no longer showed the little Camera icon, just a generic Android icon. This happened with every app I moved.
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Aug 30, 2010
So I installed a theme, and the 8/26 froyo, and the stuff needed to get there, but now I have the .zip's hanging out on my SD card. Once installed, can I delete these from my card?
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Nov 6, 2009
Can Apps be installed to the SD card?
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